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Information
Designer
Artist
Publisher
Year Published
1900
# of Players
2 − 8
User Suggested # of Players

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Playing Time
60 minutes
Mfg Suggested Ages
9 and up
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Language Dependence
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Subdomain
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Category
Mechanic
Expansion
Expands
Family
Primary Name
Hurry-Up Misfitz
Alternate Names
Fairy Folk Misfitz
Fairy Legend Misfitz
Fairy Tale Misfitz
Golly Misfitz
Many Folk Misfitz
Misfitz
Shakespearean Misfitz
Society Misfitz
Wonderland Misfitz
Zoo Misfitz
Zoological Misfitz
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ObjectID: 99214
Description Edit | History

A set collection game with some of the finest card illustrations. 72 cards making 24 pictures cut into three parts.
Each player is given 12 counters. Everyone now puts 5 counters into the 'Pool' and receives cards, leaving half the pack as a 'reserve'.
The player sitting left of the dealer starts and must play the first card of any set, if he has one. The next player plays a second card to the set started by the player to his right, if he has such a card. And so on, until a full set of three cards is revealed. The player playing the third part of the set (actually, called a trick in the rules), and must now start a new set if he can. There are penalties for a player not playing a card when he should or if the wrong picture is completed and so on. If you genuinely cannot play a card, you draw a card from the reserve.
Interestingly, for a game of this age, you can score bonus points for certain tricks or negative bonuses for some tricks.
For example, completing the Baby set takes 5 counters from the pool and one counter from every other player, or completing the Horse Omnibus set pays three counters into the pool, and so on.
The player taking the most tricks when all 24 sets have been completed takes the remaining counters in the pool and the player now with the most counters, wins the game.

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More Information Edit | History

RULES to all the Misfitz games (courtesy and permission of the V & A Museum, London)
1. Every player is provided with 12 counters, of which each puts five into a pool. A dealer having been appointed, the cards are dealt round one at a time, beginning with the player at the left of the dealer, until half the cards are dealt out, the remainder being placed in the centre of the table to form a reserve.
2. The game is commenced by the player next to the dealer on the left putting down the head of a figure if he has one, and if not he must take a card from the reserve, if any still remain. If he still cannot play the turn passes to the next player to the left who may hold a head in his hand. The body belonging to the head must be put down next by the player holding it, and whoever has the legs belonging to the body puts this down to complete the body, which he then picks up and turns over, face downwards, in front of him, this counting one trick.
3. The player making a trick may then play a head, of if he does not hold one the next player to the left holding the head of any figure plays it, and the game goes on in the same way as before, the body and legs of that figure being played in their proper turn by whoever holds them, and in each case of a player making a trick by completing a body he is allowed to play another head if he holds one. Any player holding the whole of the parts of a figure may exchange cards with any other player, or may the figure before him, face downwards, as mentioned in Rule 2, counting a trick and taking 5 counters from the pool.
4. Any player missing a turn for want of a right card, pays a counter into the pool and draws a card from the reserve. Any player playing a wrong card will pay two counters into the pool, or if a player holding a right card allows his turn to pass he shall pay one counter into the pool. The player of any head takes three counters from the pool, and the player completing a body and thus making a trick takes five counters from the pool.
5. Should the pool be exhausted during the game five counters must be provided for it by each of the players.
6. The game ends when any one of the players' cards are exhausted, and the player who has made the most tricks takes all the counters in the pool, or, in the case of players having an equal number of tricks, the pool is divided between them.

ALTERNATIVE GAME
If the game is required to be played on more skilful lines, the following may be substituted for Rule 2 above. The other Rules may still remain the same.
2. The game may be commenced by the player next to the dealer, on the left, putting down the head of a figure if he has one, and if not he must draw a card from the reserve if any remain, and if still unable to play the turn passes to the next player to the left who may hold a head in his hand. If the following player holds the body of the head played he may play that down, but if he holds another head he may play that instead, putting it at the side of the head on the table, and any succeeding player may play a head instead of other part of the bodies of the figures and so save the penalty of losing his turn, and also claim the three counters from the pool mentioned in Rules 4. The head and body must in either game be played before the legs of any figure, and tricks will be calculated and counters taken from the pool as mentioned in Rules 3 & 4.

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Golly Misfitz
Nick: 
Third Edition
Publisher: C.W. Faulkner & Co
Artist: 
Year: 1920
Size:  
English
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Zoo Misfitz
Nick: 
Faulkner Game Children Love Edition
Publisher: C.W. Faulkner & Co
Artist: 
Year: 1920
Size:  
English
Release Date:   
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Fairy Tale Misfitz
Nick: 
First edition
Publisher: C.W. Faulkner & Co
Artist: 
Year: 1918
Size:  
English
Release Date:   
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Shakespearean Misfitz
Nick: 
First edition
Publisher: C.W. Faulkner & Co
Artist: 
Year: 1908
Size:  
English
Release Date:   
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Fairy Legend Misfitz
Nick: 
First edition
Publisher: C.W. Faulkner & Co
Artist: G. Lambert
Year: 1908
Size:  
English
Release Date:   
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Average Rating: 5.00
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Num Views: 470
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