Hidden for centuries below the shifting Egyptian sands, the Pyramid of Horus sat undisturbed, until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders, the pyramid is a beacon, summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait, once you enter the pyramid you might never come out.
Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?
As one of eight Adventurers – each with a special unique power – you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!
Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
These two pages contain both the small back-story about each character and their ability.
All characters from the temple of Chac and have new abilities so each character gives a unique experience. Some of these are more player interactive than their original ability but fit thematically for their character.
I've also included Dalia Cordoso on the second page. Some of the skills are from "Roolz" as well as other BGG users.
Hope you'll have fun with them and write your experiences with them.
*edit two, fixed minor spelling mistake.
Here are 5 test maps of example modular set-up for use with Adventurers. Each map uses both the boulder and block falling mechanic.
The hope is to work on these, run through them to see what looks good, what doesn't, what rules need changing and see if we can't come up with more finalized versions of what a modular system might look like - and maybe even get some playtest data.
All maps are creatively arranged by me for use with the Adventurers system, all rules and images are property of Fantasy Flight Games. This is to be only used in conjunction with existing copies of Adventurers as a variant.
Keep in mind, this is a rough draft. Serious editing needed and help appreciated.
Aide de jeu (x2) pour Le Temple de Chac et La Pyramide d'Horus. Imprimer (recto-verso, ou juste 1 côté), découper, laminer. Si vous telechargez, merci de "poucer"! Version 2 (correction petite coquille).