$10.00

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User Rating Comment Status
Sven Wagner
Germany
St.Leon-Rot
Baden-Württemberg
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10
Nov 2009*
Owned
Chris Brua
United States
Michigan
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http://www.penny-arcade.com/comic/2007/03/28
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10
Feb 2008*
Awesome archeology game -- it is great fun running around Europe trying to dig up items of value and show them off. I love the balancing aspect of spending time to improve your digging capabality vs. digging as often as you can. Very cool game and the game length is perfect (60 - 90 minutes). HUGE random elements, but that just adds to the charm for me. Definitely works better if you structure the deck so that the exhibits are only in the bottom 2/3rds of the deck - gives you time to get the first few digs in.
2010-12-13
Owned
For Trade
Cheung Laurie
Canada
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10
Oct 2011
Owned
Ulrich Fonrobert
Germany
Wachtberg
Nordrhein-Westfalen
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10
Nov 2012
Owned
Andre B.
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10
Oct 2013
Owned
Roland Winner
Germany
Frankfurt/Main
Unspecified
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9
Jun 2005*
Excellent game. Working well from 2 to 4 players.
2005-06-04*
Owned
Björn Kalies
Germany
Hannover
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9
Oct 2005*
Owned
Trond Meistad
Norway
Drammen
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9
Nov 2005*
The game may look dry, but whence you've played it, you're hooked.

This is one of the game with lots of randomness that I actually like.
2005-11-15*
Owned
Peter Jones
United Kingdom
Wrexham
Wrexham
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9
Nov 2005*
I managed to get my hands on the 2nd Edition printing via pre-order at Essen. My fellow gamers are jealous that they missed out on this little gem of a game.
2005-11-25*
Owned
Andrew Hertz
United States
El Cerrito
California
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9
Nov 2008*
Owned
Mark Haigh-Hutchinson
United States
Austin
Texas
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9
Aug 2006*
Owned
Vincent Batori
Australia
Melbourne
Victoria
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9
Jan 2006*
Yes there is luck, but it should be there. Like the feel of it, suits the theme well.
2006-01-09*
Owned
Hiroyuki Ueno
Japan
minato-ku
Tokyo
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9
Feb 2009*
Owned
Gregor McNish
Australia
Melbourne
VIC
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9
Oct 2007*
Fantastic game; theme deeply integrated, yet rules very straightforward.

Another case where luck is integral to the theme and play; this turns some people off.

Haven't tried the new edition, but he rules look like they remove some of the luck-- a mistake in this case.
2007-10-27*
Owned
Scott Alden
United States
Dallas
Texas
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Aldie's Full of Love!
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9
Jun 2006*
Played with some variant rules made it quite enjoyable.
2006-06-29*
Owned
Jerald Block
United States
Portland
Oregon
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9
Dec 2006*
Very inventive gameplay. A calender determines play order, with different actions using more time. Thus, players further back on the calender can have multiple turns in a row. Well balanced and always fun. Very highly recommend.
2006-12-19*
Owned
Andrea Pasquinelli
Italy
Unspecified
Unspecified
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9
Apr 2007*
queen version 2007
2007-04-05*
Owned
roberto andreotti
Italy
s.angelo
Lucca
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9
Apr 2007*
Owned
Mike Merten
Germany
Münster
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9
Oct 2007*
Owned
Jay Little
United States
Eden Prairie
Minnesota
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9
Oct 2008*
WOW! What a great game. I love the time investment aspect of action selection/resolution. I love reaching in and digging out artifacts & dirt from the dig sites. I love the variety of resources you can leverage in the different cities. I love the production value. Yes, there is a LOT of luck involved based on which cards are available on your turn, and how well you draw from the bags - but the game plays quickly, offers some nice push-your-luck decisions and is an enjoyable experience. Very impressed, and a game I will purchase as soon as it is available.
2007-07-09*
Owned
Karl Deckard
United States
Seattle
Washington
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9
Jan 2008*
Wow, what a brilliant representation of a theme. Players are archaeologists competing for artifacts buried under five different dig sites. At the end of the game, players earn victory points for the artifacts they have found, the knowledge they have gained, and the exhibitions they have won, which then determines the winner of the game. Each turn the player can take one of four actions: move to another location, choose a card that corresponds to the current location, start an excavation, or pass. Much like Neuland, each action will take a specific number of weeks and the player furthest back in the timeline is always the first in turn order. This presents some interesting situations, because when one person goes for a high value card or a lengthy dig, they will move to the front of the queue, which gives other players potentially multiple actions before catching up and then passing the leader. Players collect cards at various European cities to gain knowledge of each dig site and to provide various special actions. If the player has the proper knowledge cards, an excavation can be made. During an excavation, the player cross-references the number of corresponding knowledge cards they have to the number of weeks they want to spend in order to determine the number of cards to pull from a random assortment. Cards will either provide Artifact VP cards or garbage that gets shuffled back into the deck, which means that each successive dig has a higher chance of pulling up garbage. Whenever an Exhibition card is drawn, it is placed on the timeline by the specified number of weeks ahead of the trailing player. Any player at the proper location at the specified time can exhibit their Artifacts. Players add each of a particular type or types of Artifacts with the roll of a die. The player with the highest total gets the Exhibition card, which is worth victory points at the end of the game. As I stated earlier, I think the game mechanics support the theme quite well; the timeline usage, the diminishing returns for excavations, and the exhibition of artifacts. Once you manage to decipher the rules, the game itself clips along at a good pace. The artwork and production in the Prinz Spiele version of the game that I have leave a little to be desired, but the new version looks to be an improvement. The game is innovative, well thought out, and it plays quickly. This is a really solid design and I highly recommend it. It is one of my top ten favorite games of 2004.
2008-01-24*
Owned
Mike Siggins
England
Cambridge
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9
Jul 2007*
Excellent game. Best theme to mechanism link for many years.

