1 , 2 , 3 , 4 , 5  Next »  [22]

User Rating Comment Status
martin blakebrough
Wales
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10
Aug 2006*
Superb. great replay value. Game of the year.
2006-08-12*
Owned
Neil Palfreyman
United Kingdom
Swindon
Wiltshire
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10
Jul 2008*
First impressions based on a five player game (which I lost comprehensively!) Very impressive, well balanced and thought out, excellent components with simple rules. Left me wanting to play more.

Update: have upgraded this to a 9 following several additional plays. It's just a great combination of elements: To get a result you need some hand management, thoughtful use of the engineers, careful selection of contracts/goods locations (for shipping) plus being able to keep a close eye on what your opponents are doing. Excellent.

Update after a couple of years! - has superb replay value. Never played a game that I didn't enjoy. A classic.
2006-11-03*
Owned
Ann Hamon (annhamon@aol.com)
United States
Madison
Wisconsin
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10
Sep 2008*
3-5 players. Keep 2011.
Have expansion
2011-07-04
Owned
Malcolm Bruce
United Kingdom
Aberdeenshire
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10
Jul 2012
Owned
Richard Karlsen
Norway
Stavanger
Unspecified
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10
Jan 2010*
Keith Rapley
United Kingdom
Seer Green
Bucks
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10
Feb 2010
Owned
Michael Roop
United States
Three Rivers
Michigan
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10
Apr 2013
BarbaraP&AleSR BarbaraP&AleSR
Italy
Turin
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10
Nov 2013
Owned
H-B-G
United Kingdom
Halesowen
West Midlands
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9.9
Feb 2013
ɅV
2014-07-16
Owned
J S
United Kingdom
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9.5
Sep 2006*
Jeez - the Rangnar lads make some really good games! I'd much rather play this than go poncing about on the Norfolk Broads. In fact, playing this game is like making love to a beautiful woman. First you tenderly unwrap the contents from it's silky exterior, open her up like a...

Little wonder they are going like hot cakes.

Good job fellas.
2006-09-04*
Jesse Elliot
United States
Alexandria
Virginia
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9.5
May 2013
Owned
John Mellby
United States
Plano
Texas
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9.5
Nov 2007*
Oh this is extremely nice!
2007-11-18*
Owned
Pontus Nilsson
Sweden
Gothenburg
Bohuslän
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9.3
May 2009*
A great connection game, but I only want to play it with 5 players.
2009-06-01
Owned
David Siskin
United States
Playa Del Rey
California
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9
Jul 2008*
I can't remember the last time I was so excited when a new game came in the mail! I loved History of the World and Viking Fury and have been looking forward to this one for quite some time. Everything looks beautiful and professionally done.

The game is challenging, well-balanced, and, as long as everyone does some planning in their downtime, will move at a brisk pace. Quite enjoyable! I would say it is in the same vein as Age of Steam and Ticket to Ride, and fits somewhere in between those two in weight, though much closer to AoS.

My only gripes are that 1) I would like a reference card for each player; and 2) the cards seem pretty thin to me.
2006-08-23*
Owned
Joe J. Rushanan
United States
Bedford
Massachusetts
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9
Dec 2009*
Owned
Martin Leathwood
United Kingdom
Bristol
Unspecified
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9
Aug 2006*
Been waiting with bated breath for months and it has not disappointed. Brilliant blend of good gameplay plus real thematic feel without masses of rules and chrome. I love the neat but simple rules that ensure canals are built and operate in line with reality i.e. no great circle routes and few long hauls are possible. Certainly my best game this year.
2006-08-11*
Owned
Mike Herms
United States
Burke
Virginia
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9
Nov 2006*
Owned
Michael Deems
United States
Fullerton
California
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9
Aug 2006*
g colhoun
United Kingdom
Unspecified
Northern Ireland
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9
Aug 2006*
Whilst certainly owing mechanisms to other games, Canal Mania is very much its own man(iac). The theming is excellent and the production very sound. The player is faced with plenty of tricky decisions, and there is much packed into its two hour or so playtime. Terrific stuff.
2006-08-21*
Owned
For Trade
Anye Freer
United States
Arlington
TX
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9
Jan 2009*
Bill Bass
United States
Rockford
Illinois
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9
Jun 2007*
Owned
Steve Kearon
United Kingdom
Cardiff
Wales
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9
Aug 2008*
A game of two distinct elements that work together beautifully. Pick up cards from a face up set to build canals. Far more issues to address than TtR: contracts dictate where you can build and the maximum length of connections. Different tile types need to be laid, which requires different card types. There's a 7-card hand limit, and some cards seed goods into towns when they're picked up. The second element (which scores more points than track building) is to ship goods down your canals, maybe with the help of other player's canals; different from AoS in that each town can have only one goods cube, and goods don't have target cities, they can go to any destination but not through the same colour town twice. It's important to choose the right contracts & try to manage the goods placement and shipping to your advantage.
2007-06-02*
Owned
Carl-Gustaf Samuelsson
Sweden
Borås
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9
Oct 2006*
I really enjoy this game. A good mix of analyses and luck of drawing. Similar and on the same time very different from Age of Steam. It's the best candidate to be my favourite game of 2006!
2006-10-10*
Owned
simon harris
United Kingdom
CHESTER
CHESHIRE
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9
Oct 2006*
Owned
Dave Heberer
United States
Redmond
Washington
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9
Oct 2006*
A very nice blend between a ticket to ride mechanism of drafting cards to build and a heavier age of steam delivery mechanism. Not a lot of rules or fuss, but a lot of important decisions to make.
2006-10-19*
Owned
Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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9
Mar 2007*
Duration:-
Engagement:-
Experience:- Challenging; creative building and approaching a strategy for goods delivery are both important.
Presentation:- A quality game with excellent components and reasonably clear rules.

