There are historical evidences that the first ingenious game used by the man was a maze. These mazes, since long time ago until our days, confuse strangers and immortalize the intelligence of our antecessors.
At the present time, these mazes of the past become a clue for the future, as since it has been discovered that the human brain is a neuron maze, every perception of the world could be inside a maze.
Ságaze is a new brand created by the game designer Martin Williams, who proposes the hypothesis that all the games contain in essence the architecture of a maze inside another maze, and develops, as a proof of that, a ludical series with the most popular games converted into mazes.
Martin Williams, a peruvian engineer aged 48, have published recently a puzzle book called Ságaze I in Lima, Perú since March 2012, with very good results. It is an innovative option besides Sudokus or Crossletters that apart from entertaining with its five thematic puzzles content , provides "brain training". All the games contents in Ságaze I are based in three rules that allow to overlap a maze over another one, achieving as result a new generation of puzzles with simple and comprehensible rules, designed to promote mental exercise combined with amusement.
Based in this principle and adapting two of the puzzle from the Sagaze I book, Mr. Williams prepared two board games with the proposal to facility ságaze rules compressive, due the high acceptation and requirement of our customers who play with those prototype games, Mr. Williams fully developed two strategic board games; "El sagario" inspired in the medieval tournaments, and "Futbolmate" base in the soccer world game.
Both games have the particularity to use for the principal piece movement a trajectory without an path, that allow the player to do an unpredictable maze move , this innovative ability makes the difference with all the board game existents, providing fun and exciting .