$10.00

User Rating Comment Status
AEXTENS GAMES
France
Rennes
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9
May 2008*
Owned
For Trade
Takashi Ishida
Japan
Abiko
Chiba Prefecture
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9
Jul 2013
A very interesting system with exciting topic.
The only problem is being very time-cosuming.
2013-07-30
Owned
Lem Tohver
Canada
Hamilton
Ontario
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8.5
Aug 2007*
I found this game to be quite enjoyable to play. It presents the topic of the Burma Campaign, with a focus on the air aspect. All the systems are fairly easy to learn and play. The Japanese player has to endeavor to push his advance using the air to assist. It is easy to get a draw (Historical result) but harder to get the Japanese Victory. I like the easy to play Aerial combat which determines aerial mission success. or failure.
2007-08-18*
Owned
Frank Hakstege
Netherlands
Aalten
Achterhoek
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8
Jan 2014
Owned
Richard Erwin
United States
Mercer Island
Washington
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8
Jul 2008*
Mike Joslyn
United States
South Miami
Florida
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designer
8
Nov 2008*
A true innovation that deserved its Charles Roberts Award. The focus is on the air war over Burma in 1941, but the interaction with ground forces is important, and the air battle resolution may not be filled with minute detail, but it tell's you a lot about why air missions were air missions were planned the way they were.
2008-10-13*
Owned
Kevin Burnham
United States
East Hampton
Connecticut
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8
Oct 2010
Owned
Attila Ember
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8
Mar 2013
Andy Nunez
United States
Maryland
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8
Aug 2013
First in the Air War series. Great air mechanics. Must have for Pacific War enthusiasts. Fast play.
2013-08-20
Owned
Ron Jongeling
United States
Hubbard
Ohio
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8
Jan 2014
Nifty concept, victory conditions skewed a bit to the Allies (tweak at your leisure). Makes a GREAT WWII air combat scenario generator for your favorite air combat system. A hearty "attaboy" to my old high school classmate, Mr. Rohrbaugh.
2014-01-10
Owned
Robert Carroll
United States
Lawrence
Kansas
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8
Apr 2014
Flying Tigers . . .

Award(s): Charles S. Roberts Best Magazine-Published Boardgame Winner (2005).
2014-04-03
Owned
Want To Play
Gareth Cooper
United Kingdom
West Yorkshire
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7.75
Jan 2010
Owned
G Quinn
United States
Unspecified
New Jersey
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7.5
Oct 2005*
Ground-breaking graphics almost always mark ATO games, and this is particularly true here. Very good map incorporates an interesting blend of land and sky aspects. Counters are large and clear. It plays well, but you do have to think very differently from the "normal" war game. (All to the good!) Not easily playable solitaire, however.
2005-10-05*
Owned
Guy Riessen
United States
Sebastopol
California
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7.5
Aug 2006*
Prev. Owned
Jens Kaufmann
Germany
Kaufungen
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7.5
May 2015
Owned
J.D. Webster
United States
Unspecified
Unspecified
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7.5
Nov 2006*
Rating improvement - the more I play it, the more I like it.

A reasonably simple game on a previously untouched subject. With the clarifications in place I'm a happier guy. See my Q and A submissions.

It is a very playable fun, game, with a few rules problems (see Q & As). The mechanics are straight forward and overtly simple although there are a lot of rules for different aspects of the game.

To accomplish anything players are forced into action right away which is good. There are many subtleties to the playing of the game and the first playing will no doubt be wrought with errors on both sides. By the second or third playings strategies will improve.

I like the game. The things I like less are:

1. The combat mechanics are over simplified and distort the realities of air combat.
2. The rules are uninviting and take several read throughs to grasp both the objective of play and how the various rules work.

Example: it is not readily apparant that AC can be in the "flown" box of an airbase and still fly.

3. The counters are functional - but cluttered and the AC counter art is uninviting to me.

Then again - I'm an air game grognard so I'm quite picky. It is highly playable and once the rules are grasped it plays quickly.

