A fan who loves to tinker with mechanics and especially applying historical backgrounds and turning them into game mechanics.
Age of Industry is one of my all-time favorite games and it begs to be expanded with different mechanics and wrinkles to its gameplay. I've experimented with a couple of prototypes and may explore putting out something of my own design in the future.
I'm quite active here on BGG, and I particularly enjoy making game aids to facilitate running and teaching games. If you ever have any questions, comments, etc., don't hesitate to reach out to me.