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Primary Name
Triangle system
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ObjectID: 26759
Description Edit | History

This system is invented by Predrag Lazovic for Saratoga (1996) and later is used for many other games designed by Predrag Lazovic and Dragan Lazovic.

The board is covered with a net of equilateral triangles, after what it is called. Vertices of these triangles are points at which the players hold position and move figurines.

The main characteristics of triangle system is that 1 figurine represent 1 vehicle (plane, tank, ship...) and they move individually. In this system it isn't only important where figurines are placed (on what field / dot), but also direction of the figurines (depending of previous position where figurine came from).

There are two main subsystems of movement that apply to any moving element. One is applied mostly for slow vehicles, and those that can turn in place. Other is for fast moving vehicles, flying crafts (planes, helicopters...). Beside movement, some actions like "shooting" also use the second movement system - movement of launched missiles, torpedoes...

More Information Edit | History

Triangle system is similar to Hexagonal grid system, it also has 6 directions. Instead of fields, it has dots and lines between dots, which makes it much easier to precisely position figurines and to follow direction while moving them. It is specially important for games with aircraft.

History of Triangle System: ( http://www.gamesforsage.com/triangle-system )

SARATOGA - 1992-1994 development; registered in Yugoslav Author agency 4th May 1994; published 1996.

HARRIERS IN ACTION - 2004 Version I (first edition); 2007 Version II (second edition); 2010 Version III (Third edition + expansion); 2014 version IV (only test edition); 2016 version V (English edition)

NAVAL BATTLE - 2004 Version I (first edition); 2007 Version II (second edition); 2010 Version III + expansion (only test edition)

HELICOPTER AND TANK BATTLE - 2004 Version I (first edition); 2006 version II (concept); 2012 Version III + expansion (prototype)

TIGER MEET - 2004 Version I (prototype); 2007 Version II (First edition); 2012 Version III (concept)

AIR BATTLE* (working title) - 2006 Version I (prototype); 2012 Version II (concept)

DOGFIGHT - 2010 Version I (First edition); 2011 Version II (Second edition); 2013 Version III (Third edition / Serbian / French / English); 2014 Version IV (Fourth edition S/F/E); (2014 - the game changes name and becomes: "Battle of France" and "Fire in the sky above Belgrade"); 2015 (Fifth edition)

NAVAL BATTLE IN ARCHIPELAGO - 2012 Version I (prototype); 2013 Expansions B and C (prototypes); 2015 Version II (prototype); 2016 Version III + Expansion (Kickstarter ?)

DOGFIGHT JETS - 2013 Version I (test edition)

BATTLE OF FRANCE and 1941: FIRE IN THE SKY ABOVE BELGRADE - 2014 Version I (First edition S/F/E); 2015 Version II (Second edition S/F/E)

BATTLE OF FRANCE JUNIOR - 2016 Version I (First edition S/F/E)

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Year Published 1996
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