$10.00

1 , 2 , 3 , 4 , 5  Next »  [16]

User Rating Comment Status
Michael Longdin
England
Crawley
West Sussex
flag msg tools
mbmbmbmbmb
10
May 2015
There is so much going on here to understand fully without playing more. Similar depth and feel to Roads & Boats but a very different game and the variable victory conditions allow for several strategies. The sort of game I really love but never devote enough time to. Long, but time will reduce with experience.
2015-05-21
Owned
Palfer-Sollier Fabien
France
Montpellier
Unspecified
flag msg tools
10
Jan 2006*
great, great game...
2006-01-22*
Steve Kearon
United Kingdom
Cardiff
Wales
flag msg tools
...
badge
...
10
May 2011
A superb city-building game.

In essence, the game is about harvesting the natural resources of the area around your cities to develop your cities while managing pollution and famine. The game objectives can vary between players (you each choose your own objective). As the game progresses, player's "spheres of influence" start to encroach on each other, resulting in competition for land and resources. Aggressive players will encroach very quickly, so you can't afford to ignore what everyone else is doing.

Seems to work equally well for 2, 3 or 4 players. This is one of those games where it's best to organise the bits to give each player their own "bank". This speeds up setup & playtime enormously.

The manual is excellent - getting to grips with the tasks ahead of you, and formulating some kind of strategy seems straightforward. Developing strategies to challenge for victory (& how to manage various aspects of gameplay) is satisfyingly thought provoking.
2006-06-08*
Owned
Dave Eisen
United States
Menlo Park
CA
flag msg tools
mbmbmbmb
10
Oct 2012
Brilliant, brilliant game. Straight resource acquisition and building game, with the need to stay ahead of the curve of death by pollution or graves. Nice twist with different possible victory conditions. Strategic more than tactical: I have much of the broad strokes of the game planned out during the initial placement phase when I analyze what the terrain gives me.

Spinal Tap rates this 11.
2012-10-13
Owned
yegods
United States
Campbell
CA
flag msg tools
mbmbmbmbmb
10
Jun 2006*
my, but this does give one the feeling of building up a city economy and expanding your influence over the countryside. i've played the basic game, without pollution and famine, and i did enjoy the process, but i'm leaving room in my score for more plays. whew, it becomes really hard to manage a fruitful city when played with pollution and famine.game works better if you build a cathedral relatively quickly, i've found out. now having played the game several more times, i can say that it is at as good as Roads and Boats, though i give the slight edge to R&B as far as sheer fun.
2006-06-19*
Owned
Jon Grimm
United States
Round Rock
Texas
flag msg tools
mbmbmbmbmb
10
Sep 2006*
2nd Edition
2006-09-06*
Owned
Grzegorz Kobiela
Germany
Hanover
Lower Saxony
flag msg tools
designer
I SEE YOU!
mbmbmbmbmb
10
Apr 2007*
Perfect game. The more I play it the more I enjoy it.
2007-04-15*
Owned
Geoffrey Steenberge
United States
Corning
New York
flag msg tools
mbmbmbmbmb
10
Dec 2011
My first attempt at Antiquity was two player and we both died without being able to build a second city and it's been in my top 10 ever since. I love how you are constantly competing against the game, and trying to keep pollution and graves under control, while the other players can screw up everything in one turn. This game has reinforced my belief that it is better to buy 1 expensive and great game than several less expensive mediocre ones.

Bought October 20, 2006 as reward for first big paycheck at PwC.
2007-11-14*
Owned
Adam Ruprecht
United States
Seattle
Washington
flag msg tools
mb
10
Dec 2006*
Very fiddly, but the underlying game is worth the extra hour tacked on by shuffling all the counters. If the playtime could be brought down by that hour this would be an 11.
2006-12-15*
Owned
Mark Hamzy
United States
Round Rock
Texas
flag msg tools
Ace race, baby!
badge
I, for one, welcome your mouse pointer.
mbmbmbmbmb
10
Dec 2006*
The rules for this game fit together perfectly! Everything makes sense. A ton of fiddly bits though.
2006-12-19*
Owned
Tobias Naesborg
Denmark
Lynge
flag msg tools
Gameosaur
mbmbmbmbmb
10
Feb 2007*
The best civ-like boardgame I have ever played.
Love the Famine and Pollutions mechanics and the stress they put on you from turn one.
Worth the money!
2007-02-13*
Owned
Want To Play
Pedro
Portugal
Lisbon
flag msg tools
mbmbmbmbmb
10
Jul 2011
In the words of the immortal Bartholomew J. Simpson: ay caramba!

