How Warlords Created Conquest Gaming, not the other way around
In the late 1990’s, a trio of veteran GameMaster series players sat down with a singular mission: blend some of our favorite aspects from some of our favorite games with many innovative elements of our own design into an epic game of strategic Medieval warfare. It was a disaster. Oh, the game itself was fabulously fun. The disaster lay in the What do we do now? postgame wrap-up session when we realized we had a truly great game with truly no means to produce it. Out of this dilemma, Conquest Gaming LLC was born.
Fast forward to 2008, and after a decade of selling expansion type games where people provide their own pieces, we were finally in a position to seriously research production possibilities and begin pre-production on the nitty-gritty game details that must be ironed out when building a game from scratch: the color and amount of individual army men in the set, the shape of their base stand, the angle of their weapon, which foot they have forward in their stance--ad nauseam, and this is just for one of the many components.
We attended the GAMA trade show in Las Vegas and made some valuable contacts. We then began the production process which has led us to our Winter 2010 release date for Warlords of Europe. The very positive reception our prototype game received from attendees at GenCon, where we began accepting preorders, has us convinced that the game will be a hit. The game box is a commissioned painting by historical artist Mark Churms and is certain to garner a lot of attention whether featured on a store shelf or on your bookshelf.