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User Rating Comment Status
Eric Sexton
United States
MOUNTLAKE TERRACE
Washington
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10
Aug 2011
Played the demo at both Origins and GenCon. Cant wait till the full version comes out.
2011-08-09
Want To Buy
Want To Play
Liz Dimailig
United States
Illinois
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10
Aug 2011
Tried it at GenCon Indy 2011 and it was the best demo I've, well, demoed. They say the priestess was Rockin' it but I say the Beastmaster was the one for me. Can't wait for this game to come out. With all the time they're taking with it, I'm sure it'll be perfect when it finally ships out. Yeah, no pressure there for the publisher. LOL
2011-08-09
Want To Buy
Want To Play
Martin Montes
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10
Aug 2011
Played the demo at Gencon, I can say Mage Wars = Real strategy card game = fun. Nothing is left to randomness.

Love the game!
2011-08-10
Want To Buy
Want To Play
Philip Riley
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10
Aug 2011
Played Mage Wars at Gencon. Amazing game, with a huge potential. The spellbook and spell selection mechanic remove the random luck-of-the-draw aspect and allow you to focus on your strategy. There was a huge waiting list to play the demo game, and Arcane Wonders were set up in the main exhibit hall and board game hall for demos. This game will be huge!
2011-08-14
Want To Buy
Roel van Tiel
Netherlands
Nijmegen
Gelderland
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10
Sep 2014
First play (pre-made Beastmaster vs Warlock): Played a couple of rules wrong but it still was a great game. Had to explain first (took 1 hour to do properly) and abandoned after 2 hours due to time limitations but we both were wanting to go on.

Second play (pre-made Wizard vs Priest): We abandoned the game after a 3 hour matchup, having only 6 damage my Wizard and almost none on the Priest. While playing it was very enjoyable, it was thoroughly unsatisfying to leave the game unfinished. We also recognized the game would not go anywhere for at least another hour so stopping was in itself not that bad. Used a tactic of extreme turtling, btw.

Third play: (pre-made Warlock vs Priest): Used different playstyle, a bit more aggressive and BAM! What a great game. Clocked in at 1hr45min with my Warlock only 1 life remaining. All came down to the last dice-roll.

So, this game is all about how you play. As a 'blue' MTG player, I used to focus on the meta-game, controlling that first and then slowly killing my opponent off. Fun for me, not that fun for my opponents sometimes. In this game, it is paramount you put pressure on the other guy, and do it better than he can counter it. Gameplay hugely improves after some games as you better understand the flow of the game.

Don't be afraid to put down a big creature early. Big creatures don't go down as fast as in MtG (no Terror/Sword to Plowshares or other similars here). And don't be afraid to use those direct damage spells early on.

The main risk by which this game falls flat for 'new' players is usually not in the complexity of the rules (though yes, they can be daunting at first), nor the play-experience itself (which is great) but in the duration of this experience.

Suggested for first play: Pre-made Apprentice Warlock vs Apprentice Beastmaster (see Arcane Wonders website). Both builds are quick, heavy hitters that will get the action going. Priestess, while very good, is mainly making a game longer with all her heals, and Wizard, while perhaps being my favorite build, also does that by choking the other's mana.

So get a 'quick' game going and only gradually jump in. Don't expect that 'cause you are an experienced boardgamer' you'll master this game within a first few plays. If you like MtG and/or Summoner Wars: buy it. And give yourself a proper learning experience.

Final note: in this game it is paramount to try whacky stuff and play aggressive. Sure, you might lose. But consider this:

As the goal of playing a game is having fun...
Don't win the game and lose the meta-game of having fun.

[EDIT SEP 2014] Bought a second base-set to accomodate my builds without having the tedious switch-over of the basics (dissolves, dispels, nullifies). It is just that great. Re-rated to a perfect 10.

