$10.00

1 , 2 , 3 , 4 , 5  Next »  [17]

User Rating Comment Status
bill reeves
United States
hightstown
New Jersey
flag msg tools
10
Oct 2005*

great game-very rewardng rule set- a good twist on the euro-building games
2005-10-02*
Karen Coskren
United States
Unspecified
Massachusetts
flag msg tools
10
Nov 2005*
Of all the board games, this is my favorite. What's unique about the strategy required from players is that it must incorporate attention to both the past/present events (current and expected strenghs & weaknesses) and weighing and balancing the risks of external events, as is necessary in the real world. Engaging and different each time I play.
2005-11-04*
Owned
Uzza .
United States
Alameda
California
flag msg tools
10
Jul 2006*
Mike Guldemond
United States
Omaha
Nebraska
flag msg tools
mbmbmbmbmb
10
Feb 2007*
Owned
Anthony Gallela
United States
Seattle
Washington
flag msg tools
publisher
mbmb
10
Jun 2007*
Owned
Jörg Heuer
Germany
Berlin
Berlin
flag msg tools
mbmbmbmbmb
10
Aug 2007*
Owned
Inno Van
United States
San Francisco/East Bay
California
flag msg tools
mbmbmbmbmb
10
Jan 2008*
Still the favorite of my game group a year later. Rewards multiple plays. Plays large numbers of players well, as everyone plays in parallel, yet there's still a lot of fun interaction from trading, sharing information on ports, and the Archon appointed hazards. After several plays the strategies, player limitations and ways to prepare for hazards upcoming have become more apparent.

Knowing the Event hazard cards that could come up each year makes a huge difference --with newbies we'll read through each year's six cards that are possible, THEN shuffle them and draw once they know what that year could hold. And now our group works together to eliminate "bad event" cards before they appear --like if everyone builds one army before year 3 then Persian War is easy to fend off when it appears.

The main rules our group got wrong:

You can't trade a Surplus good for other goods at the same port. You can with Shortage, but not Surplus. (So trading 2 basics for 4 surplus is okay. But you can't then trade the 4 Surplus for 1 Gold at the Surplus port! They're only worth 1/4th a normal basic, you'd need 16 of the Surplus good to get 1 gold!)

If a Hazard targets the player with "the most", but they are protected from that Hazard (either by having a Wonder against storms or a Warship against Pirates), it still only targets them, they're just immune to its effects. So everyone with less goods on their ship than the guy with "the most" who also has the Warship ...is also protected from Pirates since that Hazard card targets the one person immune to its effects.

Great Lighthouse and Temple of Isis only protect against STORMS. Pirates still raid these players.

You can't lose Aegis cards on fleets to Pirates. But you can lose them to storms!

Only six slots per fleet on the RETURN voyage also.

Only one build per acropolois building per turn. (ie At the fortress you can only build 1 army from grape-olive-wheat per turn. Unless you build the alternate fortress, in which case you can build 2 per turn, 1 at each Fortress)

Each Island is only allowed to build one Alternate Acropolis Structure per game.

The Market accepts any combo of the 3 goods you can't produce yourself to make gold. Even duplicate goods, or all 3 the same. (We thought it had to be one of each all unique at first.)

Stocicism is once per year, not once per journey phase.

