User Rating Comment Status
William McDavid
United States
Kingsport
Tennessee
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10
Mar 2015
I love Ticket to Ride but this is something totally different. I would almost say that this game is even better than TTR. I'll have to play it some more to verify if it is better or not. Can't wait to get my hands on this copy. Now if Dark Domains would come out I would be a very happy man.

Edit: Definately better than TtR and is now my favorite train game.
2015-08-13
Owned
Benji Michalek
United States
Columbus
Ohio
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9
Jul 2013
Very enjoyable. Lots of railroad building, and different paths to take for victory.
2013-07-01
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Nathan Morse
United States
Powell
Ohio
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8
Aug 2012
Very cool, fast-paced amalgam of TransAmerica: Vexation, the goals from Ticket to Ride, and some ingenious innovations. Very accessible, but plenty of tough choices [that can be made quickly]
2012-08-11
Owned
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Jake Blomquist
United States
Columbus
Ohio
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8
Jun 2015
Very pleasantly surprised by this one, it looks really boring and when the rules were explained it sounded too simple to have any meat to it at first, but I was wrong. Definitely feels like a more proactive and less random ticket to ride, something you can play with the family but that won't come down as much to lucky goal card draws since it's so much easier to get track on the board, so many ways to get from one place to another, opportunities to cycle through and look at many different goal cards, and if all else fails it's very easy to use a few of an opponent's rails every once in a while. Definitely on the lookout to pick this one up.
2015-06-05
Dave Shapiro
United States
Milwaukee
Wisconsin
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8
Aug 2015
Though 20th Century Limited uses some mechanics from Ticket to Ride and TransAmerica, the similarity ends there. This is a much deeper game. Though the rules are simple, the complexities of the planning and execution are anything but simple. It is not another Steam but closer in play to Steam that Ticket to Ride.

Note: The 60 minute playtime is....a bit hopeful. Our games clock in closer to 90 - 120 minutes.
2015-08-02
Walt
United States
Orange County
California
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8
Aug 2015
Have not played but want to. Looks interesting despite its apparent similarity to Trans--- or Rail Baron etc. Looks to be an interesting to play and challenging game, far above Trans--- (except in elegance) and not with the tiresome and clichéd stock mechanics as in RB.

However, production quality is very poor. The copy I saw had a torn box lid, a warped board (in SoCal where humidity is pretty stable), rail bits (like Trans---) too long for the legs of the triangular tiling (the connection lines of a hex tiled), and inconsistent colors. RGG has been working with a new printer, so I hope the issue is temporary; 20thC isn't close to RGG's usual standard of quality.
2015-08-23
Want To Play
Snooze Fest
United States
Hillsborough
North Carolina
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7.5
Apr 2014
2 plays (1 proto, 4er; 1 2er)

This is Ticket to Ride meets TransAmerica meets some other railroad game. You've got the easy track building of TA combined with the route building / connection game of Ticket to Ride. The removing-track-tile thing reminds me of Last Train to Wensleydale -- great little game with a similar theme: players are little guys, building little railroad companies and then selling them off to the large corporations. In Wensleydale, though, the track stays put -- it just changes color. It is a little weird, here, that tracks just pop right off the board!

Good game, though probably better with more than just 2. The production is also good, except:
- the track sticks are a wee bit too big for the board (once you have a lot of sticks near each other, anyway).
- the diagonal banners for city names are weirdly distracting. They're also too small to read easily. I would prefer something more like TA, maybe (I don't remember having trouble seeing city names there)? Or maybe just a slightly bigger board?

--- Summary ---
Setup:
- Reveal 3 random bonus cards (each will be awarded to first player to meet condition on card).
- Shuffle the company cards, give 4/player, 4 on display face up; rest in deck. All show cities to connect by track, and VP value.
- Shuffle each deck of region cards 1-8 separately. Give each player 2 1s and 2 2s; each keeps one of each, discarding the other. These also show cities to connect by track.
- Each player gets _ cubes

