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User Rating Comment Status
bob machala
United States
Waynesboro
Pennsylvania
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10
Aug 2005*
Upagraded to 10, because I`m having fun
with this title. Every scenario has different aspects, which make them unique.
2005-08-18*
Owned
jim lehmann
United States
Unspecified
Washington
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10
Jan 2006*
Great wargame. I enjoy games that are a bit easier,...not chalked full of troops etc. This game uses the Block system to a degree although there is not "fog of war" unless you can stand these thin pieces on end. I am not too sure I am for Fog of War with this game for there are not that many pieces we are talking about and think it wouldnt be worth it.

The game is unusual.....the mapboard comes with extras to change the scene etc. The movement makes sense, I like the emphasis on moral and feel that makes for realistic battle. In addition, the game uses commanders, has artillery fire that allows for fire ahead of the troops which again is realistic. Some of the Revolutionary War games are simply too complicated while this ones allows you to fight certain battles without getting bogged down in the overall war.

This game is simply one of the best...one has to get the hang of Protecting their troops once the morale factor gets to 1. If not, you will surely lose in victory points.
2006-01-01*
Owned
Kirk Stewart
United States
Albuquerque
New Mexico
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10
Oct 2006*
Pretty fun and light game.
2006-10-22*
Owned
Leondus Hutchison
United States
Carson
Mississippi
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10
Nov 2007*
Owned
Eric Martin
United States
Perry Hall
Maryland
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10
Aug 2008*
Owned
Want To Play
Gordon Stewart
United States
Bowie
20715
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10
Oct 2009*
Rare combination of playability and historical feel. More fun w/15mm miniatures. Low attrition means it favors patient positioning. Poor base map is only drawback. See my 2 page rule summary and EZ setup maps that make it quick to setup certain scenarios.
Amazingly well playtested scenarios, simple enough rules to use all the applicable advanced rules. Diametrically opposite to C&C system (Memoir) 'cuz of turn limit, APs on ANY front, move THEN fire (not move AND fire). Requires patient manuevring.
2008-03-28*
Owned
Want To Play
Randall Shaw
United States
Kennesaw
GA
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10
Jul 2009*
Owned
For Trade
Bartman
United States
New Jersey
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9.3
Mar 2009*
The obvious successor to C&C for Black powder era battles in light wargames. I really feel like this game is being overlooked. That's fine for me, since I feel like I'm sitting on a hidden gem mine, but Worthington games deserves a huge amount of recognition for this system. I used to pine for an updated version of BC or a C&C Napoleonic game, but now I am only interested in the next version of this system for any powder era games. This game has moved up to the same place among my games as C&C:A because it does what I felt C&C:A did for the era it portrays: Plays realistically but also quickly. This system is REALLY, REALLY good.
2008-02-02*
Owned
Mark Christopher
United States
Salem
Massachusetts
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In the wonderful game, Bonaparte at Marengo, this is how to get nasty Frenchies out of a village.
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9
Sep 2005*
Based on 3 plays so far. I prefer this to "Battle Cry", a very similar game. The added optional rules add a lot of nice historical flavor for very little added complexity. The battles we've tried so far were all very tense and exciting.
2005-09-20*
Owned
Robert Patton
United States
Manassas
Virginia
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9
Mar 2006*
A very fun wargame. I have only played the Bunker Hill scenario ... so my rating may change after I get the chance to play some more of the other scenarios. IMHO ... this game does have some similar elements to M44 and others of the type, but it has so many other elements different, I do not feel the comparison is very fair. The price does seem a tad high for the number of bits, but I think the quality is above average, and they all seem to work together very well. The action point system makes for some hard choices and ... you are not "stuck" with a hand full of cards for "units on the right" when you can't do anything on the right. (This last comment is for those who feel this is a M44 or BC knock off. Which it is not). I think the leaders could be made for effective if they could "activate" adjacent units ... a house rule twist I plan on playing around with when I get the chance. Bottom line ... worth the $$$ ... More later ...
2006-03-04*
Owned
Joe Pike
United States
Indianapolis
Indiana
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9
Aug 2009*
Owned
Peter Bogdasarian
United States
Washington
Dist of Columbia
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9
Dec 2006*
Really enjoyed the games of it I've played, expect to put it on the table again in the near future. Does a great job of providing a fast-playing game with strong period feel. Attacker has the harder tactical task in most scenarios as it can prove difficult to approach the enemy without being chewed up by their fire. (unlike Battle Cry, most units cannot move & fire)

Also very impressed with the balance and testing of the scenarios. We've had very few runaway wins but ordinarily both players have been in it until the end. In the 1 or 2 cases where a blow out has occured, an alternate strategy proved to tighten the odds dramatically.
2006-12-03*
Owned
Jason White
United States
Ashburn
Virginia
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9
Aug 2007*
This game is compared too much to the Command and Colors Series...

