In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count.
Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
I like having quick rules of games to remind myself of rules without having to re-read the entire rule book. This is something I put together for myself for Sunrise City. Feedback is welcome.
Disclaimer: This document is my own creation and is no way officially associated with Sunrise City or Clever Mojo Games. Logo and graphics used with permission (Clever Mojo Head Honcho: David MacKenzie).
- Updated bold text on page 2. Fixed title in properties.
Some gamers want to play Sunrise City with an alternate rule for players to take their turns in the order of their Role Card ranks. To facilitate this, you can print out this Player Order Placards PDF. Non-consecutive play order can be confusing, so just distribute the placards after players have revealed their Role Cards to make it easier to follow the turn order.
Cut on the black lines and fold on the blue line, then take or glue them together to create an A-Frame standee. You could also use these with card standee holders if you like.
This the prototype rule book for Sunrise City. It will be cleaned up and polished and made beautiful by our designer before going to press, but some have requested to evaluate it to see if the game is worth backing on Kickstarter.