$10.00

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User Rating Comment Status
gino trevin
Netherlands
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10
Mar 2006*
one of my prefered game , very interesting , wonderful !
2006-03-28*
Owned
Jay Tummelson
United States
Placitas
New Mexico
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publisher
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10
Jul 2009*
Owned
Marek Pańczyk
Poland
Warsaw
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10
Jun 2006*
Owned
April Bolin
United States
Columbia
South Carolina
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10
Jan 2009*
Owned
Gamma Goon
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10
Jul 2006*
This is one of the best board games I have ever played. I would recommend it to everyone.
2006-07-30*
Owned
Shao Hong
United States
Lawrence
Kansas
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10
Aug 2006*
Owned
MickeyJames Hollander
United States
Minneapolis
Minnesota
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10
Mar 2009*
Owned
Katrina
United States
Unspecified
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10
Sep 2007*
Owned
Mark Haigh-Hutchinson
United States
Austin
Texas
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10
Aug 2006*
Fantastic game, not surprising it won SdJ.
2006-08-30*
Owned
Phillip Schwarzmann
Finland
Espoo
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10
Nov 2006*
Soooooooo much better than Ticket to Ride. Best SdJ winner since Carcassonne.
2006-11-14*
Owned
Jimmy Liang
United States
Roswell
Georgia
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10
Oct 2006*
Owned
Sarah Kestering
Germany
Syke
NRW
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10
Oct 2006*
Owned
Roy Colver
United States
Ephrata
Washington
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10
May 2007*
Excellent mechanics, light enough for the non-gamers, but deep enough for the gamers. Gets played frequently.
2007-05-24*
Owned
Helen Minall
United Kingdom
St Blazey
Cornwall
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10
Oct 2006*
Pick up cards AND lay cities - surely you cannot ask to do more. Wrong. 'If only I could pick up two and lay two.' So simple but loads to think about. And it looks good too. Works well with two players too.
2006-10-28*
Owned
Shen-Yang Pan
Taiwan
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designer
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10
Nov 2006*
Owned
Paulo Limp
Brazil
Rio de Janeiro
Rio de Janeiro
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10
Nov 2008*
A game filled with "scents of history lessons". Beautiful board, and very simple rules - yet, a challenging and strategic game, where any wrong choice may cause you to loose. Easy to teach others and entertaining.
2006-11-26*
Owned
Keith So
United States
Bellevue
Washington
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10
Nov 2006*
Owned
Kathy Wilson
United States
Minnesota
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10
Dec 2006*
an absolutly wonderful game!
2006-12-23*
Owned
Beth Wright
Australia
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10
Dec 2006*
Owned
Pavel Simicek
Czech Republic
Velke Mezirici
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10
Apr 2010
Owned
Chris Prysock
United States
St. Louis
Missouri
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10
Jan 2007*
Owned
Mark Johnson
United States
Santa Clarita
California
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designer
That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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http://www.WargamesToGo.com
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10
Jan 2007*
I'm so happy with this one because it's got some fun, light, Web Of Power/Ticket to Ride-ish gameplay in a package that's evocative. The graduated scoring chits are a clever idea, and there's good tension between the competing ways to earn the most points quickly. It's a winning combination of advantages that my wife enjoys playing, so it gets a lot of love from me.
2007-01-06*
Owned
Bruce H
United States
Unspecified
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10
Jan 2007*
Owned
Doobermite
United States
East Fallowfield
Pennsylvania
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10
Feb 2007*
Super polished gameplay make this one a real winner. The need to progress verses the press your luck aspect makes the game intense and fun.
2013-11-14
Owned
Ann Hamon (annhamon@aol.com)
United States
Madison
Wisconsin
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10
Sep 2008*
2-4 players. Keep 2011.
2011-07-04
Owned
John Lumley
United States
Leawood
Kansas
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10
Feb 2007*
Owned
Sanjay Subrahmanyan
India
Chennai
Tamil Nadu
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Play a boardgame and get social
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10
Mar 2007*
Super game. Not very heavy, plenty of choices and plays great with 2.
2007-03-11*
Owned
Doug Gray
United States
Millersburg
Ohio
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designer
"We may throw the dice, but the Lord determines how they fall." NLT
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10
Oct 2009*
A terrific, well balanced strategy game.
2007-03-18*
Owned
Jim I
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10
Mar 2007*
Owned
Krista Daulton
United States
Indiana
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10
Mar 2007*
Lookin forward to the expansion.
2007-03-24*
Owned
Eddie
United States
WPB
Florida
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10
Mar 2007*
Fun to play. I like the theme. Nice art work.
2007-03-31*
Owned
Am I having fun yet?
United States
Wisconsin
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10
Apr 2007*
I rarely win, but I love it any way. I guess that is a good game.
2007-04-13*
Owned
Melinda Carbonell
United States
Hudson
Massachusetts
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10
May 2007*
Just awesome. I could play this over and over again all day. Easy to learn and teach, but with a lot of depth.
2007-05-14*
Owned
Goo
United States
Yorba Linda
California
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I represent no danger.
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10
Jul 2015
Owned
Karen Woodmansee
United States
San Jose
California
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10
Aug 2012
Owned
Jay Maszek
United States
Chicago
Illinois
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10
Jul 2007*
Owned
Karl Voelker
United States
Sunnyvale
California
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10
Jul 2009*
I bought this at Gen Con Indy 2007.

