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User Rating Comment Status
Sven Wagner
Germany
St.Leon-Rot
Baden-Württemberg
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10
Nov 2009*
Owned
Chris Brua
United States
Michigan
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http://www.penny-arcade.com/comic/2007/03/28
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10
Feb 2008*
Awesome archeology game -- it is great fun running around Europe trying to dig up items of value and show them off. I love the balancing aspect of spending time to improve your digging capabality vs. digging as often as you can. Very cool game and the game length is perfect (60 - 90 minutes). HUGE random elements, but that just adds to the charm for me. Definitely works better if you structure the deck so that the exhibits are only in the bottom 2/3rds of the deck - gives you time to get the first few digs in.
2010-12-13
Owned
For Trade
Cheung Laurie
Canada
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10
Oct 2011
Owned
Ulrich Fonrobert
Germany
Wachtberg
Nordrhein-Westfalen
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10
Nov 2012
Owned
Andre B.
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10
Oct 2013
Owned
Roland Winner
Germany
Frankfurt/Main
Unspecified
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9
Jun 2005*
Excellent game. Working well from 2 to 4 players.
2005-06-04*
Owned
Björn Kalies
Germany
Hannover
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9
Oct 2005*
Owned
Trond Meistad
Norway
Drammen
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9
Nov 2005*
The game may look dry, but whence you've played it, you're hooked.

This is one of the game with lots of randomness that I actually like.
2005-11-15*
Owned
Peter Jones
United Kingdom
Wrexham
Wrexham
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9
Nov 2005*
I managed to get my hands on the 2nd Edition printing via pre-order at Essen. My fellow gamers are jealous that they missed out on this little gem of a game.
2005-11-25*
Owned
Andrew Hertz
United States
El Cerrito
California
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9
Nov 2008*
Owned
Mark Haigh-Hutchinson
United States
Austin
Texas
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9
Aug 2006*
Owned
Vincent Batori
Australia
Melbourne
Victoria
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9
Jan 2006*
Yes there is luck, but it should be there. Like the feel of it, suits the theme well.
2006-01-09*
Owned
Hiroyuki Ueno
Japan
minato-ku
Tokyo
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9
Feb 2009*
Owned
Gregor McNish
Australia
Melbourne
VIC
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9
Oct 2007*
Fantastic game; theme deeply integrated, yet rules very straightforward.

Another case where luck is integral to the theme and play; this turns some people off.

Haven't tried the new edition, but he rules look like they remove some of the luck-- a mistake in this case.
2007-10-27*
Owned
Scott Alden
United States
Dallas
Texas
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Aldie's Full of Love!
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9
Jun 2006*
Played with some variant rules made it quite enjoyable.
2006-06-29*
Owned
Jerald Block
United States
Portland
Oregon
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9
Dec 2006*
Very inventive gameplay. A calender determines play order, with different actions using more time. Thus, players further back on the calender can have multiple turns in a row. Well balanced and always fun. Very highly recommend.
2006-12-19*
Owned
Andrea Pasquinelli
Italy
Unspecified
Unspecified
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9
Apr 2007*
queen version 2007
2007-04-05*
Owned
roberto andreotti
Italy
s.angelo
Lucca
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9
Apr 2007*
Owned
Mike Merten
Germany
Münster
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9
Oct 2007*
Owned
Jay Little
United States
Eden Prairie
Minnesota
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9
Oct 2008*
WOW! What a great game. I love the time investment aspect of action selection/resolution. I love reaching in and digging out artifacts & dirt from the dig sites. I love the variety of resources you can leverage in the different cities. I love the production value. Yes, there is a LOT of luck involved based on which cards are available on your turn, and how well you draw from the bags - but the game plays quickly, offers some nice push-your-luck decisions and is an enjoyable experience. Very impressed, and a game I will purchase as soon as it is available.
2007-07-09*
Owned
Karl Deckard
United States
Seattle
Washington
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9
Jan 2008*
Wow, what a brilliant representation of a theme. Players are archaeologists competing for artifacts buried under five different dig sites. At the end of the game, players earn victory points for the artifacts they have found, the knowledge they have gained, and the exhibitions they have won, which then determines the winner of the game. Each turn the player can take one of four actions: move to another location, choose a card that corresponds to the current location, start an excavation, or pass. Much like Neuland, each action will take a specific number of weeks and the player furthest back in the timeline is always the first in turn order. This presents some interesting situations, because when one person goes for a high value card or a lengthy dig, they will move to the front of the queue, which gives other players potentially multiple actions before catching up and then passing the leader. Players collect cards at various European cities to gain knowledge of each dig site and to provide various special actions. If the player has the proper knowledge cards, an excavation can be made. During an excavation, the player cross-references the number of corresponding knowledge cards they have to the number of weeks they want to spend in order to determine the number of cards to pull from a random assortment. Cards will either provide Artifact VP cards or garbage that gets shuffled back into the deck, which means that each successive dig has a higher chance of pulling up garbage. Whenever an Exhibition card is drawn, it is placed on the timeline by the specified number of weeks ahead of the trailing player. Any player at the proper location at the specified time can exhibit their Artifacts. Players add each of a particular type or types of Artifacts with the roll of a die. The player with the highest total gets the Exhibition card, which is worth victory points at the end of the game. As I stated earlier, I think the game mechanics support the theme quite well; the timeline usage, the diminishing returns for excavations, and the exhibition of artifacts. Once you manage to decipher the rules, the game itself clips along at a good pace. The artwork and production in the Prinz Spiele version of the game that I have leave a little to be desired, but the new version looks to be an improvement. The game is innovative, well thought out, and it plays quickly. This is a really solid design and I highly recommend it. It is one of my top ten favorite games of 2004.
2008-01-24*
Owned
Mike Siggins
England
Cambridge
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9
Jul 2007*
Excellent game. Best theme to mechanism link for many years.

Have both editions.
2007-07-18*
Owned
Rob Leveille
Canada
St. Catharines
Ontario
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9
Sep 2008*
Owned
Mike Jones
United States
Gainesville
Florida
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Yeah it's here! Really it's right here.
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9
Nov 2007*
Wow, this was a surprise. It's week mechanic where one person may be doing fewer turns because they are doing longer things, while another person is doing more things on a shorter time frame is very fun. Not sure the exhibits add a lot to it. Rating with only one play. May go higher.

(Thoia thinks I should point out that it is well worth the $27.84 I paid for it on eBay)

[2nd edition]
2007-11-08*
Owned
Julien Falgas
France
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9
Jun 2008*
Owned

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