It is a good to great game in its own right...
2007-08-21*
Owned
Jimmie Pierce
United States
Lawton
Oklahoma
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9
Feb 2008*
I like this very much. Short, simple, and historical. Attractive components.
2008-02-18*
Owned
Donovan K. Loucks
United States
Providence
Rhode Island
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9
Sep 2011
Owned
Ralph Ferrari
United States
PA
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9
Jun 2013
Half way through the scenarios and loving the game. All have been unique and have come down to the last, or next to last turn, so balance has been very good. I nice easy to learn, and easy to play game.
2013-06-20
Owned
Brian Hurrel
United States
Livingston
New Jersey
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9
May 2012
This game has really grown on me, especially since I started using minis and 3d terrain. The pace is slow, but this perfectly captures the often stately and sometimes even glacial pace of battles in this era. Patience and time spent maneuvering troops into advantageous positions pays off while any sort of headlong rush is more often than not disastrous.
2012-05-23
Owned
Steve Gallob
United States
Rowlett
Texas
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8.88
Jul 2005*
I have been using Heroscape terrain tiles and rdoxx counter sleds. See my photos!
2005-07-31*
Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Jan 2007*
Sweet! For a block war-game that is. Many scenarios with quick set up and play times. Makes the French & Indian War along with the American Revolutionary War "game-able" and fun. Will purchase others in this series, "Wars for America."
2007-01-28*
Owned
Tom Sievers
United States
Wauconda
Illinois
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8.5
Dec 2007*
Owned
Stan Hilinski
United States
Laurel
Maryland
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8
Mar 2014
Owned
Richard Irving
United States
Salinas
California
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8
Nov 2005*
This is a preliminary rating after one play, but I'm quite impressed. Slightly more complicated than Battle Cry/Memoir '44 but definitely in the same range of complexity.
2005-11-04*
Owned
Ray Smith
United States
Newburg
Pennsylvania
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Stay thirsty my friends.
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8
Jan 2006*
My rating would even be higher if components measured up to BC or M'44.
2006-01-08*
Owned
Scott Woodard
United States
Beaverton
Oregon
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8
Jan 2006*
Owned
Ian Burrell
United Kingdom
High Wycombe
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8
Jul 2006*
Owned
Sam Gatto
United States
Valencia
Pennsylvania
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8
Feb 2007*
eexciting to play and easy to learn. Nice combination!
2007-02-07*
Owned
Mark Crocker
United States
Westland
Michigan
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8
Dec 2007*
nice wargame
2007-12-23*
Owned
Peter Mc
United States
Dunkirk
New York
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8
Nov 2011
Very impressive new game...easy to play, versatile, many scenarios, and yet surprisingly deeper in terms of strategy and scenario replayability than games like Battle Cry or Memoir '44.
2007-05-13*
Owned
Jonas Björklund
Sweden
Lerum
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8
Jul 2007*
[Bought US 2007-06-08]
Played a couple of times as a single player game.
Very funny and a lot going on. Like the short playing time, but don't get the wooden pieces.
2007-07-02*
Owned
Karsten Engelmann
Germany
APO
AE
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8
Jun 2007*
I must admit that this is a really good game. I like it better than the Command and Colors series in no small part because you DONT draw cards. The activation points plus a die roll give some randomness, but still you can attack on your left, and then attack on your left, and tehn attack on your left, etc.

The battles are short and quick to set up.

I think the only thing I would change in this game is to allow formation moves and fires...that if units are touching they could move or fire together...to reward keeping linear tactics going. I would probably also allow the various indians even a little more freedom, but overall this game is solid, I have played most of the scenarios and enjoyed them a lot.

Final note - my game came with two blocks short. Fortunately for me the folks at Worthington Games have great customer service, and sent me replacements. I appreciate that - and will thus keep buying their games. This is a good, solid company!
2007-06-25*
Owned
James Boyd
United States
Abilene
Texas
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I Play With Toy Soldiers.
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8
Jul 2007*
A simple, fast paced game that covers the period very well. A joy to play.
2007-07-03*
Owned
Forest Cole
United States
Houston
Texas
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8
Jul 2007*
Clash for a Continent does indeed have a number similarities with the Command and Colors system. It includes a number of battles - and in this case from two different wars yet - which may cause me to have to come back here and rate it higher once I've gotten to experience them all. It uses a generic mapboard where terrain hexes are used to build the historic battlefields. But from that point it diverges into more of an actual wargame. It should also be easy to use other games' parts with it such as some have mentioned terrain hexes from other games, and those rdoxx couter holders.
2007-07-07*
Owned
Andy Joy
United States
Baldwin
Maryland
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8
Sep 2007*
Owned
Bill Herbst
United States
Sayville
New York
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8
Jul 2009*
Interesting variation on the Command and Colors system that gives more of a traditional wargame feel. My original fear that this might be too close to the C&C games to be worth owning was off base. This is another light battle game but the rules differences are sufficient to justify owning it as well.

