Werewolf takes place in a small village which is hunted by werewolves.
Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator player who controls the flow of the game.
The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.
Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
There are several published versions of Werewolf, each of which contains unique characters, voting rules, and additional variants.
Lupus in Tabula (dV Giochi, 2001, 9-23 players)
takes inspiration from the popular werewolf game, introducing on main mechanism several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium.
Players are not eliminated during the game, but keep playing as 'ghosts'.
Aldebaran Games, in Chile, has just released a small sized version of this game, featuring the "Chupacabras". The game is also sometimes referred to as "Mafia", this being the dominant name on forums dedicated to playing it.
Basic set of Werewolf Cards. Cards are clean, simple, and easy to read, without flavor text on the cards. The PDF includes card front, card back, and Tuckbox. Print, glue, and play. Characters include: Villagers, Werewolves, and Seer.
I always conclude the probability unit of my high school course with a full class game of Werewolf. After the game, I hand out this assignment, which provokes much (positive) discussion.
enjoy!
An expansion for watergoesred's Werewolf Card Set, it has cards for a hunter, priest, sorceror and another villager, as well as an expanded Moderator card. See the original at http://www.boardgamegeek.com/filepage/10111/werewolf-card-set-pdf
I wanted a version of the game "Werewolf" I could play with a large number of Cub Scouts (aged 7-10) so I decided to base it on Spy vs Spy...
Version 1:
Player Ratios:
Players:White:Grey:Black
10:2:1:7
Rules:
Same as Werewolf where...
White Spies is the same as Villagers
Black Spies is the same as Werewolves
Grey Spies is the same as the Seers
White Spies and Black Spies just "Capture" each other
Winning Conditions:
White and Grey Spies win by eliminating Black.
Black Spies win by having more of them than White and Grey.
Version 2:
Player Ratios:
Players:White:Grey:Black
20:4:3:13
Rules:
Same as the other except this time, Grey Spies acts as a double agents.
Grey Spies wakes with Black Spies at night, pretending to be Black, to help capture White Spies...
Wolf, Villager, Hunter, Seer, Sorcerer 1.25" diameter, in black and white. I printed, cut, and stuck them to some poker chips that had an indent of 1.25".
Images from public domain, as far as I can tell. If there is an issue, I would be happy to remove/alter the file.
This a werewolf game that also servers as a Holiday gift exchange. Players that are knocked out of the game pick a package and either unwrap it or steal an open gift from someone else. Gifts lock after three steals, but beware, many of the characters can unlock gifts. This game is fun and funny. Zip file contains PDF files to print the rules (8.5 x 11) and player cards (3 x 5) index cards.
This is a compilation of all the pages uploaded by 'The Warp', pages 1 to 22. Inside this is also the Player Aid v2.
I found it messy to download so many things, so heres it all nicely in one file(well two inside one)
Both files has been modified, see below:
The pdf is bookmarked, and the images turned landscape. No compression used.
The xls is changed such that its ready to be printed, especially the role description sheet. You can now take these notes anywhere! Do note, page 25 and 26 should not be printed. Lastly, I froze the panes on upper part of the role description sheet.
Author's permission granted. All hail 'The Warp'.