$10.00

User Rating Comment Status
William McDavid
United States
Kingsport
Tennessee
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10
Mar 2015
I love Ticket to Ride but this is something totally different. I would almost say that this game is even better than TTR. I'll have to play it some more to verify if it is better or not. Can't wait to get my hands on this copy. Now if Dark Domains would come out I would be a very happy man.

Edit: Definately better than TtR and is now my favorite train game. Now if Miniature Market would get there copies in that would be great.
2015-07-15
Preordered
Benji Michalek
United States
Columbus
Ohio
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9
Jul 2013
Very enjoyable. Lots of railroad building, and different paths to take for victory.
2013-07-01
Want To Buy
Nathan Morse
United States
Powell
Ohio
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8
Aug 2012
Very cool, fast-paced amalgam of TransAmerica: Vexation, the goals from Ticket to Ride, and some ingenious innovations. Very accessible, but plenty of tough choices [that can be made quickly]
2012-08-11
Want To Buy
Want To Play
Jake Blomquist
United States
Columbus
Ohio
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8
Jun 2015
Very pleasantly surprised by this one, it looks really boring and when the rules were explained it sounded too simple to have any meat to it at first, but I was wrong. Definitely feels like a more proactive and less random ticket to ride, something you can play with the family but that won't come down as much to lucky goal card draws since it's so much easier to get track on the board, so many ways to get from one place to another, opportunities to cycle through and look at many different goal cards, and if all else fails it's very easy to use a few of an opponent's rails every once in a while. Definitely on the lookout to pick this one up.
2015-06-05
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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7.5
Apr 2014
2 plays (1 proto, 4er; 1 2er)

This is Ticket to Ride meets TransAmerica meets some other railroad game. You've got the easy track building of TA combined with the route building / connection game of Ticket to Ride. The removing-track-tile thing reminds me of Last Train to Wensleydale -- great little game with a similar theme: players are little guys, building little railroad companies and then selling them off to the large corporations. In Wensleydale, though, the track stays put -- it just changes color. It is a little weird, here, that tracks just pop right off the board!

Good game, though probably better with more than just 2. The production is also good, except:
- the track sticks are a wee bit too big for the board (once you have a lot of sticks near each other, anyway).
- the diagonal banners for city names are weirdly distracting. They're also too small to read easily. I would prefer something more like TA, maybe (I don't remember having trouble seeing city names there)? Or maybe just a slightly bigger board?

--- Summary ---
Setup:
- Reveal 3 random bonus cards (each will be awarded to first player to meet condition on card).
- Shuffle the company cards, give 4/player, 4 on display face up; rest in deck. All show cities to connect by track, and VP value.
- Shuffle each deck of region cards 1-8 separately. Give each player 2 1s and 2 2s; each keeps one of each, discarding the other. These also show cities to connect by track.
- Each player gets _ cubes

Your Turn:
1. MUST: Either place 1-3 track sticks (your own color) ANYWHERE on the board, or pick up 1-3 of your track sticks.
2. MAY: Score either a regional or a company card, if you've connected all cities shown on card. May use other players' tracks (pay them 1 cube per stick used), but must use at least one of your own.
- Regional: draw 2 cards from the next highest region you've not had yet, keep one. Must be completed in order 1->8
- Company: remove all YOUR tracks used for that card from the board. Draw a replacement (from 4 face up, or deck)

Game End:
- End of round when any player has built 8 Regional or 8 Company cards.
- Score VP for:
... completed company cards
... 1/cube
... bonus cards earned
... number of regional cards completed (chart on board)
- Most VP wins! Tiebreaker = more company/regional cards
2015-06-16
Owned
Michael Zehnal
United States
Granville
Ohio
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Raising money to end cancer because those with cancer have better things to do.
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I gotta get in shape. Too much sitting has ruined my body.
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7.5
Jun 2015
Enjoyed the game. I thought it was nicely balanced and simple to teach and play. Would have preferred a larger map. The printing of cities is small and the track laying often covers them up. Bland graphic design, could have done more art on cards.
2015-06-09
Owned
Kevin Whitmore
United States
Albuquerque
New Mexico
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7.3
Jul 2015
2 plays - still interested. I like the track rules - the regional track endures the company track dissolves. I have no idea what this is simulating, but it makes for some interesting game situations.

