After working in the Doom and Quake mod scenes for several years, I was hired in 2000 by Wisconsin-based developer Raven Software. While at Raven, I worked on titles such as: Star Trek: Elite Force, Jedi Knight: Jedi Outcast, Soldier of Fortune II, X-Men: Legends, X-Men: Legends II, Marvel Ultimate Alliance, and Quake 4.
In 2006, I picked up stakes and moved to Chicago to accept the position of studio audio director for Day 1 Studios. In this position I interacted with the programming staff to incorporate audio within the proprietary Day 1 engine and tool suite, oversaw the audio “vision” for every title, worked with in-house sound personnel, created loads of content, worked with contractors, planned out work schedules and budget requirements, and generally went insane.
In 2009, I was approached by id Software to head up the audio for the latest incarnation in the Doom franchise, so I moved to Texas to create some demon sounds.
In 2012, I decided I hadn't moved enough; so decided to head to the Pacific Northwest to take an Audio Director position at Microsoft.
Also in 2012, I started Winter Night Games ( http://www.winternightgames.com ) with my brother, Josh. The primary reason to create the company was to start on a point and click adventure game that was based off of a short story I had years before...through those talks came the idea of having both an interactive game and a table top.