Your Turn:
1. MUST: Either place 1-3 track sticks (your own color) ANYWHERE on the board, or pick up 1-3 of your track sticks.
2. MAY: Score either a regional or a company card, if you've connected all cities shown on card. May use other players' tracks (pay them 1 cube per stick used), but must use at least one of your own.
- Regional: draw 2 cards from the next highest region you've not had yet, keep one. Must be completed in order 1->8
- Company: remove all YOUR tracks used for that card from the board. Draw a replacement (from 4 face up, or deck)

Game End:
- End of round when any player has built 8 Regional or 8 Company cards.
- Score VP for:
... completed company cards
... 1/cube
... bonus cards earned
... number of regional cards completed (chart on board)
- Most VP wins! Tiebreaker = more company/regional cards
2015-06-16
Owned
Michael Zehnal
United States
Granville
Ohio
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7.5
Jun 2015
Enjoyed the game. I thought it was nicely balanced and simple to teach and play. Would have preferred a larger map. The printing of cities is small and the track laying often covers them up. Bland graphic design, could have done more art on cards.
2015-06-09
Owned
ArrBeeDee Dial
United States
Lexington Park
Maryland
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7.5
Aug 2015
Aug 2015: Played at GENCON. Call it 'Super TTR". It had the routes and tracking laying but the Destination Tickets had to be built in escalating levels. The end-game triggered when someone built eight company lines or regions. Enjoyable. I like better than TTR but I like heavier.
2015-08-02
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Philippe Keppens
Belgium
Meldert (Aalst)
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7.5
Aug 2015
Surprisingly good. It seemed a bit dull in the beginning as everybody was going for the short and easy regional cards, but you start to be short in track, things become more interesting as you have to start focussing on completing company cards.

Also a plus is the playing time: 60 minutes for a train game is good.
2015-08-08
Owned
Kevin Whitmore
United States
Albuquerque
New Mexico
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7.3
Jul 2015
2 plays - still interested. I like the track rules - the regional track endures the company track dissolves. I have no idea what this is simulating, but it makes for some interesting game situations.

My second game was just 3-players, and it was brisk! Individual player turns are often fast. Once in a while you need to pause to consider, but mostly the game moves along.

I wish the place names were in a bigger font. But the route cards help a lot, the artwork on placing he towns is well done.

Nice game, I don't understand some of the complaints I've seen stating this is a cheap production. It is classic euro, wooden tracks, nice cards, fully mounted board.
2015-07-31
Owned
Gary Heidenreich
United States
Milwaukee
Wisconsin
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7
Jul 2015
TA mixed with TtR but with some other items added. It was quite good as it was very tense as people pushed to end game. The track was a touch long but not all that big a deal. I really liked that the companies were actual train companies (logo included). Nice touch.
2015-07-15
Owned
Jeremy Owen
United States
Essexville
Michigan
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7
Jun 2015
TTR for big kids. Very strategic and much deeper then TTR. Luck plays a part with cArd drawing. Much better with four players then with three. Horrible box and board art. Money cubes could have been better.
2015-06-04
Burke Glover
United States
Unspecified
Delaware
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7
Jul 2015
Pretty good first impression. Map and cards are occasionally difficult to read.

(1 play)
2015-07-12
sean johnson
United States
Edinburgh
Indiana
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7
Aug 2015
This is a good route building game that is a step up in competitiveness and strategy from Ticket to Ride. I am not sure if that makes it better though.
2015-08-03
Corey Sanders
United States
Hilliard
Ohio
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7
Aug 2015
Brisk turns, fun mechanism of trying to optimize the play of regional (track stays on) and company (track comes off) routes. Production was underdone. Needs work on the art and graphic design.
2015-08-03
Owned
For Trade
Larry Rice
United States
Irvine
California
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7
Aug 2015
FIRST IMPRESSION:

Haven't played yet but was disappointed to buy a brand new game off the press and find out the green components were in two very distinct colors. Game still obviously will function fine, but this is not the quality level I have always associated with Rio Grande in the past. Production values feel lesser compared to other RG productions with the cards extremely thin/fragile feel and the box itself feeling a bit unfinished in its "finish." Disappointing, but looking forward to giving the game a play.

