User Rating Comment Status
Ronald Carlson
United States
Austin
Washington, California, Oregon, Texas, Wisconsin, Illinois, Indiana, Ohio, Kansas, Colorado, Nevada, Hawaii, etc. :-)
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9.5
Oct 2013
W13
2013-10-30
Owned
For Trade
Want To Play
Heath Avery
Australia
Mount Keira
New South Wales
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9
Jul 2008*
its got nothing to do with the other ST that used the same cover....an oversight that really bugs me !!!!!!!!!!!!!! theres hundreds of illustrations that could have been used and the mag reuses the same one...and thus causes confusionn like Lawrence has....for the record the older game is a brilliant berg wargame on the actual battle of Hastings its one of my favs This is a larger scale campaign game.
PLAYED TODAY A BRILLIANT AND CUNNING GAME SYSTEM
2008-07-05*
Owned
St.John Wright
United Kingdom
London
London
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8
Jan 2007*
Relatively simple but involving. A very good attempt to simulate a difficult period. The only problem - in the three games I've played so far, King Harold sits in London just waiting for the Normans - perhaps a rule could be added that would make the Norman invasion a surprise. At the moment it's more like Operation Seelowe.
2007-01-12*
Owned
Jim
United States
Las Vegas
Nevada
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7.5
Feb 2007*
Sort of an AH "Kingmaker" lite and that's not a bad thing. The game plays rather quickly, I found. Low counter density, and the large clearl printed counters are great for my (aging) eyes. Rules are fairly complete, especially given this is an S&T in-mag game. However, some counters are apparently missing, specifically the event chit that simulates the mercenary pretender Tostig.Overall, probably wouldn't buy it in a box, but a fun game nonetheless.
2007-02-19*
Owned
Andrzej Cierpicki
Malta
Gharb
Gozo
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Badges? We don't need no stinkin' badges . . .
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Hey, stop tickling me with your cursor!
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7
Feb 2007*
Rating after 1 four-player game. Enjoyable and entertaining; particularly liked the quasi-tactical combat system and the somewhat chaotic chit pull mechanism. Will play again but with an added victory condition that any player with the sole remaining king in Britain and with the highest feudal total wins a sudden death game if the king is crowned per the rules. This will encourage William not to skulk about in Normandy in the early part of the game and will give the other players the opportunity to win through the elimination of their rival pretenders to the throne.
Make sure you play with the revised rules and the errata (towns give a forage value of 2, not 1 as shown on the map). The battle board on the map is ridiculously small - we used the one from Columbia Games' Napoleon.
2011-03-30
Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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7
Oct 2007*
Is it different from the one designed by Richard Berg 20 years ago? The magazine cover looks the same. The former is a tactical-operational level simulation of the battle of Hastings. This one from Joseph Miranda is on the strategic conquest of England.
2007-10-09*
Owned
Nameless Necromancer
United States
Lexington
Kentucky
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"In the Red Army it takes a brave man not be a hero." - J.V. Stalin
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7
Jan 2015
My rating is generous considering the flaws in the game, but I liked it and love the era.
2015-01-26
Owned
Daniel Axe / "daxelos"
Germany
Hamburg
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6.5
Sep 2010
This is a nice little game, that probably could need a few house rules. But as far as medieval strategic games go the choice is severely limited, so if you like the theme you could give this game a try.
2013-02-11
Owned
Want To Play
Daniel Axelos
Germany
Hamburg
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6.5
Jan 2009*
Played once and liked it.
Actually you do not have much choice if you want to play a medieval area strategic or operational game.
You have to cope with some quirks, probably could use some house rules, but for a friendly game it is decent enough.
2009-01-25*
Owned
Mike Smith
United Kingdom
Wigton
Cumbria
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6.5
Nov 2014
Very badly flawed unless some variant rules are adopted, but lots of nice touches, and a period and situation I really want to play,
2014-11-30
Owned
Noel Wright
United States
El Dorado
Arkansas
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6
Aug 2012
Solo.
2011-12-02
Owned
Avram Lytton
Canada
Calgary
Alberta
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6
Feb 2011
Promising game, nice system, good subject matter (that's rarely covered). Unfortunately it falters in the implementation. Certain rules are half developed while others are weird and cause strange things to happen (vassalage for instance).

