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Morgan Rose

Cincinnati
Ohio
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Morgan Rose
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In a time long long ago, there was a dream. That dream was a board game about pirates.

And a decade was lost...

To call me a game designer is a bit of a misnomer. I am a wannabe game designer. In 1998 Jeff Osgood and I sat down with the seemingly simple goal of creating a swashbuckling board game that brought in all the blood and chaos of piracy while avoiding the pitfalls that suck in many historically-based games. The two of us, both teachers, spent our summers having a great time creating cards and wreaking die-flung havoc. In 2000 my partner in Razorback games, Ken Hoyt, arrived on the scene and made the mad suggestion that things would move along much faster if we...computerized. Aaaagh!

But I digress.
Ten years and a dozen versions of our ONE game later I have not earned the title of game designer yet. I am willing to accept the monicker "receptacle of painful wisdom". If there is a way to do it slower, more painfully, and with less success, I have been there. On the upside, it has been a lot of fun, and there is hope yet. YOU can play our one game. You can tell us what works and what doesn't. And I will be listening...because hope springs eternal. Maybe the next game will earn me the title:)

I have an idea about lobbyists and a board that changes every game...

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