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User Rating Comment Status
Nomadic Gamer
United States
Palatine
Illinois
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8
Apr 2005*
If my memory serves me right...
2005-04-04*
michael bartnikowski
United States
lincoln park
Michigan
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8
Nov 2005*
good simple strategic content.
some chance effect thru card draw.
area (provence)movement.






























2005-11-20*
Owned
Was George Orwell an Optimist?
United States
Corvallis
Oregon
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Listening to: Mark Helias - Loopin' the Cool // Michael Blake - Drift // Ari Brown - Venus
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8
Feb 2007*
Nostalgia favorite; I bought this when it was released many years ago. This is a very good multi-player negotiation/conquest game. Its only drawback is ambiguity in some of the region borders on the map.
2007-02-18*
Owned
Philip Clayberg
United States
Arlington
Virginia
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8
Sep 2009*
First learned to play this with my late father and my two older brothers back in the early to mid-1970s. Fun game and would love to play it again ... if I could anyone willing to play it with me.
2009-08-30
Owned
Want To Play
Harry Tolen
United States
Washington
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8
Mar 2011
Risk in China. Fun.
2012-03-12
Owned
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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8
Oct 2012
The R.O.T.O.R. of board games.
2012-10-17
Prev. Owned
Chris Cross
United Kingdom
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7.5
May 2010
A simple, quick playing multi-player wargame that will appeal to the Euro-gamer in you.
2010-05-08
Owned
Eric Evans
United States
Port Angeles
Washington
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Gaming, Strategizing, Trading; This is what's best in life.
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7
Jun 2003*
Just bought this game and haven't played it since the late '70s. I am hoping it holds up to my memories of the game which is a slightly kinder, genetler and more cerebral Risk game where players compete for control of provinces in China (Thus the name eh?)
2003-06-18*
Owned
T Trav
United States
Unspecified
Unspecified
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7
May 2004*
Played this game in middle school and still remember how exciting it was to this day. Yes, I am a geek!
2004-05-05*
Want In Trade
Chuck Kallenbach
United States
San Diego
California
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7
Nov 2004*
The first time I saw a game with a "random ending time," meaning that the players didn't know when it was going to end.
2004-11-09*
Ken F
United States
Fort Wayne
Indiana
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7
Aug 2008*
I remember playing this game many years ago and had fun every session, even though I lost! It was the first game I ran into where a card is added to the deck on the reshuffle and drawing that card ends the game. Could use a better combat resolution.
2005-08-01*
Prev. Owned
Andy Ravenscroft
United States
Madison
Wisconsin
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7
May 2006*
Quick to play, light, entertaining end of the evening game. Game ends when Mandate of Heaven card is turned up - merge two games to make a longer-lasting version.
2006-05-11*
Owned
Michael Ziegler
United States
Huntingdon Valley
Pennsylvania
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7
Aug 2010
Simple mechanics. The "Risk" of the Orient. Fairly quick play. A lot of the diplomacy talk is silly. Nearly everyone I know plays the moves and invasions as if they were playing "Risk".
2010-08-18
Owned
Charles Bahl
United States
San Jose
California
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6.5
Jun 2003*
Risk-like but better...rules suck though.
2003-06-18*
Paul Denhup
United States
Alexandria
Virginia
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6.5
Jul 2004*
Mandate of Heaven, Rules from Hell. I do like the game, as it is very unpredictable turn to turn.
2004-07-08*
Owned
Lee Williams
United States
Raleigh
North Carolina
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6
Mar 2004*
i1
2015-01-19
Owned
(Mr.) Kim Beattie
United States
Rocklin
CA
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Embrace your inner geek!
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below.
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6
Jan 2007*
Haven't played in a long time (almost thirty years!) , but as I recall, I always felt this game was a better Risk than Risk itself was.
Played pre-BGG.
2007-01-11*
Owned
Jason Richards
United States
Old Town
Maine
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6
Dec 2004*
I suspect I would've liked this game much better had I come upon it in the '80s. I bought it in a game auction
in the late '90s, and it left me cold, which was too bad, as I like the concept and the uncommon setting.
2004-12-06*
Prev. Owned
Robert Kelsey
United States
kalamazoo
Michigan
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6
Aug 2005*
733
2005-08-26*
Owned
The Fiend
United States
Avon Lake
Ohio
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6
Sep 2008*
Bought this game at the BX and it was pretty cool back in 1974. A "Euro-style" game before the term was invented. Negotiation is a better tool than war in this game because war is so costly to both sides.
2006-01-20*
Prev. Owned
Tim Benjamin
United States
Los Alamos
New Mexico
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6
Jan 2007*
Very Risk-like with heavy dependence on Yang cards to obtain reinforcements and permit the crossing of geographical barriers. Yin cards are just a standard one unit loss per turn if played on a province that is left with only one unit by design. Like AH Civilization, combat is just a way to hurt the combatant's positions relative to the other players. Need at least 4 of the possible 5 players for negotiation to become essential due to lack of space. Overall largely dominated by random factors, it is much easier to lose the game than carrying out any plan to win it. The game ends when the 32nd Yang card (The Mandate of Heaven) is drawn. Since each player starts the game by drawing one and then draws one every turn, the game is very short.
2007-01-23*
Owned
Forest Cole
United States
Houston
Texas
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6
Mar 2007*
This looks like a game with a lot of potential. It has the abstraction of Risk or Diplomacy with event cards thrown in - Yin cards and Yang cards.
2007-03-26*
Owned
Neil Molyneaux
United States
Cleveland Heights
Ohio
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The comic character Nexus, by Mike Baron and Steve Rude
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The comic character Nexus, by Mike Baron and Steve Rude
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6
Jan 2008*
This was fun...I'd like to play it again to see in my opinion of it after all these years will improve.
2008-01-15*
Elwyn Darden
United States
Richmond
Virginia
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6
Jul 2007*
Fun light wargame. We abused the surrender option a lot in High School and would each surrender to the other in order to beat up on Chris, the one remaining player. Game after game. We kept swearing that we weren't going to do it again, and we kept on doing it every game for a couple of weeks. Until finally the laws of large numbers caught up with us and Chris's miniscule force annihilated our united horde in a game. Why, oh why, did I have to be in command when it happened?
2007-07-17*
Owned
Rick Pasquale
United States
Paradise Valley
Arizona
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6
Oct 2007*
Good
2012-04-26
Prev. Owned
Bob Rademaker
United States
The Colony
Texas
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6
Apr 2009*
Unique abstract negotiation wargame, which allows for joint victories. Why is this idea not used more?
2007-12-29*
Forrest & Ryan Driskel
United States
Longmont
Colorado
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6
Oct 2011
Need to play it again, but I enjoyed it so far. The round limit really plays into your strategy. It is easy to get caught up building your empire and then have the game end on you.

