$10.00

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User Rating Comment Status
Rick Goudeau
United States
Moody
Alabama
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laissez les bon temps rouler
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10
Jun 2013
A well done, themed trick taking game.

The theme is well integrated with the game play. The different cards have different strengths for air, surface or submarine (suits). Battles can be for either day or night which limits what cards are available. Also by year which again limits the cards available.

Add in a couple of twists:
Players can play play different sides in different rounds.
Some cards immediate capture other cards (are fated) or make a card stronger in a particular battle.
The battles act as victory points and as the game timer.
The lead person select one of two battles, the suit and time of day to limit what the other players can do.
The start player rotates so different players get a chance at the end of round stronger position.

Finally the VP allocation controlled by the player who put the largest card in leads to some negotiation
Looks to be best with 5 or 6 players
2008-05-03*
Owned
Andrew Faehnle
United States
Euclid
Ohio
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10
Nov 2008*
Excellent card game that feels quite fresh despite being based on a game that's a bit older. The biggest drawback is that when teaching the game, it seems a lot more complicated than it actually is... Rating improves with additional plays. The one game my family has asked to play during holidays.
2008-04-27*
Owned
Jim Miller
United States
Juneau
Alaska
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10
May 2008*
Pacific Typhoon is the follow-up game to Atlantic Storm. It is a card game with a WWII Pacific Theme. The components are very well done, with some nice vintage photos. Some photo's could have been chosen better, like the Mutsu, but these are trifles. Each player is involved in a historical battle as either the Japanese or American player. The round leader picks the battle card, from a choice of two, the time (day or night) and then wether it is air, surface, sub-surface or combined. (think suit) Players proceed to lay out cards that fit the year of the battle, time and suit. Table talk is encouraged and players try to vie to be on the winning side, either Japanese or American and be the high point scorer for that side, so they can distribute the prizes. Play is quick and fun, as players try to persuede each other to join their side. Surprises are numerous and cause much merriment or groans of agony! PT is a light, game that can be played in an hour or two at most. Everyone I have introduced to it has loved it from 17 year old girls to the old fogies. Don't hesitate to add this one to your collecton. Atlantic Storm is great too, but will cost you a pretty penny on Ebay.
2008-05-16*
Owned
Eric Monte
United States
Glendale
New York
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10
Mar 2009*
The younger sister of Atlantic Storm. I always say that the most fun I've had playing games has been playing Typhoon or Storm. The game does offer strategy to experienced players who know the cards but, it really comes down to the fact that this is a card game! At the same time anyone who gets to far behind can still have a good time picking on the leader, and in that time they might be able to come back. The negotiation element in this game is superb.

A lot of the time you won't know who the winner will be.

This game's only flaw comes from being very hard to get into. Even after half the game new players are lost and still find it hard to make good choices.

This game is good in many situations. Adding beer is always a plus.

Play with 4-6
2009-03-28
Owned
Brendan McGuire
United States
GLENDALE
AZ
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I Sim. Therefore, I am.
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10
Aug 2011
Helped play test this. Always fun. My good friend, Ben, may even have given me a credit.
2011-08-21
Owned
Tim K
United States
Urbandale
Iowa
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9.5
Jul 2012
Amazing game. Why didn't I hear about this sooner? God I love GMT.
2012-07-03
Owned
Rob Winslow
United States
Rochester
New York
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9.1
Jan 2009*
Atlantic Storm's Pacific cousin? Another great game, that's all.
2008-05-06*
Owned
Kevin Rohrer
United States
Medina
Ohio
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9
Feb 2008*
This is the Pacific version of Atlantic Storm. The mechanics are the same and it has the same great game play. Highly recommended.
2008-02-21*
Owned
Dick Mitchell
United States
Cameron Park
California
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9
Mar 2008*
Almost as good as Atlantic Storm. Almost. Does not present quite so well. Plays nicely. A fine game.
2008-03-07*
Owned
(Mr.) Kim Beattie
United States
Rocklin
CA
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Embrace your inner geek!
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below.
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9
Mar 2010
Virtually a clone of Atlantic Storm. The theme is different but the mechanics remain the same. A great game and warrants the highest rating.
(March 2008)
2008-03-17*
Owned
Gary Libby
United States
Middletown
Rhode Island
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9
May 2009*
Damn this is a lot of fun!
2008-06-25*
Owned
Rich Hart
England
Cheltenham
Gloucestershire
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9
Jul 2008*
This was an impulse purchase but based on five plays in three days was well worth its money. A fast and slick little game with quite a few different and interesting mechanics. Well worth it! Playing as a team game, it was a great 2nd way to play too!
2008-07-07*
Owned
Wendell
United States
Twin Cities
Minnesota
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All the little chicks with crimson lips, go...
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Hey, get your stinking cursor off my face! I got nukes, you know.
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9
Nov 2009*
Atlantic Storm's kid brother. Read my review here:

