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Action / Movement Programming
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In programming, every player must secretly choose the next 'n' turns, and then each player plays their turns out according to the choices made. A game has the programming mechanic if it provides choice of actions, preferably several, with a mechanism of executing those actions such that things could go spectacularly or amusingly wrong, because the status of the game changed in ways one did not anticipate, or hoped would not happen, before the action is executed.

Examples of games with a programming mechanic are RoboRally and Dungeon Lords.

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Year Published 1980
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