$10.00

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User Rating Comment Status
Fabio Fangareggi
United States
Unspecified
Unspecified
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10
Aug 2003*
The best game of WWII
2003-08-30*
Owned
Paolo D'Ulisse
Italy
ROMA
Italy
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10
Feb 2004*
All in all I had a very good time years ago... Land battles are so and so, but air and naval battles are great!
Best WWII global game (5th edition)!
2004-02-09*
Owned
Roger Dubbs
United States
Streamwood
Illinois
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10
Dec 2009*
I have to give this game a 10, although I have the slight caveat of "Given that I have enough time to play, I will always want to play..."

This game is the ultimate WWII grand strategy game.
2004-05-31*
Owned
Bruce Jurin
United States
Great Neck
New York
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10
Oct 2012
For me, World in Flames is the game agaisnt which others must be compared.

I think the reason I like it so much is that it is a great strategy game for WWII and it includes a lot of detail; but I don't think it ever gets overwhelming. The reason it doesn't is because each 'part' is a regular sized game; the War in the USSR is a 150 piece game; the Battle of the Atlantic, the strategic bombing campaign, the War in the Pacific - each is manageable game.

The strategic element brings these all together. World in Flames can be played in many different ways, with lots of ability to expand and many optional rules. There are lots of scenarios to try.

It handles all of its aspects well and does integrate all of the 'games within the game'.

Finally, there is a fairly large and active community which is available for help, rules questions, strategy hints, etc.
2012-11-10
Owned
Bob Andriola
United States
Unspecified
New Jersey
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10
Oct 2004*
This is the best game I've ever played (except for Junta). There's always a game going in my basement.
2004-10-30*
Owned
Jim Story
United States
Corpus Christi
Texas
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10
Feb 2005*
Excellent strategic level simulation of World War II. Beautiful maps and counters. Expansions allow you to add the "chrome" you like at your own pace. You must be able to set it up and leave it between gaming sessions. It will take a massive amount of time to play, but it is very fun and worth the effort. Plays best with a group of at least 4 people, preferably 5.
2005-02-09*
Owned
Marc Guenette
Canada
Laval
Quebec
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10
Feb 2005*
My favourite strategic WWII game... the 5th edition vanilla works better for me.

I have the WiF Final edition (punched excellent condition) and Asia/Afrika Aflame (mint).

2011-01-20
Owned
Phillip Mansfield
United Kingdom
Norwich
Norfolk
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10
Apr 2005*
An excellent game if you play only one more new game and your interested in WWII make it this one.
2005-04-11*
Owned
Davide C.
Italy
Milano
Unspecified
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10
Apr 2005*
A Tipical monster game! If you have the place to leave it it is very interesting. Unfortunately I don't have any place to leave it
2005-04-20*
Owned
For Trade
Adam Stone
United States
Boulder
Colorado
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10
Feb 2008*
A true epic, not without its flaws, but for my tastes, the pinnacle of WWII strategic hex wargaming.
2008-02-27*
Owned
Scott Mclean
Australia
Perth
Western Australia
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10
Aug 2005*
The pinnacle of gaming!
2005-08-11*
Owned
_lACHIM _TULKEl_
Germany
Neuss
NRW
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10
Oct 2005*
Refined over decades and numerous editions...
2005-10-21*
Owned
Joe Gauthier
United States
South St Paul
Unspecified
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10
Mar 2013
Awesomeness in a box. Why elaborate?
2013-03-29
Owned
za nouge
Australia
Kew
Victoria
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10
Nov 2005*
Recreates the dilemmas of the different powers in WWII while also managing to allow a multitude of stratetic options; you're never straightjacketed into following the course of history.

If only it didn't take weeks to complete a single game... we used to call this one 'Life in Flames' because of the investment it required to the detriment of other areas of your life (like relationships, study, or gainful employment).