Complex economy building game, with lots of resources and buildings to manage. Pollution and famine make for huge, sharp sword hanging over your neck during the entire game.

Antiquity also conveys a very clear ecological statement in a fairly catastrophic way. Fail to have a plan to deal with pollution and watch your civilization drawn in its own waste (it happened to both players, in our first game). Good stuff!

The player interaction is small in the beginning, but grows as the game progresses, and can become brutal as the players start to fight for territory, resources and places to dump their pollution.

Luck is almost non existent (the only luck dependent elements that I can think of is the initial player order and the explorer tiles).

The only complaint I have is that the game is fiddly, with a lot of small pieces and very expensive. Even so, this is one of my all time favorites games.
2010-09-22
Owned
~Ryan McSwain
United States
Amarillo
Texas
flag msg tools
mbmbmbmbmb
10
Jun 2015
A perfect gaming experience.

I lost so badly it was embarrassing.
2015-06-29
Owned
Tommy Ryytty
Finland
Vantaa
Unspecified
flag msg tools
mbmbmbmbmb
10
Apr 2007*
This is very tough game to play. Much of counter handling and many aspects to take care of. Famine and pollution are two main problems where you have to find some solution. This is good game, because it makes you think after, what you could have done better. I updated this to ten after three plays. I just enjoy so much playing this game, even I'm bad in a game.
2007-04-22*
Owned
Alexander B.
United States
Austin
Texas
flag msg tools
mbmb
10
May 2007*
Clean rules; almost no luck; great looking components; the *feel* of the dark ages; a great balance of economy, building, and conflict; multiple victory conditions that are impacted by terrain and the victory conditions chosen by others: a flawless gem.
2007-05-11*
Eric Clark
United States
Holyoke
Massachusetts
flag msg tools
mbmbmbmbmb
10
Aug 2008*
All rise for the greatness that is Antiquity. Initial thoughts: This game is ruthless enough to make Age of Steam look like Candy Land, and it's a beast to set up, but it's good. Subsequent thoughts: This game has a harsh learning curve but more ruth once you get beyond it, and it's still a beast to set up, but it's GREAT. The levels of randomness and player interaction are low, but high enough to prevent the emergence of a dominant, game-solving strategy. Antiquity boasts just about everything I want in a game.
2007-07-17*
Owned
Susan F.
Canada
Lethbridge
Alberta
flag msg tools
mbmbmbmbmb
10
Jul 2013
This game rocks! Imagine combining Settlers of Catan with any game that puts workers on buildings - then put that game on steroids. Your goal is ostensibly to build up a civilization through luring workers, harvesting goods and building buildings. What you weren't counting on is that your people get hungry and your land gets polluted, so you have to mitigate that as well so that your cities don't get completely clogged with graves. The coolest part, in my opinion? You get to choose how you want to try and win (and get a different bonus ability depending on your choice). So, you can win by building all the different kinds of buildings, luring 20 workers, stockpiling a ton of goods or encroaching on an opponent's territory - or, if you're feeling really ambitious, get all the possible bonuses with the caveat that you'll need to "win" twice at the same time before anyone else wins once. Evil. But cool.

Remarkably good as a solitaire puzzle too.
2008-05-06*
Owned
Dane Peacock
United States
Stansbury Park
Utah
flag msg tools
That tickles
mbmbmbmbmb
10
May 2008*
Played 10+ times
I love civ/empire building games, and this is my favorite. It is unique and strategic with excellent victory condition implementation. The empire building progression pacing is just right.

Fiddly? Maybe in a good fiddly way. You have to manipulate counters, but to me, that is fun. This is not fiddly in terms of trying to remember tricky rules, or performing meaningless tasks to accomplish minute actions. The rules are streamlined and quickly disappear into the background while the tactics and strategy come to the forefront.

Too long? In my experience, this is actually a quick empire building game, relatively speaking. We never hesitate to start a game if we have a just a few free hours.
2011-04-11
Owned
Ryan McLelland
United States
Draper
Utah
flag msg tools
Don't touch me!!!
badge
Hi! How are you?!?
mbmbmbmbmb
10
Sep 2007*
After playing this more and more I have to give it a 10. I just don't see anything wrong with it.