Played the game and found the game quite enjoyable (although I also played my first game with three of my favorite gamers too so that helps as well). We had a good time with the game and complaining when we would use someone else's track more than others. The waiver system is a nice touch allowing you to use someone else's track. The Transamerica system is in play, but an added component is involved in companies which will cause you to pick up your own track used in the network of the company. Game takes about 30 minutes per player, perhaps less with experience. The town names are tiny on the board and can be hard to find.
2015-08-26
Owned
Bill Herbst
United States
Sayville
New York
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7
Aug 2015
The track placement may feel like Transamerica and choosing company cards may feel like choosing tickets in Ticket to Ride but this game is quite a bit deeper than either of those. I like how the regional cards and the company cards interact and lead the player to develop rails in patterns that generally sketch out the history of railroad expansion throughout America.
2015-08-07
Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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6.7
Aug 2015
tl;dr: fine family friendly train game.

This game has been described as Ticket to Ride meets TransAmerica. And that is essentially it. But I felt like it is slightly heavier than both of those. The main reason for that is that there are 2 kinds of tickets. For one of those kinds you need to remove all of your own track pieces so you can't reuse them for other tickets unless you rebuild them. This rather small detail does have quite an impact on how to play. But all in all I would say this is a very solid mashup of the two aforementioned titles that is different enough to warrant a couple of plays at least.

Initial rating: 6.7/10
BGG scale: 6/10
2015-08-13
Jeff Wolfe
United States
Columbus
Ohio
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6
Jun 2015
Looks like TransAmerica. Plays a little like Ticket to Ride, but also distinctly different from either. The city names on the board are too small and hard to read. I wish the names on the cards were bigger too. But the game itself is pretty solid.
2015-06-06
J.K. Bentley
United States
California
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6
Jun 2015
Entertaining game of laying track pieces to build rail lines to complete routes on individual regional and company cards for points. Laying the little track pieces reminded me of the similar activity in "On the Underground". Trying to manage, read, and separately identify a hand of regional and company cards was a bit awkward but eventually it worked adequately though at times a cardholder would have been very useful. I'd being willing to play this again but wouldn't be disappointed if I didn't.
2015-06-21
Marc Gilutin
United States
Alhambra
California
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5.5
Aug 2015
This was described to me as TTR meets Transamerica.
An apt description, except both of those games were original.
The game is very fiddly, plays longer than it needs to, and the city names on the map are so small that I had to stand up a lot to read them, which is, physically, difficult for me.
2015-08-06
Eric Brosius
United States
Needham Heights
Massachusetts
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5
Apr 2015
I like train games in general, but this is more chaotic than I like.
2015-04-15
Brian
United States
Grand Junction
Colorado
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5
Jun 2015
The theme is really thin, and plays more like an abstract game. The laying and then removing of track just doesn't make any thematic sense.
2015-06-14
koraldon the mighty
Israel
holon
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3
Aug 2015
Played at gencon, worst game of the con. Prefer TtR any day.
2015-08-07
Mike Haverty
United States
Owasso
Oklahoma
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2015-04-01
Noreen // I want my own Firefly
United States
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Base game

Medium level
2015-08-10
Owned
Amarjit .
United Kingdom
Newcastle upon Tyne
Tyne and Wear
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Its not a 60 minute game by far. Its more like 2-3 hours. Its fun though. Crosses Transamerica and Ticket to ride. you all start on the East coast of USA with your regional and larger companies (essentially destination contracts) and expand outwards towards the west where the destination goals become very long and much harder to do. This is where using other people's tracks can be used via what are called Waiver chips to fulful a regional or company card. Advancing on regional will increase your points at the end of the game and the distance between them can be anything between 10-20 points for 1 regional card completed. Dismissing regional cards and doing company contract cards is optional way of playing but you will not score as much as regional and you will end up running of track. This is where the place/remove track comes into play.

I honestly didn't think I'd like this game. The artwork is poor, the components are poor. The look and feel feels cheap and the whole pasted on merger between Transamerica/Ticket to Ride made me think this was done on the cheap -- but having played it once, I would play it again -- its a very good but strange game. Defintely not 60 minutes though
2015-07-12
Alfonzo Smith
United States
Hawthorne
California
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Vie by Victory Point Games
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TransAmerica crossbred with Ticket to Ride. This one is a pleasure to play.
2015-08-01
Owned
James arnold
Canada
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Phantasm
2015-08-23
Owned

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