$10.00

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User Rating Comment Status
Michael Longdin
England
Crawley
West Sussex
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10
May 2015
There is so much going on here to understand fully without playing more. Similar depth and feel to Roads & Boats but a very different game and the variable victory conditions allow for several strategies. The sort of game I really love but never devote enough time to. Long, but time will reduce with experience.
2015-05-21
Owned
Palfer-Sollier Fabien
France
Montpellier
Unspecified
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10
Jan 2006*
great, great game...
2006-01-22*
Steve Kearon
United Kingdom
Cardiff
Wales
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10
May 2011
A superb city-building game.

In essence, the game is about harvesting the natural resources of the area around your cities to develop your cities while managing pollution and famine. The game objectives can vary between players (you each choose your own objective). As the game progresses, player's "spheres of influence" start to encroach on each other, resulting in competition for land and resources. Aggressive players will encroach very quickly, so you can't afford to ignore what everyone else is doing.

Seems to work equally well for 2, 3 or 4 players. This is one of those games where it's best to organise the bits to give each player their own "bank". This speeds up setup & playtime enormously.

The manual is excellent - getting to grips with the tasks ahead of you, and formulating some kind of strategy seems straightforward. Developing strategies to challenge for victory (& how to manage various aspects of gameplay) is satisfyingly thought provoking.
2006-06-08*
Owned
Dave Eisen
United States
Menlo Park
CA
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10
Oct 2012
Brilliant, brilliant game. Straight resource acquisition and building game, with the need to stay ahead of the curve of death by pollution or graves. Nice twist with different possible victory conditions. Strategic more than tactical: I have much of the broad strokes of the game planned out during the initial placement phase when I analyze what the terrain gives me.

Spinal Tap rates this 11.
2012-10-13
Owned
yegods
United States
Campbell
CA
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10
Jun 2006*
my, but this does give one the feeling of building up a city economy and expanding your influence over the countryside. i've played the basic game, without pollution and famine, and i did enjoy the process, but i'm leaving room in my score for more plays. whew, it becomes really hard to manage a fruitful city when played with pollution and famine.game works better if you build a cathedral relatively quickly, i've found out. now having played the game several more times, i can say that it is at as good as Roads and Boats, though i give the slight edge to R&B as far as sheer fun.
2006-06-19*
Owned
Jon Grimm
United States
Round Rock
Texas
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10
Sep 2006*
2nd Edition
2006-09-06*
Owned
Grzegorz Kobiela
Germany
Hanover
Lower Saxony
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10
Apr 2007*
Perfect game. The more I play it the more I enjoy it.
2007-04-15*
Owned
Geoffrey Steenberge
United States
Corning
New York
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10
Dec 2011
My first attempt at Antiquity was two player and we both died without being able to build a second city and it's been in my top 10 ever since. I love how you are constantly competing against the game, and trying to keep pollution and graves under control, while the other players can screw up everything in one turn. This game has reinforced my belief that it is better to buy 1 expensive and great game than several less expensive mediocre ones.

Bought October 20, 2006 as reward for first big paycheck at PwC.
2007-11-14*
Owned
Adam Ruprecht
United States
Seattle
Washington
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10
Dec 2006*
Very fiddly, but the underlying game is worth the extra hour tacked on by shuffling all the counters. If the playtime could be brought down by that hour this would be an 11.
2006-12-15*
Owned
Mark Hamzy
United States
Round Rock
Texas
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Ace race, baby!
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I, for one, welcome your mouse pointer.
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10
Dec 2006*
The rules for this game fit together perfectly! Everything makes sense. A ton of fiddly bits though.
2006-12-19*
Owned
Tobias Naesborg
Denmark
Lynge
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10
Feb 2007*
The best civ-like boardgame I have ever played.
Love the Famine and Pollutions mechanics and the stress they put on you from turn one.
Worth the money!
2007-02-13*
Owned
Want To Play
Pedro
Portugal
Lisbon
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10
Jul 2011
In the words of the immortal Bartholomew J. Simpson: ay caramba!

Complex economy building game, with lots of resources and buildings to manage. Pollution and famine make for huge, sharp sword hanging over your neck during the entire game.

Antiquity also conveys a very clear ecological statement in a fairly catastrophic way. Fail to have a plan to deal with pollution and watch your civilization drawn in its own waste (it happened to both players, in our first game). Good stuff!

The player interaction is small in the beginning, but grows as the game progresses, and can become brutal as the players start to fight for territory, resources and places to dump their pollution.

Luck is almost non existent (the only luck dependent elements that I can think of is the initial player order and the explorer tiles).

The only complaint I have is that the game is fiddly, with a lot of small pieces and very expensive. Even so, this is one of my all time favorites games.
2010-09-22
Owned
~Ryan McSwain
United States
Amarillo
Texas
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10
Jun 2015
A perfect gaming experience.

