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User Rating Comment Status
glen phillips
United States
Castro Valley
California
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10
Dec 2006*
Martin Wallace shines again with another very very intersting, charming and beautiful game. It's a mastery of blending mechanics. There's a lot of hearty flavor to this deep game. I need more plays, but it seems that controlling Sparta is the heart of the game, it's hard to beat he who controls Sparta.
2006-12-30*
Owned
Ewan Lamont
United Kingdom
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10
Apr 2007*
If the players took the roll of factions political with in the city (Democrats, Oligarchs, Medeizers, Tyranny etc) this fits the era better
2007-04-18*
Shao Hong
United States
Lawrence
Kansas
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10
Oct 2007*
Solid political/area control/wargame.
2007-10-05*
Ben Long
United States
Missouri
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10
Oct 2007*
Brilliant.
2013-07-27
Owned
Xi Bi
China
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10
Oct 2007*
Excellent game. Ancient Greece, Elections, Combat--what more do you want?
2007-10-14*
Owned
Sam Corwin
United States
Kansas
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10
Nov 2007*
Elections "Old School" style.
2007-11-20*
Owned
Maciek U
United States
Cromwell
Connecticut
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10
Dec 2009*
My favorite Wallace game. Excellent game with a lot of feel to it for those times and their events, which is neatly portrayed in the game.
2010-10-18
Owned
Rodney P
United States
Syracuse
New York
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10
Jul 2010
I haven't played this enough to be sure of it's 9 rating, however, I sure do feel like playing it some more.
2008-09-29*
Owned
Łukasz
Poland
Warsaw
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10
Nov 2009*
Can't stop thinking of how wonderful this game is - very clever area control mechanism (in both cities and during wars) with some luck involved. Brilliant.

Review - to be written.

My initial rate was 9.5 but after third play, when really the game 'clicked on' me, I had to rate it up to 10 where it will remain forever.

In this game everything is perfect. If I were to name one shortfall it would be the game proneness to AP - particularly when deploying the units some people tend to stall the gameplay. Otherwise - it is the best game in the world. Period.

You may want to read my review: http://www.geekdo.com/thread/438995
2009-09-04
Owned
Want To Play
John Dextraze
Canada
Ottawa
Ontario
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9.9
Oct 2012
1. Intro (Weight, Audience, Time, Players, Solo):
2. Theme:
3. Bits:
4. Setup:
5. Rules:
6. Randomness:
7. Game-flow (Mechanics, Interaction, Downtime):
8. Recommendation (Fun, Worth owning):
2010-01-03
Owned
Guy Riessen
United States
Sebastopol
California
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9.5
Sep 2013
Glad to see the ratings on this one finally picking up and heading slowly toward where they should have been from the start. This game is brilliant! Who would've thought based on looking at the board, that those two boring looking columns of attacker and defender boxes would be so edge-of-your-seat exciting--it looks dreadful dull, and yet you'll be sweating bullets from the moment those hidden value units start dropping into place. The area control--great...assassination for last second control win--great...Persians for the win---great!

yeah, we like it
2013-09-28
Owned
David Seddon
United Kingdom
Congleton
Cheshire
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9.5
Apr 2008*
In the long run, I'd say this is likely to prove to be as good a game as Struggle of Empires - though it's much quicker. I love the balancing mechanisms the game has. It's a lot of fun and deep without suffering too much AP - downtime is not an issue. It's a a stonking success, and I am very keen to play this as often as I can.

The different cities can all have their attractions, I love the way the cubes placed as influence are often snatched away by the Machievelian tactics of others. I love the addition of the Persians to the mix and I love the way the battles come out and are decided. Really the game is a veritable cornucopia of wonderful ideas.

You also get a nice product for your money. The box, board, rules and chits are attractively and glossily done. However, the rules are typically Wallacian. They are a nightmare to read the first time. An experienced player could explain this one MUCH better than the rules do. You think "what is this all about?" Luckily, it all falls into place beautifully! Having played it about 5 or 6 times now, I'd have to raise this to the honourable heights of a 9.5. A really good game with a lot of subtlety and edgy balancing mechanisms.

This one continues to surprise me. When you read the blurb, it sounds kind of dry. The board makes it look like Tower of Babel - which put me right off to start with.
The game is anything but dry.