My second game was just 3-players, and it was brisk! Individual player turns are often fast. Once in a while you need to pause to consider, but mostly the game moves along.

I wish the place names were in a bigger font. But the route cards help a lot, the artwork on placing he towns is well done.

Nice game, I don't understand some of the complaints I've seen stating this is a cheap production. It is classic euro, wooden tracks, nice cards, fully mounted board.
2015-07-31
Owned
Gary Heidenreich
United States
Milwaukee
Wisconsin
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7
Jul 2015
TA mixed with TtR but with some other items added. It was quite good as it was very tense as people pushed to end game. The track was a touch long but not all that big a deal. I really liked that the companies were actual train companies (logo included). Nice touch.
2015-07-15
Owned
Jeremy Owen
United States
Essexville
Michigan
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7
Jun 2015
TTR for big kids. Very strategic and much deeper then TTR. Luck plays a part with cArd drawing. Much better with four players then with three. Horrible box and board art. Money cubes could have been better.
2015-06-04
Burke Glover
United States
Unspecified
Delaware
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7
Jul 2015
Pretty good first impression. Map and cards are occasionally difficult to read.

(1 play)
2015-07-12
Jeff Wolfe
United States
Columbus
Ohio
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Zendo fan, Columbus Blue Jackets fan, Dominion Fan. These are 'permanent microbadges' to free up space on my microbadge row
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6
Jun 2015
Looks like TransAmerica. Plays a little like Ticket to Ride, but also distinctly different from either. The city names on the board are too small and hard to read. I wish the names on the cards were bigger too. But the game itself is pretty solid.
2015-06-06
J.K. Bentley
United States
California
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6
Jun 2015
Entertaining game of laying track pieces to build rail lines to complete routes on individual regional and company cards for points. Laying the little track pieces reminded me of the similar activity in "On the Underground". Trying to manage, read, and separately identify a hand of regional and company cards was a bit awkward but eventually it worked adequately though at times a cardholder would have been very useful. I'd being willing to play this again but wouldn't be disappointed if I didn't.
2015-06-21
Eric Brosius
United States
Needham Heights
Massachusetts
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5
Apr 2015
I like train games in general, but this is more chaotic than I like.
2015-04-15
Brian
United States
Grand Junction
Colorado
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5
Jun 2015
The theme is really thin, and plays more like an abstract game. The laying and then removing of track just doesn't make any thematic sense.
2015-06-14
Robert Leopold
United States
Chattanooga
Tennessee
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N/A
Miniature Market
2015-07-30
Preordered
Mike Haverty
United States
Owasso
Oklahoma
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RADAR
2015-04-01
Amarjit .
United Kingdom
Newcastle upon Tyne
Tyne and Wear
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Its not a 60 minute game by far. Its more like 2-3 hours. Its fun though. Crosses Transamerica and Ticket to ride. you all start on the East coast of USA with your regional and larger companies (essentially destination contracts) and expand outwards towards the west where the destination goals become very long and much harder to do. This is where using other people's tracks can be used via what are called Waiver chips to fulful a regional or company card. Advancing on regional will increase your points at the end of the game and the distance between them can be anything between 10-20 points for 1 regional card completed. Dismissing regional cards and doing company contract cards is optional way of playing but you will not score as much as regional and you will end up running of track. This is where the place/remove track comes into play.

I honestly didn't think I'd like this game. The artwork is poor, the components are poor. The look and feel feels cheap and the whole pasted on merger between Transamerica/Ticket to Ride made me think this was done on the cheap -- but having played it once, I would play it again -- its a very good but strange game. Defintely not 60 minutes though
2015-07-12

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