Have both editions.
2007-07-18*
Owned
Rob Leveille
Canada
St. Catharines
Ontario
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9
Sep 2008*
Owned
Mike Jones
United States
Gainesville
Florida
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Yeah it's here! Really it's right here.
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9
Nov 2007*
Wow, this was a surprise. It's week mechanic where one person may be doing fewer turns because they are doing longer things, while another person is doing more things on a shorter time frame is very fun. Not sure the exhibits add a lot to it. Rating with only one play. May go higher.

(Thoia thinks I should point out that it is well worth the $27.84 I paid for it on eBay)

[2nd edition]
2007-11-08*
Owned
Julien Falgas
France
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9
Jun 2008*
Owned
Greg Parker
United States
Redding
California
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9
Feb 2009*
Owned
Mirco Zanoni
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9
Dec 2009*
Owned
Christian Sievers
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9
Mar 2011
Owned
Monica Elida Forssell
Norway
Sandnes
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9
Mar 2012
Owned
Want To Play
Sir Valadir2
Germany
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9
Sep 2012
Owned
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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8.5
May 2006*
Wow, this one really impressed me. Initially, I was afraid that even with the "advanced rules" this game would be too random. I was pleasantly surprised to find a high degree of control here (with the "advanced rules"). This really captures the theme perfectly, and it has a wonderful sense of movement and time. Many differing paths to victory make this a real joy. I love the action/turn order system.

Next time I play, I'm going to have to seed the exhibits into the the deck so that they come out a little later and a little more even. (Split the deck into four divide the exhibit cards so that they go even shuffled into two decks. Place one exhibitless deck on the top and one at the bottom).
2006-05-01*
Owned
Scott A. Reed
United States
Lawrence
Kansas
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8.5
Jul 2007*
This is a solid little game. I really like the mechanisms of travelling to various places to acquire the special items and the knowledge about civilizations for research. Also really liked the use of the time scale around the board. Based on one play with two, though I would like to play it more with a larger compliment of players. This would be great if a US publisher could pick up the rights and re-print it. I think it would do well in a broader market.
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After and 2d and 3d game, I realized that so much of this game is luck, but the game itself is so very entertaining that I don't care.
2007-07-29*
Owned
PvdR
New Zealand
Lower Hutt
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8.5
Apr 2007*
2nd Prinz Edition. This game is great fun, and the theme goes with the mechanisms so well. A lot of luck, but who cares. We play with a coupld of the author's suggested variants, namely clearing the cards after an exposition, and the extra card draw after an exposition. We tried the different mix of excavation cards, but that made it just a race to be the first to dig at a site - whoever was first reaped huge reward and then after that it was quite easy to work out your odds of getting something (and they weren't that good). So we stick to the original excavation card rules, and enjoy it much more that way.
2007-04-21*
Owned
Shawn Low
Australia
Footscray
Victoria
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8.5
May 2007*
2nd Edition. A home-made effort by Peter Prinz. The components are laser printed and are quite uniform in quality.

Players are archaeologists travelling around the Greece and the near east trying to dig for valuable artifacts. These give VPs. Along the way, they can pick up equipment to help their digs.

