The seventh "large" expansion for Carcassonne.
12 new tiles with a faire symbol are added to the game. When a player draws a faire tile, they place it and then a "catapult round" begins.
For the first time, action/dexterity is added to the Carcassonne series. In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken: Knock out tokens try to remove meeples; Seduction tokens try to swap meeples; Target tokens try to hit the faire tile; Catch tokens must be caught for points.
The Carcassonne: Court Jester variant reimagines the Catapult expansion (not the most popular in the line-up), using all of the existing accessories, but adding the use of two dice. Please give this variant a try and please leave a comment if you do.