Fun civ/economic/expansion euro. I like the way the game plays out from such a modest economy. I really disliked the art originally, but it's growing on me. It fits the period, its just a little drab. The fact that they don't include screens with this game is pretty pathetic, but whatever. The game itself is really pretty brilliant. The game blends a euro management game with a theme to mechanic interaction that really works. This game is not afraid to kick you when you are down, and experience will really help, but its also really fun and fast moving with almost no down time.
2007-09-23*
Owned
Jeff Feuer
United States
Long Island
New York
flag msg tools
mbmbmbmbmb
10
Oct 2007*
If you can afford the game and find it, it's worth it! Game is very fiddly with lots of little chits, but the game itself is awesome!
2007-10-13*
Lauren
United States
Austin
Texas
flag msg tools
mbmb
10
Nov 2007*
Definitely not a game for everyone...
2007-11-12*
Want To Buy
Dave Kudzma
United States
Millsboro
Delaware
flag msg tools
Trumpy, you can do stupid things!
mbmbmbmbmb
10
Aug 2008*
There's alot going on, and not enough time to do it all. It's one of the best engine building games I've ever played.

Pollution and famine are two of the most interesting mechanics of any game, and force you to balance all the actions you take.

I'm not so sure how balanced all of the win conditions are, but I am certain that over time we will see that they are more equal than they first appear.

Played again. This game will hurt your brain, but it never feels as long as it is. I have to concede that Larry Levy was right: I don't think you would use Pollution or Famine for a new players first game, but after the first play I wouldn't play without it.

Update:

Many more plays. Still heavy. Still brain melty. Still a 10.
2011-08-29
Owned
Roberto Bueno
Spain
Gijon
Asturias
flag msg tools
mbmbmbmbmb
10
Aug 2012
Components: ok, too much small tokens and lot of air in the box
Complex: not hard to learn, hard to understand
Weight: Heavy
Players: 2 to 4
Length: ok
Personal: my favorite, this is what I expect from a game. Lot of decisions to make each turn. Build you city in and out, exploit all resources surrounding your city but take care as they are limited. Several conditions to win, brain burning almost all game. Take care that you can also win if other players are out of the game
2015-04-01
Owned
T. Hedden
United States
Cambridge
Massachusetts
flag msg tools
mbmbmbmbmb
10
Dec 2007*
[Initial Impression: 7]
An insanely good game. I've yet to encounter another that captures the epic scope of building and managing a civilization, especially because it requires you to manage waste as well as resources. This provides one of the most compelling, immersive, and potentially traumatic gaming experiences that I have encountered. I love it! I really like the ability to choose your own victory condition, although my primary opponent seems to win with Santa Maria more often than not. The only drawback to me is the long playing time, although we've got it down to 2-3 hours now. Check out my session report for my initial experience: http://boardgamegeek.com/thread/128618
2007-12-10*
Owned
Dan Oster
United States
Arlington
TX
flag msg tools
mbmbmbmbmb
10
Jan 2009*
Got the chance to play this at BGG Con 2007. Took 5 hours, but was just wonderful. I love the feeling of developing my civilization from nothing to greatness and this game FIGHTS BACK!!!

