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User Rating Comment Status
William McDavid
United States
Kingsport
Tennessee
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10
Mar 2015
I love Ticket to Ride but this is something totally different. I would almost say that this game is even better than TTR. I'll have to play it some more to verify if it is better or not. Can't wait to get my hands on this copy. Now if Dark Domains would come out I would be a very happy man.

Edit: Definately better than TtR and is now my favorite train game.
2015-08-13
Owned
Betsy & Chuck Berry
United States
State College
Pennsylvania
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10
Jun 2015
Owned
Benji Michalek
United States
Columbus
Ohio
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9
Jul 2013
Very enjoyable. Lots of railroad building, and different paths to take for victory.
2013-07-01
Want To Buy
Aurèle Aubert
Switzerland
Vaud
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9
Aug 2015
Owned
Want To Play
Mark Brown
United States
Carmel
IN
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9
Sep 2015
Owned
Pierre Roof
Canada
Toronto
ON
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9
Nov 2015
Owned
Michael McGuire
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9
Dec 2015
Owned
Matthew Frankwitt

Pennsylvania
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9
Feb 2016
Zoe M
Canada
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I wear my Halloween costume all year round!
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8.5
Jan 2016
Owned
Jason Valdez
United States
Westerville
Ohio
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8
Aug 2012
Nathan Morse
United States
Powell
Ohio
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8
Aug 2012
Very cool, fast-paced amalgam of TransAmerica: Vexation, the goals from Ticket to Ride, and some ingenious innovations. Very accessible, but plenty of tough choices [that can be made quickly]
2012-08-11
Owned
Want To Play
Joe J. Rushanan
United States
Bedford
Massachusetts
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Board Gamers Never Are
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8
Apr 2014
Jake Blomquist
United States
Columbus
Ohio
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8
Jun 2015
Very pleasantly surprised by this one, it looks really boring and when the rules were explained it sounded too simple to have any meat to it at first, but I was wrong. Definitely feels like a more proactive and less random ticket to ride, something you can play with the family but that won't come down as much to lucky goal card draws since it's so much easier to get track on the board, so many ways to get from one place to another, opportunities to cycle through and look at many different goal cards, and if all else fails it's very easy to use a few of an opponent's rails every once in a while.
2015-09-27
Jeff Kayati
United States
Worthington
Ohio
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8
Jun 2015
Owned
Amos Dillman
United States
South Bend
IN
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8
Jun 2015
Nathan Gentry
United States
Fairfax
Virginia
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8
Dec 2015
Owned
Kevin Schwab
United States
Whitefish Bay
Wisconsin
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8
Jul 2015
Dave Shapiro
United States
Milwaukee
Wisconsin
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8
Aug 2015
Though 20th Century Limited uses some mechanics from Ticket to Ride and TransAmerica, the similarity ends there. This is a much deeper game. Though the rules are simple, the complexities of the planning and execution are anything but simple. It is not another Steam but closer in play to Steam that Ticket to Ride.

Note: The 60 minute playtime is....a bit hopeful. Our games clock in closer to 90 - 120 minutes.
2015-08-02
Brice Chidester
United States
Hilliard
Ohio
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8
Aug 2015
Owned
For Trade
Stephen Rochelle
United States
Huntsville
Alabama
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6 59 14 4 5 2
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8
Dec 2015
Owned
Walt
United States
Orange County
California
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Shiny!
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Please contact me about board gaming in Orange County.
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8
Aug 2015
Played a couple times. Interesting despite its apparent similarity to TransAmerica/Trans Europa or Rail Baron etc. An interesting to play and challenging game, far above Trans--- (except in elegance) and not with the tiresome and clichéd stock mechanics as in RB. Vaguely like TTR, but you can dump some routes you don't want; some, you get a choice of two and you're stuck with one of the two.

However, production quality is very poor. The copy I saw had a torn box lid, a warped board (in SoCal where humidity is pretty stable), rail bits (like Trans---) a little long for the legs of the triangular tiling (the connection lines of a hex tiled), and inconsistent colors. RGG has been working with a new printer, so I hope the issue is temporary; 20thC isn't close to RGG's usual standard of quality.
2015-09-08
Brian Moore
United Kingdom
Bolton
Lancashire
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8
Sep 2015
Owned
Brian Eggert
United States
Piscataway
New Jersey
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8
Dec 2015
T. Vasel indicates that big routes (although worth tons of points) don't seem to be as good as doing a lot of short routes for fast/easy points because the point value just doesn't compensate adequately for the time/effort; game doesn't reward strategic play as much as it should b/c of the randomness of the cards and big route value issue.
2015-11-09
Owned
Pete Fifield
United States
Broadview Heights
Ohio
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8
Dec 2015
Owned
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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I spent 100 Geek Gold and all I got was this lousy overtext message!
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7.6
Sep 2015
A "solid 7" train game that's deeper than Ticket to Ride but lighter than Age of Steam.
2015-09-14
Owned
Jim Harmon
United States
Hilliard
Ohio
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7.5
May 2012
Want To Play
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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7.5
Apr 2014
2 plays (1 proto, 4er; 1 2er)

This is Ticket to Ride meets TransAmerica meets some other railroad game. You've got the easy track building of TA combined with the route building / connection game of Ticket to Ride. The removing-track-tile thing reminds me of Last Train to Wensleydale -- great little game with a similar theme: players are little guys, building little railroad companies and then selling them off to the large corporations. In Wensleydale, though, the track stays put -- it just changes color. It is a little weird, here, that tracks just pop right off the board!

