$10.00

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User Rating Comment Status
Dale Withroder
United States
Olsburg
Kansas
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10
Dec 2010
Smashing good fun. Each turn, both sides felt the other had the stronger position in our first play. The wife enjoyed this one a lot. Heavier cardboard map a plus for me. I despise, but am often forced to live with, paper maps in many games. We have played twice, and each side has won. Cries of play balance issues are crap this soon after a game is out.
2006-01-09*
Owned
James Terry
United States
Somersworth
New Hampshire
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10
Jan 2007*
A great crossover game, quick and fun but plenty of Cold War flavor. Don't blow up the world!
2007-01-05*
Owned
Ivano Rosa
Italy
Ferentino
Frosinone
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10
Jan 2006*
You must play this game!!
2006-01-16*
Nicholas Barker
United Kingdom
London
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10
Jan 2006*
Initially I had concerns about play balance but I no longer think that there is an issue there. A highly entertaining game, with plenty of scope for skill and lots of replay value.

A few minor niggles to counterbalance my generally positive impression.

1. Few of the events are sufficiently valuable to play as events. So the mechanism means that you will use them for movement and hope that they later end up in your opponent's hand and that he will be forced to use them for movement and thus trigger an event in your favour. This is okay, but there are ways to prevent having to trigger an event for the other player. So events can either fail to happen or turn up at peculiar times. A Marshall Plan or the creation of the Warsaw Pact in the 1980s?

2. Some of the events, such as NATO, are utterly pointless.

3. The DEFCON track is too drastic. It spends the game hovering over the nuclear threshold which means that coups are too difficult to mount and that much of the map is usually invulnerable to coup or realignment attempts. In four games, we only did a single realignment option.

4. The typical GMT production which is generally okay but let down by slipshod minor details like incorrectly printed map, cards, play aids and instant errata on some rather important points.
2006-01-29*
Owned
David Barlowe
United States
Clarks Summit
Pennsylvania
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10
Nov 2014
First impression after 1 play with another new player - stinking awesome. We were totally enthralled with this thing, driping with theme.
2012-10-06
Owned
Roy Patchell
United States
Unspecified
Unspecified
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10
Feb 2006*
This is a great new game that is fun and plays reasonably quickly without a million pages of rules. The cards add a new twist to every game. This is one of my favorite games ever.
2011-11-09
Owned
Joe Steadman
United States
El Paso
Texas
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10
Sep 2009*
To me the game is a great introduction game into the card driven world or wargaming in general. Heck, I%u2019ve got my wife asking about HoS and We the People thanks to this beauty. The game is fast, well balanced, and intriguing. I really feel like the president of a cold-war era superpower being forced to respond to the actions of my rival superpower all during the game.

See my review.
2006-02-24*
Owned
Barry Johnston

Georgia
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10
Mar 2006*
Great game. Addicting. I've played over 20 games of it and have enjoyed them all.
2006-03-06*
Owned
Chris Carnes
United States
Woodbridge
VA
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10
Mar 2006*
Fantastic game! Easy to learn, extremely difficult to master, this game captures the essence of the Cold War. Baby Boomers and anyone even remotely interested in 20th Century history and culture needs to check this one out.
2006-03-08*
Owned
Alex Limoges
Canada
Unspecified
Quebec
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10
Mar 2006*
A fantastic influence game that draws the best from both the european and the wargames families. The unbalance exists, but only because it is easier to win early with the USSR. I you end up in the middle of the second pack without a strong USSR lead, you will probably see a US victory, and this puts a lot of pressure on the Soviet. It's nice that they play differently.

The game asks for a few plays before one gets an idea of the general schedule of events. Do not pass on this one, as it is both accessible and deep.
2006-03-22*
Scott Alden
United States
Dallas
Texas
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10
Nov 2010
Played as the Russians against Derk a few times.. very cool theme and the best CDG I've played.
2006-06-08*
Owned
Jeff Coon
United States
Plano
Texas
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10
Apr 2008*
Has become one of my top games. I haven't played any game similar to Twilight Struggle. While it may be similar to some card-driven wargames, it's very different than the Euros I've played. While there is definitely conflict in the game, it feels very indirect. It's great to play a wargame where the movement of troops isn't a primary mechanic.