Scenarios Played: Fort Duquesne, Bunker Hill, Lake George
2007-10-25*
Owned
For Trade
David Shooter
United States
Indiana
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8
Oct 2007*
Owned
Bill Bennett
United States
Newton
Iowa
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Insert witty meta-joke here.
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8
Nov 2007*
I really enjoy this simple but well-designed wargame. I have painted up a set of 15mm miniatures with custom-made board and terrain to play the battles.
2009-07-03
Owned
Barry Zimmerman
United States
Colorado Springs
Colorado
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8
Dec 2007*
Owned
Nameless Necromancer
United States
Lexington
Kentucky
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"In the Red Army it takes a brave man not be a hero." - J.V. Stalin
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8
Dec 2007*
This is the type of game for me in my old age. It also filled a nice hole in my game collection. I'm not familiar with the C&C:A that many mention, but I am with M'44. Games are very similar but I like the Command Point activation much better than the cards. This is a solid game and I'm glad I purchased it.
2007-12-12*
Owned
Luigi54
Italy
Milano
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8
Dec 2007*
The game is easy and fast. It captures the feeling of advancing under enemy fire and close combat or fire. It's hard to understand that you can either move or fire (cannot do both at same time!)... but so it was in that period of time.
Pity that the materals are a bit poor, otherwiese my rating would have been higher. Hopefully the new games of Worthington will have better quality components.
However, it's fun and faaaaaaaaaast: in less than 3 hours I could explain the rules to my friend and play 5 scenarios!!!
2007-12-21*
Owned
Diego Angelotti
Canada
Hudson
Quebec
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8
Jan 2008*
It does to 18th century warfare what I wish Command and Colors had done to ancient warfare. It is a simple and fast game that has enough depth to make me wish to play again. Components could have been better.
2008-01-13*
Owned
Greg Denysenko

Rochester
New York
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8
Jan 2008*
Preliminary rating on one scenario- Bunker Hill- which was a little slow.
2008-01-13*
Owned
Larry Welborn
United States
Anderson
South Carolina
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Ready for some football
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8
Jan 2008*
Light wargame, similar to Battle Cry and Memoir '44. More solitaire friendly because the system uses random activation points, instead of cards, to limit options each turn. Fast playing and fun.
2008-01-22*
Owned
Richard Partin
United States
Urbana
Illinois
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8
Mar 2013
The game offers five scenarios for the French-Indian War and 10 scenarios for the American Revolutionary War--from Bunker Hill, to Brandywine, and ultimately, Yorktown. Although the two-piece board and the tiles come on relatively thin coated card stock, the wooden unit counters are sturdy, and, with stickers applied, are attractive and easily recognizable. Set-up takes quite a while--in particular, counting out and laying down the necessary terrain tiles. Also, the 8-page, black-and-white rulebook is well written and well illustrated. (Too bad that prior to printing someone didn't point out how dark the game box cover illustration is.) A really nice system, particularly with the random roll that adds onto basic "action" points at the beginning of a turn (which generally provides 2-5 actions per turn, per side). The scenarios are obviously well thought-out and play-tested, as I find that I quickly get a feel for the style of battle and the capabilities of both sides. I find I like to play each scenario 2-3 times, while I have the same one set up on the board. Very easy to learn and understand the game, and, with 15 scenarios and some more on BGG, replayability seems very high, as games can play out in distinctly different ways. Every scenario I've played so far I've had the urge to replay, knowing that I'd do the second or third ones differently--even more so than with similar games I also play, like "Commands & Colors--Ancients." What I really like about this game is that it's fairly simple to learn and play, yet feels like a complete simulation experience. Got in trade, September 2007. Initially, doing the set-ups took about a half-hour, but with experience I find I can usually set up in about 15 minutes. Realize that although, like "Memoir '44," there are individual tiles to be set up, the tiles in this game are on thin, coated card stock, so it's more difficult to keep them in place. Although I wish the card stock had at least been thicker, that's not a negative criticism of Worthington Games: not everybody can afford to produce the kinds of components Days of Wonder does, for example. The only limitations of this game for me are its relative simplicity and the fact that you can only play isolated battles rather than an entire campaign at once.
2013-03-04
Owned
Daniel Harrison
Australia
Sydney
NSW
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8
Feb 2008*
Played a few games now with my young daughter. A very simple game that is a lot of fun.

Should probably cost a little less, judging from the components.
2008-02-07*
Owned
Karl Kreder
United States
Nuevo
California
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8
Mar 2009*
Owned
Dennis Sison
United States
Pasadena
California
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8
Sep 2014
Owned
Ian Burrell
United Kingdom
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8
Sep 2008*
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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8
Mar 2009*
Owned
carlos diaz
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8
Dec 2009*
Owned
Roberto Gualtierotti
Italy
Castel Goffredo
MN
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8
Jan 2015
Owned

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