My group deliberately didn't update to some of the later additions, simply because the level of detail started to get a bit too specific.
2005-11-08*
Steven Keen
United Kingdom
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10
Jan 2006*
The greatest board game ever designed. Period.
2006-01-04*
Owned
Badger
England
London
Enfield
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10
Jun 2009*
How I wish I could find the room to play this. I' first saw it being played as 4th edition or thereabouts, back in my University days. Although I was playing a different game at the time, I would go over and watch this game being played whenever I got the chance. I now own 5th edition and Finakl edition with a few of the expansions thrown in. Problem is I don't currently have the space or time to play. And VASSAL isn't really an answer due to still not having the time. Maybe one day.....
2010-04-29
Owned
Want To Play
Angel Marina Haya
Spain
Madrid
Madrid
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10
Mar 2010
Beatifull, fun, very interesting, long time thinking game. Many hours of good tasting wargame play. A "must have" game.
2012-04-21
Owned
Bruce Maxwell
United States
Los Gatos
California
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10
Feb 2006*
Probably the best strategic level game ever published on WWII.
2006-02-13*
Owned
Julien Bonnard
France
Lyon
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10
Apr 2006*
One of those "universe" game, meaning that it's the kind of a game you can play without having to play another one. It's what I did for numerous years.
And a rich and deep universe it is. Graphically beautiful, hard to master, Wif is an excellent game. The multiple extensions changed the gampeplay but I still remember the thrilling when I purchased one...
2006-04-10*
Owned
Craig Benn
United Kingdom
Unspecified
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10
May 2006*
Despite a few flaws in the naval system the 5th ed has stood the test of time. The final edition is an unplayable mess, but with some great ideas here and there. Immense fun and highly absorbing, it captures the interaction between land/air/naval units better than any other grand strategy WWII game. Don't be put off by whining eurogamers saying it's complicated - the mechanics are clean, elegant, and fast running. It takes a long time because it's WWII in all it's glory, but it's time well spent.
2006-05-21*
Owned
Scott G
United States
Harrisonburg
Virginia
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10
May 2006*
Amazing game! New maps are too big to fit on my table!
2006-05-30*
Owned
Peter Mogensen
Denmark
Odense S
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10
Jun 2006*
Great game. Good rules. Good game system. Lot's of strategic possiblities.
Not a very realistic simulation on the small scale (A game on this scale should not have artillery units), but on the strategic level it's IMHO the best complete WW2 game out there. (4 players recommended). Play it with "Days of Decision".
2006-06-03*
Owned
N Petersen
Denmark
Unspecified
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10
Aug 2006*
The best game of WWII I have ever encountered. Combines strategic planning ahead and production, world-wide strategy and local-theatre tactics in one. Lots of extra stuff and additional rules/units etc.
Does take a long time to play, and takes up significant amount of space, though. But a truly excellent game!
2006-08-27*
Owned
10
Sep 2006*
My bread and butter for about ten years. Recent rules revisions seem to be saving the base game from itself.
2006-09-16*
Owned
Want In Trade
Miguel Alvarez
Spain
Lugo
Lugo
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10
Sep 2006*
The definitive wargame about WWII.
2006-09-19*
Owned
Lee B
United States
Dallas
Texas
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10
Oct 2006*
The game that hooked me and has never let go. Heavy investment, with heavy payoff. Enjoy it!
2006-10-03*
Owned
Kevin Eagles
United States
Springdale
Ohio
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10
Aug 2009*
I have every expansion for this and the CD, and its still not enough!
2006-10-09*
Prev. Owned
Vincent Gomas
France
RENNES
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10
Jan 2007*
The best !
2007-01-05*
Owned
Fred Rousseau
United States
White Sulphur Springs
Montana
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10
Jan 2007*
When inquiring about this game, the game store owner said that it is the best war game ever produced, with lots of counters. After learning the game, which is complicated, I agreed with the store owner. Not for the gamer that wants to finish a scenario at one sitting.
2007-01-25*
Owned
Gerry Boily
Canada
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10
Feb 2007*
BEST GAME EVER
2007-02-17*
Owned
suPUR DUEper
United States
Villa Hills
Kentucky
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10
Oct 2013
Can't praise this highly enough. Great, great game.
2013-10-13
Owned
Michael K.
Netherlands
Huizen
Noord-Holland
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Hoe, hoe, hee, hee!!? Zo werkt dat niet!!
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10
Jul 2007*
Don't look any further. This is it.
2007-07-02*
Owned
Wendell
United States
Twin Cities
Minnesota
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Hey, get your stinking cursor off my face! I got nukes, you know.
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10
Jul 2008*
Obviously not for you if your idea of a long game is 3 hours! But I haven't played a better strategic level WW2 game, and I've been playing it on and off for nearly 20 years. I guess that makes it a 10.
2010-09-26
Owned
Joris Dorsman
Australia
Eltham
VIC
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10
Oct 2007*
A super monster game, almost unplayable F2F due to the time and energy needed. Tried it a few times but after 50 hours over many weeks the dust starts to make a play for world domination

I love the game mechanics and the production spiral. Excellent mix of wargaming, campaign planning, economy balancing and even some diplomacy if you find enough WIF geeks to play it as a multi-player.

