1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice...
Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs – it's all here. 1st & Goal comes with three Running Dice, three Passing Dice, a Defense Die, a Play Die, a Referee Die, and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six "division" packs, each with four unique DFL (Dice Football League) expansion teams, are sold separately.
Here's a chart that shows how to build 24 of the NFL teams using the DFL dice. It's important to realize that there's no balance between the teams. These dice recipes reflects the statistic standings at the end of the real 2014 NFL season. Therefore, the Seahawks, for instance, are much more likely to win against the Browns.
My apologizes for the teams that are not represented in this chart. There's only 24 DFL teams, and I didn't want any overlaps, and I wished to make it simple on me, so I dropped the 8 bottom teams of the 2014 season. Again: nothing personal, it's really just to keep it simple.
Methodology: I used the standings found on ESPN for Defense, Running & Passing for each teams. I then cross-matched their ranks with the DFL ranks found here in the file section, originally...
An updated version of a blank game record spreadsheet. New in this version - penalties can be recorded. No conditional formatting for play results. I just use green for a good thing (eg a TD) Amber for quite a good thing (eg Field Goal) and Red for a bad thing (eg Turnover). I will upload a new completed game version too.
I took the ideas set forth in the forums for this game a step further. Rolls are now made for both Offense & Defense. Adapted Rules & Die-Play Calling Sheet included.
v1.1: Changed the font, added Fake Field Goal/Punt rules, refined Time Outs, and added other rule implementations/explanations. Also reduced the size of the play chart slightly so it will now fit in the box. ;P
2 US Letter Pages, FULL COLOR PDF
Thanks to Frank from R&R for giving this the OK.
Enter the offensive and defensive cards using the drop down selectors, then click the Roll Dice button.
Hopefully I've interpreted all the rules correctly. I've tested it pretty thoroughly and it seems to work fine, but if you find anything wrong let me know and I'll change it.
I haven't protected anything, I've just hidden the main calculation sheet. Feel free to mess around with it if you want to, but please don't re-upload with the expansion teams included as I only have permission to use the base teams.