$10.00

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User Rating Comment Status
Takashi Ishida
Japan
Abiko
Chiba Prefecture
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10
Oct 2008*
Unbelievably tense and interesting game which has true 18xx taste and suitable for only 2 players and in 2 hours.
2008-10-25*
Owned
Randall B
United States
Grand Junction
Colorado
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8.75
Jul 2015
PNP Copy

This game is good as a helpful learning game. Fits well for me when wanting to play 2 player, especially when 1830 is longer for just 2

update: played 3 Player - interesting, a little tighter, kinda ran long
2015-07-13
Owned
Mike Bazynski
Poland
warsaw
mazowieckie
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8
Mar 2010
Chris Fawcett
United States
St. Louis
Missouri
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designer
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8
Aug 2010
Owned
Want To Play
Hirokazu Tsubaki
Japan
Tokyo
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8
Oct 2010
Owned
Andre Viana
Brazil
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designer
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8
Jun 2012
Owned
Antti Muhonen
Finland
Kuopio
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8
May 2013
Florian Hanke
Germany
Reisensburg
Bavaria
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8
Jun 2013
Owned
Yao Ma
Japan
Tokyo
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8
Nov 2014
Owned
John "Omega" Williams
United States
Kentwood
Michigan
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8
Apr 2014
Owned
Knut Krummnacker
Germany
Kürten
North Rhine-Westphalia
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7.5
Jun 2009*
Owned
Charles Washburn
United States
Henderson
Colorado
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7.5
Apr 2010
Owned
Fran Molinero Diez
Spain
Tomares
Sevilla - Spain
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7.5
Apr 2012
Cristian Cano
Spain
Sevilla
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7.5
Apr 2012
Good because it is possible to finish in less than 180 minutes and requires only 3 players, but the game lacks some things that make it worse than other 18XX:

- The map is too constrained, here the rail building is more important than the stock buying/selling.
- There are only 3 companies which means that each player controls one company and it's hard to try different things or make train trades between the companies.
- I suspect that it has low replayability due to the two complains listed above.

But in all, if you want to play a 18XX in about 3 hours or so, this is a good anti cold turkey.
2012-04-17
United Kingdom
Southampton
Hampshire
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I'll think of something witty to put here...
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7.5
Oct 2014
Surprisingly good little game on such a small map. The companies are capitalised incrementally, at CMV (no Par). Shares only increase in value if Div >= CMV, making it (like 1849) hard to increase stock value in the early game and making low pars more attractive. It also makes withholding less bad.

Inc. Cap. leads to a lack of funds, which can be circumvented in a number of ways:
* Companies can sell their own stock to the pool (or buy it back) at CMV, though this decreases share price (unless it is already at the bottom - more likely with a low Par).
* Bonds - bought from the bank for $300 and don't count against the certificate limit, but there are so few share available in the game that buying one of these early can make you miss out on other opportunities. The $50 can be donated to the company, but that then hurts the player. I think it's best to always keep the money for yourself, unless your company is just a little short for something.
* Half dividends. These are a handy compromise between withholding and a full payout. You can still get some money and +1 stock bump while also helping your company fund a train or whatever.

Buying in privates is difficult, and they pay a poor rate of return. The powers are not brilliant either. The 3T and 4T are expensive, so you can buy in your private at the expense of not buying a train.

Due to the 40% President certificate, it is unlikely to see company dumps, asset stripping, changes of presidency or forced train purchases, and any forced purchases would not be painful due to the cheap trains. Losing a 40% cert would be a Pyrrhic victory. As such it is more of a 'run companies well game' where you very much have 'your' company, and are trying to run it more effectively than others whilst making as much money for yourself as possible. Having said that, there is some nastiness on the tiny map, mainly in the fight over the OO hex and token blocking.

2.5 hours on my first play with 3 players (two 18xx newbs).
2014-10-25
Owned
Kalle Malmioja
Finland
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7.25
May 2013
Made PnP.
2012-11-15
Prev. Owned
Cade Uecker
United States
Grand Junction
Colorado
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7.25
Jul 2015
Tim Moore
United States
Elmhurst
Illinois
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7
Jul 2007*
Owned
Mark Wright
United Kingdom
Stockton-on-tees
Teesside
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7
Apr 2009*
Made own copy of this game from PBeM information and images on here.
Played out in about an hour and was enjoyable. Will play again a couple of times until the strategies have blown out.
2009-04-09
Owned
Jeffrey McBeth
United States
Rochester
New York
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7
Jun 2009*
Want In Trade
Want To Buy
Want To Play
Philip Johnson
United States
Boonville
Indiana
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7
Jan 2010*
Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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7
Jul 2010
Owned
Wes
United States
Illinois
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7
Nov 2011
sold
2012-06-07
Prev. Owned
The Honorable Mayor McCheese
United States
Windermere
Florida
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7
Mar 2011
Very small. Plays quickly.
2011-06-03
Raúl Lopezosa
Spain
Almendralejo
Badajoz
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7
Apr 2012
Krzysztof Matusik
Poland
Andrychów
Małopolska
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7
Feb 2013
Owned
John Brewer
United States
Waltham
Massachusetts
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7
Apr 2014
Want To Play
Angelos Luthasun
Greece
Athens
Athens
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7
Apr 2015
18xx for 2 players
I like it but i feel something is missing.
Perfect if the one have never played before 18xx.
But for teaching i prefer Poseidon.
2015-04-06
Owned
Karim Chakroun
France
Besançon
Franche-Comté
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7
Nov 2014
Owned
Shuichi Suzuki
Japan
Yokohama-Shi
Kanagawa
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7
Jul 2015
updated somewhat 6/22/15
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6.68
Jul 2012
Ron K
United States
Marcellus
New York
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'80' maxlength='250'> </td> </tr> <tr> <td width="15%" align="right"><b>Avatar OverText</b></td> <td width="85%"> <input type="text" name="overtext[avatar]" value="Train Game anyone?
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Avatar source: Revolt in the East
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6.5
Feb 2010
Played 2 player. I have a 3 player version from Tony Leal with an additional company and a modified map but have yet to play it.