Can't wait for the computer version to come out finally so that it can be played PBEM!
2007-10-17*
Owned
Gary Libby
United States
Middletown
Rhode Island
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10
Jan 2008*
I have been playing this game for almost 20 years in all its editions and I feel it is THE DEFINITIVE strategic level wargame covering World War II. I truly wish I could play this more!
2009-09-12
Owned
daniel Jauregui
Spain
Santander
Cantabria
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10
Oct 2008*
It´s a really intense experience to play this game. Almost ten times played and I´m still looking forward to join a new crew and play it again.The problems are the same for this kind of games: you need time (one day per week during three months) and commitment from your partners, if not don´t lose time.
2010-01-03
Owned
Want To Play
Greg
United States
Lexington
Kentucky
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10
Apr 2008*
Also 5th and Final editions
2014-11-10
Owned
Damiano Zambelli
Italy
Brembilla
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10
Jun 2008*
like empires in arms a must have game on WWII. But where to find other 5 guys to play with to a so detailed game?
2008-06-07*
Owned
Pierre-Pierre Arnaud
France
Champigny sur Marne
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10
Jul 2008*
Marvellous game !
Try it and love it.
2008-05-27*
Owned
Alejandro S.
Spain
Madrid
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10
Aug 2008*
El mejor WG estratégico de la segunda guerra mundial
2008-06-23*
Owned
Mattias R
Sweden
Stockholm
Unspecified
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10
Jul 2010
Overview:
*The* WW2 game. I've magnetized my WIF game so that I can mount it on the walls. That little project cost me around 300 euro. For ten years running it was always up and there was constantly a game in progress, so the money was well spent. After moving I haven't mounted it again since I don't have a playing partner, but man, how I love this game. The scope of it amazes me. Hope I will find the opportunity in the future to start playing again.

Quick review:
You have to understand that WIF is for addicts only. It's a monster game. Playing time is 100-150 *hours* (yes folks, that's 6000-9000 minutes) for the full game, there are over 1000 counters, the rules are 100 pages long and the freaking game fills an entire room by itself for years on end. If you have commitment issues, WIF is not for you. If you can make the commitment however, you will be greatly rewarded.

WIF is theme-driven: it attempts to simulate WW2. It is open-ended and re-balanced to play better as a game, but still the rules and playing pieces are designed from the theme. This is appealing to gamers with an interest in history. Most of the playing pieces represent forces that actually took part in WW2, while some pieces represent forces that concievably could have taken part (to facilitate "what-if" strategies).

At heart, WIF is a game of conflict, setting Axis against Allies. You are aiming to defeat your adversary in detail, to destroy his armies and conquer his lands. But if you have more players than two, it's also a game of co-operation, as players on the same side have the same objectives. And in tournament play, it's even a game of competition: you need to take those objectives before your so called allies do.

The complexity is... well, staggering. Even after years of play, you will still play some rules wrong. Accept this and be prepared to make frequent returns to the rule book.

The scope of WIF is strategic. It's not about a single battle, but rather about logistics: bringing your forces to bear faster and harder than your opponent can respond. And it really is grand strategy. For example, building (an important aspect of the game) a new aircraft carrier takes 12 turns. The game is 36 turns long. 12 turns equals two years of in-game time and about 40 hours of game time. So when you give the order to start building an aircraft carrier, you expect it to come into action two years (or 40 hours) later. Learn not to cry when it gets sunk in its first naval combat, and understand that you have to pre-plan (in a broad sense) the operations that you want that unit to take part in 40 hours before you actually get to use it. This is a large part of what makes WIF so fantastic. No other game comes close to this scope of strategic decision-making.

The tactical decision-making in WIF is probabilistic: it's about knowing when to play it safe and when to risk it all on the roll of the dice. Randomness of dice is not a big issue in WIF because of the scale: you're going to roll hundreds of dice over the course of the game and that virtually ensures that they will be fairly evenly distributed. There's always critical luck on especially important rolls to contend with, but who can say that luck doesn't play its part in real warfare anyway? Learn to roll with the punches and the game becomes less frustrating.

