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Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 5
User Suggested # of Players
Best with 3 players
Recommended with 2, 3, 4 players
(48 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
90 minutes
User Suggested Ages
12 and up
(8 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(19 voters) [poll]
Honors
Subdomain
(31 voters) [vote]
Category
Mechanic
Expansion
Primary Name
Core Worlds
Alternate Names
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ObjectID: 98351
Description Edit | History

Introduction

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Object of the Game

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Game Terms and Game Play Mechanisms

Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:

Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.

Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

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More Information Edit | History

Awards

Microbadge:

Cards/Sleeves:
Standard

  • Number of Cards: 210
  • Arcane Tinmen Sleeve Size: Standard (AT-10406) 63 x 88 mm
  • Fantasy Flight Sleeve Size: Standard Card Game (FFS05) 2 1/2" x 3 1/2" (63.5 x 88 MM)
  • Mayday Sleeve Size: Card Game 63.5 x 88 mm
  • Swan Panasia Sleeve Size: SWN-032 (Std Card) 65 x 90 mm
  • Ultra Pro Sleeve Size: Standard Size 66 x 91 mm


Official FAQ for Core Worlds

Commonly Missed Rules

Drafting / Invading Strategy Tips

Official "Consuls of the Empire" Variant for Core Worlds (3 - 5 Players)

Versions
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Pg. 1
Core Worlds
Nick: 
First edition, second printing
Publisher: Stronghold Games
Artist: Chechu Nieto, Maciej Rebisz
Year: 2013
Product Code: SG-1002
Size: 12.60 x 11.61 x 2.17 inches
English
Release Date: Nov 27, 2013
Released
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Link Image
Core Worlds
Nick: 
First edition, third printing
Publisher: Stronghold Games
Artist: Maciej Rebisz
Year: 2013
Product Code: SG1002
Size: Medium Rectangle (e.g. Agricola)
English
Release Date:  
View
Corrections
Link Image
Core Worlds
Nick: 
First edition, first printing
Publisher: Stronghold Games
Artist: Chechu Nieto, Maciej Rebisz
Year: 2011
Size: 12.60 x 11.61 x 2.17 inches
English
Release Date: Dec 2011
Released
View
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Files
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Pg. 1 of 2 »
3 Paper box for cards
Paper box for cards, 7x10 cm, pdf file, v. 1.0. [url=https://www.boardgamegeek.com/geeklist/187003/]Full list[/url] of boxes. [imageid=2409040medium]
English
2015-02-19
10 SoloPlay Core Worlds Player Aid
Version 1.2: Updated file to point out that an AP can be spent to remove an AI token from a neighboring tile.
English
2015-02-06
11 Core Worlds Playmat (28" x 14" - 300dpi)
v2 - Improved contrast of Sector 3 and 4 turn marker text. Increased transparency of Central Zone. Added outer glow to Deck text to improve contrast.
English
2015-01-26
2 Resumen completo de las reglas
Ideal para enseñar a jugar o para recordar cuando ha pasado mucho tiempo desde la última partida. No sustituye a una lectura del manual.
Spanish
2014-11-06
7 Tuckboxes for base, Galactic orders and Revolution- fits FF premium sleeved cards
This section will contain 13 tuckboxes that will fit sleeved Fantasy Flight 63.5mm x 88mm sleeved cards. The boxes will be Sector 0 through V, a heroes box, and 6 boxes for each faction.
English
2014-11-02
47 Core Worlds Rulebook - 2nd Printing
This includes the changes to the rulebook for the 2nd Printing of Core Worlds.
English
2013-12-21
54 SoloPlay_CoreWorlds_v1.pdf
File contains SoloPlay rules to be able to play Core Worlds (including the Galactic Orders expansion) in a solo environment. Included with the rules is 'universe' template to visually aid in the movement mechanic added to challenge the solo player and increase the pressure on energy usage. This variant can be played with or without the expansion and then with or without the events in the expansion. There are 3 levels of play included. Setup: 6-8 minutes / Playtime: 45-60 minutes This file is #45 in the SoloPlay series. More SoloPlay game files available here on the Geek can be accessed from the following Geeklist: [url=http://www.boardgamegeek.com/geeklist/49479][b]SoloPlay Variants Posted on the Geek [/b][/url]
English
2013-12-03
2 卡片中文化
純分享,歡迎取用,不盡完善之處請見諒。
Chinese
2013-10-24
3 Core Worlds ITA
Italian translation of the rulebook. Revised.
Italian
2013-03-11
26 Core Worlds Card List
Added home worlds, fixed Missile Launcher Unit's text.
English
2012-11-06
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Statistics
Board Game Rank: 314
Strategy Game Rank: 192
Num Ratings: 2683
Average Rating: 7.33
Standard Deviation: 1.26
Num Views: 330810
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9
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Personal Comments: 806
Users Owning: 3443
Users Wanting: 415
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Total Plays: 7005
Plays This Month: 13
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Year Published 2015
Rank N/A
Num Ratings 684
Average Rating 8.11
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Year Published 2012
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Num Ratings 94
Average Rating 7.36
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Year Published 2014
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Episode 7: Terra Mystica, Rambo: First Blood, and a Digital App Medley
138:31
126.81 MB
2015-04-06
Episode 61 -- Does it Sing When it Scales
103:32
94.78 MB
2015-02-25
Episode 80-- Gen Con Previews of Greater Than Games and Stronghold Games
77:22
70.83 MB
2014-07-30
OBG CFE 4: Core Worlds Digital
83:34
76.52 MB
2014-07-14
The Boardgame Review Room: Core Worlds
15:47
14.45 MB
2014-07-14
Episode 24: Core Worlds/Bruxelles 1893
68.41 MB
2014-06-01
The Seventh Peg Ep. 2- Stronghold Games
28.74 MB
2014-05-12
DTS015 - Dice Tower Showdown, Episode # 15
50:15
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DdJ 029. Córdoba 2013. Terapia Post-Festival con Fran
74.46 MB
2013-10-23
Episode 24: DXV is the Homie.
72.11 MB
2013-06-14
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