Good game, though probably better with more than just 2. The production is also good, except:
- the track sticks are a wee bit too big for the board (once you have a lot of sticks near each other, anyway).
- the diagonal banners for city names are weirdly distracting. They're also too small to read easily. I would prefer something more like TA, maybe (I don't remember having trouble seeing city names there)? Or maybe just a slightly bigger board?

--- Summary ---
Setup:
- Reveal 3 random bonus cards (each will be awarded to first player to meet condition on card).
- Shuffle the company cards, give 4/player, 4 on display face up; rest in deck. All show cities to connect by track, and VP value.
- Shuffle each deck of region cards 1-8 separately. Give each player 2 1s and 2 2s; each keeps one of each, discarding the other. These also show cities to connect by track.
- Each player gets _ cubes

Your Turn:
1. MUST: Either place 1-3 track sticks (your own color) ANYWHERE on the board, or pick up 1-3 of your track sticks.
2. MAY: Score either a regional or a company card, if you've connected all cities shown on card. May use other players' tracks (pay them 1 cube per stick used), but must use at least one of your own.
- Regional: draw 2 cards from the next highest region you've not had yet, keep one. Must be completed in order 1->8
- Company: remove all YOUR tracks used for that card from the board. Draw a replacement (from 4 face up, or deck)

Game End:
- End of round when any player has built 8 Regional or 8 Company cards.
- Score VP for:
... completed company cards
... 1/cube
... bonus cards earned
... number of regional cards completed (chart on board)
- Most VP wins! Tiebreaker = more company/regional cards
2015-06-16
Owned
Mark Levine
United States
New York
New York
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7.5
Dec 2015
Owned
Michael Zehnal
United States
Granville
Ohio
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Raising money to end cancer because those with cancer have better things to do.
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I gotta get in shape. Too much sitting has ruined my body.
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7.5
Jun 2015
Enjoyed the game. I thought it was nicely balanced and simple to teach and play. Would have preferred a larger map. The printing of cities is small and the track laying often covers them up. Bland graphic design, could have done more art on cards.
2015-06-09
Owned
Andrew Drummond
Canada
Burlington
Ontario
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7.5
Jun 2015
Owned
Philippe Keppens
Belgium
Meldert (Aalst)
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7.5
Aug 2015
Surprisingly good. It seemed a bit dull in the beginning as everybody was going for the short and easy regional cards, but when you start to be short in track, things become more interesting as you have to start focussing on completing company cards.

Also a plus is the playing time: 60 minutes for a train game is good.
2015-09-19
Owned
Joe Casadonte
United States
Media
Pennsylvania
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The compass always points to Terrapin.
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7.5
Sep 2015
Owned
Cory Bezeau
Canada
Hanover
Ontario
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Please take some time to listen to the Podcast I co-host. It can be found @ www.madmeeple.com
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Straw Hat Gamer
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7.5
Jan 2016
Owned
Michael Felias
United States
Santa Ana
California
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7.5
Nov 2015
dong hyuk song
South Korea
Seoul
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7.3
Aug 2015
Owned
Matt Hiske
United States
Kentwood
Michigan
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7
Aug 2015
Owned
For Trade
Larry Chong
United States
Kendall Park
New Jersey
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7
Apr 2014
Alan How
United Kingdom
Bromley
Kent
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Do you know about Counter magazine? Geekmail me for more details
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7
Jul 2015
Owned
Walter Hunt
United States
Bellingham
Massachusetts
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7
Apr 2015
Gary Heidenreich
United States
Milwaukee
Wisconsin
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MilwaukeeTEG
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7
Jul 2015
TA mixed with TtR but with some other items added. It was quite good as it was very tense as people pushed to end game. The track was a touch long but not all that big a deal. I really liked that the companies were actual train companies (logo included). Nice touch.
2015-07-15
Owned
Joshua Turner
United States
Ohio
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7
Jun 2015
Jeremy Owen
United States
Essexville
Michigan
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7
Jun 2015
TTR for big kids. Very strategic and much deeper then TTR. Luck plays a part with cArd drawing. Much better with four players then with three. Horrible box and board art. Money cubes could have been better.
2015-06-04
Kenneth Lewandowski
United States
Evanston
Illinois
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7
Jun 2015
Bill Jelinek
United States
Hilliard
Ohio
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designer
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7
Jun 2015
Owned
J Rachfal
United States
Rochester
New York
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7
Jul 2015
Chad Wilson
United States
Ohio
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7
Sep 2015
Owned
sean johnson
United States
Edinburgh
Indiana
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7
Aug 2015
This is a good route building game that is a step up in competitiveness and strategy from Ticket to Ride. I am not sure if that makes it better though.
2015-08-03
L squared
United States
Indiana
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Honey, you know me. It's all or none.
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Coming soon: Werewolf Legacy Season 1.
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7
Sep 2015
Corey Sanders
United States
Hilliard
Ohio
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7
Aug 2015
Brisk turns, fun mechanism of trying to optimize the play of regional (track stays on) and company (track comes off) routes. Production was underdone. Needs work on the art and graphic design.
2015-08-03
Prev. Owned
Brian Winkleblech
United States
Brownsville
Pennsylvania
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7
Sep 2015
Want In Trade

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