2014-09-11
Owned
Chad Shamrowicz
United States
Copley
Ohio
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That's Heathersome!
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10
Apr 2012
Fantastic game! I've been Beta testing and LOVE it!
2013-01-31
Owned
Harry G
United States
Massachusetts
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10
Apr 2012
Mage Wars is the best game that I have ever demoed. It was easy to learn how to play, but has many level of strategy. So I could see myself playing it over and over and still loving it. I have been playing board, card and computer games my whole life. And Mage Wars is definitely at the top of my list. Thanks Bryan such a great game.
2012-04-23
Owned
Ethan Nicholas
United States
Wake Forest
North Carolina
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10
Mar 2013
Epic battle between two mages and their summoned familiars, minions, and conjured spells. Mages can create monsters, summon equipment, shoot lightning bolts at each other, reflect said lightning bolts, cast horrible curses, and much more. Plays like a grid-based miniatures game, but with cards instead of miniatures. Unlike similarly-themed games, you do not have a hand of cards; instead your entire spellbook is available to you the entire game, and you may cast any spell at your disposal - once.
2013-02-18
Owned
Mark Sautman
United States
Evans
Georgia
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10
Aug 2014
Easily the best dueling wizard game out there. Like this better than Summoner Wars due to the variety of spells and creatures and the mechanics are so much more streamlined that Serpent's Tongue. Has a bit of a learning curve, but delivers exactly what it promises. Need to have more time and a dedicated opponent to get the most out of this.
2014-08-24
Owned
Justin Robben
United States
Spring Hill
Florida
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10
Feb 2013
Believe it or not...this HAS take over Summoner Wars...

The game is so deep...so there will be room for both, but the amount of options, variety in play styles and future promises are staggering.

everything one could want in an epic-feeling duel of mages.

*Absolute custom creation of your spellbook with no luck-of-the-draw.
*You control the mana element, so no mana srewage.
*You can react to what your opponent has done, is doing or is trying to do with your next move/prep phase
*You can hope for a huge roll of the dice to swing the battle back in your direction. And get that awesome feeling of 'Huzzah!'
*You can realistically build many diffeent types of decks whilst they not be limited to that style of deck. Example, you can make a largely "Mana Depletion" spellbook. But, if that strategy fails, or if the ebb and flow of the battle as it unfolds changes your thoughts...you have other things in your deck to get the job done. Some creatures, some attack spells, etc.

There are more points to make; these are but a few of the beautiful things about Mage Wars.



An incredibly simple concept (look through your deck (which is a spellbook) and choose what you want to do this turn) just works so well.

Another geek here wrote the following here: "I love this game - it has all of the best parts of other games - cards with out deck randomization - mana with no mana flood/screw - battle without measuring - creatures without painting - & lots of dice rolling"

This is a concise way to sum up my feelings. It's just incredible.
It's a a 10. I can give that considering all aspects of the game and universe it's set in.
Gameplay may be a bit long, for some. But I don't mind investing some time into a great match like this! Set up, if you want to change Mages out of the spellbooks, or devise a new spellbook from scratch, also takes time, but for some, that adds to the enjoyment!

I am astounded by this companies efforts in the artistic category...for a 1st time product it is AWESOME. Remember early Magic the Gathering artwork??? A bit on the weak side, for most cards...this one is consistently incredible.
It is quite quality.

Update 11/12. The more I play, the more I like. It's astounding how every game is much different from the last match played. Even using the same spell decks...the reactionary system makes this possible. Unbelievably good and I will be a customer/player for the loooong, foreseeable future! Arcane Wonders, congrats and best of luck with this one for the long haul!!!
2013-03-13
Owned
Sander Kammeraat
Netherlands
Nijmegen
Gelderland
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10
Jan 2013
This game is already one of my favorite of favorites. So damn good. Totally took me by surprise.
2013-05-15
Owned
Tom Lynch
United States
Philadelphia
Pennsylvania
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10
Sep 2013
Love this game so much. All of the mages play very differently from one another and there are so many fun spells to build your spellbook. Always having access to any of your spells is also a huge plus.
2013-11-24
Owned
Phill Winters
United Kingdom
Peterborough
Cambridgeshire
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10
Jan 2013
Magic the gathering but with positioning, better deck building, access to all your deck, more involvement by your character.... just better overall
2013-01-02
Owned
James Wing
United States
Rancho Cucamonga
California
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10
Sep 2012
There is a lot going on with this game, very tactical and you have to build your deck looking for the combos. Plays a little long but I think it will go faster with repeated plays

2012-11-29
Owned
Karl J. Smith
United States
Oregon
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10
Aug 2012
I've not been as excited about a game since I first heard about Magic: The Gathering before it was out...
2012-08-18
Owned
Dan Stegner
United States
Grain Valley
Missouri
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10
Aug 2012
I absolutly LOVE this game... If you love miniature games and love CCG's without the $$$$ Buy this game. You'll love it too!
2012-08-28
Owned
Fano Pratchett
United States
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10
Sep 2012
The all time BEST deck building game. Magic card battles meets dice game. GREAT stuff!!!
2012-09-02
Jennifer Brady

