In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds.
Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy.
These are the English living rules to Bios Megafauna in multiple pdf files. They are formatted just as the rules that come in the box with living rule changes in red.
This version contains all living rules through September 28, 2012.
Posted with permission of Phil Eklund (email dated March 13, 2012).
The general idea is to put all species information into one place instead of splitting it between board and card stack. The info still on the board is acculturation, I will just copy that part of the board and make markers from the copy. The sheets work fine for me, maybe others will find them useful as well. I am aware that seeing predator/prey relations is easier with the original method, it is a matter of preference.
v20120128 adapted to current living rules (migration range)