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User Rating Comment Status
bill reeves
United States
hightstown
New Jersey
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10
Oct 2005*

great game-very rewardng rule set- a good twist on the euro-building games
2005-10-02*
Karen Coskren
United States
Unspecified
Massachusetts
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10
Nov 2005*
Of all the board games, this is my favorite. What's unique about the strategy required from players is that it must incorporate attention to both the past/present events (current and expected strenghs & weaknesses) and weighing and balancing the risks of external events, as is necessary in the real world. Engaging and different each time I play.
2005-11-04*
Owned
Uzza .
United States
Alameda
California
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10
Jul 2006*
Mike Guldemond
United States
Omaha
Nebraska
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10
Feb 2007*
Owned
Anthony Gallela
United States
Seattle
Washington
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10
Jun 2007*
Owned
Jörg Heuer
Germany
Berlin
Berlin
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10
Aug 2007*
Owned
Inno Van
United States
San Francisco/East Bay
California
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10
Jan 2008*
Still the favorite of my game group a year later. Rewards multiple plays. Plays large numbers of players well, as everyone plays in parallel, yet there's still a lot of fun interaction from trading, sharing information on ports, and the Archon appointed hazards. After several plays the strategies, player limitations and ways to prepare for hazards upcoming have become more apparent.

Knowing the Event hazard cards that could come up each year makes a huge difference --with newbies we'll read through each year's six cards that are possible, THEN shuffle them and draw once they know what that year could hold. And now our group works together to eliminate "bad event" cards before they appear --like if everyone builds one army before year 3 then Persian War is easy to fend off when it appears.

The main rules our group got wrong:

You can't trade a Surplus good for other goods at the same port. You can with Shortage, but not Surplus. (So trading 2 basics for 4 surplus is okay. But you can't then trade the 4 Surplus for 1 Gold at the Surplus port! They're only worth 1/4th a normal basic, you'd need 16 of the Surplus good to get 1 gold!)

If a Hazard targets the player with "the most", but they are protected from that Hazard (either by having a Wonder against storms or a Warship against Pirates), it still only targets them, they're just immune to its effects. So everyone with less goods on their ship than the guy with "the most" who also has the Warship ...is also protected from Pirates since that Hazard card targets the one person immune to its effects.

Great Lighthouse and Temple of Isis only protect against STORMS. Pirates still raid these players.

You can't lose Aegis cards on fleets to Pirates. But you can lose them to storms!

Only six slots per fleet on the RETURN voyage also.

Only one build per acropolois building per turn. (ie At the fortress you can only build 1 army from grape-olive-wheat per turn. Unless you build the alternate fortress, in which case you can build 2 per turn, 1 at each Fortress)

Each Island is only allowed to build one Alternate Acropolis Structure per game.

The Market accepts any combo of the 3 goods you can't produce yourself to make gold. Even duplicate goods, or all 3 the same. (We thought it had to be one of each all unique at first.)

Stocicism is once per year, not once per journey phase.

2008-01-11*
Owned
Christopher Guild
United States
Unspecified
Unspecified
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10
Jan 2008*
Owned
CJ Faria
United States
St. Louis
Missouri
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10
Mar 2008*
Best with Max number of players. You need an entire afternoon for this game but it's very worth it
2008-03-22*
David McCulley
United Kingdom
Newcastle upon Tyne
Unspecified
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10
Dec 2014
Owned
Hans Kishel
United States
Eau Claire
Wisconsin
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9.5
Aug 2005*
This is a great game. If you took settlers, civilization, and I am told Puerto Rico and mixed them you would get this. My wife played it at GenCon and loved it, I played it after we bought it at GenCon and love it. Just need to find more players for this one.
2005-08-29*
Owned
Kyle Volker
United States
South Bound Brook
New Jersey
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9.5
Oct 2005*
I have been playing this game through all its many incarnations. My favorite portion of it is the when you get that BIG PAYOFF. I like taking the big risks during any year of the game. Sometimes I do that just to try and pull ahead early in the game. I will usually try to keep one ship going to a sure thing while the other is loaded to the rafters. On more than one occasion I might get very greedy and try high risk every season hoping to make it at least once for that year. But not knowing whats going to happen is an aspect of the game I enjoy.
2005-10-31*
Owned
Michael Pennisi
United States
Carpentersville
Illinois
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9.5
Dec 2005*
Great game. Lots of decisions, risk management, and negotiation. Not a lot of down time.
2005-12-21*
Mike Markey
United States
Ohio
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9.5
Jul 2008*
This is a great game. Sure, there are some random elements-- but there are also ways to avoid being hurt by them! Must plan ahead, and pay attention to what has already happened (the event cards for the current year). People complaining that you can't affect other players have obviously never been elected Archon I love the Archon mechanic.
2008-04-30*
Owned
Sarah Emily
United States
New Jersey
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9.5
Aug 2008*
Owned
Krzysztof Blecha
Poland
Zywiec
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9.5
Nov 2011
Owned
phil foster
United States
indianapolis
Indiana
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9
Aug 2005*
Just played a demo of this at gencon. Gotta go get it. It's a very balanced and
fair game without player downtime.
2005-08-18*
Gilberto Rivera
United States
San Mateo
California
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9
Oct 2005*
Owned
Mike Spoto
United States
Omaha
Nebraska
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9
Oct 2005*
My pick for best game of 2005!
2005-10-06*
Owned
Carl-Gustaf Samuelsson
Sweden
Borås
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9
Nov 2005*
This is the neareast I've seen of "Civ light", due to the well-balanced and smoothed trading part. The only is that you need to know the cards better to get a quicker gaming time. Sure there is a good amount of luck thanks to the hazard and event cards, but it doesn't worry me a bit. It's most about timing buildings, trading and the solitaire warning is no problem.
2005-11-10*
Oliver Grimm
Germany
Elsdorf
NRW
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9
Oct 2005*
One of the best Tradinggames! Uprated from 8.5! - It's more interesting with each game!
2014-08-09
Owned
Leif Ryd
Sweden
Göteborg
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9
Nov 2005*
This is great fun. Feels like a _game_ and not just playing out 'game mechanics'. Yes, you can get lucky/unfortunate in this game, but it does seem to even itself out. And you can prepare for more or less for any event in the game. It takes a lot of time but it's not a brain burner in any sense. You'll get it the second time you play (just be prepared that the first game will drag if a lot of (non-prepared) new players, took us 4 hours+ first time). You can come back from behind and win it. Except for the chaos trading part, little interaction between players. Can be tought to younger players. Probably plays best with 4 or 6 players. Rating after two games (This may go down to an 8, need to play it more).
2005-11-30*
Tobias Naesborg
Denmark
Lynge
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9
Feb 2006*
A really good game! I like the trading/building mechanics and travelling factor to get a good price for the goods. There’s a lot to do and a lot of micromanagement when trying to figure out which way to get the most out of it.
The randomness of hazards adds atmosphere but never leaves a player behind due to bad luck.
The game can get a little chaotic at times but if the players tell what they have done in the round it helps a lot.
2006-02-14*
Owned
Jon Garay
Spain
Bilbao
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9
Dec 2008*
Owned
Ben Wall
Canada
Swift Current
Saskatchewan
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9
May 2006*

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