Massachusetts
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10
Sep 2012
I love this game - it has all of the best parts of other games - cards with out deck randomization - mana with no mana flood/screw - battle without measuring - creatures without painting - & lots of dice rolling
2012-09-25
Owned
Scott Douglass
United States
Minnesota
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10
Feb 2013
This is the coolest idea for an LCG I've ever heard of. I like the idea of having access to your spells whenever you want, and having to pick them at the start of the turn, before seeing what your opponent chooses, adds just the right amount of uncertainty. I like the uncertainty added by the damage dice and effect die, and I rarely feel like a game was determined by the dice. I also appreciate the different mage abilities and schools of magic. It adds a nice amount of asymmetry to the game even before taking into account your individual spell choices.

----------------------

The more I analyze this game, the more I discover. Every game shifts the way I weight the different spells and abilities slightly. The status effects are well implemented, and the luck tends to average out. There are counters to every play, and the proactive/reactive nature of the game works beautifully.

Mage Wars is incredibly deep. While the game takes a major time investment to get into, it's incredibly rewarding. Mage Wars is the most thematic game I've ever played. Everything works in a way that is consistent with the theme, and you can really think of your actions in terms of what you'd consider in a fantasy battle between mages with these kinds of powers. Every game tells a detailed story.

The base set has a somewhat unfortunate card distribution, but the later expansions have done a much better job in this regard.
2013-11-07
Owned
Want To Play
Harry Kalaitzidis
Greece
Chania
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10
May 2015
Fantastic game. My favourite points are the liberty of choosing any spell from your spell book and not drawing randomly off a spell deck and the spatial element which allows for tactical moves of your creatures and range limit of the spells.
2013-10-31
Owned
Michael Sweazey
United States
Powder Springs
Georgia
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10
Oct 2012
Mage vs. Mage in the arena! Magic:The Gathering style of card play with a spell book you create and from which you can access any spell at any time. Can run long, and there is a learning curve when it comes to the definition of terms (stun, fire, etc) in the game.
2014-06-04
Owned
Rachel Vacek
United States
Houston
Texas
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10
Dec 2012
Got this for Christmas 2012. Best game in my collection. It's like a mashup of Magic the Gathering and Summoner Wars. Rob and I call it "the precious."
2014-02-11
Owned
Dusan Vit
Czech Republic
Bystrice nad Pernstejnem
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10
Jan 2013
Mage Wars is a revelation for all lovers of demanding and complex games, filled with tactical tricks and elaborated maneuvers. Its battle for life and death inside an arena filled with magic. Every player conjures up lots of servants during this fight. They will fight for him, but finally battle reaches wizards themselves. And one of them must fall. Do not let enemy catch you off guard and always be ready. This is your motto, whenever you step inside the arena. You can equip yourself with all kinds of defensive spells, guardians or enchantments, which can ultimately lead to victory. But you need large amout of mana to do this and it comes in limited numbers. And although you have lots and lots of tricks inside your spellbook, you have time to do only up to two spells each round, one of them must be easy to cast and you read incantation for whole turn, so your mage cannot move at all. Both wizards create their spellbooks themselves before the game according to class, they are trained in. No lack of variability is even possible. Game has only a little shortcomings, when it comes to processing - missing blue cubes (you get black instead) and rotated pages for spell cards in second part of the book. But then you reach difficulty and though base mechanics are really easy, straightforward and revolve around activating of characters and only two special quick action phases, there are tens of keywords standing in your way. Some cards are present more than once inside the game, but otherwise each card is a unique creation and does things a little differently. So you have to know your spellbook to be a good mage. But that is not a bad thing, right? There are incredible tactical choices, filled with traps, defenses, flying, ranged attacks, teleportation and others. Its unbeatable problem for inexperienced and children under 12 years. But if you are trained in board games, you will be thrilled. Mage Wars are the boy dream comes true for every player, who likes fantasy theme. And you can now fulfil your dream! All it takes is one journey to a closest retailer shop!