Great game; strikes the balance between the more complex networking games (AoS for example) and the simpler ones (TtR for example). A very engaging game, I couldn't recommend it more.
2012-05-05
Owned
Ken Dozier
United States
Wilson
North Carolina
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9
Nov 2006*
Owned
Chris Boote
United Kingdom
Virginia Water
Surrey
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9
Nov 2006*
Owned
Harald Ewald
Germany
Mönchengladbach
Unspecified
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9
Dec 2006*
Owned
Keith Shapley
United Kingdom
Fleet
Hampshire
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9
Mar 2007*
Good quality pieces reminiscent IMHO of Stephensons Rocket. Played 1, 5 player game so far. Took a long time 3 hrs but I think thats typical for my gaming group during a first run through and it certainly will come down next time. Very enjoyable time playing it and lots to think about before the next game. . My attempt to win was scuppered by building all of my acuaducts early taking advantage of having the acuaduct expert and so being forced to wait for tunnel cards to appear later on for building through the difficult terrain. Doh! Overall, its just the right level of complexity for me and for that reason beats Age of Steam and Ticket to Ride hands down.
2007-03-04*
Owned
David East
United Kingdom
Milton Keynes
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9
Jun 2007*
Owned
Want To Play
Gary Jackson
New Zealand
Auckland
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9
Jul 2007*
Excellent game, clear concise rules, elegant play, historical accuracy yet good gameplay. Avoid the variant of only earning one per route vs one per city connected - lengthens the game! 2nd edn streamlines the game slightly, only small improvements so not essential, but you wouldn't bother with edn 1 again.
2007-07-13*
Owned
Steven Sheasby
United States
Plano
Texas
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9
Aug 2007*
Owned
Frank Hamrick
United States
Rocky Mount
North Carolina
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9
Feb 2008*
9/13/06 - Received from Game Surplus. First game, September 25. This is a good one. Our first play convinced another player he had to buy it. I came in 3rd in a 4-player (Cris won), but I really liked it. Lots of tension, goods are very important, but so are completing more routes than others. I mistakenly thought the number on the route cards (contracts) counted for points, but it is the number of routes completed that counts. A learner's mistake.
July 17, 2007 - Have now played it many times, own the upgrade, and still love this one.It is a classic IMO.
2008-02-19*
Owned
Hans-Joerg Gross
Germany
Black Forest
Baden
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9
Dec 2009*
Owned
Rick Vinyard
United States
Las Cruces
New Mexico
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9
May 2010
Owned
Simon Weinberg
Netherlands
Wassenaar
Z.H.
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9
Feb 2011
Owned
alan beaumont
United Kingdom
LONDON
Unspecified
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9
Feb 2008*
1st edition plays better than 2nd, which needs modifications to victory conditions. 1st edition is excellent for 3/4 players.
Plays fast plenty of challenges and choice of tactics for victory, unusual in a transport net game.
2008-02-15*
Owned
Alessandro Mongelli
United Kingdom
London
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9
Feb 2008*
I still have to play the second edition but I'm sure the changes made will make a good game better.
2008-02-17*
Owned
William (Andy) Anderson
United States
Las Vegas
Nevada
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9
Mar 2008*
Own the 2nd Edition. Very nice "train" game that is in the medium weight catagory. I'm glad to of added this one to my collection. If you get a chance to play this don't pass it up.
2008-03-12*
Owned
Maja Dorn
Germany
Pfofeld
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9
Apr 2008*
Owned
John Erickson
United States
Winona
Minnesota
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9
Mar 2011
Owned
Mark Pudding
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9
May 2008*
Slightly complex play system for beginners. Very interesting idea.
2008-05-06*
Owned
Ray Smith
United States
Newburg
Pennsylvania
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Stay thirsty my friends.
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9
Jul 2008*
Owned
Caroline Berry
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9
Jul 2008*
Nice game along the lines of build routes and move stuff. Cute canalboat pieces
2008-07-29*
Uwe Rosenberg
Germany
Gütersloh
Nordrhein-Westfalen
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9
Aug 2008*
Without the downtime it would be a 10.
2008-08-27*
Eric Vogel
United States
Hayward
California
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9
Oct 2008*
Owned
Nathan Morse
United States
Powell
Ohio
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9
Jul 2009*
Rock-solid, excellent game. It is definitely in the greater "rail game" family, but exhibits some unusual traits that make it a singular experience.
2008-11-23*
Owned
Want To Play
Adony Beniares
United States
Sunnyvale
California
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9
Feb 2009*
Owned
Ken Rice
United States
Seattle
Washington
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9
Apr 2014
Owned

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