Good points:
I can think of few combat games where you don't normally know who's won until you add up the points. This one's just like that. It's as tight as the proverbial duck's back-passage. In five player games at least three are usually neck and neck and often 4 or 5.
The Persians are a touch of genius.
The combat system is simple enough for a Euro without being boring - I find Antike, Imperial and Vinci deadly dull in that respect. Here, you don't know who's won until they do. A contested battle is never totally cut and dried.
Several ways of winning. You can balance them up or swing heavily towards one. All seem to be about as likely to get you a win. Now that's clever!
Very quick to play - 90 mins once you know it
Edgy in both parts of a turn - chit picking and battles
The special chits add just the right amount of uncertainty.
2008-04-22*
Owned
Bret Clifton
United States
Spokane Valley
Washington
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Stave it off, 1 2 3, now you can count to three!
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Do I know what rhetorical means?
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9.5
Apr 2010
Wow. The rulebook sure is confusing compared to the actual game, which plays lovely. Fun premise with so much to think about. Decisions before battle really do take away the randomness of the dice for the most part. Each phase has a lot to think about. Be careful you aren't on the outside of a naturally alliance for a turn or two.
2009-01-30*
Owned
Jonathan Hildenbrand
United States
Portland
Oregon
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9.5
Aug 2012
There is so much tension packed into the battles. This is a highly underrated game.
2011-10-11
Owned
Want To Play
Harro Pahl
Germany
Quarnbek-Strohbrück
Schleswig-Holstein
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9
Nov 2006*
Great design, manual is good to read, good gameplay. Only the fight system is bad: too much of dice rolling. We will use a modified Byzantium style (look at the general threads in forum)
2006-11-22*
Owned
Ryan Johnson
United States
Independence
Missouri
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9
Jan 2007*
Decisions, Decisions, Decisions... Another very sound game design by MW. There are multiple strategies to take here, and even if you settle on one, chances are your going to have to abandon it or at least modify it. This one is heavy on the side of other players actions impacting your outcome (even when they aren't confrontational), but I like that this kinda represents the historical conflict. Every thing works very well together and the only snag we had was trying to maintain the rules for deploying military units (troublesome alliances )I can't wait to get another play in on this one.
2007-01-20*
Owned
Renato Tavares
Brazil
Goiânia
Goiás
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9
Jan 2007*
Outstanding! Deep, highly strategic game.
2007-01-21*
Owned
Craig Viau
Canada
Calgary
Alberta
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9
Nov 2010
I really enjoyed this game it has some nice strategy elements and is reasonably fast.
2007-02-02*
Owned
Tim OConnor
Canada
Calgary
Alberta
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9
Jan 2010*
After just a few plays this is a keeper - good balance of El Grande like mechanics combined with a combat mechanism. Very cool.
2007-02-11*
Owned
Joe L.
United States
Winchester
Virginia
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9
Feb 2007*
Excellent multiplayer wargame. I can't wait to play it again.
2007-02-25*
Owned
Dan Rosewater
Switzerland
Zürich
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9
May 2007*
After mediocre Byzantium I am happy that M.Wallace is back with a great game. Because of the interweaving of action and result, there is not a single trivial decision to take.
Yes, this game does not have the same flavor as say FFG Games, but the mechanics create a high tension.
(Rating after several play with 3/4/5 players lasting 3 rounds)
2007-05-17*
Owned
Matt & Laurel
United Kingdom
Harrogate
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9
Aug 2007*
Another quality release from that Martin Wallace chap. Of the four Wallace games that I have or have played (Liberte, Byzantium, Perikles and Railroad Tycoon), this one is probably the best, although I still love the Liberte theme better.
2007-08-12*
Owned
Rick Goudeau
United States
Moody
Alabama
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9
Aug 2007*
An impressive design, one that rivals Struggle of Empires (one of my favorites). Particularly like the blending of mechanics and multiple VP paths. VPs come from placed influence, winning battles, and controlling cities that don't lose battles.
An area influence phase builds up resources that you use to control cities to help win more VP and to control cities which also gives VPs. However, to do so causes you to give up your influence (VPs). The combat phase allows the city players to position their forces for the battles which will occur
Each component forces you make trade offs, do I lose influence to gain control of a city? Do I burn influence to win a battle? Do I help my opponent win to retain the VP advantage of controlling a city? Do I deliberately lose a battle to devalue an opponents holding?
A lot of interesting decisions.
2007-08-18*
Owned
Want To Play
Chris B
Canada
Victoria
British Columbia
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9
Jan 2012
Great game, lots of strategic choices, very subtle. Only knock is rules are vague in some sections. Played 2X so far, rating may change....
EDIT: somehow, in some way I can't explain the battle phase of the game seems flawed. or maybe it's just how we play it...
2009-06-12
Owned
Jacek Malinowski
Poland
Warszawa
Poland (Polska)
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9
Aug 2011
EXCELLENT. Superb, elegant, innovative mechanics - maybe even the best I know.