This game combines deep strategy, simple rules, fast turns, and short total playtime. It comes close to matching my perfect ideal for a game.
2009-07-08
Owned
Kathryn Darling
United States
Michigan
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10
Aug 2007*
Awesome! Like ticket to ride, but smaller and prettier with a little more strategy. Simple, easy to learn and very addicting!
2007-08-23*
Owned
J Hoop
Canada
Edmonton
Alberta
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10
Oct 2007*
Excellent game - not too light, not too heavy.
2007-10-09*
Owned
Krzysztof Matusik
Poland
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10
Oct 2007*
Owned
koen verstraete
Belgium
ruddervoorde
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10
Oct 2007*
The game of the year 2006 is truly a very good game. It has relatively simple rules, it's strategic, it has different ways to win and it has a fluent gameplay. A game to play a lot.
2007-10-26*
Owned
Peter Renardy
Belgium
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10
Nov 2011
Persoonlijk vind ik dit een grandioos spel (mijn vrouw is er minder fan van). Ik ben fan van het eerste uur, schitterend spelbord, makkelijk speelbaar, zo zo goed!
2007-10-28*
Owned
Gustavo Berman
Argentina
S.C. de Bariloche
Rio Negro
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10
Nov 2007*
Owned
Maciek U
United States
Cromwell
Connecticut
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10
Nov 2007*
Owned
Bob Rademaker
United States
The Colony
Texas
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10
Aug 2009*
This game of establishing postal routes has interesting tactics, and less randomness that what you would think for a card game. A favorite of mine.
2009-08-31
Owned
Brian Gellenbeck
United States
Phoenix
Arizona
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10
Dec 2007*
Owned
   Conserve energy:    Play Board Games!
United States
California
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designer
Some say the world will end in fire, Some say in ice. From what I’ve tasted of desire I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate To say that for destruction ice Is also great And would suffice.
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Shake your business up and pour it. I don't have all day.
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10
Dec 2007*
Spiel des Jahres 2006
Deutscher Spiele Preis 2nd Place 2006

Posted: 12/23/07, Rated: 10

I've got a ticket to ride the Pony Express.

I have to admit that I suffered from a bit of Thurn & Taxis backlash last year: there had been so much written about it, and my first attempts to learn it on BSW were less than stellar. The theme of creating postal routes felt forced and uninteresting. Role selection has become a common component of Euro games, so it didn't feel novel this time around. Still, I collect games which have won the Spiel des Jarhes. I dutifully picked up a copy.

Thurn & Taxis finally made it to the table. And WOW! Giddyup, horsies! It really is an awesome game.

First, I think the board is gorgeous. The color palette is wonderfully subdued, the artwork exquisite with pictures of actual historical buildings. A page naming each building is included, and it is a nice touch. I probably butcher the names of most of the towns while playing since they're all German, but the combination of these names plus the board really captures an "old world" feel. The cards are small like those found in Ticket to Ride, well drawn and richly colored.

Thurn & Taxis bears more than a passing resemblance to Ticket to Ride in other areas as well. You are attempting to complete a route by collecting a set of cards. There are face-up cards on the table from which you can select, or you can draw "blind" from the deck. Unlike Ticket to Ride, the routes aren't laid out for you. There are roads between towns, but the route you are trying to construct can meander however you see fit within certain limitations. The method of laying out your cards is a novel concept. Each round, you must add to the "route" you are creating, by placing a card on either end of the set of cards you already have in play. In this manner, you extend your route -- but you are also limited in which cities you can use to do so. If you don't have any cards which represent cities connected to the cards on the end of your route, then you have to scrap your route and start over. This can be a severe setback. You have to adjust your route selection and card draws as appropriate.

Since you can't be locked out of a particular link, some of the "push your luck" from Ticket to Ride is missing: you're never stuck waiting for your turn to come around, hoping that no one steals the link from Las Vegas to Los Angeles. This removes some of the tension of Ticket to Ride, and resulted in a more social experience at the table. There are also several different ways to accumulate points in Thurn & Taxis which ultimately means different ways to win. I feel as though Ticket to Ride has been "solved" as a game: get your big east-west track laid, connect to several cities in the East, then raid the Destinations deck towards the end of the game. Scores in Thurn & Taxis end up being closer together, so this feeling of being "solved" has yet to set in for me.

The implementation of roles isn't new, and the "powers" these roles impart are pretty straightforward. They essentially grant you an extra action each turn: you can draw an extra card, you can play an extra card, you can refresh all of the face-up cards (an excellent option if you're looking at the possibility of discarding your current route), or else "closing" and scoring a route with some help to make it an appropriate length. These roles take what would normally be a boring set collection game, and effectively add that "wish you could do just one more thing" angst. You can take two cards, but then you'll only be able to play one. You could only take one card and then play two, but then you'll still be one short before you'll be able to score the route. These considerations also provide an extra layer of strategy: how quickly can you gain the cards for a route, play them in sequence, and yet carry the maximum number of cards (three) into your next turn? Careful role selection can help you to find the proper balance.

Thurn & Taxis is a more open route creation game, removing some of the tension and conflict from Ticket to Ride, while also providing multiple paths to victory. Neither snow, nor rain, nor heat, nor gloom of night stays this game from swiftly being a triumph.


BGWS Review
2009-08-05
Owned
Kathy Wilson
United States
Minnesota
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10
Dec 2007*
Owned
Mark Hansen
United States
Wauwatosa
Wisconsin
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10
Jan 2008*
Owned
Kim Pham
United States
California
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10
Feb 2008*
Owned

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