$10.00

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William McDavid
United States
Kingsport
Tennessee
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10
Mar 2015
I love Ticket to Ride but this is something totally different. I would almost say that this game is even better than TTR. I'll have to play it some more to verify if it is better or not. Can't wait to get my hands on this copy. Now if Dark Domains would come out I would be a very happy man.
2015-03-17
Preordered
Betsy & Chuck Berry
United States
State College
Pennsylvania
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10
Jun 2015
Owned
Benji Michalek
United States
Columbus
Ohio
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9
Jul 2013
Very enjoyable. Lots of railroad building, and different paths to take for victory.
2013-07-01
Want To Buy
Jason Valdez
United States
Westerville
Ohio
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8
Aug 2012
Nathan Morse
United States
Powell
Ohio
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8
Aug 2012
Very cool, fast-paced amalgam of TransAmerica: Vexation, the goals from Ticket to Ride, and some ingenious innovations. Very accessible, but plenty of tough choices [that can be made quickly]
2012-08-11
Want To Buy
Want To Play
Joe J. Rushanan
United States
Bedford
Massachusetts
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Board Gamers Never Are
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8
Apr 2014
Jake Blomquist
United States
Columbus
Ohio
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8
Jun 2015
Very pleasantly surprised by this one, it looks really boring and when the rules were explained it sounded too simple to have any meat to it at first, but I was wrong. Definitely feels like a more proactive and less random ticket to ride, something you can play with the family but that won't come down as much to lucky goal card draws since it's so much easier to get track on the board, so many ways to get from one place to another, opportunities to cycle through and look at many different goal cards, and if all else fails it's very easy to use a few of an opponent's rails every once in a while. Definitely on the lookout to pick this one up.
2015-06-05
Jeff Kayati
United States
Worthington
Ohio
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8
Jun 2015
Amos Dillman
United States
Delaware
Ohio
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8
Jun 2015
Jim Harmon
United States
Hilliard
Ohio
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7.5
May 2012
Want To Play
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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7.5
Apr 2014
2 plays (1 proto, 4er; 1 2er)

This is Ticket to Ride meets TransAmerica meets some other railroad game. You've got the easy track building of TA combined with the route building / connection game of Ticket to Ride. The removing-track-tile thing reminds me of Last Train to Wensleydale -- great little game with a similar theme: players are little guys, building little railroad companies and then selling them off to the large corporations. In Wensleydale, though, the track stays put -- it just changes color. It is a little weird, here, that tracks just pop right off the board!

Good game, though probably better with more than just 2. The production is also good, except:
- the track sticks are a wee bit too big for the board (once you have a lot of sticks near each other, anyway).
- the diagonal banners for city names are weirdly distracting. They're also too small to read easily. I would prefer something more like TA, maybe (I don't remember having trouble seeing city names there)? Or maybe just a slightly bigger board?

--- Summary ---
Setup:
- Reveal 3 random bonus cards (each will be awarded to first player to meet condition on card).
- Shuffle the company cards, give 4/player, 4 on display face up; rest in deck. All show cities to connect by track, and VP value.
- Shuffle each deck of region cards 1-8 separately. Give each player 2 1s and 2 2s; each keeps one of each, discarding the other. These also show cities to connect by track.
- Each player gets _ cubes

Your Turn:
1. MUST: Either place 1-3 track sticks (your own color) ANYWHERE on the board, or pick up 1-3 of your track sticks.
2. MAY: Score either a regional or a company card, if you've connected all cities shown on card. May use other players' tracks (pay them 1 cube per stick used), but must use at least one of your own.
- Regional: draw 2 cards from the next highest region you've not had yet, keep one. Must be completed in order 1->8
- Company: remove all YOUR tracks used for that card from the board. Draw a replacement (from 4 face up, or deck)

Game End:
- End of round when any player has built 8 Regional or 8 Company cards.
- Score VP for:
... completed company cards
... 1/cube
... bonus cards earned
... number of regional cards completed (chart on board)
- Most VP wins! Tiebreaker = more company/regional cards
2015-06-16
Owned
Michael Zehnal
United States
Granville
Ohio
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Raising money to end cancer because those with cancer have better things to do.
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I gotta get in shape. Too much sitting has ruined my body.
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7.5
Jun 2015
Enjoyed the game. I thought it was nicely balanced and simple to teach and play. Would have preferred a larger map. The printing of cities is small and the track laying often covers them up. Bland graphic design, could have done more art on cards.
2015-06-09
Owned
Andrew Drummond
Canada
Burlington
Ontario
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7.5
Jun 2015
Owned
Larry Chong
United States
Kendall Park
New Jersey
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7
Apr 2014
Walter Hunt
United States
Bellingham
Massachusetts
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7
Apr 2015
Joshua Turner
United States
Ohio
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7
Jun 2015
Jeremy Owen
United States
Essexville
Michigan
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7
Jun 2015
TTR for big kids. Very strategic and much deeper then TTR. Luck plays a part with cArd drawing. Much better with four players then with three. Horrible box and board art. Money cubes could have been better.
2015-06-04
Kenneth Lewandowski
United States
Evanston
Illinois
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7
Jun 2015
Bill Jelinek
United States
Hilliard
Ohio
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designer
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7
Jun 2015
Owned
Leo Tischer
United States
Parma
Ohio
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6
Apr 2014
Jeff Wolfe
United States
Columbus
Ohio
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Zendo fan, Columbus Blue Jackets fan, Dominion Fan. These are 'permanent microbadges' to free up space on my microbadge row
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6
Jun 2015
Looks like TransAmerica. Plays a little like Ticket to Ride, but also distinctly different from either. The city names on the board are too small and hard to read. I wish the names on the cards were bigger too. But the game itself is pretty solid.
2015-06-06
J.K. Bentley
United States
California
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6
Jun 2015
Entertaining game of laying track pieces to build rail lines to complete routes on individual regional and company cards for points. Laying the little track pieces reminded me of the similar activity in "On the Underground". Trying to manage, read, and separately identify a hand of regional and company cards was a bit awkward but eventually it worked adequately though at times a cardholder would have been very useful. I'd being willing to play this again but wouldn't be disappointed if I didn't.
2015-06-21
Eric Brosius
United States
Needham Heights
Massachusetts
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5
Apr 2015
I like train games in general, but this is more chaotic than I like.
2015-04-15
Brian
United States
Grand Junction
Colorado
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5
Jun 2015
The theme is really thin, and plays more like an abstract game. The laying and then removing of track just doesn't make any thematic sense.
2015-06-14

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