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User Rating Comment Status
glen phillips
United States
Castro Valley
California
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10
Dec 2006*
Martin Wallace shines again with another very very intersting, charming and beautiful game. It's a mastery of blending mechanics. There's a lot of hearty flavor to this deep game. I need more plays, but it seems that controlling Sparta is the heart of the game, it's hard to beat he who controls Sparta.
2006-12-30*
Owned
Ewan Lamont
United Kingdom
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10
Apr 2007*
If the players took the roll of factions political with in the city (Democrats, Oligarchs, Medeizers, Tyranny etc) this fits the era better
2007-04-18*
Shao Hong
United States
Lawrence
Kansas
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10
Oct 2007*
Solid political/area control/wargame.
2007-10-05*
Ben Long
United States
Missouri
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10
Oct 2007*
Brilliant.
2013-07-27
Owned
Xi Bi
China
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10
Oct 2007*
Excellent game. Ancient Greece, Elections, Combat--what more do you want?
2007-10-14*
Owned
Sam Corwin
United States
Kansas
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10
Nov 2007*
Elections "Old School" style.
2007-11-20*
Owned
Maciek U
United States
Cromwell
Connecticut
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10
Dec 2009*
My favorite Wallace game. Excellent game with a lot of feel to it for those times and their events, which is neatly portrayed in the game.
2010-10-18
Owned
Rodney P
United States
Syracuse
New York
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10
Jul 2010
I haven't played this enough to be sure of it's 9 rating, however, I sure do feel like playing it some more.
2008-09-29*
Owned
Łukasz
Poland
Warsaw
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veritas nos liberabit
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10
Nov 2009*
Can't stop thinking of how wonderful this game is - very clever area control mechanism (in both cities and during wars) with some luck involved. Brilliant.

Review - to be written.

My initial rate was 9.5 but after third play, when really the game 'clicked on' me, I had to rate it up to 10 where it will remain forever.

In this game everything is perfect. If I were to name one shortfall it would be the game proneness to AP - particularly when deploying the units some people tend to stall the gameplay. Otherwise - it is the best game in the world. Period.

You may want to read my review: http://www.geekdo.com/thread/438995
2009-09-04
Owned
Want To Play
John Dextraze
Canada
Ottawa
Ontario
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9.9
Oct 2012
1. Intro (Weight, Audience, Time, Players, Solo):
2. Theme:
3. Bits:
4. Setup:
5. Rules:
6. Randomness:
7. Game-flow (Mechanics, Interaction, Downtime):
8. Recommendation (Fun, Worth owning):
2010-01-03
Owned
Guy Riessen
United States
Sebastopol
California
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9.5
Sep 2013
Glad to see the ratings on this one finally picking up and heading slowly toward where they should have been from the start. This game is brilliant! Who would've thought based on looking at the board, that those two boring looking columns of attacker and defender boxes would be so edge-of-your-seat exciting--it looks dreadful dull, and yet you'll be sweating bullets from the moment those hidden value units start dropping into place. The area control--great...assassination for last second control win--great...Persians for the win---great!

yeah, we like it
2013-09-28
Owned
David Seddon
United Kingdom
Congleton
Cheshire
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9.5
Apr 2008*
In the long run, I'd say this is likely to prove to be as good a game as Struggle of Empires - though it's much quicker. I love the balancing mechanisms the game has. It's a lot of fun and deep without suffering too much AP - downtime is not an issue. It's a a stonking success, and I am very keen to play this as often as I can.

The different cities can all have their attractions, I love the way the cubes placed as influence are often snatched away by the Machievelian tactics of others. I love the addition of the Persians to the mix and I love the way the battles come out and are decided. Really the game is a veritable cornucopia of wonderful ideas.

You also get a nice product for your money. The box, board, rules and chits are attractively and glossily done. However, the rules are typically Wallacian. They are a nightmare to read the first time. An experienced player could explain this one MUCH better than the rules do. You think "what is this all about?" Luckily, it all falls into place beautifully! Having played it about 5 or 6 times now, I'd have to raise this to the honourable heights of a 9.5. A really good game with a lot of subtlety and edgy balancing mechanisms.

This one continues to surprise me. When you read the blurb, it sounds kind of dry. The board makes it look like Tower of Babel - which put me right off to start with.
The game is anything but dry.

