2 plays (1 proto, 4er
; 1 2er
This is Ticket to Ride meets TransAmerica meets some other railroad game. You've got the easy track building of TA combined with the route building / connection game of Ticket to Ride. The removing-track-tile thing reminds me of Last Train to Wensleydale -- great little game with a similar theme: players are little guys, building little railroad companies and then selling them off to the large corporations. In Wensleydale, though, the track stays put -- it just changes color. It is a little weird, here, that tracks just pop right off the board!
Good game, though probably better with more than just 2. The production is also good, except:
- the track sticks are a wee bit too big for the board (once you have a lot of sticks near each other, anyway).
- the diagonal banners for city names are weirdly distracting. They're also too small to read easily. I would prefer something more like TA, maybe (I don't remember having trouble seeing city names there)? Or maybe just a slightly bigger board?--- Summary ---
- Reveal 3 random bonus cards (each will be awarded to first player to meet condition on card).
- Shuffle the company cards, give 4/player, 4 on display face up; rest in deck. All show cities to connect by track, and VP value.
- Shuffle each deck of region cards 1-8 separately. Give each player 2 1s and 2 2s; each keeps one of each, discarding the other. These also show cities to connect by track.
- Each player gets _ cubes
1. MUST: Either place 1-3 track sticks (your own color) ANYWHERE on the board, or pick up 1-3 of your track sticks.
2. MAY: Score either a regional or a company card, if you've connected all cities shown on card. May use other players' tracks (pay them 1 cube per stick used), but must use at least one of your own.
- Regional: draw 2 cards from the next highest region you've not had yet, keep one. Must be completed in order 1->8
- Company: remove all YOUR tracks used for that card from the board. Draw a replacement (from 4 face up, or deck)
- End of round when any player has built 8 Regional or 8 Company cards.
- Score VP for:
... completed company cards
... bonus cards earned
... number of regional cards completed (chart on board)
- Most VP wins! Tiebreaker = more company/regional cards