*Update: Moved this up to a 9. I'm now "always up for a game" of Twilight Struggle. Brilliant game that seems to have a lot of replay value for me.

*Update 2: Up to a 9.5 - it's fantastic.

*Update 3: Okay. It's a 10. I'm always up for a game. Always.

*Update 4: Can I give this a 10.5?
2011-08-24
Owned
Marc Guenette
Canada
Laval
Quebec
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10
Oct 2012
Not as complex as the other CDG, but fun, very fun.
2006-04-22*
Owned
Arnold Neumann
Canada
St. Albert
Alberta
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10
Sep 2007*
Outstanding game. I initially thought the USSR seemed to have a very slight advantage but I am wrong. Perhaps the perfect CDG.

Great fun. Dripping with theme. Well deserved ranking.
2015-07-17
Owned
jeff slaga
United States
Denver
Colorado
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10
Jul 2009*
Interesting Cold War use of the Hannibal card and pc marker mechanics. Fantastic depiction of the Cold War events that were part of my childhood. Fun and easy to play. 1st Edition.
2010-04-08
Owned
Jason
United States
Indiana
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10
Jun 2008*
My first foray into the CDG genre, this game was a very pleasant surprise that my non-wargaming wife even liked. The cold war history is interesting and the game presents you with a number of difficult choices. Those seeking the breakout of a "hot" war need not apply. The game even elegantly incorporates the fear of mutually assured destruction by limiting players aggressive actions with a DEFCON track. This tends to push players towards a more historic balancing act rather than the all-out nuclear struggle that often erupts in other wargames covering the period.


new 2/06
2008-06-17*
Owned
Chris B
United States
Oxford
Mississippi
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Lets go Blues!
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10
Dec 2010
I like Twilight Struggle, it might be my favorite two player game if you've got the time to play it. There is a chance for some card hosage if you get a lot of scoring cards. But it still is a fun game.

