I thought it was about time to redo my profile info and bring people up to date on who I am and what I do! I'm a full time Dad with a beautiful wife and two toddler boys, I have a full time day job and I fill the rest of the day with game design!
I love games; board games, card games, tabletop games... you name it I love it! I come from a long gaming history of SL/ASL war gaming and D&D when I was younger but when I’m not a Dad/husband or full time employee, I’m a none stop game designer true and true! I love to design games, any type of games are fun for me to design but solo are the ones I love the most. I’ve designed a number of games so far with a few almost ready to upload!
I’m currently working on a number of games that are from 50% to 80% or more complete, plus a few that are 98% complete!
I love designing and playing games but my passion is solo gaming design! I LOVE TO DESIGN SOLO GAMES! I might not be the best at it but I really do love to design and play solo games!
Some of my true solo game titles that I’m particularly proud of are:
Countdown to Disaster
Ultima 1: The board game
Attack on Omaha Beach
I also love designing solo variants for games that were created for 2 or more players only and never thought of the game begin playable by one person!
Here are my solo variant rules I’ve designer for published games:
Tasnia - http://boardgamegeek.com/filepage/100561/solitaire-rules-tasnia
The walking Dead – the card game – http://boardgamegeek.com/filepage/105271/new-solitaire-rules-walking-dead-card-game
Treasures and Traps - https://www.dropbox.com/sh/9eu5719r4f56rts/AAA86qjcR4kkyfK7_dFFoqoua?dl=0
Island Siege – http://boardgamegeek.com/filepage/100100/solitiare-rules-island-siege
Dungeon Raiders - https://www.dropbox.com/sh/q7ebyiwlrp72ou1/AAB3Mz_egFnTw4sinWxegg9Ya?dl=0
My next love is creating the Graphic art that goes with my games. I’m not an artist but I’m pretty good at Drawplus and it allows me to manipulate PD images and create cool images for my games!
As a huge medieval history buff and game player, I've always loved reading about the history of England and of its Knights and Castles; I was even lucky enough to travel through Ireland and England and visit numerous castles. In particular, I was fascinated with Knights performing in Grand Tournaments and jousting against one another in competition or to the death!
I found myself going to renaissance fairs watching actual Knights riding on beautiful steeds, jousting full contact in armor against each other. This was actual jousting competitions and not live action shows you see in Vegas.
After years of research and continuous refinements, I felt I was able to recreate in a game format the true feel of a Grand Tournament and Joust competition. My goal was to create something as close to the actual process of two knights jousting against one another and fighting is hand to hand combat. I’ve tried to simulate all the nuances and subtle details of two Knights charging one another on warhorses down the list, while aiming a moving lance at your opponent. I've also tried to produce a fluid mechanic of up to 6 knights fighting against one another in a list with blunted weapons.
Tournament Joust and Combat in the Lists are just that; new games simulating grand tournaments with heroic Knights competing across England in jousting matches and hand-to-hand combat for glory and riches.
It uses elements of strategy, tactics, card combinations and just a bit of luck.
The games consists of a main game boards where all action takes place. The components for Tournament Joust consist of Movement cards, Aiming cards, Knight Reaction cards, one D10 die, red and blue player tokens/colored cubes, knights jousting figures, a rulebook, and player/character sheets.
The components for Combat in the Lists consist of Movement cards, Defense cards, Attack cards, Weapons cards, Sneak Attack card, Player Status sheets, Knight Player token pieces double sided, colored player tokens cubes, one D6 die, game board, and a rulebook.
I’ve tried to make the games play as detailed as possible with total randomness taken out completely. The only random aspect of the games are the chance movement of your lance tip when you increase the speed of your horse charging down the list and the draw factors of the type of cards you retain!
All action takes place simultaneously with each player’s actions and reactions happening at the same time.
The game plays as a single tournament with up to 8 players for Tournament Joust and up to 6 players for Combat in the Lists. They can be played as a campaign with participation in tournament across England culminating into a Grand world championship finale.