$10.00

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User Rating Comment Status
Eric Nielsen
United States
Boston
Massachusetts
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10
Nov 2005*
Michael Longdin
England
Crawley
West Sussex
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10
Mar 2008*
Love this. The mechanics can be a bit more difficult to get your head round but when you do, it's very rewarding. Comparisons with San Juan are well made but there are a lot more options to pursue and a lot more to take into account. Got a bit jaded with it after so many plays but now play with 3 sites rather than 2 (in a 2p game) and this has breathed all new life into the game and made me up it to a 10. (Nearly all games played 2p)
2009-06-12
Owned
Aaron Lawn
United Kingdom
Llangefni
Anglesey
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10
Jan 2008*
4 Plays with v1.5 Decent amount of changes to card abilities. Out-of-Town site rule is a good one.
2008-01-23*
Owned
Todd Derscheid
United States
Houston
Texas
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10
Sep 2011
IV Edition makes it a little easier to teach. Lots and lots of fun, different every time.
2011-09-12
Owned
David East
United Kingdom
Milton Keynes
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10
Jul 2009*
Owned
Want To Play
Wakefield Morys-Carter
United Kingdom
Oxford
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10
Aug 2014
Owned
(The Artist formerly known as) Arnest R
Germany
Munich
Bavaria
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10
Feb 2011
this is bloody awesome !
2010-02-05
Owned
Richard Clyne
England
Hazlemere
Bucks
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Empire of the Midnight Beard
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10
Feb 2008*
Not really for trade - flagged due to 2nd ed version
2008-02-13*
Owned
Brian Bankler
United States
San Antonio
Texas
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"Ma! They done killed Rando!"
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10
Oct 2010
After two games I was warily optimistic. After a few more I worried about balance. After 15 games, I considered this a great title, we often play 2-3 times in a sitting (along with other games). Numerous paths to victory. I dislike the artwork, and think that the game could use a bit more polishing (errata and final development). But still very good. Now that the second edition is out, I've upped my rating to a '10.' The new edition tightens a few of the cards up, and adds out of town sites. See my review.

(I should note that the second edition is the I.V. edition. I haven't tried the kickstarter version).
Rating -- Suggest
2013-05-21
Owned
Mark Applegate
United States
Torrance
California
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10
May 2009*
I love this game. It's has a mechanic like San Juan and Race for the Galaxy where the cards have multiple uses so you need to figure out what's more important, role vs resource vs building. It's a little tough the first time or two but it grows on you. One of my top 10.
2009-05-28
Owned
Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
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10
Mar 2008*
This is one of my top games of all time and an auto-shoo in for starting or ending the gaming evening.

Subtle, varied, frustrating and deep.

My only criticism is the artwork - fine, but too jokey for the gamer feel; would look fantastic as a formal art 'special deluxe edition'...classic!

Edit Sep2011: Black Box Edition (and a card I designed in the promo expansion) FTW!
2011-09-07
Joe E.
United States
Tallahassee
Florida
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10
Feb 2009*
Now a favorite of many in our gaming group, and more likely than not to be played at one of our get-togethers.

As with Tichu, this is one for which I've felt compelled to keep upping my rating. This is a great game that seemingly just gets better and better with each play.

This used to be my top pick for "hidden gem that most BGGers would love if they knew about it," before it became pretty well-known over the past few years.
2012-10-10
Owned
Nyarlathotep
United States
Unspecified
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10
Nov 2008*
Owned
Imre Balogh
Hungary
Budapest
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10
Jan 2010
Owned
Want To Play
John Greenwood
United States
Northbrook
Illinois
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10
Apr 2008*
Very intriguing game that I think may eventually become one of my "10"s. I like this design's take on the multiple card usage even more than San Juan or Race from the Galaxy. I think the hand management options have more depth and the interaction is also higher than those games. Like those games, it is one of those designs where you must try to develop the best victory point engine. UPDATE: After a handful of games, I am upgrading my rating to a "10".
2008-04-19*
Owned
Mike E
United States
Springfield
Virginia
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10
May 2009*
One of my new favorites. Very challenging to do well. More direct interaction than 'Race'. More long-term planning than I first expected. Starting to see that this game is much deeper and has many more possibilities than I originally thought. There are some frustrating moments getting up to speed in this game when you seem to go a couple turns without doing much productive. Excellent balance between need for tactical flexibility and longer term strategic preparations for the big combo of buildings.
2008-05-11*
Owned
Iain Triffitt
Australia
Five Dock, Sydney
NSW
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10
May 2009*
Owned
Ross & Christine Chilcott
United States
Coraopolis
Pennsylvania
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10
May 2008*
This is the game San Juan should've been. It can be frustrating, but for the most part is fun. Can be very tense. I love this game and won't even think about trading it for the new edition. Very energetic game. Fun even when you're obviously losing.