2008-01-11*
Owned
Christopher Guild
United States
Unspecified
Unspecified
flag msg tools
designer
10
Jan 2008*
Owned
CJ Faria
United States
St. Louis
Missouri
flag msg tools
mbmbmbmbmb
10
Mar 2008*
Best with Max number of players. You need an entire afternoon for this game but it's very worth it
2008-03-22*
David McCulley
United Kingdom
Newcastle upon Tyne
Unspecified
flag msg tools
mbmbmbmb
10
Dec 2014
Owned
Hans Kishel
United States
Eau Claire
Wisconsin
flag msg tools
designer
mbmbmbmbmb
9.5
Aug 2005*
This is a great game. If you took settlers, civilization, and I am told Puerto Rico and mixed them you would get this. My wife played it at GenCon and loved it, I played it after we bought it at GenCon and love it. Just need to find more players for this one.
2005-08-29*
Owned
Kyle Volker
United States
South Bound Brook
New Jersey
flag msg tools
mb
9.5
Oct 2005*
I have been playing this game through all its many incarnations. My favorite portion of it is the when you get that BIG PAYOFF. I like taking the big risks during any year of the game. Sometimes I do that just to try and pull ahead early in the game. I will usually try to keep one ship going to a sure thing while the other is loaded to the rafters. On more than one occasion I might get very greedy and try high risk every season hoping to make it at least once for that year. But not knowing whats going to happen is an aspect of the game I enjoy.
2005-10-31*
Owned
Michael Pennisi
United States
Carpentersville
Illinois
flag msg tools
mbmbmbmbmb
9.5
Dec 2005*
Great game. Lots of decisions, risk management, and negotiation. Not a lot of down time.
2005-12-21*
Mike Markey
United States
Lebanon
Ohio
flag msg tools
mbmbmbmbmb
9.5
Jul 2008*
This is a great game. Sure, there are some random elements-- but there are also ways to avoid being hurt by them! Must plan ahead, and pay attention to what has already happened (the event cards for the current year). People complaining that you can't affect other players have obviously never been elected Archon I love the Archon mechanic.
2008-04-30*
Owned
Sarah Emily
United States
New Jersey
flag msg tools
9.5
Aug 2008*
Owned
Krzysztof Blecha
Poland
Zywiec
flag msg tools
mb
9.5
Nov 2011
Owned
phil foster
United States
indianapolis
Indiana
flag msg tools
mbmbmbmb
9
Aug 2005*
Just played a demo of this at gencon. Gotta go get it. It's a very balanced and
fair game without player downtime.
2005-08-18*
Gilberto Rivera
United States
San Mateo
California
flag msg tools
mbmbmbmbmb
9
Oct 2005*
Owned
Mike Spoto
United States
Omaha
Nebraska
flag msg tools
mbmbmbmbmb
9
Oct 2005*
My pick for best game of 2005!
2005-10-06*
Owned
Carl-Gustaf Samuelsson
Sweden
Borås
flag msg tools
mbmbmbmbmb
9
Nov 2005*
This is the neareast I've seen of "Civ light", due to the well-balanced and smoothed trading part. The only is that you need to know the cards better to get a quicker gaming time. Sure there is a good amount of luck thanks to the hazard and event cards, but it doesn't worry me a bit. It's most about timing buildings, trading and the solitaire warning is no problem.
2005-11-10*
Oliver Grimm
Germany
Elsdorf
NRW
flag msg tools
mbmbmbmbmb
9
Oct 2005*
One of the best Tradinggames! Uprated from 8.5! - It's more interesting with each game!
2014-08-09
Owned
Leif Ryd
Sweden
Göteborg
flag msg tools
9
Nov 2005*
This is great fun. Feels like a _game_ and not just playing out 'game mechanics'. Yes, you can get lucky/unfortunate in this game, but it does seem to even itself out. And you can prepare for more or less for any event in the game. It takes a lot of time but it's not a brain burner in any sense. You'll get it the second time you play (just be prepared that the first game will drag if a lot of (non-prepared) new players, took us 4 hours+ first time). You can come back from behind and win it. Except for the chaos trading part, little interaction between players. Can be tought to younger players. Probably plays best with 4 or 6 players. Rating after two games (This may go down to an 8, need to play it more).
2005-11-30*
Tobias Naesborg
Denmark
Lynge
flag msg tools
Gameosaur
mbmbmbmbmb
9
Feb 2006*
A really good game! I like the trading/building mechanics and travelling factor to get a good price for the goods. There’s a lot to do and a lot of micromanagement when trying to figure out which way to get the most out of it.
The randomness of hazards adds atmosphere but never leaves a player behind due to bad luck.
The game can get a little chaotic at times but if the players tell what they have done in the round it helps a lot.
2006-02-14*
Owned
Jon Garay
Spain
Bilbao
flag msg tools
mbmbmbmbmb
9
Dec 2008*
Owned
Ben Wall
Canada
Swift Current
Saskatchewan
flag msg tools
mbmbmb
9
May 2006*
Kevin Bender
United States
Knoxville
Tennessee
flag msg tools
mbmbmbmbmb
9
Aug 2006*
This is one of my favorite games from last year. Yes, it can be unforgiving, but it is also a well designed game with lots of tough decisions to make each turn as you weigh the risks vs. reward of quickly expanding your island and building and trading with the neighboring islands...or going slowly and building the protections you might need before heading out to sea.
2006-08-16*
Owned
Skip Maloney
United States
Wilmington
North Carolina
flag msg tools
mbmbmbmbmb
9
Sep 2006*
Terrific game. I find that in spite of its somewhat daunting and elaborate mechanics, in actual play, it's a lot of fun. The game puts players in the position of sharing both misery and joy during its "Journey" phase, so that a certain camaraderie in the face of both is inevitable. While it is indeed one of those games with a lengthy learning curve, even raw recruits can get into the spirit of the thing rather quickly. It both demands and rewards repeated plays. I would almost never pass up an opportunity to play this, with veterans or newcomers.
2006-09-17*
Owned
Eric Vogel
United States
Hayward
California
flag msg tools
designer
mbmbmbmbmb
9
Jan 2007*
I think this is a fabulous game of risk management, with a high theme-to-mechanic relationship. Some people object to random elements in the game, but I usually think those players aren't seeing the risk management element. It is definitely best played with people who have all played a couple of games already.
2007-01-01*
Owned
Aileen Ranshaw
United States
Columbus
Ohio
flag msg tools
9
Feb 2007*
Peter Evensen
United States
Altoona
Wisconsin
flag msg tools
mbmbmbmbmb
9
May 2009*
Owned
michael standingwolf
Canada
vancouver
BC
flag msg tools
mbmbmbmbmb
9
Jul 2007*
beautifully illustrated & exquisitely designed. its over 400 cards are surprisingly manageable and provide lots of variation from game to game. will appeal more to those who like "fiddly" games and who don't like direct conflict. my favourite civilization game so far.
2007-07-26*
Owned
K Wademecum
Sweden
Göteborg
Göteborg
flag msg tools
9
Nov 2007*
Owned
Marena Tiano
United States
Albuquerque
New Mexico
flag msg tools
mbmbmbmbmb
9
Jan 2008*
Dripping in theme and minimal down time. Plan on Chaos and Analysis Paralysis can be an issue.
2008-01-14*
Owned
Darin Young
United States
Oklahoma City
Oklahoma
flag msg tools
mbmbmbmbmb
9
Sep 2009*
Very cool game, although I think we misplayed a few things. I have yet to check the FAQ. But this is a definite keeper of a game.
2009-08-23
Owned
Howie Dawson
United States
Grosse Pointe Woods
Michigan
flag msg tools
mbmbmbmbmb
9
Jan 2010
Owned
Pedro Soto
Spain
Santander
Cantabria
flag msg tools
designer
www.pedrosoto.com
mbmbmbmbmb
9
Nov 2011
Owned
Wesley Dau
United States
Moline
Illinois
flag msg tools
mbmbmbmbmb
9
Dec 2011
One of my favorite games of all time.
2011-12-06
Owned
Samuel Wolf
Australia
Adelaide
South Australia
flag msg tools
mbmbmbmbmb
9
Feb 2012
Owned
Cat Sync
United States
flag msg tools
mbmbmbmbmb
9
May 2012
Jo Stef
msg tools
9
Sep 2012
Manny O
United States
New Jersey
flag msg tools
designer
mbmbmbmbmb
9
Nov 2013
Playtester/developer for this game.
2013-11-05
Owned
mr K
Spain
flag msg tools
Born to be root
mbmbmbmbmb
9
Aug 2014
Dimitris Vasiadis
Greece
Vari
Attiki GREECE
flag msg tools
designer
mbmbmbmbmb
8.7
Dec 2010
Nice civ game with opportunistic development and exceptional illustrations,but the trade between players could be replaced with another mechanic. Also,I am not at all sure of its replayability value. Still a game I very much enjoyed.