http://boardgamegeek.com/thread/373583
2009-08-16
Owned
Mike Grace
United States
Brandon
Florida
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9
Dec 2008*
Great game! I loved Atlantic Storm although I could never afford to buy it. I think this is a better version. Love it.
2008-12-27*
Owned
Ron Emch
United States
Maumee
Ohio
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9
Aug 2009*
Best with a lot of players.
2009-08-27
Owned
Pablo Garcia Silva
Chile
Santiago
Metropolitan Region
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9
May 2009*
Somehow people prefer Atlantic Storm. I dont care! just give me some Carriers and you'll make my day.
2009-05-12
Owned
George Van Wallendael
United States
Valrico
Florida
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9
Jul 2009*
Basically a remake of Atlantic Storm set in the Pacific.
2009-07-03
Owned
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Every Man a (K-State) Wildcat!
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"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
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9
May 2010
I was very surprised. A trick-taking card game with a WWII theme didn't sound too exciting, but it really is a blast. Only drawback is that requires a lot (4-5) players to really shine and it takes a long time to play (but there are rules to cut the game-time down by 2/3). However, it is great fun and generates a lot of table talk.
2011-02-15
Owned
Want To Play
Michael Coomes
United States
Bowling Green
Ohio
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9
Aug 2012
A very fun and playable competitive card game. A spin-off of Atlantic Storm that adds a number of interesting tweeks (e.g., replay battle).
2012-08-24
Owned
Andrew N (III)
United States
Rochester
Minnesota
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9
Jan 2015
This is a great card game, and although it has a war theme, isn't really a "wargame." It's light, fun, and plays quickly enough. Negotiating alliances every turn is a hoot, and so it doling out the "spoils." It's a big hit every time I play it with a group!
2013-12-29
Owned
Korwyn D'Ambre
France
Saint-Sébastien-sur-Loire
none
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9
Jun 2013
Although the theme might not be appealing to everyone, this game is suitable for many people : the mechanics are simple, there is much interaction between players, alliances barely last more than a few turns.

Also, the artwork is quite nice for a game in a WWII setting.

A very great game.
2013-12-28
Owned
Want To Play
Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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8.5
Mar 2008*
Two-player chronological version is quite nice. Looking to try team version where teams are either Allied or Japanese.
2008-03-30*
Owned
Bill Henshaw
United States
Abington
Massachusetts
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8.5
Apr 2008*
A clear winner! Lots of player interaction (i.e. trash talk and whining) Hope to see this hit the table frequently.
2008-04-20*
Owned
Magister Ludi
Australia
Fremantle
Western Australia
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8.5
Apr 2008*
Arrived 3/08. I'm an Atlantic Storm fan. Played 4/08 with 4 players. Somewhat more complex than Storm with a lot more options...made lots of rules mistakes, but lots of battles went to the second round increasing the tension. 3 player still OK, but single powerful cards such as 'Mushahsi' tend to dominate play. 5 or 7 player may be most interesting, but rating well worth it.
2008-04-29*
Owned
Bill Herbst
United States
Sayville
New York
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8.5
May 2008*
I have been a fan of Avalon Hill's Atlantic Storm for a few years now and I'm very happy to own a similar game without having to pay exorbitant prices on Ebay. I enjoy the trick taking game with some light historical flavor. I like the table talk that being able to play on either side of a trick can produce. The modifications made to this from Atlantic Storm are interesting; I particularly like the "Fog" card but I'm not a fan of the "Renewed Battle" card.
2011-05-01
Owned
Peter Bartlett
Canada
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8
Feb 2009*
I like this game quite a bit, as I do Atlantic Storm. One of these days I'll study both of them enough to remember which cards fate which, and maybe that'll help me win one for a change.
2012-04-10
Owned
Mark Christopher
United States
Salem
Massachusetts
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In the wonderful game, Bonaparte at Marengo, this is how to get nasty Frenchies out of a village.
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8
Mar 2008*
Having extensively played Atlantic Storm, I feel confident in rating this after just one play. The half-point increase over AS is for the small additions, such as the Renewed Battle and Little Boy cards. A fun, social game, and I appreciate, as I do with AS, the historical information on the cards.
2008-03-11*
Steve Lollis
United States
Charlottesville
Virginia
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8
Aug 2008*
Great multi-player game, the more the merrier; 2 copies
2008-03-23*
Owned
Christian Killoran
United States
Denver
Colorado
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8
Apr 2008*
Just a little bit more fiddly than Atlantic Storm, which is probably good for AS fans and less good for those who are playing this one without exposure to the original game. There are more "events" that bend the normal rules, more opportunities to tune your hand, and some substantial changes in the graphic design of the cards (not all for the better.) Still, this is essentially a re-make of Atlantic Storm and therefore a Good Thing.