I lost so badly it was embarrassing.
2015-06-29
Owned
Tommy Ryytty
Finland
Vantaa
Unspecified
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10
Apr 2007*
This is very tough game to play. Much of counter handling and many aspects to take care of. Famine and pollution are two main problems where you have to find some solution. This is good game, because it makes you think after, what you could have done better. I updated this to ten after three plays. I just enjoy so much playing this game, even I'm bad in a game.
2007-04-22*
Owned
Alexander B.
United States
Austin
Texas
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10
May 2007*
Clean rules; almost no luck; great looking components; the *feel* of the dark ages; a great balance of economy, building, and conflict; multiple victory conditions that are impacted by terrain and the victory conditions chosen by others: a flawless gem.
2007-05-11*
Eric Clark
United States
Holyoke
Massachusetts
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10
Aug 2008*
All rise for the greatness that is Antiquity. Initial thoughts: This game is ruthless enough to make Age of Steam look like Candy Land, and it's a beast to set up, but it's good. Subsequent thoughts: This game has a harsh learning curve but more ruth once you get beyond it, and it's still a beast to set up, but it's GREAT. The levels of randomness and player interaction are low, but high enough to prevent the emergence of a dominant, game-solving strategy. Antiquity boasts just about everything I want in a game.
2007-07-17*
Owned
Susan F.
Canada
Lethbridge
Alberta
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10
Jul 2013
This game rocks! Imagine combining Settlers of Catan with any game that puts workers on buildings - then put that game on steroids. Your goal is ostensibly to build up a civilization through luring workers, harvesting goods and building buildings. What you weren't counting on is that your people get hungry and your land gets polluted, so you have to mitigate that as well so that your cities don't get completely clogged with graves. The coolest part, in my opinion? You get to choose how you want to try and win (and get a different bonus ability depending on your choice). So, you can win by building all the different kinds of buildings, luring 20 workers, stockpiling a ton of goods or encroaching on an opponent's territory - or, if you're feeling really ambitious, get all the possible bonuses with the caveat that you'll need to "win" twice at the same time before anyone else wins once. Evil. But cool.

Remarkably good as a solitaire puzzle too.
2008-05-06*
Owned
Dane Peacock
United States
Stansbury Park
Utah
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That tickles
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10
May 2008*
Played 10+ times
I love civ/empire building games, and this is my favorite. It is unique and strategic with excellent victory condition implementation. The empire building progression pacing is just right.

Fiddly? Maybe in a good fiddly way. You have to manipulate counters, but to me, that is fun. This is not fiddly in terms of trying to remember tricky rules, or performing meaningless tasks to accomplish minute actions. The rules are streamlined and quickly disappear into the background while the tactics and strategy come to the forefront.

Too long? In my experience, this is actually a quick empire building game, relatively speaking. We never hesitate to start a game if we have a just a few free hours.
2011-04-11
Owned
Ryan McLelland
United States
Draper
Utah
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Don't touch me!!!
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Hi! How are you?!?
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10
Sep 2007*
After playing this more and more I have to give it a 10. I just don't see anything wrong with it.

Fun civ/economic/expansion euro. I like the way the game plays out from such a modest economy. I really disliked the art originally, but it's growing on me. It fits the period, its just a little drab. The fact that they don't include screens with this game is pretty pathetic, but whatever. The game itself is really pretty brilliant. The game blends a euro management game with a theme to mechanic interaction that really works. This game is not afraid to kick you when you are down, and experience will really help, but its also really fun and fast moving with almost no down time.
2007-09-23*
Owned
Jeff Feuer
United States
Long Island
New York
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10
Oct 2007*
If you can afford the game and find it, it's worth it! Game is very fiddly with lots of little chits, but the game itself is awesome!
2007-10-13*
Lauren
United States
Austin
Texas
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10
Nov 2007*
Definitely not a game for everyone...
2007-11-12*
Want To Buy
Dave Kudzma
United States
Millsboro
Delaware
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Trumpy, you can do stupid things!
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10
Aug 2008*
There's alot going on, and not enough time to do it all. It's one of the best engine building games I've ever played.

Pollution and famine are two of the most interesting mechanics of any game, and force you to balance all the actions you take.

I'm not so sure how balanced all of the win conditions are, but I am certain that over time we will see that they are more equal than they first appear.

Played again. This game will hurt your brain, but it never feels as long as it is. I have to concede that Larry Levy was right: I don't think you would use Pollution or Famine for a new players first game, but after the first play I wouldn't play without it.

Update:

Many more plays. Still heavy. Still brain melty. Still a 10.
2011-08-29
Owned
Roberto Bueno
Spain
Gijon
Asturias
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10
Aug 2012
Components: ok, too much small tokens and lot of air in the box
Complex: not hard to learn, hard to understand
Weight: Heavy
Players: 2 to 4
Length: ok
Personal: my favorite, this is what I expect from a game. Lot of decisions to make each turn. Build you city in and out, exploit all resources surrounding your city but take care as they are limited. Several conditions to win, brain burning almost all game. Take care that you can also win if other players are out of the game
2015-04-01
Owned
T. Hedden
United States
Cambridge
Massachusetts
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10
Dec 2007*
[Initial Impression: 7]
An insanely good game. I've yet to encounter another that captures the epic scope of building and managing a civilization, especially because it requires you to manage waste as well as resources. This provides one of the most compelling, immersive, and potentially traumatic gaming experiences that I have encountered. I love it! I really like the ability to choose your own victory condition, although my primary opponent seems to win with Santa Maria more often than not. The only drawback to me is the long playing time, although we've got it down to 2-3 hours now. Check out my session report for my initial experience: http://boardgamegeek.com/thread/128618
2007-12-10*
Owned
Dan Oster
United States
Arlington
TX
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10
Jan 2009*
Got the chance to play this at BGG Con 2007. Took 5 hours, but was just wonderful. I love the feeling of developing my civilization from nothing to greatness and this game FIGHTS BACK!!!

12/17/07
2008-05-28*
Owned

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