3 player is a nicer game
2010-02-13
Owned
John Curran
United States
Ypsilanti
Michigan
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6.5
Oct 2014
I'm divided in mind as to whether this is a good version of 18xx for two players. It seems inevitable that each player will buy one company, and whoever operates best wins. It has felt like the stock market phase is superfluous -- but I haven't played this with more experienced 18xx players.
2014-12-11
Owned
Heikki Hyhkö
Finland
Helsinki
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Ooops!
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6.5
Feb 2013
Kimmo Leivo
Finland
Siilinjarvi
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6.5
May 2013
David Heath
Italy
Ragusa
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6.5
Nov 2013
Mega simple pnp game..... but not too simple
2013-11-19
Owned
Radioactive Man
United States
Indianapolis
Indiana
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6.3
May 2014
Mike Mobile
United States
Portland Area
Oregon
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6
Dec 2011
Owned
Tyler McLaughlin
Canada
Medicine Hat
Alberta
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6
Nov 2010
This game has earned it's spot because I can use it to show one other person quickly what is possible within the 18xx series.

These circumstances arise.

Edit: 18Oki has replaced this game.

PnP
2015-01-28
Owned
Paul Jefferies
United States
Oconomowoc
Wisconsin
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My name is Oobydoob Scooby-dooby Banooby. I have the silliest name in the galaxy
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6
May 2011
Bien HBB
United States
Downingtown
Pennsylvania
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6
Jun 2012
Owned
Eric Pietrocupo
Canada
Montreal
Quebec
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6
Dec 2011
I don't like much many of the mechanics common to all 18XX games so I'll focus on the stuff unique to 1800 in my comments.

I like the miniature version of the game. It demonstrates that a lot can be done with a small map. Stil I would have made a slightly bigger map, maybe 1 additional row of hex would have been perfect (see later).

I like the idea of having bonds, it makes it a sure investment with steady income and you do not lose any money because you cash in your bond certificate at the end. You also have the flexibility to keep the money or give it to your company.

I also like the idea that there is express trains instead of diesel train. It would normally allow people to start a 2nd company later in the game since a level 2 express train is only 50% more expensive than a level 2 train. But since there is only 1 company per player, it's not really useful.

One of the complains I have in 18XX is that there is a lot of restrictions and exceptions which are not always useful. Their un-usefulness is much more appearant in this game since there is only 2 players. For example, the fact that players can only own 70% of their company is a useless limitation. Only 1 player can actually buy these 3 leftover shares, and if he refuses than you will never be able to get full fundings.

These restrictions also make sure that you cannot try different strategies from a game to another. Players will end up with the same stock configuration every game. Since there is only 2 company, players cannot start multiple companies. A suggestion could be to use a 3 player setup and play with 2 players, so that at least 1 player can start 2 companies. It would allow much more variable gameplay with less symmetry between players, and there will be no need to print 2 boards.

At the beginning of the game, players are struggling but not too much because the train rusting is not too deadly. But past the middle of the game, there is nothing left to do. Coorporation can buy new trains, but most of the time they can already cover the map with 2 trains, and there is not much more rails to build. Building more than 2 stations is actually a waste since you can cover the whole map easily with only 2 stations ( and sometimes with only 1). Blocking path of a player is impossible at 2 players, maybe at 3 it would be better. This is why I would suggest adding like 4 hexes to the 3 player map to have a bit more space.

So what happens, it that players simply operate, collect the cash, and continue this process until the bank is bankrupt. The the latest half of the game, there is not really a challenge, you just see if all the work you did at the beginning of the game will finally pay off at the end of the game.

In general, I like the miniature game and some mechanics could be interesting for other 18XX games, but some restrictions might need to be removed or more stuff needs to be added to make sure that every game will play differently.

Person
2011-12-13
David Ruddat
Germany
Mülheim an der Ruhr
NRW
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6
Jan 2012
Owned
Jason Schmidt
Canada
Saskatoon
Saskatchewan
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6
Sep 2014
Owned
Phil Davies
United Kingdom
Winchmore Hill
London
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Lv 30 Lawful/Evil Human Dungeon Master
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In Toruk's name!
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6
Dec 2013
Owned
Want To Play
Timo Lamminen
Finland
Huittinen
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6
Apr 2013
Travis Dean
United States
Escondido
CA
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The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
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6
Jan 2014
Owned
Gareth Madeley
United Kingdom
Wirral
Merseyside
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5.4
Jul 2013
Frederic Taton
Belgium
Embourg
Liege
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5
Jul 2006*
Owned
Matt Campbell
United States
Lincoln
Nebraska
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5
Mar 2007*
Owned

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