2008-04-05*
Owned
Jamie Tang
United States
Baltimore
Maryland
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8
Apr 2008*
Excellent upgrade/scenario change from Atlantic Storm. Text is clearer & cards look like they'll hold up well. I'm very glad this finally came out!
2008-04-07*
Owned
Jerry Haerle
United States
Oconomowoc
Wisconsin
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Hi Ya Kids! Hi Ya! Hi Ya!
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8
Feb 2009*
Very similar to Atantic Storm. A couple changes to the cards & the play of the game. All for the better, except we don't use the card that let's you redo a battle that someone has already won. We feel it's too powerful against someone who happens to be up at the time.
2008-04-22*
Owned
Paul Nomikos
Canada
Kingston
Ontario
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8
May 2008*
This is a great card game. Simple rules and a lot of excitement. It blends beautifully with the historical aspect of the war in the pacific. Excellent combination of history, conflict, and betrayal in this card game. Strongly recommended!
2008-05-04*
Christopher Hill
United States
Wilmington
North Carolina
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8
Oct 2011
After a long hiatus, played it again and this time I enjoyed it a lot more.
2012-05-15
Owned
Leo Zappa
United States
Aliquippa
Pennsylvania
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8
Feb 2010
5/9/2008: Just got it! Always looking for multi-player war-themed card games, and this appears to fit the bill perfectly! The components are top rate! Can't wait to play.

Update: 2/27/2010: Just played a couple more games of this. A great WW2 Pacific-themed trick taking game, with plenty of tension, "gotcha's", and a nice layer of history. Highly recommended.
2010-02-28
Owned
Bob Christie
United States
Pembroke
Massachusetts
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8
May 2008*
Great game that recently played well with 6. A few more twists than Atlantic Storm and more enjoyable according to most in our group.I was dealt often enough so many of my ships went to the bottom to earn me last place. On a recent play with four, we discovered that when a player chooses to discard in a round, you'll get either a lopsided victory with few spoils or everybody backs down. I like this game with at least 5. We are playing the team game next and it seems like that will make the 4 player chrono-logical game much more enjoyable.
2008-05-22*
Brian Morris
United States
Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan Monument Gettysburg Pa
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8
May 2008*
Extremely nice filler game for wargamers. While a trick taking game at heart the theme is woven in nicely with the mechanics and done so in a rather clever way.
2008-05-22*
Owned
Andrew Hung
United States
San Francisco
California
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8
Oct 2008*
Received. Interesting trick taking card game. Initial rating after 1 play.
2008-05-25*
Owned
Colin Lewis
United States
Riverton
Utah
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8
Jul 2009*
Finally got around to playing it after owning it for quite a while. It's quite fun actually! What took me so long? And I'm liking this more each time I play. Fun little game!
2009-07-11
Owned
Stephane Laulhere
France
St Andre de Cubzac
Gironde
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8
Jun 2008*
I'm in the credits !
2012-07-14
Owned
James Nolan
Canada
Saskatoon
Saskatchewan
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8
Apr 2009*
Heard so much about this, could not resist.
2008-06-18*
Owned
Mark S
United States
Elkins Park
Pennsylvania
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8
Jun 2008*
Great sequel to "Atlantic Storm". See my review of that game.
2008-06-18*
Owned
Chris Morris
Canada
Kelowna
British Columbia
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8
Jun 2008*
Good trick taking type game where the options you have are vast in most every situation. Just when you think you're going to screw your opponents over, they do it to you instead. Scales well for four to more players.
2008-06-30*
Prev. Owned
Brian B
United States
Leawood
Kansas
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8
Nov 2008*
Great game, love the WW II Pacific theme. I tend to really like military themed card games. I'll play whenever I get a chance. I like card games, and this is a good one. It has a one game learning curve, there is a fair amount of information on the cards.
2008-06-30*
Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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8
Jul 2008*
Pacific Typhoon is the new game using Atlantic Storm card game system. Interesting for its innovation and fast-pace game. The rules are actually easy to digest not as complex as it seems initially by the summary of play in the first few pages, though there are quite a few typos and ambiguities in some places (e.g. binocular shape for ship vs. "wide rectangle" shape for ship in the rulebook). The game is basically a card game but it is meaty enough to require players to develop and follow through a strategy. There are 40 battle (location) cards and 110 force cards (read air, surface and submarine weaponry, including some bonus and event cards). The round leader chooses the battle card among 2 at a time. Each battle card has a VP score, awarded to those who win the battle (see below on spoils). Each player is dealt 6 cards each round to hand and the round leader lead by calling the "suit" of battle. The "suit" represents the time, day and weaponry chosen for the battle. The time in year represents the battle historically fought and that those force cards with the "years" available (at the same or after the historical year) can participate in the battle. Some battles are fought at daytime and some at night, while some can be either ("twilight"). Each force cards itself indicate the day of battle that the force can join in (i.e. a day-only force could not join in a night battle), the combat values at each level (i.e. different at air-surface-subsurface or combined operations). A player can only commit to either the Japanese or the Allied side by playing those nations' cards in turn. At the end of each round, the side with the highest combat values in total win the battle.