** The rules are very tough. Thinking about making my own manual for the game.
2011-10-04
Owned
United States
Vista
California
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6
Aug 2011
Cute and diverting. Not Risk.
2011-09-01
Owned
nyn -
United States
Portland
Oregon
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6
Mar 2012
This was an interesting game in that the population growth element adds a very different dimension from other area control games. It is easy to feel like you've been knocked out early but if dominant players go at each other the tables can turn quickly. I hate dice, otherwise I might give this a higher rating (watching a dominent army be decimated by bad dice roles is not what I look for in games).
2012-03-23
Robert Taylor-Smith
Canada
Okotoks
Alberta
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6
Oct 2012
Basically Risk.
2012-10-20
Owned
Gabriel Gonzalez Pavón
Spain
Madrid
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6
Jan 2015
A surprisingly good and relevant 1972 historical game
2015-01-28
Prev. Owned
Edward Philippi
United States
Chico
California
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5.5
May 2009*
I do wish I haddn't lost this one.
2005-06-24*
Prev. Owned
andy benjamin
United States
los alamos
New Mexico
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5
Jul 2004*
Fairly lame game. The best way to win is let the other players fight it out, then attack on the last few turns.
2004-07-10*
Owned
Andrew Hung
United States
San Francisco
California
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5
Jul 2004*
Kind of Risk like except in China. The Ying & Yang cards add some random effects to game. Coalition victory is more likely since you need at least 15 provinces to win.
2004-07-16*
Owned
Steef Jacobson
United States
Brooklyn
NY
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5
Jun 2005*
got this game free with any purchase at the complete stratagest when they opended up a new store upown, it was eigther this or a dusty book. I finally played it 20 years later.
2005-06-15*
Owned
Jim Pulles
Canada
Regina
Saskatchewan
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5
Jul 2006*
I'm not one for "shared victory" games and this one almost forces you to do so.