[control is sometimes close to insufficient and the game is very sensitive to beginners' mistakes, that's why not a '10']
2013-08-18
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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9
Aug 2007*
This is my third M. Wallace game and by far this is the most complete. La Strada is a mesh of pointless tile-laying and road building; nothing original or entertaining. Age of Steam is a brilliant game but so unforgiving that a single mistake in the early game can put you permanently behind with no chance for redemption. Perikles, however, is a work of art. I can be quite fussy about what I like to have in a game, how things should be balanced and how much control I feel is needed to make the challenge fun for all. I rarely get to see truely new mechanisms which are so seamlessly implemented as the duality of politics and warfare as is found in this great game. The opportunities for diplomacy, strategy and skulldudgery are cleverly woven to offer plenty of options without bogging down the rulebook or the play of the game. Brilliant game.
2007-08-29*
Owned
Andrzej Nowak
Poland
Czeladz
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9
Jan 2008*
Game is briliant, instruction is a horror
2008-01-30*
Owned
Jean-Luc Simard
Canada
Longueuil
Quebec
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9
Sep 2007*
My favorite Wallace design, the mix of the democratic and military elements is just right, with each one having an effect on the other. Needs 4 or 5 players for enough tension.
2007-09-24*
Owned
Richard Partin
United States
Urbana
Illinois
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9
Aug 2013
I've read over and over how brilliant Martin Wallace's games are, and this was the first one I purchased and played. Aside from substandard writing in the rulebook--not an insurmountable problem--I have to throw my hat in the ring and echo those who say this game is also brilliant. This game about the Peloponnesian War is a superb blend of politics, negotiation and battle. I especially like the political (influence, assassination, and voting) and negotiation aspects of this game. The battle mechanism is also fun and tense--wait till you go into a 5th round of battle, given that 2 rounds is the standard for deciding a conflict! However, keeping straight who's on which side over the full range of battles, is not easy. The 4-color rulebook is gorgeous, has really nice, clean type, plenty of illustrations, and sufficient examples of game play. Only 7 pages long, and printed in English, German, and French. The map and components are beautiful, too. Some sentences run on too long or lack commas and become confusing, particularly in the part about placing battle units. I found myself writing explanatory notes all over the margins, especially with regard to rules that may have been obvious to the designer but which were left unexplained or were presented in sentence structure that could be termed 'tortured'. That said, it's not all that difficult to figure out (I did find the video available through http://www.bookshelfgames.com/ helpful). The negotiation and battle aspects of the game are meant to be played among several people. Again, although it's not that difficult to figure out, this is a game probably best learned from someone who already knows how to play it. Also, it is key to understand that essential concept of play is that you are a Greek FAMILY trying to influence or control city-states--not a city-state trying to do the same. If you play the game under the latter assumption, because of the way the rules are conceived and organized, you're going to be mighty confused. Otherwise, you might only be marginally confused. But personally, learning this game is more than worth the effort, because, although it's heavy in terms of decisions one has to make, it's a challenging mental exercise that is intriguing and rewarding. In that sense it's one of the best Euros with which I'm familiar. After 20 plays, I realize that I'm just beginning to see the various strategies and how deep this game is conceptually, even though it's not that difficult to learn. It really strikes me as a masterpiece of game design. (First played it on Dec. 11, 2007.)
2013-08-11
Owned
The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
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9
Feb 2008*
I've been trying to play this game for so frigging long now it's silly. FINALLY got to and I love it! Love IT! LOVE IT! Greatness in a box with the words "Martin Wallace" on it...so yeah we all knew that right?
2008-02-18*
Owned
Luis Paulino Mora Lizano
Costa Rica
Asunción de Belén
Heredia
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9
Jan 2013
The game normally divides itself in three rounds in which there are two large steps. In the first one, players compete to get the most influence in the different Greek cities to earn the right to control their army and navy. After all, this phase can be considered a majority game, El Grande style. In the second part of the round, players struggle at war to win battles. There are victory points to be won in both phases. Actually, there are three ways to score. Martin Wallace has done it again, melting together the best of Eurogames with the best of Wargames, leading to a deep, simple, balanced, tense and elegant design.
2009-04-20
Owned
Henry Rodriguez
United States
Long Prairie
Minnesota
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9
Feb 2010
OT
Other's may look down on the combat system, but having come from a miniature-wargame background, I had no qualms with it. Hey, it employs a 2d6 bell curve structure that limits the vagaries of luck. I really enjoy this game and all the myriad of choices one has to maneuver for supremacy.
2008-03-24*
Owned
Chris Hansen
United States
Salt Lake City
UT
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Escape from Nooseneck High is Coming Soon!
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9
Apr 2008*
I've only played this twice so my rating my change, but thus far I am very impressed by how cool this game is.
2008-04-22*
Owned
Jason Leveille
United States
Colorado Springs
Colorado
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Get your game on!
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You know you want to play with purple, don't you?
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9
May 2008*
What an evil game! I've never played anything quite as cutthroat as this one - backstabbing other players through the election phase as well as the battle phase. Some might complain about the randomness of the battles, but I liked how it gave you a chance even if you didn't have the best military. I managed to play with the right set of players and we all had a great time, and I look forward to my next opportunity.
2008-05-08*
Robert Carroll
United States
Lawrence
Kansas
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9
Jan 2009*
Nice combination of voting (area control), battles and recreation of a historical period. Perikles is really a very good game, which combines multiple concepts/mechanisms into one game playable in under 2 hours. The voting/area control portion is very fun and leads to some tough choices. The wargame side is a little more tedious, but still tense and enjoyable. Although abstract, Perikles captures many aspects of the Peloponnesian War. From a strategy perspective, Sparta%u2019s strong army is essential to win key battles and is only offset by Athens%u2019 even stronger navy. Generally, you will need to control Sparta or Athens at some point to have a chance to succeed in the battle phase.
2008-07-01*
Owned
Jeff Curtis
United States
Plainfield
Indiana
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9
Jul 2008*
Really like this game. There is dice rolling which may turn off some Euro players, but you cannot win combat on a single roll, so one really lucky roll is not enough, which tempers the luck factor. The theme works for me too.
2008-07-14*
Owned
K B
Poland
Warsaw
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9
Dec 2009*
Great mechanisms. Metagaming factor could be very high - but it depends on the gamers, not the game.
Incredibly elegant, while not being elegant at all.
Rating might go higher.