meta-comment: I had the feeling of losing control towards the end of the game also in another Andrew Parks game, Core Worlds.
2012-06-01
Let The Games Begin!
United States
York
Pennsylvania
flag msg tools
mbmbmbmbmb
8.6
Jul 2009*
Owned
Hank Drew
United States
Los Altos
CA
flag msg tools
mbmbmbmbmb
8.5
Aug 2005*
Rating based upon one play. Despite the somewhat fussy nature of the game and all those damned cards. This is a winner.
2005-08-30*
Kevin Nesbitt
Canada
Ajax
Ontario
flag msg tools
designer
publisher
mbmbmbmbmb
8.5
Oct 2005*
Rating is based purely on a read through of the rules using the gameboard to follow along. I'll definitely be getting to this one soon as it looks very promising. I'm starting to equate Z-Man Games with quality designs, as they haven't really produced any stinkers just yet. It looks like the trend will continue here.
2005-10-24*
Owned
Nancy Williams
United States
Chicago
Illinois
flag msg tools
mbmbmbmbmb
8.5
Jul 2006*
Really enjoyed this civilization building game--good interaction with others through trading. No "screw over the other guy" stuff, because the event cards do that to everyone. Got totally killed, still had a good time.
2006-07-11*
Daniel Becerra Aller
Spain
flag msg tools
mbmbmbmbmb
8.5
Jun 2007*
Excellent trading and building game with superb art.
2007-06-27*
Owned
Suzanne Courteau
United States
Arcata
California
flag msg tools
8.5
Nov 2007*
Want In Trade
Ricatoni
United States
Chula Vista
California
flag msg tools
mbmbmbmbmb
8.5
Jan 2009*
While all the cards make the gaming table a bit of a confusing mess, it is a great civilization building game full of choices and ongoing game interaction.
2009-10-07
Owned

1 , 2 , 3 , 4 , 5  Next »  [17]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.