Whole review:
http://www.deskovehry.com/s-pribehem/976/review-mage-wars-ca...
2013-01-23
Owned
David Wall
United States
San Juan Capistrano
California
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10
Jul 2014
This game is a true beast. This game lets me do what not other game has effectively accomplished, which is make me feel like I am a powerful wizard casting spells, and I get to cast spells out of a spell book, so amazing. However, watch out for Analysis Paralysis!
2013-07-30
Owned
Stephen Walters
United States
Franklin
Indiana
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10
Apr 2013
Love this game. This has been my Magic replacement, since I just can't afford to keep up with CCG's competitively.
2013-07-29
Owned
For Trade
A Brave New Geek
United Kingdom
London
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10
Mar 2013
The perfect game for me. I cannot believe my wife enjoys this as well!
2013-03-18
Owned
Alex T
United States
Texas
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10
Oct 2012
10/10
2012-10-11
Owned
JD Snider
Canada
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10
Apr 2013
Hands down one of the best games I've ever played. Thematic, highly strategic and just plain fun.
2013-07-29
Owned
Jakub Janicki
Poland
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10
Oct 2013
Ultimate 2 player fantasy dueling mages experience. Just the base game is a lot of replayability.
2013-10-29
Owned
Ron Riggs
United States
South Carolina
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10
Oct 2012
This game is SO much better than MTG it's not even funny.
Love how you move cards like miniatures and how your whole spellbook is available.

It's going to take me a while to get proficient, but my goodness, what fun!
2012-10-23
Torsten Winkelsträter
Germany
Freiburg
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10
Aug 2013
Man, this game is SOOO great. Even just with the base game, you have so many options what you want to do. This takes from M:TG what I liked and adds some area aspects. And it removes the luck of the draw! Little drawback: It adds dice rolling, but that is ok... ;o)
2015-01-18
Owned
Jason Dowd
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10
Oct 2012
Fantastic game that exceeded by expectations in every way possible.
2012-10-31
Owned
Joseph Collard
United States
Amherst
Massachusetts
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10
Nov 2012
One of the best magic games I've played. I actually feel like a Mage when I play this game!
2012-11-12
Owned
Robert Nicewander
United States
Chandler
Arizona
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10
Feb 2013
Itches that MTG scratch that I had to give up long ago due to cost.

This game is incredible. Kudos to the designers on an extremely well implemented card game.

I also own one of each spell tome, marker pack and spell book pack (put here since they've been relegated to accessories).

Played around 7 games of this at the FLGS. I need to start recording them.
2014-01-09
Owned
Dan Cavaliere
United States
Littleton
Colorado
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10
Dec 2012
Being an MtG player this immediately appealed to me. I do like the Spell Book concept and the mechanics that have been incorporated into this game. There is quite a bit of depth in the strategies to be used. With only a few initial plays I believe there's a lot to get out of this game with some consistent plays.
2012-12-31
Owned
Imants Prieditis
Latvia
Riga
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I have a cunning plan
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10
Jan 2013
Simply the BEST game!!!
+Core Spell Tome 1&2
2013-10-17
Owned
Mike
Canada
Gatineau
Quebec
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10
Mar 2013
I own all expansions for this game.

Always interested in finding like minded players, around Ottawa/Gatineau, to play this game with. Feel free to toss me a PM anytime.
2013-08-01
Owned
Want To Play
kergen ramirez
United Kingdom
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10
Nov 2012
This is perfection out of the box!!!!
2012-11-25
Owned
K S
United States
Roseville
Minnesota
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10
Feb 2014
Rating applies to all expansions with base game. They truly make for a masterful game.
2014-02-20
Owned
Andrei Ivanesei
Romania
Bucuresti
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I should buy less games
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Stop looking at my avatar!
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10
Dec 2012
Only draw back is the long setup time for both mage books.
2012-12-10
Owned
Zbigniew Oelke
Poland
Lewin Brzeski
-
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10
Jan 2014
This is a brilliant game. Love the theme and the strategic aspect of the game play. The art for most of the cards is very good. Still learning, and playing with the default spell books but have a lot of fun. I think is the best 2 player game on the market right now for me.
2014-02-04
Owned
Kage Sasurai
Canada
Hanover
Ontario
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10
Oct 2013
Probably the best board game I have ever played. I will gladly play this with 2 or 4 players. The only fault is it's length which tends to result from the depth of the strategy. Some, but not too much dice rolling and no randomized deck, with a huge variety of spellbook-building choices make this my strategy game of choice. Utterly crushes MTG and similar monster summoning "strategy" games.
2015-05-15
Owned
Chris May
United States
Fort Worth
Texas
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Feeling lucky punk? Well, do ya?
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10
Aug 2013
Bottom line: i love this game. It is so much fun. Very chesslike in a way with outthinking your opponent and blasting him. It is my new favorite game in 2013.