Some more play testing and a few rules tweaks could produce a really good game. Too bad.
2011-02-09
Owned
Nicolas Zamichiei
France
REDING
Moselle
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5.5
Jan 2007*
The subject is interesting and the counters are great. But there are holes in the rules and luck is so important that it lowers the historicity level of the game.
Anyway, we had fun playing it (the 4 players game).
2007-01-28*
Michael B
Canada
Ontario
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Workin' 6 days a week sucks for game time.
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5
Oct 2012
A bit oddball. Needs something to make it fun...
2011-03-31
Prev. Owned
Dan Owsen
United States
Redmond
Washington
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5
Feb 2011
Impossible victory conditions for 3 or 4 players. Stick with 2 and it might be OK.
2011-02-25
For Trade
Peter Bogdasarian
United States
Washington
Dist of Columbia
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4
Jun 2014
Wanted to like it but there's just so much that's off about both the mechanics and the history. The emphasis on fighting from prepared positions (stockade-like castles) and the fact that the defender enjoys a benefit for defending in favorable terrain (like woods) is completely laughable. The chit system doesn't work and the logistics of the period go completely unrepresented. Even if you overlook the historical issues, the game itself is weak - I suggest you foist the Britons on whomever you like least as they are almost missing enough units to occupy enough of the map to win (and the proposed fix that the Britons win by default if none of the other factions do so is too silly for words).
2014-06-08
Owned
For Trade
Geoffrey Noble
United Kingdom
Belfast
Northern Ireland
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4
Oct 2013
5. Brought the S & T game just to look, and whilst I see the need to modify certain factors/values to fit the game mechanics employed I have to say their are a few points that strike me as bizarre


Certain Individuals are potential kings - Harold, Harada, William - obviously correct
Tostig - ageed (although not good news for the Governance of England)
Alain, Odo, Eustace - not a chance, if William had died the Norman conquest would have fallen apart. The Witan would never have accepted any of his sidekicks
Malcolm (Scotland) - again not a hope

Other than the 4 I agree with the only other realistic Kings of England were Leif (Danish King), Gyrth (Harold's most capable brother) and the Aethling (young kid who the Witan would have ruled on behalf of until he reached maturity)

Also the Norman force is roughly twice the size of the Norwegian force - the truth was completely the reverse. Part of the problem here appears to be the game requires a player to dominate England by the end of 1066. William did not do this - in order to make it possible for William to win the game his forces have been boosted. William's success was because he has a small but well trained force not that he had the biggest army. History has been doctored to fit the game.

Also I have problems with how Edwin (Mercia) and Morcar (Northumberland) are portrayed - they were not reliable allies of Harold and how they would react to events is critical to correctly portray Harada's chances.

It is obviously easy to critise another game on a subject you yourself are working on (I have my own game in the works) but first impressions are that unacceptable liberties have been taken with historical accuracy in order to shoe horn history into fitting a game system.

