Tactrics consists of John & Hans. After previously having worked together as an architect and a project developer, they have now also found each other in designing and developing games. Hans as a creative out-of-the-box thinker with a keen sense of new concepts and the energy to pursue these.
The most unique aspect of Tactrics is its completely new perspective on games. Innovative ideas come almost naturally, especially thanks to the lack of any experience in this field. Add the goal of creating the mentioned 'extra dimension', and there we go! Thanks to the tactical nature of Vortex and the planned future game concepts, interaction with pedagogical and educational purposes is an obvious direction. This aspect will certainly play a role in expansions to Vortex and future games.
Whenever possible, Tactrics works with companies that help people with disadvantages on the labour market. It also aims to use recyclable or recycled products as much as possible. Our games will be available everywhere, preferable through engaged local distributors and therefore available at a wide range of retailers.