The Hotness
Games|People|Company
Dominion: Dark Ages
Among the Stars
Mage Knight: Board Game
Eclipse
Fantastiqa
Mice and Mystics
Thunder Road
Descent: Journeys in the Dark (Second Edition)
The Big Bang Theory: The Party Game
Lords of Waterdeep
Virgin Queen
Skyline
Agricola: All Creatures Big and Small
Targi
A Game of Thrones: The Board Game (Second Edition)
Ace of Spies
The Lord of the Rings: The Card Game
Dominion
Collapsible D: The Final Minutes of the Titanic
Android: Netrunner
1989: Dawn of Freedom
Alien Frontiers
Village
Twilight Struggle
Omen: A Reign of War
Hawaii
Agricola
Glory to Rome
Dungeon Command: Sting of Lolth
Kingdom Builder
Arkham Horror
War of the Ring
Race for the Galaxy
Through the Ages: A Story of Civilization
Ora et Labora
The Castles of Burgundy
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
1984: Animal Farm
The New Science
Twilight Imperium (third edition)
Quarriors! Quarmageddon
Trajan
Dominant Species
K2
Wrong Chemistry
Tammany Hall
Zombicide
Power Grid
Battlestar Galactica
Information
This person is a user
Stephen Tavener
United Kingdom
London
England
flag msg tools
designer
The overtext below is true.
badge
The overtext above is false.
Avatar
mbmbmbmbmb
Name
Stephen Tavener
Alternate Names
Honors
Website
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 11301
Description Edit | History

I can't remember when I first learned chess and scrabble; feels like I have always known how to play; at high school, I discovered bridge, Dungeons and Dragons, and Diplomacy; but chess, bridge and role-playing games were about all I played until well after I left university.

My first introduction to the one true faith came about after I attended a play-by-mail convention, and found a flier for a board games convention called FurryCon; this would have been around 1992, I think. With the encouragement of my then girlfriend, I signed up for the convention, and every event they listed... then phoned rounmd all my friends trying to find anyone who knew how to play Magic: the Gathering. The convention itself was great; the folks were friendly, and the games were amazing. The first German games I played were Bausack and Tal der Koenige, and I was completely hooked.

Over the next year or so, my girlfriend and I raided games shops and charity shops for every game in sight with very little discrimination, and by the next FurryCon, my house was bulging at the seams, so I took along 50 or so games for the bring and buy sale. That led to a thriving trade in used boardgames on the internet; though to be honest, it could only be considered profitable if you didn't consider the time I spent counting components and wrapping parcels.

I also started writing reviews for Games, Games, Games magazine, and got something of a reputation since I seem to like abstracts more than most... sign of a misspent youth! You'll find a number of the reviews here: http://www.scat.demon.co.uk/reviews.html though it's a little embarrassing to re-read them after all this time.

I started designing games waaay back at school, and have dabbled ever since. Recently, my friendship with Cameron Browne has spurred me to make some of my games fit for public consumption; and the spate of games design competitions here on BGG has also been a big boost. Nothing like a deadline to stir the creative juices!

When designing games, I'm usually looking for a specific feeling when I play. Hard to describe; but I know I have reached my design goals when the game play experience matches that initial feeling. My game designs are usually strongly themed, in the sense that there is an internal coherence - If I'm doing my job well, then the games won't require you to do anything which would contradict the theme, and the moves you make should advance the narrative. (That goes for the abstracts as well - though the theme may be somewhat subtler!)

Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Images
Gallery: All | Person | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
No Images Found
Sort: Category: Mechanic:
Pg. 1 of 3 » 3
Rank N/A
Num Ratings 3
Average Rating 6.83
Average Weight 1.00
Num Owned 8
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 2
Comments 2
Year Published 2009
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 3
Comments 1
Year Published 2009
Rank N/A
Num Ratings 3
Average Rating 6.00
Average Weight 0.00
Num Owned 2
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 0
Comments 1
Year Published 2009
Rank N/A
Num Ratings 1
Average Rating 8.00
Average Weight 0.00
Num Owned 2
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 2
Year Published 2011
Rank N/A
Num Ratings 1
Average Rating 7.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 1
Year Published 2008
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 1
Year Published 2009
 
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 1
Year Published 2009
 
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 0
Comments 1
Year Published 2002
Rank N/A
Num Ratings 6
Average Rating 8.08
Average Weight 2.00
Num Owned 7
Prev. Owned 0
For Trade 0
Want in Trade 12
Wishlist 39
Comments 10
Year Published 2010
 
Rank N/A
Num Ratings 2
Average Rating 6.75
Average Weight 2.00
Num Owned 2
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 2
Year Published 2010
Linked Issues/Articles Relationship: Artist | Author | Producer
Sort: Pg
Pg. 1 of 0
No Items Found
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.