The gameplay features innovative 'time' movement mechanics that are reminiscent of Neuland (Eggert). Players move their 'time' marker along a scale for taking actions (travel, digging, picking up equipment).

The latest set of rules have optional rules to reduce the luck factor.

Gripes:
There is a little AP towards the end when players are trying to calculate the best time to spend on digs.

It's slightly fiddly; all the site cards are too small and clutter the table. The spread between the value 1 and 7 treasures can make or break the game.

But I love the theme and mechanics. Good stuff.

Also own new Queen version.
2007-05-30*
Owned
8.5
Aug 2007*
Probably the game with the "richest theme" I've ever played. Theme is well tied to the game mechanics. Can't wait to play it again.
2007-08-18*
Owned
Uisge Beatha
Scotland
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Independence Referendum - 18 September 2014 - 84.7% turnout
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Independence Referendum - 18 September 2014 - 84.7% turnout
8.5
Jan 2008*
Fun treasure hunting game which incorporates the time dimension exceptionally well (only 'around the world in 80 days' comes anywhere close). There's a lot of luck in the digging phase but it fits the theme and still works. We use the hard digging tables and a house rule that adds one week to the length of an expedition for every treasure discovered - that seems to even things out a bit without fundamentaly changing the game and fits well thematically - if you haven't found anything just pack your bags and leave, but if you have you'll need to spend a bit longer extracting the artifacts. [second edition]
2008-01-01*
Owned
Markus Benz
Germany
Zorneding
Germany
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8.2
Mar 2008*
Owned
John Palagyi
United States
Hebron
Kentucky
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I'm the mayor of simpleton
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8
Jul 2013
Quick playing for an action point game. The luck in digging for artifacts will put off some, but I think it fits the theme perfectly.
2004-11-10*
Owned
Border Guard
United States
Lodi
California
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8
Sep 2010
Owned
Pedro Lisboa
Portugal
Oeiras
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Ooh Vah La
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Pootie Mootie he sang
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8
Oct 2005*
A game about turn of the century archaeologists? I'm in! The game is lighter than I thought it would be, and I'm usually not one for light games. However, this one is a lot of fun and the theme/mechanics meld perfectly together. I really hope it gets picked up by a bigger company, as I think the game would greatly benefit from a professional production. Excellent work nonetheless!
2005-10-18*
Owned
Daniel Ott
Germany
Berlin
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8
Jun 2008*
Owned
Nicolas le clodo
Belgium
Unspecified
Unspecified
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8
Oct 2005*
A fun mid-long game. Mechanics are not too difficult. Only played with 4, but one my gaming group will gladly play.
2005-10-27*
Owned
Brian Leet
United States
Montpelier
Vermont
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8
Nov 2005*
An excellent game setting the mood and capturing a time when archaelogy consisted of picking up neat stuff off the ground and showing it off to your friends. Lucky heavy, but for me a nice blend of strategy and experience gaming.
2005-11-17*
Owned
Alessandro Mongelli
Netherlands
Rijswijk
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8
Nov 2006*
Very nice archeology game. Strong in theme and with some clever mechanics.
I agree with some of the comments that the real issue with this game is the huge variance between the values of the artifacts. I like the additional 'showmanager' rule that addresses the endgame problem with the board filling with useless shovels and assistants. I think the alternate deck setup rule doesn't really reduce the luck of the draw; it only favors the first player who digs in each location (which might be thematically correct).
2006-11-07*
Owned
Alkis Moraitis
Australia
North Sydney
NSW
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We gotta get out while we 're young, `cause tramps like us, baby we were born to run...
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8
Apr 2009*
Owned
Vincent Pardo
Belgium
Grand-Leez
Namur
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8
Dec 2005*
Owned
Alan How
United Kingdom
Bromley
Kent
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Do you know about Counter magazine? Geekmail me for more details
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8
Dec 2005*
Polished archeology game where the game and them fit well. Lost of good ideas in the game and one of the special games to come out of Essen 2004. It crept in unannounced and surprised everyone. 2nd edition has slightly revised graphics but the same good gameplay.
2005-12-10*
Owned
Mike Ruffhead
United Kingdom
Orpington
Kent
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8
Dec 2005*
Who would imagine a game about archeology could be this much fun? Brilliant.
2005-12-30*
Owned
Fiske Warren
Australia
Perth
Western Australia
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8
Jan 2006*
A very satisfying game with an excellent time mechanism. The luck fits the theme perfectly.
2006-01-01*
Owned
Patrick OBrien
United States
Portland
Oregon
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8
Mar 2006*
Owned

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