12/17/07
2008-05-28*
Owned
robert cabrera
United States
Chesterfield
Virginia
flag msg tools
mbmbmbmbmb
10
Mar 2010
Neat game with alot of chits and a modular board. Very hard to win, which is a good thing. You may play a four player game and lose to the game instead of the other players. Does seem like mulitplayer solitaire until game end.
2008-01-13*
Prev. Owned
Want In Trade
Jeff Wiles
United States
Macon
Georgia
flag msg tools
designer
mb
10
Jun 2012
Another work of genius by the guys at Splotter. For newbies, the struggle is more against the game than against the other players. Managing pollution and graves is a difficult task.
2008-02-19*
Owned
Want To Play
Tom Rosen
United States
Arlington
Virginia
flag msg tools
admin
mbmbmbmbmb
10
Feb 2008*
This was my first time playing a Splotter game face-to-face (with Bus being the only other Splotter game I've played but that was online at SpielByWeb), and I was certainly amazed by the number of chits in the game. The sheer quantity of components was overwhelming, and now I can begin to understand why Splotter games like this are so expensive. Considering the price, I don't think I'm going to actually end up purchasing Antiquity even though I did enjoy the game. None of us had played before and we actually managed to finish in about four hours, which was surprising (although the rules do suggest that the game can be played in two hours by experienced players, but I'm not sure if I believe that). This is not an easy game to explain, so I recommend reading the rules if you're interested in getting a better understanding of the game (http://www.boardgamegeek.com/fileinfo.php?fileid=7224). I will start out by saying that I did not think these rules were written particularly well. They seemed very much like someone jotting down whatever occurred to them about the game in no particular order or structure. Sure the rules are organized by the ten phases of a turn, but within those sections the rules simply mention a building or an action and say what that does and then move along to another action, broken down into separate paragraphs that aren't linked in any way or in any understandable order. I think that the rules could be re-written to be much better by clearly listing each of the buildings, including the cost and ability, and then providing a brief summary of each phase to convey what players will be doing in each phase. That being said, the game itself was surprisingly simple to understand considering the morass of the rules. This is not to say that this is an easy game that you should break out with new players, far from it, but just to say that four experienced gamers should be able to slog their way through this game without too many rules questions. The game itself is brutal as it continuously punishes you by forcing you to add graves to your city and pollution in the surrounding countryside, making it very difficult to collect the necessary resources and build the necessary buildings. Moreover, there are so many different things you want to accomplish on each turn that it is extremely agonizing deciding what to prioritize. I will say that the game is significantly improved by the fact that most of the gameplay can be performed simultaneously. As long as you trust each player to do their actions correctly, all four players can do most of each turn at the same time without waiting for everyone else, at least until the end of the game when your civilizations begin to encroach on each other. In addition to the major advantage of simultaneous play, one of the other notable good things about this game are the four different winning conditions. Players are allowed to select a "patron saint" when they build a Cathedral in their city, and their choice dictates both the advantage they receive from that saint and the condition they must satisfy in order to win the game. The four wining conditions are: achieving a certain population size, constructing every possible building, enclosing an opponent, or collecting three of each resource. It was frustrating that I satisfied the winning conditions on one turn but didn't have the right patron saint to win, and when I ultimately was able to switch patron saints I no longer satisfied the winning conditions. However, I enjoyed the four hours of the game more than enough to make up for this mistake in the end. It did seem like the winning conditions might not be balanced since it seemed much easier to build each of the possible buildings than the other three winning conditions, but I'd definitely have to play more to be able to evaluate the balance better. I do like that there are four different goals and players can shape how they play the game based on which goal they choose. Antiquity is certainly a daunting game with over 500 chits to punch out, sort, and keep straight, but it's engaging and rewards the effort if you can get past the rules and jump into the game.

Purchased: January 11, 2008
2008-02-20*
Owned
Clinton Paris
United States
Post Falls
Idaho
flag msg tools
mbmbmbmbmb
10
Mar 2008*
My oldest son calls this the "death and famine" game because the negative elements of the game pile up on the players so. It's a bit of a solitaire game at first, but quickly moves into one where the land grab creates intense player interaction. I really don't care that it's fiddly with its zillions of counters. The game play is amazing and the experience worth the time--every time.
2008-03-02*
Owned
Chris Keates
United States
Salt Lake City
Utah
flag msg tools
mbmbmbmbmb
10
Jun 2008*
Comments soon to follow...but let me say now that this, bar none, my favorite game I have had the pleasure of playing.

So to expound on this rating:

This game manages to combine theme with mechanics so well, that nearly all the rules become transparent, and you instead feel like this game is unfolding in front of you in "real time." It's hard to explain, but no other game gives me this feeling. I would play this at any given opportunity.
2008-06-05*
Owned
TracyB
United Kingdom
Southampton
Hampshire
flag msg tools
"I run to breathe the fresh air. I run to explore. I run to escape the ordinary. I run…to savour the trip along the way."
mbmbmbmbmb
10
Dec 2013
Love this! I like the way the actions are part of the theme - sending out the carts with the woodcutters etc. Love the components - all those chits!

We don't always like confrontational games so this one is great for that. You can build up your city without having someone else come along and knock it down. The competition is with the game of course, trying to survive increasing pollution and mortality rates.
2011-08-30
Owned
The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
flag msg tools
mbmbmbmb
10
Sep 2013
2 plays with 4 players so far. This game might be a higher rated game but as I've thought about our plays over the past couple weeks I realize that this is a long game. It's not going to speed up much from our 2nd game because we really did keep our heads down and focused. 2nd game everyone had a strategy they were trying to make work and stayed the course of that strategy as best they could while the game systematically worked to make us self-eliminate ourselves. Given all this...I think there are other games out there that take this amount of time and dedication that I might be drawn to. I DO want to play and I really enjoyed myself in this game but at the same time I guess I wish for maybe a little MORE player interaction in this one. This only seems to come about in the late game but then again any more would probably add to mechanics and length! A good game that I want to play again every once in awhile but as I think back it seems like it is more of a solo/race game.