Was pushed to sell this one. I'll get you back one day, my precious.
2011-08-19
Prev. Owned
Jonas Mann
Sweden
Stockholm
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9
Aug 2009*
An interesting game. The diplomacy phases and the battle allocation are exquisite, but the battle resolution is too much luck driven maybe.
I think the game lasts too long, otherwise I would've rated it higher.
2009-06-11
Owned
Rafal Kubik
Poland
Warsaw
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9
Nov 2009*
Awesom game!! Good combination of luck and strategy.
Rating raised to 9 after 5 games.
2009-11-21
Owned
Pokke
Belgium
Werchter
optional
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9
Jan 2015
Very nasty game. You will curse your gaming friends for making moves like that!
2010-05-03
Owned
Michał Stachula
Poland
warszawa
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9
Aug 2013
4
2013-07-04
Owned
Ben Skellett
Australia
Brisbane
Queensland
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I know I'm gonna get got. But I'm gonna get mine more than I get got.
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And the older you get, the fewer things you really love. And by the time you get to my age, maybe it's only one or two things. With me, I think it's one.
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9
Oct 2014
I didn't like this that much on my first play but have begun to appreciate it more.

The combat is very exciting. Good play seems to require a fair amount of subtlety and timing.

2014-06-09
Owned
Want To Play
JJ Tee
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9
Jul 2012
Excellent game. Simple yet difficult & tricky to win. The 3 player games are ok but the 4 or 5 player games are even better in terms of excitement. All in all, great game.
2012-07-15
Owned
Jimmy Okolica
United States
Washington Township
Ohio
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9
Jan 2014
It's a simple to explain Wallace game that steps completely back and lets the player decide how the game will play out. The share incentive of multiple players leading the same city makes for some interesting late game alliances while the players who stood back early in the game have the chance of leading several city-states in the end ensuring the game isn't over till it's over.
2014-01-03
Owned
Want To Play
Jakub Polkowski
Poland
Warsaw
mazowieckie
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8.9
Jul 2012
Fun, replayable, got battles, area control, politics, negotiations - one of the Wallace's best!
2012-04-16
Owned
Pontus Nilsson
Sweden
Gothenburg
Bohuslän
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8.8
Jun 2009*
A very interesting game, somewhat chaotic, with two very different stages in the game. One where the major mechanic is area control and one where the different cities wage war, rolling dice and stuff. A really enjoyable game!
2008-02-18*
Owned
Greece
Thessaloniki
Macedonia
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8.8
Feb 2012
A Great game, with a good mixture of diplomacy, politics, intrigue, war. The theme of course is not very relevant but that is not annoying.
2012-02-24
The Last Of The Mohicans
Greece
Larissa
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8.8
Mar 2015
Smart & with beautiful mechanisms...An EPIC era & conflict(PELOPONESEAN WAR) between 5 families in Ancient Hellas...!!!
2015-03-08
Owned
Want To Play
Alex Sorbello
United States
Albuquerque
New Mexico
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8.6
Aug 2007*
A great game in my opinion. I like the political aspect and the main fighting aspect i have no trouble with. The dice rarely favor the worst battleforce (with second battle being the important one). Dice luck could (but rarely does) plays a factor but hey, real life and battlefield are unpredictable sometimes, no?
2007-08-17*
Owned
Frederick Menard
Canada
Boucherville
Quebec
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8.6
Feb 2009*
Difficulty : 6/10

Chance : 8/10

Strategy : 8/10

Diplomacy : 9/10

Replay Value: 8/10
2008-05-30*
Owned

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