I need more plays of Hannibal. In the end, I would probably only keep one of those two games. But I am currently unsure of which that would be.
2009-08-20
Owned
Bob Aarhus
United States
Centreville
VA
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10
Dec 2009*
Cold War tensions are re-lived in this excellent application of card-driven mechanics. Superior concept, short rule book, great theme and chrome -- and you are acutely aware that even the most innocent of actions could escalate to nuclear armageddon.
2006-07-09*
Owned
Dale Larson
United States
Hartland
Wisconsin
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10
Dec 2009*
I'm really enjoying this game! Feels just like the cold war. You think you have put out a fire somewhere on the globe and it pops up somewhere else. I really like ops/enemy event mechanic. Tough choices all around. Updated: Bumped from 9 to 10 after receiving the Deluxe Edition. A perfect game.
2009-12-19
Owned
Ee Chew
Singapore
Singapore
Singapore
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10
Aug 2006*
Excellent game on the Cold War. Simple yet clever design ensure a tense 3-hour of gaming experience for both the US and USSR players. Though the game may seems to be favouring the USSR player initially, TS is actually quite balance with the US player having a steeper learning curve. After numerous plays, game is still as addictive as ever!
2006-08-03*
Owned
Dan Mixer
United States
Orrington
Maine
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10
Aug 2006*
One of my favorite 2 player games! Lots of choices and always a good time.
2006-08-16*
Owned
Matt Dangla
France
Chelles
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10
Aug 2011
Outstanding game !
2011-08-27
Owned
Prev. Owned
Mick Mickelsen
United States
Dallas
Texas
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10
Jul 2015
Great theme, great mechanics, almost always tense.
2014-03-27
Owned
Christine Biancheria
United States
Pittsburgh
Pennsylvania
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10
Jan 2014
A wonderful and tense 2-player game. I'd give it a 10 except that it suffers from some of those hard-to-overlook downsides of some American games, like somewhat convoluted rules, down-at-the-heel components with a variety of erros and confusing interplay between some of the cards. But this one is well worth it.
2006-09-05*
Owned
Want To Play
Chris Kelly
Malaysia
George Town
Penang
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10
Jan 2011
Best of the CDG's today - full credit to the designers for mixing some area control elements (reminds me of History of the World) with some wargamey-elements and an overall great historical feel.
2006-09-18*
Owned
Michael Campbell
United States
Excelsior
MN
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10
Dec 2009*
This is a truly great game. It is very challenging and every game I've played, win or lose, has been a satisfying experience.
2009-08-23
Owned
Want To Play
Bob Gibson
United States
San Diego
California
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10
Nov 2011
Best boardgame I ever played! Each game can have dramatically different results that has a nice balance between simplicity (rules) and complexity (tactics).
2011-12-15
Owned
Charley Eastman
United States
Franklin
Massachusetts
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10
Sep 2006*
Favorite game right now. Best of everything, and I'd rather play three hours of this than several shorter, far inferior games.
2006-09-30*
Owned
Jason Nachtrab
United States
St. Charles
Missouri
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10
Oct 2011
The predecessor to 1960: Making of the President, and a better game. See my comments for 1960, except none of the problems of that game are in TS. Pretty deep learning curve and if you're not careful, a good opponent can crush you quickly. But the interplay between events, scoring, and careful influence placement is damn near perfect. The more I play the better this gets.
2009-04-30
Owned
Nicholas Jost
United States
GIlroy
California
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10
Apr 2015
One of the best war-games ever made. Light yet deep.
2015-04-28
Owned
david funch
United States
Clarkston
Michigan
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10
Oct 2006*
One of the greatest 2 player games ever.
2006-10-18*
Owned
marc lecours
Canada
ottawa
ontario
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10
Oct 2006*
simply wonderfull design...my favourite game right now
2006-10-22*
Owned
Jason Sherlock
United States
Anaheim Hills
California
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10
Dec 2009*
Rating was changed from 9 to 10 with the deluxe edition.
2010-12-13
Owned
Jeff DeBoer
United States
Jacksonville
Oregon
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10
Nov 2010
Upgrading after further play and analysis/experimentation of how to win as the US Player. This is a great game. The 'Cold War' is a great theme for a game and I love the hand management aspect of a card-driven game. Errors on the map and cards have been fixed in the Deluxe Edition. It IS impressive the amount of research that went into this game in terms of game play and wide array of actualy historical events.
2010-11-29
Owned
Eric L
United States
Seattle
Washington
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10
Oct 2007*
This is my game of games right now. The flexible event card mechanic makes it rich in theme, full of options and surprisingly replayable.
2007-10-22*
Owned
Andy Foulke
United States
Bethel Park
PA
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10
Nov 2010
OK, I really think this is a 9, but I wouldn't mind seeing it pass Agricola and Puerto Rico
2010-11-18
Owned
Tyler Swan
Canada
Bedford
Nova Scotia
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10
Oct 2008*
Sept 9 2009: No matter how many different games I try I always come back to this one and no matter how many times I play the game always changes. You can be ahead by 19 and still find yourself dead in the water. Still Love It.
2009-09-19
Owned
Michael Barnes
United States
Decatur
Georgia
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10
Dec 2006*
A tremendous piece of game design that by rights should go down in history as one of the seminal and significant games of our time. There have been several excellent card-driven wargames precipitated by the now-classical Mark Herman designs (including real treasures like Wilderness War and Paths of Glory) but what really sets Twilight Struggle apart from its peers is its amazing ability to provide accessible, straightforward gameplay without sacrificing historical detail, richness, and narrative. This is a game you can explain in 15 minutes to a complete newbie and within 2-3 hours you've burned through 45 years of tension, turmoil, and upheaval. The game's systems are logical and remarkably stripped down yet never so abstract as to deny specificity. The cardplay, as we've come to expect from the genre, provides not only a sense of playing through a timeline but also multiple decision points in each hand- what to play, how to play, when to play. The theme is a knockout and the use of wargame mechanics to portray an abstracted war is nothing short of genius. GMT's production is, as usual, functional and somewhat spartan but that being said the mapboard is probably their most attractive piece to date. Folks, seriously, if you're interested in anything from hardcore wargames to middle-weight Euros, this is one to pick up and savor for many years to come. The bar is set for wargames of this type fairly high by Twilight Struggle, and I can't wait to see if Mr. Gupta and Mr. Matthews are ready to push it up even higher in the future. A bravura performance of economy, grace, and sophistication.
2006-12-11*
Owned
Loris GIANADDA
France
Paris
Ile de France
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10
Dec 2006*
And if you go to DEFCON 1, you might also enjoy "Nuclear War"by Flying Buffalo Inc.
2006-12-12*
Owned
eryn roston
United States
San Diego
California
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10
Oct 2009*
One of my favorite games. The theme is totally engrossing. The rules at first glance may appear overwhelming to non-wargamers, but it's worth the effort! The game does a fantastic job of creating tension. It accomplishes this mostly by forcing players to make plays that will end up helping their opponent. The trick than becomes figuring out how best to minimize the inevitable damage.

