$10.00

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User Rating Comment Status
Chris Farrell
United States
Cupertino
California
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10
Mar 2007*
Interesting game in that it struck me as being good but not great the first time or two, but grew on me a lot after that, to the point that I now think it's one of Alea's best games (which is saying quite a lot).
2007-03-01*
Owned
David Peterson
United States
Santa Clarita
California
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10
Oct 2003*
Love it! Marvelous negotiating game. Very little luck - nearly all strategy.
2003-10-02*
Owned
Brian Beyor
United States
Willington
Connecticut
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10
Oct 2003*
My favorite negotiation game! Fairly easy to teach/learn. Like all the Alea games: GREAT components & artwork. Plays in about 2 hours (once rules are familiar) and no downtime since you are always involved in everyones turn. A+ Rating all around.
2003-10-16*
Owned
Tim Burnett
United States
Austin
Texas
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10
Aug 2008*
Own Alea Traders of Genoa.
2009-11-25
Owned
Eric Clark
United States
Holyoke
Massachusetts
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10
Dec 2003*
My current favorite. Many paths to victory, attractive components, tough decisions to make, tons of player interaction, and no "kill the leader" factor since it's near impossible to tell who's ahead. Best of all, there's no downtime because all players are constantly involved; none of this "let me know when it's my turn" rubbish.
2003-12-11*
Owned
Mark Tyler
United States
Orem
Utah
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10
Jan 2004*
Lots to like about this game. Various ways of making money, large contracts, small contracts, messages, etc. Lots of deal-making potential but structured deal-making, not utter chaos.
2004-01-13*
Owned
Ricardo Christe Homsi
Brazil
Sao Paulo
Sao Paulo
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10
Jul 2004*
A smart negotiation game with many avenues to win. It moves along speedily, allows players to interact all the time, and has little to no downtime between turns -- something not too common in other Alea brand games. Beautifully produced and relatively easy to learn.
2004-07-12*
Scott Nelson
United States
Idaho Falls
Idaho
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10
Dec 2009*
One of the best games I have in my collection. Unique in many ways, and uses all the stuff for more than 1 way/reason, which is hard to say about other games.
2004-10-31*
Prev. Owned
J.W. Wolterman
United States
Los Angeles
California
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10
Jan 2005*
I love this game. 4 or 5 extroverts make this a wonderful 2 hour experience.
2005-01-07*
Owned
Massimiliano Santuari
Italy
Trento
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10
Mar 2005*
I like this game better than the (awesome) Puerto Rico and Princes of Florence. A lot of interaction between players. Easy rules, no downtime. I love it.
2005-03-15*
Owned
Shingo Ishikawa
Australia
Isaacs
ACT
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10
Feb 2008*
I absolutely adore this game, when you are with right people. Too bad I don't get to play it as much.
2008-02-20*
Owned
Phillip Schwarzmann
Finland
Espoo
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10
Apr 2005*
It's a LOT of negotiation and you'll need good negotiation skills to win, but you'll need equally as good strategy/tactics to win as well. Fans of "Chinatown" and "I'm the Boss" will enjoy this. Playtime is easily 3 hours, but time flies. I think you should only play this game with exactly 5-players. Probably my all-time favorite deep strategy game as of April '05.
2005-04-12*
Owned
Ron Faulkner

Bangor
County Down
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10
May 2005*
With the right group of people this is the perfect game for me. Tons of player interaction.
2005-05-02*
Owned
Rush Howell
United States
Chicago
Illinois
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10
Jun 2005*
This is one of my favorite games. To be fair it is long and not as elegant as some other top games, so I wouldn't expect others to agree. However, for auction and trade fans, you simply can't top this.
2011-07-30
Owned
Henddher
United States
Grayslake
Illinois
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10
Jun 2008*
Good ... I thought that would be more complicated than it actually is. Plays well with 2 people and excellent with many more players.

