It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.
Axis and Allies was originally published by Nova Games in 1981.
These are graphics for making your own sleeves for the styrofoam trays that come with the game. Since printers often do not print perfectly straight, I have not included any guidelines along which to fold. Instead, I have provided step by step instructions on how to fold and assemble these sleeves.
This document contains a set of alternative air and naval rules (and others) based on the Second Edition Rules for the original Axis and Allies. My motivation in providing them is to increase the sense of realism in the game with respect to naval and air operations, and to allow many important historical events (the various strategic submarine campaigns by both sides, the separate day and night strategic bombing campaigns against Germany and the combined US/UK D-Day assault, for instance) to arise naturally in the game.
Please don't be put off by the length of the document. It contains lots of notes and consideration of edge conditions, but hopefully you will agree with me that the core rule changes are simple and intuitive and give a greater "real-feel" than the original rules....
In this variant, players plot each turn's activities in advance. During a turn, a number of rounds are played until all plotted actions have been revealed. Each country may reveal and execute one plotted action per round.