I will post on the game itself later
2014-06-17
Prev. Owned
Steve Leonard
United States
Morgantown
West Virginia
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4
Dec 2010
Covers the whole campaign but just misses and graphics are pretty sad.
2010-12-22
Owned
Wayne Renaud
Canada
Kingston
ON
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N/A
A strategic-scale, 2-4 player game with semi-tactical resolution. Looking forward to it.
2006-12-06*
Barry Kendall
United States
Lebanon
Pennsylvania
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Nice clean board, large clear counters, options for two to four players (Normans, Anglo-Saxons, Vikings or Britons). Game title on the S&T issue cover is "1066: The Battle of Hastings;" game title on the first page of the rules is "1066: End of the Dark Ages." The latter is more appropriate, for this game constitutes the first strategic game of the Year of the Conquest ever published. An astonishing publishing oversight in the hobby has been addressed at last.
2006-12-07*
Owned
Douglas S
United States
Torrance
California
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War-Magazine game in its own box.
Wargame.
2013-05-21
Owned
(Mr.) Kim Beattie
United States
Rocklin
CA
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Embrace your inner geek!
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below.
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S&T #240
(February 2007)
2008-02-09*
Owned
Tim Benjamin
United States
Los Alamos
New Mexico
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N/A
(6.21) UP
2013-06-25
Owned
Steven Popper
United States
Topanga
California
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N/A
S&T240
2007-06-02*
Owned
Andreas E. Gebhardt
Germany
Birkenwerder
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N/A
Owned but have not played.
2010-05-24
Owned
peter centorcelli
United States
denton
Texas
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N/A
Files: None available 1/22/08
2008-01-22*
Owned
James Nolan
Canada
Saskatoon
Saskatchewan
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N/A
Traded, summer 08
2008-08-18*
Prev. Owned
Noel Houben
Netherlands
Voorburg
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N/A
Im own only the magazine.
2015-03-08
Owned
Lewis Goldberg
United States
Arnold
Missouri
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S&T
2009-05-04
Owned
Jim Scheiderich
United States
Liverpool
New York
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N/A
Picked this up as it looked simple enough with low counter density. One friend - a non-gamer - likes this period of history so there's a chance to get it on the table.
2009-05-12
Owned
Want To Play
Michael @mgouker
United States
Pembroke Pines
Florida
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N/A
unplayed
2009-07-10
Owned
Jay Olsen

Rockville
Maryland
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N/A
Strategy and Tactics 240
2009-11-06
Owned
Derek Daniels
United States
Crown Point
Indiana
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N/A
S&T
#240
DG
2013-02-20
Owned
Andy Pain
United Kingdom
Blandford
Dorset
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N/A
Mint S&T 240
2010-02-12
Owned
Michael Hovan
United States
Elkhart
Indiana
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N/A
S&T #240.
2010-03-25
Owned
Pete Gelman
United States
Portland
Oregon
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Mysterious Matters of Max Metters / Moonifest Destiny
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Island of the Moths
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Looks like fun. Maybe the easiest and quickest of the 1066 system? Counters and map art looks great.

I am mounting counters on square tiles, campaign markers on old strategy castle pieces

JM posted this errata on consimworld 7 December 2006:

8.13 Campaign Marker Explanations
Papal Intervention. Under “1”, the player can pick one Action marker from the Pool, not Battle or Event markers.
Rebellion. The player affected by Rebellion can negate the event by expending one Vassalage marker.

9.3 Castles.
Castles add +1 to a square’s forage value.

Terrain Effects Chart
Town and Large Town forage value should be “Feudal value +2”.

Recruiting & Expenditure Chart.
Berserkers cost 2 Gold to recruit.


From the official living rules (at decision games website):

23.3/A Optional Victory Condition. The Briton player wins if at the end of the game neither the Anglo-Saxon, Norman nor Viking player has fulfilled the conditions of rule 23.2. This allows the Briton player to win if no other player dominates Britain. Players should agree before starting whether they’ll incorporate this optional condition in their play of the game.

http://talk.consimworld.com/WebX?50@496.N6YlbLQA1OO.2@.1dd16...
2011-03-12
Owned
Want To Play
Brett Christensen
United States
Dickinson
North Dakota
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Pat OwlOrbs on the head.
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Rub the wizard! You should probably wash your hands.
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N/A
multiplayer
2012-10-28
Owned
Tom Veal
United States
Chicago
Illinois
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N/A
Later Middle Ages > Norman Conquest
2011-11-20
Owned
Older Gamer
Canada
Ottawa
ON
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N/A
Haven't played it yet
2015-01-16
Owned

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