I've finally played the newer version (we have the 2nd printing) and I do not like it as much. The toned down cards flatten the play too much; the over-abundance of Jacks makes them worth less. However, the out of town sites are very cool. I would consider adding those to our game.
2010-09-07
Owned
Richard Johnson
United States
Bothell
Washington
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Duck!
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10
Jan 2014
Fantastic! I love the variety of paths to win the game. While the production quality is kind of low (though not horrid) it is still one of my favorite games to play. I prefer this as a 2-3 player game.
2009-05-20
Owned
Want To Play
Jeff W
United States
Parker
Colorado
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10
Jun 2008*
A fun card game with many "outrageous" combos, but oddly is still balanced. It is a lot of fun when you do hit those "outrageous" turns.

Artwork is rather ugly, and sliding cards under the camp is difficult on many surfaces. But the gameplay makes up for all that.
2008-06-01*
Owned
Tim Maloney
United States
Van Nuys
California
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10
Jan 2009*
Owned
Kurt R
United States
Philadelphia
Pennsylvania
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It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
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10
Jan 2010*
One of my all-time favorite games even though I'm not particularly good at it, and the best strategic card game out there (sorry Race and San Juan). It's always engaging, compelling, and different. It's a real work of genius the way the cards are used in so many different ways, and the buildings are truly inspired not just staid +1 this or -1 that. I absolutely love the crazy building combos available and the different ways to get the VP engine going that this game offers while at the same time offering you the "long bomb" of going for the Forum (which wins the game outright regardless of VPs). One could say that all the buildings in G2R are broken and therein lies the balance. The challenge is to build some kind of engine and get it on the track asap.

The beauty of the game is the way it evolves with your group over time. Sure, we all still go for craftsmen but we see more use of merchant and legionary clients than we used to. And people aren't afraid to spend multiple turns just grabbing Jacks. I think my favorite part of the game is the beginning as people are jockeying to see who can be among the first to get a craftsman client. Our plays are consistently under an hour so the play time is perfect.

Oh, and for the record, the original artwork never bothered me, and I looked down my nose at the people who looked down their noses and wouldn't touch this game for it. I absolutely loathe the new art as I find its constrained style dull and antithetical to the spirit of the game. But nerd prejudices aside, it's a great game, and everybody should rate it a 10.
2012-12-24
Owned
Olivier Marchand
France
Paris
France
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10
Aug 2008*
Prev. Owned
Eddie H
United States
Los Angeles
California
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Sorry about that, Chief
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10
Jul 2008*
Since "on steroids" is such a cliche, let's just call this "San Juan Gone Wild!" If you like San Juan for its elegance, Glory to Rome may not be the game for you. But if you've ever thought that San Juan needed more buildings, roles, mechanisms, paths to victory, and a hidden VP "stash," this game will probably hit a sweet spot for you. It's been a long time since I've found a game that I want to replay immediately after finishing as much as this one.

Edit after playing Version I.V - The out-of-town sites and tweaked buildings worked just fine. The game's even better now.
2008-06-07*
Owned
Karl Hanf
United States
Billerica
Massachusetts
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10
Jun 2009*
Rich and meaty!!! Plenty of consequences from your decisions, but still very fluid -- it doesn't feel like there's only one right move. Games can be very different from each other.

This already earned my "10" rating before we even started using the building functions on our 6th game. It's still one of my 3 favorite games now, after about 200 games.

For comparison, I really liked San Juan and had fun playing it about 70 times before tiring of it. And I like Race For The Galaxy, but find it somewhat dry and sterile. But anyway, the cards in Glory To Rome act much more multi-functional, and their movement among the game areas is much more strategic.

I like the cartoony art of the I.V edition that bothers some people. Or the austere art of the Black Box edition; either is fine.
2013-08-15
Owned
Michael Deems
United States
Fullerton
California
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10
Oct 2008*
Owned
Want In Trade
Bruce Bridges
United States
Los Altos
CA
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10
Nov 2009*
Amazing card game in the same vein as Race for the Galaxy and San Juan, but it is, at the same time, more complex and less serious. This is the best of the bunch despite the cartoony artwork. A lot of strategic options are available and there are some really powerful building combinations that can lead to some crazy high scores. The Forum and Catacombs add nice alternative endings, which can alter one's strategy. I've played this mostly with two players and a few times with 3 and once with 4. All numbers are fun since everybody pretty much gets to act during everyone else's turn. I would imagine 5 is a good number too. This is currently one of my favorite games and imagine playing this for a long time to come. I will probably have to buy another copy since my cards are starting to show some wear after 17 plays. Well worth the price though.
2008-06-12*
Owned
Gregor McNish
Australia
Melbourne
VIC
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10
Dec 2009*
Has the wonderful strong powers of CE, but available to all players, in a San Juan style cards do everything format. The pool is a clever mechanism whereby the state of the game determines what clients and materials are available, and which changes to reflect the different actions chosed at different stages in the game.