There is a built-in balancing mechanism in the rules: the Allies get relatively stronger over time. All players will thus get to have their happy time. But understand that the Axis will get their happy time first. The Allies will get their happy time 60 hours later. This places a requirement on the Axis player not to become disheartened and concede the game after 65 hours. If you're in, you're in until the bitter end, fighting tooth-and-nail against overwhelming power to salvage Berlin from the Soviet clutches. Did I mention how this game is about commitment?

Be careful with mixing players of different skill levels. If you are a group of players and want to take in a new player, he or she has to understand what they are getting into. For the first game that person should play one of the less important powers and get frequent help from his or her allies. An "in-character" mind-set can also help the less skilled players to accept their position: in the real WW2, France was f.ex. "played" very poorly from a WIF perspective. Different skill levels are a part of warfare too.

Replayability is limitless thanks to the myriad of strategic options. How many times can you play a 100 hour game anyway? There are also tons of optional rules that can be used to vary each game. This practice encourages the creation of house rules to further tailor the game to your tastes. Just be careful not to disturb any core rules when doing so, the rules are intrically linked and a change in one end can end up unraveling something unexpected in the other end.
2012-09-17
Owned
Want To Play
Derek Gillam
United Kingdom
Bridgwater
Somerset
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10
Aug 2008*
The game for WW2.I don't mind it has gone through many expansions/updates (all of which I have paid for!)The stories I could tell....France falling in '39, Russia hanging on by its fingernails in '41.Wounderfull game-just find the desert island!
2008-08-22*
Owned
Want To Play
Diego Rossano
Italy
Unspecified
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10
Nov 2008*
THE GAME on world war 2. Merges Strategic level decisions with operational level actions: GREAT!

Naval and air operations are superlative!

The level of depth and personal involvment is incredible.

The rules, quite complex indeed, are very well written and have no bugs, thanks to years of playtesting and gameplays.

A limit of the game is the lack of scenarios (I would like to have more 2 player scenarios) even because in order to fully enjoy the beatiful whole war 4 maps scenario (39-45 or 41-45) you have to be in 4 or, better, 5 players.

Maybe it is also better to clarify that another limit for some players could be the fact that you need a lot of space to left the game (a whole room for 4 maps scenarios) because you cannot finish a game in only one session.

After playng WIF is hard to play other strategic level games on world war 2.
2008-11-28*
Owned
D T P
United States
Pikeville
North Carolina
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10
Dec 2008*
The finest wargame of them all. Have several editions and most of the expansions. Prefer the final edition with SiF, PiF, MiF. Always use the Scandinavian map. Sometimes add African map.

Once learned the game moves smoothly. Played it several times to completion. Good multiplayer game.

I could fill pages talking about all it's great features. But I'll spare you. Just read everyone elses.

If this is not a classic it should be. Strike that. This IS a classic.
2012-05-05
Owned
Javier Espinosa
Spain
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10
Dec 2008*
Monster and classic wargame but I think is the best II war world at strategic level, I had a lot of fun with this game, although I recognise you need a big room and a lot of free time if you want to play it.
2009-05-15
Owned
Donald Willis
United States
Enola
Pennsylvania
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10
Feb 2013
Excellent, innovative, and complex game of WWII. If you have the space, the time, and the company then its easily the best WWII game out there, hands down. I enjoy it and always look forward to the expansions. I'm saddened that its been a decade now since I've last played it. I think its time to clear off and dust off my permanent WiF boardtable.
2013-06-08
Owned
David Dockter
United States
Minnesota
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10
Nov 2009*
World in Flames and Days of Decision II are one of the cornerstones of wargaming. Well worth the time investment, however our group stopped with WiF v3 I believe - and we didn't use most of the expansions.
2009-11-17
Owned
James Wood
United States
Yigo
Guam
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10
Jan 2010*
The bests Monster game of all time. Numerous plays, and have attended several WiFCons.
2010-03-28
Owned
John Kisner
United States
Windsor Heights
Iowa
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10
Jan 2010*
I have the "Final Edition". Sometimes I think it would be better to play the stripped-down version, but find myself using most of the bells & whistles (PiF, SiF, etc.)
2010-01-06
Owned
Jim Dietz
United States
Sigel
Illinois
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10
Jan 2010
Best balance between game play and size out there for a global WW2 game.
2010-01-31
Owned

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