You can't win on your own if you are playing against competant players (unless you draw exceedingly good cards). I do like that each turn you get one Yin and one Yang card... you must take the bad with the good.
2006-07-25*
Owned
David G. Cox Esq.
Australia
Port Macquarie
NSW
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Do what you can, with what you've got, where you are.
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5
Aug 2009*
It initially feels like a 'Risk' type game but with repeated plays you discover it is not really like Risk at all. Nice finishing mechanic allows the game to end without players being eliminated. It takes only a short amount of time to play and my experience is that most people are very happy to play another game of EoC straight away.

It is very much a game of position and taking territory by threat and bluff as much as by conflict.

See my review for more details: http://www.boardgamegeek.com/thread/172440
2008-03-29*
Prev. Owned
Lowell Drake
United States
Meridian
Idaho
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5
Jul 2013
It was "OK" way back then, but even then there were so many better games.
2013-07-13
Owned
For Trade
Shaun Mather
United States
Yuma
Arizona
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5
Apr 2011
Rules need some serious clarifications.
2011-04-09
Prev. Owned
Alessio Serafini
United Kingdom
London
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5
Jul 2014
Not completely devoid of interesting aspects. Still, overall dull and clumsily implemented, with ridiculously loose rules and a silly senior-junior partner merging mechanics.

The "elements of a card-driven wargame" hinted at in reviews/comments are a joke in bad taste. This is just a game featuring some cards.
2014-07-13
Owned
Mark Humphries
Philippines
Unspecified
Metro Manila
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4
Apr 2008*
Will sell/trade locally
2011-08-27
Owned
I legally own hundreds of polyhedral assault dice!
United States
Austin
Texas
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3
Jul 2009*
Seemingly ahead of its time, this game of Chinese unification was notable for its ease of play and attractive production.
2008-01-09*
Matt Peterson
United States
Moorhead
Minnesota
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3
Jul 2009*
Mmmmm. Abstract goodness.
2006-11-07*
Owned
Bill Herbst
United States
Sayville
New York
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3
Dec 2006*
I played a single five player game of this. I find the idea of having your empire subsumed into another player's force in order to share victory as a junior partner to be a very poor rule that can lead to a very unsatisfactory end game. In my one play, no attacks were conducted over the Great Wall as no one with a possibility of attacking over that barrier in either direction ever drew the appropriate Yang card. Other cards to permit combat also failed to come out for the people who needed them as well. I think the green agricultural tokens are also far too powerful.
2006-12-03*
John Reiners
United States
New York
New York
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3
Dec 2006*
There are some problems with this game but the biggest, in my view is how combat is handled. You can't attack across mountains or across rivers or across the great wall of china unless you have the right card. There are very few combat cards in the game. And if you don't get the right card your army just sits there. In our game we had very little combat, not becuase we didn't want to fight each other, but because we were restricted from doing so. Also, the combat itself is also pretty bareboned. Roll die. Evens, attacker wins, defender loses one army, odds, defender wins, attacker loses one army.Keep rolling till defender dies or retreats. oh, he retreated across a mountain and you don't have a mountain card. I guess you can't attack him anymore.

Also, it's completely random. Draw a ying and yang card. Hmm, I got a mine. Extra population for me. Darn, there was a plague lose one army.
Can't attack because I don't have the right card.

That's the entire game.




2006-12-04*
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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3
Feb 2007*
Very pretty game, but only good if you are in the mood to strictly move some pieces around on a board.

This game really fools you into thinking that you are making real decisions, when if fact is is all random. There is no real control, rather the decision is to aid an area with some miscelaneous card with hidden information and hurt another territory with another card with hidden info, the battles are even more random, odds and evens one wins a piece another loses. Atricion ensues. Not all that exciting. The worst is that you can just get trapped waiting for specific cards to facilitate movement through mountains water and the great wall.

But, it is pretty.
2007-02-11*
Matt
United States
City Island
New York
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2
Nov 2007*
Nothing special about this at all. It was like Risk except there are cards that can help or hinder your empire building.
2007-11-11*
Ralph Kohler
United States
Oneida
New York
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N/A
Two copies.
2004-10-26*
Owned
Ray Brown
United States
Palm Bay
Florida
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N/A
Box show's some wear, everything else is mint-pieces in bags unopened and unplayed.
2006-11-20*
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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N/A
We have hundreds of Emperors in China. A country with long and great Imperial history that the fate of a country hinges just on one man.
2007-02-06*
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