Good tension between short and long term planning. Too much opportunistic play will stuff up accomplishing longer term goals.

Plays well with 2. I was surprised. Like it 5 player best.
2008-06-14*
Owned
Elux Elux
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10
Nov 2011
Owned
Sarah Goshman
United States
Stamford
Connecticut
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10
Jul 2008*
Owned
Michael Garrett
United States
Omaha
Nebraska
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Purity of Essence.
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10
Feb 2012
i don't think this will replace RFTG, but it was a good game -- it is twice as long, however
2008-06-29*
Owned
Gregor Jochmann
Germany
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10
Feb 2011
great great game. Lots of diversity, strategy and tactics. And CCCCOmbooos
2011-02-02
Owned
Want To Play
Luis Olcese
Argentina
Córdoba
Córdoba
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10
Jul 2011
Owned
Matt Hulgan
United States
Roswell
Georgia
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10
Sep 2011
Owned
Prev. Owned
Want In Trade
Carl Parsons
United States
Carrollton
Texas
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10
Jul 2008*
Owned
Seth Jaffee
United States
Tucson
Arizona
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10
Mar 2009*
74-57
2012-11-24
Owned
Matthew Chua
Singapore
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10
Jan 2009*
Love the supposedly 'unbalanced' and 'broken' powers that balance out through interesting combos. Multiple paths to victory and highly interactive. Scalable though a bit easy to rush the victory with fewer players. Like how each card can be used for various purposes and the common pool mechanic. Tops San Juan and RftG easily.
2010-12-28
Owned
Seth Brown
United States
North Adams
Massachusetts
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10
Nov 2008*
Repeated plays of this keep raising my rating. At this point, it's the only game that neither I nor my girlfriend will ever turn down. Fun, fast (with two players), and different every time.
2008-07-28*
Owned
Tom Van den Berghe
Belgium
Blanden
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10
Oct 2012
Owned
Just call me Erik
United States
Waldorf
Maryland
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10
Dec 2010
Great card game like San Juan, but much better, with heavier interaction.
2008-09-13*
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G. Gambill
United States
Shawnee on Delaware
Pennsylvania
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10
Mar 2013
Owned
Железный комиссар
United States
Madison
Wisconsin
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10
Oct 2010
Chris Rao really hit on something when he described Glory to Rome as "more creative and less mechanical." The buildings provide some surprising and uproariously fun advantages in GtR, in contrast with games ranging from Jambo (with it's straightforward card/ware/gold equivalencies) to Race (with it's larger range of straightforward draw/min-max advantages). I'm not sure there are "balance" issues here either, as numerous personal comments attest. Rather, I think the game is designed so that most of the combination machinery can and will spin nigh-out-of-control as the endgame approaches. You can't really single out a card that is "broken" by fastidious Eurogaming standards; the whole deck is potentially "broken." Compare this to Agricola, where superb play barely nets you a decent farm, and the entire game centers around eeking out a few extra actions. In Glory to Rome, you get to run after the warm-up.

Rated a "10" just in time for the new year (2009).

After lots of three-player games, I'm a tad bit wary of 5-player, although perhaps just with new players. I would like to play several four-player games, though.

Edit: I rate the 5-player game a 7. A good way to spend 45 minutes, but with 5 you will not hit the full potential of the game.
2010-01-26
Owned
Joshua Neal
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10
Oct 2008*
Owned
Helen Minall
United Kingdom
St Blazey
Cornwall
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10
Oct 2008*
Art work quirky, fun and enlightening. Game play is excellent: smooth, interaction, plopping opportunities. Similar to San Juan in that the cards are used in many ways but with GTR there is more to get the brain cells going. Love it.
2008-10-23*
Owned
Paul Fonstad
United States
Dalton
Georgia
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10
Jun 2009*
Owned
Craig Phillips
United States
Quincy
Illinois
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10
Jan 2009*
Owned
Seth Mulhall
United States
Wisconsin
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10
Jan 2011
12/30/2014

My favorite game. Haven't played it in a while though.

My favorite memory of this game? "I draw 22 clients off the top of the deck."
2014-12-30
Owned
Timothy Hunt
United States
St Louis
Missouri
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10
Jul 2012
Owned
mojo shivers
United States
San Pedro
California
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10
Mar 2009*
Owned
Brett
United States
Apple Valley
Minnesota
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10
Jun 2009*
Owned

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