For the winning side, the player who contributed the highest combat values has the right to "divide" the battle "spoils" - the battle card itself plus the losing side's committed battle forces. Some forces have 0 VP while some can have 8. So naturally, the winning player would allocate the highest VP spoil card to himself first, and then the remaining spoil cards evenly among other players of the winning side. At the end of the game (after 20 battles are fought and completed), the player who has the highest VPs spoil cards is declared the winner. If there is a tied, the more battle cards won is the winner. If still tied, the one who has the earliest battle card is the winner (so you are encouraged to win the earlier battles even though they are generally with less VPs).

The twists for this game lie in the use of the bonus and events cards at the right time, e.g. there is a big spoil card on the table, boosting your forces' combat values and thus your chance of winning the battle. The bonus cards should be attached to your force with the corresponding "parent" card type. Thus, a surface bonus card could not be applied to an air force card etc. Some are added with a +1 bonus if used in the right time of the day (i.e. day or night). While some others have a variable bonus amount by rolling a dice.

For those who are the old-AH type mathematicians, the call for the correct type of attack with the already known forces discarded in previous battles may increase the chance that the other players or a particular side lacking the appropriate cards to follow "suit". But I suspect if there are many such "grognards" in casual plays.

Another twist is to follow round leader's suit by placing your "bet" to the side you think it is going to win the battle, in the hope of sharing some spoils after the battle. Of course, you share the spoils only when you have at least 1 combat value contributed to the winning side (a "0" combat value earns you nothing). Obviously you want to be sure about the "trend" of each side winning a particular battle when people before you committed their sides and forces to the table respectively. If you bet the wrong side, your forces committed become the "spoils" to others...No kidding when you lost a battle with substantial forces committed by you.

That's where the diplomacy and interactions among the players come in. There might not be enough "spoils" cards for the winning player to divide. So people have to talk to each other for securing a "share" if a certain combat value is required to win the battle. Spoils force cards are always kept hidden from the other players. For battle cards, they should always be shown openly as they have "resources" to boost a player's hand with an additional card, for an increased hand size up to 9.

This is a competitive "game" and I emphasis it is a "game". It is because the battle locations appear randomly so you would feel that you are flying over time to battle (there is a chronological version for the "realist" though). There is also a team-play version for committing players to either side prior to the game. Overall, these add up more value to the game when you get tired of the original. I am pleased to have such a nice and short game (several games in an afternoon session are possible) with some historical chrome.
2008-07-02*
Owned
Gene Baker
United States
Ocean Springs
Mississippi
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Games with dragons, spaceships, and bears aren’t wargames. Call them conquest games or strategy games or crap but they aren’t wargames.
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8
Nov 2011
An enjoyable game that seems a 8 is too high a rating and 7 too low. It gets a 8 because we always have a fun time with it.
2012-05-12
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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8
Jul 2014
A good filler game which is a lot coming from me.
2014-07-20
Owned
Elizabeth Jensen
United States
Grand Rapids
Michigan
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8
Oct 2009*
Even though I finished fifth of six players in my first game, and the game took two hours, I would like to try this again.
2009-05-06
Owned
Eduardo Martinez Herrera
Spain
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8
Oct 2009*
Perfect for fast games with six players
2009-08-23
Owned
Clint Pewtress
Canada
Guelph
Ontario, Canada
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8
Jul 2009*
The Pacific offspring of Atlantic Storm... it seems there are more "fate" cards in typhoon vs storm, I have a preference for Storm, but certainly enjoy a game of Typhoon!
2009-07-27
Owned
oystein eker
Norway
Unspecified
sola
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8
Sep 2009*
great cardgame -multiplayer war
2009-09-27
Owned

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