The most enjoyable part is the "ripping off" deals for going to the Villas: "Villa Colini?!, sure! ... 95 ducats will do just fine!"
2008-06-21*
Owned
The Geek Who Was A Thousand
United States
Colorado Springs
Colorado
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We stand in the Atlantic, we become panoramic. The stars are caught in our hair, the stars are on our fingers, a veil of diamond dust.
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10
Sep 2005*
Nearly perfect. Constant activity. Plenty of opportunity for smart, attentive players to get ahead. No make-or-break randomness. Many possible winning strategies. Pieholes in continuous use making and breaking up deals.

I'm getting intellectually turgid just thinking about playing!

With Chinatown
2015-05-03
Owned
Wouter Cordewiner
Belgium
Gent (Zwijnaarde)
Oost-Vlaanderen
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10
Oct 2005*
I love negotiation games, and this is a pure negotiation game. Rule complexity is medium. What I especially love about this game is that you can use eveything when negotiating/trading (money, cards...). Also, the rules makes the negotiation very open. With the right group of players, this is a very intense game. UPDATE: Reached 10 status!
2005-10-25*
Owned
Byung Yeol Choi
South Korea
Unspecified
Unspecified
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10
Dec 2005*
PuertoRico > Trader of Genoa > Prince of Florence =)
2005-12-14*
Owned
Chris Shaffer
United States
Portland
OR
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10
Dec 2008*
A great negotiation game.
2006-01-29*
Owned
Christopher Gritt
United Kingdom
Brighton
East Sussex
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10
Oct 2007*
Elegant gameplay, elegant pieces. A wonderful game!
2007-10-24*
Owned
Brian Rowe
United States
Minneapolis
Minnesota
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10
Sep 2006*
This proved itself to be the great game I expected; every element is there, carefully considered, to enhance the game play experience. I wouldn't change a thing for fear of upsetting the well tuned mechanism. Three hours for a 5-player ride passed us all by and left me wanting more. Highly recommended, except for those who either: A) can't stand negotiation games, or B) haggle over the price of individual Cheerios 'O's in a cereal box. Last played on 29 Sept. '06 with Michael, Ben, Garrett and Corey.
2006-09-30*
Owned
For Trade
Chieh-Yu Chen
United States
Eugene
Oregon
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10
Dec 2006*
If everyone can properly value actions,it is a very nice game.
But new gamers may sometimes be kingmaker easily.
2006-12-13*
Owned
Marco
Netherlands
Arnhem
Gelderland
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10
Aug 2009*
The best part of this game is that all comodities can be traded with -- not only wares and money, but also messages, orders, privileges, owner markers, and special cards. And with the 1:1 special card you don't even need another player!

Furthermore, there is virtually no downtime, constant player interaction, no leader advantage or disadvantage(!) and there are lots of tactical and even some strategical decisions to be made.

"If you go to the postoffice and allow me to make my action, then I'll give you one of the messages..."
"And I let you even pick which one..."
"OK, thank you, then I use this 1:1 card to exchange this silk for a building action card, which I then use to pick up a salt and a pepper, because I have an owner marker there. Oh, and I use the salt to deliver this small order to the postoffice!"
2008-04-22*
Owned
Want To Play
Elijah Lau
Singapore
Singapore
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10
Aug 2006*
Engaging and exciting game play. The game design by Rudiger Dorn is incredibly clever and really challenges the players to bring out their best gaming skills. Only one thing I can say to Mr. Dorn. "We're not worthy! We're not worthy!" The only downside: it doesn't work with more introverted gaming groups.
2006-08-01*
Owned
Nate Sandall
United States
Portland
Oregon
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10
Aug 2006*
The best game in the Alea series for sure! If you like negotiation and trading, Modern Art style calculation and adrenaline pumping, and multiple paths to victory this is the game for you! Don't wait until it goes out of print or you'll be sorry!
2006-08-20*
Owned

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