Good points:
I can think of few combat games where you don't normally know who's won until you add up the points. This one's just like that. It's as tight as the proverbial duck's back-passage. In five player games at least three are usually neck and neck and often 4 or 5.
The Persians are a touch of genius.
The combat system is simple enough for a Euro without being boring - I find Antike, Imperial and Vinci deadly dull in that respect. Here, you don't know who's won until they do. A contested battle is never totally cut and dried.
Several ways of winning. You can balance them up or swing heavily towards one. All seem to be about as likely to get you a win. Now that's clever!
Very quick to play - 90 mins once you know it
Edgy in both parts of a turn - chit picking and battles
The special chits add just the right amount of uncertainty.
2008-04-22*
Owned
Bret Clifton
United States
Spokane Valley
Washington
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Stave it off, 1 2 3, now you can count to three!
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9.5
Apr 2010
Wow. The rulebook sure is confusing compared to the actual game, which plays lovely. Fun premise with so much to think about. Decisions before battle really do take away the randomness of the dice for the most part. Each phase has a lot to think about. Be careful you aren't on the outside of a naturally alliance for a turn or two.
2009-01-30*
Owned
Jonathan Hildenbrand
United States
Portland
Oregon
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9.5
Aug 2012
There is so much tension packed into the battles. This is a highly underrated game.
2011-10-11
Owned
Want To Play
Harro Pahl
Germany
Quarnbek-Strohbrück
Schleswig-Holstein
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9
Nov 2006*
Great design, manual is good to read, good gameplay. Only the fight system is bad: too much of dice rolling. We will use a modified Byzantium style (look at the general threads in forum)
2006-11-22*
Owned
Ryan Johnson
United States
Independence
Missouri
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9
Jan 2007*
Decisions, Decisions, Decisions... Another very sound game design by MW. There are multiple strategies to take here, and even if you settle on one, chances are your going to have to abandon it or at least modify it. This one is heavy on the side of other players actions impacting your outcome (even when they aren't confrontational), but I like that this kinda represents the historical conflict. Every thing works very well together and the only snag we had was trying to maintain the rules for deploying military units (troublesome alliances )I can't wait to get another play in on this one.
2007-01-20*
Owned
Renato Tavares
Brazil
Goiânia
Goiás
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9
Jan 2007*
Outstanding! Deep, highly strategic game.
2007-01-21*
Owned
Craig Viau
Canada
Calgary
Alberta
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9
Nov 2010
I really enjoyed this game it has some nice strategy elements and is reasonably fast.
2007-02-02*
Owned
Tim OConnor
Canada
Calgary
Alberta
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9
Jan 2010*
After just a few plays this is a keeper - good balance of El Grande like mechanics combined with a combat mechanism. Very cool.
2007-02-11*
Owned
Joe L.
United States
Winchester
Virginia
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9
Feb 2007*
Excellent multiplayer wargame. I can't wait to play it again.
2007-02-25*
Owned
Dan Rosewater
Switzerland
Zürich
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9
May 2007*
After mediocre Byzantium I am happy that M.Wallace is back with a great game. Because of the interweaving of action and result, there is not a single trivial decision to take.
Yes, this game does not have the same flavor as say FFG Games, but the mechanics create a high tension.
(Rating after several play with 3/4/5 players lasting 3 rounds)
2007-05-17*
Owned
Matt & Laurel
United Kingdom
Harrogate
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9
Aug 2007*
Another quality release from that Martin Wallace chap. Of the four Wallace games that I have or have played (Liberte, Byzantium, Perikles and Railroad Tycoon), this one is probably the best, although I still love the Liberte theme better.
2007-08-12*
Owned
Rick Goudeau
United States
Moody
Alabama
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9
Aug 2007*
An impressive design, one that rivals Struggle of Empires (one of my favorites). Particularly like the blending of mechanics and multiple VP paths. VPs come from placed influence, winning battles, and controlling cities that don't lose battles.
An area influence phase builds up resources that you use to control cities to help win more VP and to control cities which also gives VPs. However, to do so causes you to give up your influence (VPs). The combat phase allows the city players to position their forces for the battles which will occur
Each component forces you make trade offs, do I lose influence to gain control of a city? Do I burn influence to win a battle? Do I help my opponent win to retain the VP advantage of controlling a city? Do I deliberately lose a battle to devalue an opponents holding?
A lot of interesting decisions.
2007-08-18*
Owned
Want To Play
Chris B
Canada
Victoria
British Columbia
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9
Jan 2012
Great game, lots of strategic choices, very subtle. Only knock is rules are vague in some sections. Played 2X so far, rating may change....
EDIT: somehow, in some way I can't explain the battle phase of the game seems flawed. or maybe it's just how we play it...
2009-06-12
Owned
Jacek Malinowski
Poland
Warszawa
Poland (Polska)
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9
Aug 2011
EXCELLENT. Superb, elegant, innovative mechanics - maybe even the best I know.

[control is sometimes close to insufficient and the game is very sensitive to beginners' mistakes, that's why not a '10']
2013-08-18
Owned

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