My criterion for rating games

http://boardgamegeek.com/geeklist/147053/item/2300390#item23...

2015-03-30
Owned
Marco Liu
Taiwan
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10
Jan 2013
法師戰爭 (2人)
2014-04-29
Owned
Tony Hodge
United States
Hanover
Maryland
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10
Feb 2013
I adore this game. I knew I would before I even got my copy and was even more so sure before I ever played it just as I was reading through the rules and card text. As a former Magic: The Gathering and other assorted CCG lover I go absolutely giddy for this kind of stuff. But finally playing it has put the nail in the coffin, this game is outstanding!

Many other players have compared this game to Summoner Wars and that is a fair baseline but I am head over heals for Mage Wars and only lukewarm toward Summoner Wars. Both games feature playing cards onto a map of sorts attempting to destroy the other player's "leader" and feature a similar combat system. But, as the saying goes, the devil is in the details.

I am all about depth and variety in my games, especially ones I purchase and Mage Wars blew me out of the water in this respect, especially when compared to Summoner Wars. With just 4 different mages (and 2 more on the way in an imminent expansion) the customizability of your spell book gives a player almost unlimited options. Each player has a certain number of "points" to spend on their spell book and pays more for spells outside of their magical "focus" but aside from these restrictions (and a couple spells that are mage-specific) you can put ANY spell in the game in your spell book. This means you can play the same two mages against each other countless times and never feel like two games are the same. Certainly, some mages excel at certain strategies and tactics but just having that kind of control over your deck is very attractive to me.

I've always been a little disappointed by the LCG's available coming from a background of Magic since the depth of the games seems lack-luster compared to the mechanic-rich 20-year history of Magic. Mage Wars is the first that doesn't feel like it pales too much in comparison though. It's certainly no Magic: the Gathering but there is a glossary of different mechanics and conditions that form a nice cohesive web that works well together and presents a good number of strategies, combos, and play-styles out-of-box.

I also love the mechanic, the first I've played in this way, of giving you access to your entire deck library from the start of the game. There is no luck of the draw, just management of your resources, actions, and board position. This can make the game overwhelming to new players who don't know yet the different cards and how they interact with one another and that is probably my biggest (and only) complaint with the game. It has a steep learning curve if only because of the things I love most about the game (its depth and variety).

This is one of my new favorite games and I will be looking to play it as often as possible.
2013-02-07
Owned
Daniel Hsu
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10
Dec 2012
不賣。
2015-01-13
Owned
Dave Kudzma
United States
Millsboro
Delaware
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Trumpy, you can do stupid things!
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10
Mar 2013
This one lies somewhere between D&D, Magic the Gathering, Dream Blade, and Summoner Wars.

While this system isn't totally no-luck (there's still a 33% chance per die to do no damage), taking the random card play out of the equation is something that's never been done before.

The sky really is the limit for this system and I see no reason that this won't become a 10 for me.
2013-01-18
Owned
ian lee
Taiwan
Taoyuan
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10
Feb 2013
Beautiful art , amazing dungeon-like battle!
Prepare your spell , and create your team .

This game provide a lot of customize room to fill full your imagination !!!

RPG式的組合你的魔法書、招喚你的隊伍,
SLG的策略作戰、佈局,
打造你的裝備,在決鬥場與對手一決勝負!
比魔風更高自由對戰刺激,但沒有集換式卡片昂的負擔。

這遊戲一次滿足許多我的想像,實在太好玩了!
2013-02-19
Owned
John Milligan
United States
Indianapolis
Indiana
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10
Jan 2013
Great game. Indepth game play. Fairly easy to pick up and play if you have a veteran to guide you. I have found numerous builds that are fun to play and I can't wait to try more out.
2013-01-07
Owned
Mike
Canada
Ottawa
Ontario
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10
Aug 2014
The best game ever made.
2014-08-13
Owned

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