JD Webster
2006-11-03*
Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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7
Nov 2005*
A higher than usual rating than average because it gave such a good initial impression to me. A very interesting game concept and mechanic whereas the air and land campaigns in the same theatre are combined with a same set of rules. The map is divided into an aerial and land. Kind of seeing the planes flying high up while the counters on the land are being pushed around. The rules are easy to read and absorb. ATO is getting better and better. A bonus is an additional map for the past game "Kesselschlacht", a game and counters which I do not have. I guess they want me to get a copy of the reprint...
2005-11-13*
Owned
Harmonica
Netherlands
Tilburg
Noord-Brabant
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7
Dec 2005*
Michel Drapeau
Canada
Ste-Martine
Québec
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7
Mar 2006*
A new and interesting design. The first few dogfights are really cool, but too long when not used to the system and get repetitive at some point. There is something in this game and I have to give it another try.
2006-03-12*
Owned
M Stumptner
Australia
Unspecified
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7
Jul 2007*
Fun game, one of the best ATO's I own.
2007-07-03*
Owned
Maurizio Bignoli
Italy
Novara
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7
Oct 2007*
Owned
Darren Kerr
Australia
Kingston
ACT
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7
Mar 2011
Owned
Ming Yiu Leung
Hong Kong
Tseung Kwan O
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7
Apr 2013
Owned
Miguel Ángel Sánchez Galán
Spain
Madrid
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7
Jun 2014
Owned
updated somewhat 6/22/15
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6.74
Jul 2012
Karoly Szigetvari
Belgium
Nossegem
Unspecified
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6.5
May 2011
Owned
Chris Thomson
United States
Florida
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6
Apr 2006*
Owned
Michael Brugato
United States
Federal Way
Washington
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Nullum gratuitum prandium.
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6
Jun 2007*
Innovative with great graphics. As much air combat on a hex grid as I can stand. Unfortunately out of balance in favor of the Allied player, though it doesn't seem like that while you're playing.
2007-06-07*
Owned
Chris Fawcett
United States
St. Louis
Missouri
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6
Oct 2008*
Owned
Philip Jelley
United Kingdom
Hungerford
Berkshire
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6
Jan 2010*
Interesting concept with minor land movement and much air combat in Burma in 1942. I found the game repetitive though as their were several raids in each turn which all followed the same pattern; one Japanese fight units and 2-3 bombers are attacked by 2-3 Allied fighter units, but you can have too much of a good thing. Ok if you like lots of little aerial combats, but aAfter doing this for a few games I got bored and sold it.
2013-11-02
Prev. Owned
Eric Lai
Hong Kong
Happy Valley
None
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6
Jan 2012
Owned
Stewart Newman
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6
Jul 2015
Owned
francony robin
France
le havre
seine maritime
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6
Jan 2014
Owned
Chad Marlett
United States
Plymouth
Michigan
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Wherever You Go, There You Are
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With no certain future, and no purpose other than to prevail
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5
May 2015
owned 10 years, only played a couple of times. definition of a "5"

Positives:
-Great artwork.
-Simple rules.
-low counter density.
-inventive system for air combat.
-appears to be several viable ways to win.

Negatives:
-can't really be played solitaire.
-example of aerial combat pretty vague
2015-05-14
Prev. Owned
Kevin Ingoldsby
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5
Feb 2013
Owned
Thomas Cadenhead
United States
Oberlin
Ohio
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5
Sep 2013
Prev. Owned
Steve Carey
United States
West Coast
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4
Jul 2010
I had high hopes for CFF, but it just didn't grab me. More playable than the usual ATO fare, but could have been a gem with better development. Ratings of some aircraft seem off. Very nice graphics, though.
2010-12-07
Prev. Owned
Mustafa Ünlü
United States
Takoma Park
Maryland
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3
Mar 2008*
There is a good, maybe even great game in there somewhere, but this package is only half baked. There are many rules "quirks", the P-40s are like the F-14s from Top Gun, and the victory conditions are such that the Japanese will have a tough time winning.
2008-03-06*
Lb
Singapore
Jurong Area
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3
Oct 2009*
Spent a whole day with a friend struggling with this one. Eventually we gave up and I've had little desire to give it another go. To this day, not sure why it bothered us so much. Perhaps the tactical combat was poorly executed? Would be willing to give another go before giving a final judgement but don't hold out much hope of that happening.
2009-10-19
Owned

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