I can't recommend this enough.
2012-09-12
Owned
mrbass
United States
Las Vegas
Nevada
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10
Sep 2008*
Wow haven't played anything like this ever. Absolutely love it. Tension up the ying yang. Reminds me of the song "I'm Torn". After 35+ or so plays this game is awesommmmmmmmme. I own the 2nd Edition. Here's my Quick Overview of the game with tons of photos. http://mrbass.org/boardgames/twilightstruggle
2006-12-15*
Owned
Adam Deverell
Australia
Melbourne
Victoria
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10
Dec 2006*
An utterly sensational game. The tension, the thrill of a big coup, the bluffing, the management of the military ops, the space race - it works extremely well.

I like one deck CDG's like this (though it has three phases) and Wilderness War. Both have similar time frames, card decks and complexity levels. A big hit for euro gamers and those looking for low end war games. Who knew the Cold War could be so much fun? Easy to learn, but entry level is difficult as knowing the deck is a BIG advantage. Expect a few early exits, but don't worry too much.
2011-07-29
Owned
N P
United States
San Francisco
California
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10
Aug 2009*
Totally dig this game. It's basically a game of bluffing and placement efficiency. The game has a little more luck than I'd like so it's getting a 9 instead of a 10. Of course the theme is great. Love the new 2nd eddition cards and box. Been playing the game for multiple years now. Bumped it up to a ten with the new card variants that really balances gameplay.
2010-01-29
Owned
Kirk Lim
Hong Kong
Hong Kong
Unspecified
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10
Dec 2006*
YSD
2012-09-09
Owned
Diz Hooper
Japan
Osaka
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10
Dec 2006*
Simply amazing! The Cold War really comes alive when you play this game. Now all we need is a designed like this for a multiplayer setting.
2006-12-26*
Owned
Juha Linnanen
Finland
Espoo
Unspecified
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10
Feb 2009*
Great tense gameplay, only downside is that the length makes it really hard for me to get on the table. Epic struggle when it does.
2009-03-02
Owned
Pokke
Belgium
Werchter
optional
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10
Feb 2008*
Terribly exciting 2 player game. Excellent game to be played on Cyberboard.
2008-02-29*
Owned
kristopher carbone
United States
Altadena
California
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10
Jan 2007*
well balanced game, excellent idea
2007-01-01*
Owned
Magnus Nyberg
Sweden
Luleå
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10
Nov 2009*
The best CDW.
2009-03-12
Owned
John McCoy
United States
Redmond
Washington
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10
Jan 2007*
An excellent game that has great historical feel and which involves interesting decisions throughout every turn.
2007-01-02*
Owned

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