Werewolf takes place in a small village which is haunted by werewolves.
Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game.
The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.
Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
There are several published versions of Werewolf, each of which contains unique characters, voting rules, and additional variants.
Lupus in Tabula (daVinci games, 2002, 9-23 players)
Expands on the original main mechanism with several new and modified rules, including the possibility to play a third faction other than werewolves and villagers. The pocket box contains the original cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium.
Aldebaran Games, in Chile, has just released a small sized version of this game, featuring the "Chupacabras". The game is also sometimes referred to as "Mafia", this being the dominant name on forums dedicated to playing it.
Contents (Looney Labs 2006):
21 Cards: Including Instructions and the following 16 Player Role Cards:
This is a compilation of all the pages uploaded by 'The Warp', pages 1 to 22. Inside this is also the Player Aid v2.
I found it messy to download so many things, so heres it all nicely in one file(well two inside one)
Both files has been modified, see below:
The pdf is bookmarked, and the images turned landscape. No compression used.
The xls is changed such that its ready to be printed, especially the role description sheet. You can now take these notes anywhere! Do note, page 25 and 26 should not be printed. Lastly, I froze the panes on upper part of the role description sheet.
Author's permission granted. All hail 'The Warp'.
I believe some people was wanting this without the reported compression. It may or may not effect your printing quality, but here it is. I believe my pdf is abit more than 1 mb larger than the previousl 1-15 compilation.
Do note, I noticed 'The Warp' compressed the 1st fifteen pages. If you zoom in to... 200%, you can see it on the words. Atcually, at 100%, you may already noticed like I had. The ones 16 and beyond, are not noticeably compressed.
I will also upload one with page 1-22 in a zip file with other things inside.
Originally compiled by sightreader at
http://www.boardgamegeek.com/filepage/35798
Author's permission granted. All hail 'The Warp'.
This file contains rules and cards for a version of WW based on the tv show Lost. Included is a separate deck of cards for players that get eliminated, so they can remain in the game.
I needed a nerfed version of Werewolf/Mafia for middle schoolers. We are taking a class trip with a lot of potential down time, and, while the game is perfect for the situation, I want to avoid parents asking why their sixth grader went on a lynching spree.
So, "Sheep's Clothing." In this version, the disguised wolves devour a sheep each night (still bloody, I know, but hopefully eating animals will be more palatable than people). Each day, the sheep must choose one of the flock to be shorn. Optionally, a particularly clever sheep, let's call him Shearlock, can determine the true nature of one flock member per night. The artwork, such as it is, is my own, so please: be gentle.
Prints to A4 business card sheets (avery C32011). If people are interested, I'll try to...
This a werewolf game that also servers as a Holiday gift exchange. Players that are knocked out of the game pick a package and either unwrap it or steal an open gift from someone else. Gifts lock after three steals, but beware, many of the characters can unlock gifts. This game is fun and funny. Zip file contains Word Documents to print the rules (8.5 x 11) and player cards (3 x 5) index cards.
Rethemed the basic game with a few extra role cards based on a theme of Roman Spies and Christians being sent to the arena to be eaten by lions. All to the delight of the Roman Empire. Spies and suspected spies are banished from the village. Perhaps to a leper colony.