I'm up to 5 games of this one now and I feel differently from above but at the same time not at all differently. See it's a long game and doesn't get shorter with further plays. Which is why after years of it being in our group I've only played it 5 times. It just doesn't see the table much and that's OK. It's a superb game for what it does and I love playing it. I get excited when we work up a day/time to play it and I love playing every time.
2013-09-02
Michelle Zentis
United States
Prague
flag msg tools
mbmbmbmbmb
10
Nov 2008*
Finally got this to the table as a three-player game. Took a LOOONG time with all newbies, but can see how this will speed up a lot with more practice. Really, REALLY liked it -- kinda dry, nearly perfect information -- just my kind of game! Update: after a few more plays, upping this to a 9.5. This is definitely my favorite game of the moment (July 2006)! Two-player games now clock in at 2 - 2.5 hours. 'Nother update: I can't resist any longer. It's my second 10. Experienced two-player games are now less than 2 hours. Player interaction is relatively low, but significant -- clearly those who claim it's multi-player solitaire have never had a player with a manned dump encroach upon their territory!

BGG.CON '09 dance card: AnakinOU, Bay Chang, Thommy8, cavedog_pdx, Karlsen, lawmama
2009-03-29
Owned
Fran Gómez
Spain
Huelva
Huelva
flag msg tools
mbmbmbmbmb
10
Dec 2009*
Este juego es una maravilla. Merece la pena jugarlo aun sin que se acabe la partida, es muy entretenido. Es un juego del que nunca me desprenderé
2009-04-07
Owned
michael dorazio
United States
tyngsboro
Massachusetts
flag msg tools
mbmbmbmbmb
10
Mar 2009*
Pretty unforgiving. And awesome. Even played about fifteen solo games now.
2011-05-03
Owned
Renelyn Calesa
United States
North Port
Florida
flag msg tools
10
Oct 2008*
This would be one my few 10's that i would like to rate 11. This game will kick your butt if you are not carefull. Makes you think, and that is why I play games, To THINK
2008-10-17*
Owned
Karen Messenger
United States
Pittsford
New York
flag msg tools
mbmbmbmbmb
10
Jan 2009*
This game isn't cheap but I think it's worth the investment. For me, the game is definitely worth the cost of the 3 mediocre games I would probably have in my collection in its place. I've only played Antiquity a a handful of times but each game has been a lot of fun. It's a little like Agricola in that each player develops an independent board while fighting the basic game system just to stay alive. In the games we've played so far different paths to victory have won the game. And for me, that's a big plus.
2010-02-16
Owned
Paolo Ciardulli
Italy
Trento
TN
flag msg tools
May all beings be happy. Whatever beings there may be, whether they are weak or strong, without exception, long, big, medium, short or small, whether visible or invisible, those living near or far, those born or to-be-born, may all beings be happy!
mbmbmbmbmb
10
Dec 2013
Love at first sight.

Antiquity offers all I like in games. It is a heavy and beautiful resource management game that as a bonus has an important spatial element, with the map different each time.

It is beautiful in two. It has the right balance between having the possibility to follow your strategies without your opponent messing your plans up, but at the same time there is interaction.

There is a multitude of chits to be managed, but this doesn't disturb me, actually I like to touch and see all those pieces as the game evolves as a story.

Very recommended if you like heavy strategic games as I do.

2013-12-28
Owned
greg909
msg tools
mbmbmbmbmb
10
Feb 2009*
Merciless
Unforgivable
Unforgettable
2008-12-31*
Owned
Want To Play
Nathan Morse
United States
Powell
Ohio
flag msg tools
designer
mbmbmbmbmb
10
Dec 2009*
Excellent! Simply excellent! Surprisingly intuitive, with a nice dose of disaster management as famine, pollution, and deforestation work against you. All of these complex decisions are elevated to shining brilliance through simultaneous play, which virtually eliminates downtime from the game — downtime that would be agonizing in a game of this complexity. In addition, the players choose their own goals, on the fly, as they play. Incredible!
2011-11-22
Owned
Paul Smith
United States
Long Beach
California
flag msg tools
Kid, You'll Move Mountains!
mbmbmbmbmb
10
Jun 2010
The intensity of this game keeps me coming back to the table again and again. The first few games you're sweating just to keep ahead of pollution and famine. Later games are an all out race against your opponents while walking a tight-rope with disaster.
2011-05-04
Owned
The Honorable Mayor McCheese
United States
Windermere
Florida
flag msg tools
mbmbmbmbmb
10
Jan 2011
Excellent city-building game. This game forces you to keep several things in balance at once and it can be difficult to do so. It seems thinking outside the box can be beneficial in this game.
2009-12-10
Owned
Lord Kalbut
France
flag msg tools
mbmbmbmbmb
10
Jun 2009*
An outstanding game !
2009-06-20
Owned
Eddie H
United States
Los Angeles
California
flag msg tools
Sorry about that, Chief
mbmbmbmbmb
10
May 2010
A game of efficiency in the face of other players and an unforgiving game system. Harsh, yes, but rewarding.
2014-03-12
Want In Trade
Want To Play
Michael Logan
United States
Havertown
Pennsylvania
flag msg tools
My words literally betray me.
mbmbmbmbmb
10
Sep 2009*
Must keep track of plays so I can see how costly the game really was.
2009-08-24
Owned
Luke Morris
England
Faversham
Kent
flag msg tools
designer
mbmbmbmbmb
10
Dec 2009*
Received it from the most generous Secret Santa ever.
This magnificent game has caused me to break my "only one 10" rating system. The swine.
2009-12-21
Owned
P. Mihalarias
United States
Richardson
Texas
flag msg tools
mbmbmbmbmb
10
Apr 2012
I picked up 'Antiquity' for my wife, because, as an artist, she liked how the game looked. Yet, I am the one who ended up loving this deep unforgiving civ-game that can feel as spatially tactical as a wargame. 'Antiquity' features minimal (virtually absent) luck, and seemingly endless strategic depth. Overall, the game is immensely replayable largely due to its varied and asymmetric victory conditions, each tied to patronage of a particular Saint. Depending on the temperament of the players and which Saints are chosen as patrons, the style of play that emerges can run the gamut from solo-optimization to directly harassing. There is no combat, but one Saint features an implicitly military objective for victory.

Like many Splotter games, this design somehow conveys a thematic sense of mischief, perhaps a commentary on the very idea of religo-civil expansion: amidst all of these varied goals, you inevitably will find yourself choking on your own plans to avoid famine, and the question almost boils down to who will be the last to either suffocate or starve. Ha ha!

Of course, it's worth repeating that the game is visually sumptuous spread out on a table. Like its cousin 'Roads and Boats', 'Antiquity' uses no cards and no dice. Gameplay is organized around a nested set of beautiful maps (Tetris-like shapes of buildings which in turn occupy city grids which are nested inside the shared landscape), and a menu of actions that allow players to mobilize a diverse variety of resource-generating elements onto those maps. Actions are quasi-simultaneous, which eliminates significant downtime.

Goals tend to remain stable throughout the game but shift in priority as a full-scale tragedy of the commons plays out on the shared landscape. One must: navigate the constraints of public and private map spaces; optimize resource deployment; look for tactical opportunities to box opponents in or cut them off. As an additional strategic layer, it is also possible, through the clever construction of one's own city, to switch patronage from one Saint to another. For this and other reasons, it is crucial to pay close attention to what other players are doing, even if they appear to be doing it some distance away, lest you find that that olive-cultivating community you've been peaceably trading with is suddenly threatening to surround your city zone.

Fiddly you say? Fiddly nothin'. A spatially organized civilization game that plays out on a set of nested maps SHOULD be fiddly to a degree. Again, ask the war gamers.

This is one of only a handful of games in my collection that I can imagine playing for a lifetime.
2011-11-14
Owned
ryan campbell
United States
Rockford
Illinois
flag msg tools
mbmbmbmbmb
10
Dec 2011
With only a couple two player games in and a brief smattering of internet play, my opinion is inexperienced. So far I really like it. Its unforgiving to new players and not the easiest game to introduce and its fiddly and takes up a big table with even a couple players.
The civilization engines feel similar to roads and boats, action selection resembls Agricola. Its very interesting and I think will become one of my favorites.
2011-12-12
Owned
Fabian Trunz
Switzerland
Degersheim
flag msg tools
mbmbmbmbmb
10
Jan 2010
Finally got to play this and it is awesome No winner, since game was interrupted by cat.
2010-02-21
Owned
Daniel Sharp
United States
Austin
Texas
flag msg tools
mbmbmbmbmb
10
Apr 2011
Amazing game! By far my favorite Splotter game and also one of my all time favorite games. Despite the fiddly chits, this game succeeds on every level. It's beautiful, thematic, and extremely intuitive as far as the rules go. One of my only 10s.
2011-04-27
Want In Trade

1 , 2 , 3 , 4 , 5  Next »  [16]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.