$10.00

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User Rating Comment Status
Seth Jaffee
United States
Tucson
Arizona
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10
Apr 2009*
2/2010 edit: The game is out! I rate it a 10, obviously. Some say it's uncouth to rate your own game because you're biased. Well guess what? I'm biased about EVERY game I rate!

People seem to like Terra Prime alright, which is awesome! I am currently working on an expansion for it which I think is really neat and fun.

The rating comments below are a little old, but I'll leave them for posterity. The game is coming out "any minute now" - in fact we're getting the pre-production proofs in about 2 days! I was very happy with the last minute development that happened to get the game ready to go to print, and Josh Cappel did a wonderful job with the graphics and rules editing. I can't wait to see this game on the shelves!

Edit: circa 4/09: With recent changes I've bumped my rating to an 8. I played the game 11 times in a week and didn't get sick of it! I'm hopeful that a publishing opportunity will be panning out for this game

Edit 4/09/09: This game is indeed getting published!

See blog posts at http://sedjtroll.blogspot.com for development. Tag = TP

4/9/09: There have been a lot of minor changes recently, and a major one. Look for more info soon about the "final" version (which should be in stores before too long!)

1/9/08: Played a couple games on a smaller board - it was pretty good! I've been tuning the rules this week so I can send to a potential publisher next week!

10/27/07: Upping my rating to 7.5. 8 is ambitious because it's still not "done," but I think the things that were bugging me are fixed

11/3/06: Tried new economics tonight - Demand tiles instead of Supply/Demand tracks. Worked well, but needs tuning of course. I think I need to institute an Income action - spend an action to get $1 (at Terra Prime). Also considering action: $2 at a mine (owner gets VP of course), and limiting the availability of resources (maybe 3 per colony, or X per colony, where X = Number of Players) to encourage exploration more and force the game toward an end.

EDIT 10/24/06: I haven't played TP in a while, something bugs me about the shipping points/money. Maybe someone can help me figure it out at BGG.con... Until then I've downgraded my rating.

Some say it's uncouth to rate one's own game, but I'm trying to give a reasonable, objective comparison to games on the market here. My rating may be a touch inflated because of personal bias toward liking a game, but then all ratings are biased by people liking the game they're rating...

I'm classifying Terra Prime as "Medium weight" because it's heavier than some lighter games, such as my previous BGG entry: All For One, but it's not a heavy strategy game like Puerto Rico or Caylus by any means. There is some chance involved in flipping tiles and rolling dice for combat, but these are small parts of the game. It is certainly more involved than Carcassonne for example, which has a similar tile-laying aspect.
2010-02-19
Owned
For Trade
Peter Elsenheimer
United States
Howard City
Michigan
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10
Apr 2014
Great Game!!! Resource delivery and management combined with space exploration! Establishing colonies! Fighting hostile aliens! Navigating asteroids! Cool Josh Cappel artwork! Awesome design by Seth Jaffee! Can't wait for a reprint with expansion.
Warning: This is NOT a gateway game; the rules are too easy to mess up the first (couple) time(s) around. Heck, besides the confrontations with hostile aliens in the game, you can easily have fist fights with your opponents while squabbling over the rules until sorted through. Get through the the first (few) game(s) and It'll Be Worth It. Many strategies.
2011-11-05
Owned
Matthew Klure
United States
Oceanside
California
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9.5
Aug 2011
I like this game a lot. It was the first Tile Based game I think I played. Big Thumbs up on this one.
2011-08-04
Owned
Carl Kramer
United States
Long Beach
New York
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9
Jul 2007*
I recently got to play test the prototype (as of 7/7/2007) and I was extremely impressed! Overall, the design feels as though it has only a scant few feet to go to complete a marathon of polishing. I myself recommended a thing or three that could improve the game some, but overall even as is this game would rate a 9 from me. (Of course, if Seth uses all of my ideas I'll happily rate it a 10)

At any rate, I'll be sure to buy a copy of this when (notice that I didn't say "IF") it hits the shelves.

2007-07-09*
Ben Penner
United States
Tucson
Arizona
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9
Sep 2009*
Good mechanics. I could definately see this turning into a popular game. I need to play a few more times before I'll make an absolute decision.

Just played my second game last night. Check out anothers players session report of the game at the link bellow, even though it doesn't mention my play. I will respond with my comments on it soon.

http://boardgamegeek.com/thread/165132

* * *

Being published by Tasty Minstrel Games this year.
2009-07-28
Owned
Adrian Montoya
United States
Austin
Texas
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9
Nov 2010
This is Starfarers of Catan with a wee bit o' Caylus (you can use other players colonies, they get points) and a wee bit o' Cuba/Puerto Rico (ship off resources for points/money)...the big, fat wooden spaceships are cool but kind of get in the way on the board, fiddly but fun...do not forget that the Terra Prime base sells Shields and recharges them!!!
2010-08-03
Owned
Jonathan Leistiko
United States
Austin
Texas
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9
Apr 2010
My favorite feature of the game is that all paths to victory (economic, colonization, military, etc.) are equally viable. No one strategy is more likely to win than any other. There are also lots of nice little mechanical balancing touches. Very, very enjoyable.
2010-04-25
Owned
Louis Sylvester
United States
Lewiston
Idaho
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9
Oct 2013
Homesteaders was one of my favorite games this year. So, I was interested in trying Terra Prime (published by the same company.) But I must admit, I did not have high hopes because I haven't really heard any positive buzz around BGG.

Anyway, I played a two-player game with my woman and I had a great time! The exploration of space with the asteroids and the space battles is fun. The economic building with the colonies and such is strategic and involved. I can't wait to try this with 3, 4, or 5 players.

I had a great time. I can't understand why this game isn't getting the same buzz as Homesteaders.
2010-05-25
Owned
Carmen Norris
United States
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9
Jul 2012
This is THE space game.
2012-07-02
Owned
Ronald Carlson
United States
Austin
Washington, California, Oregon, Texas, Wisconsin, Illinois, Indiana, Ohio, Kansas, Colorado, Nevada, Hawaii, etc. :-)
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9
Nov 2013
G063
2013-11-06
Owned
Want To Play
Jonathan Tanner
United States
Bothell
Washington
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8.5
Sep 2009*
Played earlier prototypes of the game and really enjoyed it. Looking forward to trying the final version.
2009-09-28
Preordered
Nathan Elsenheimer
United States
Michigan
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8.5
Sep 2011
Really fun game to play and fast game rounds (even with five people).Easy to understand but the rules are a bit holey but then again that is to be understood with the problems that went with the making of this game (I'm so sorry for him).We did have a few house rules though as well like:making the to-hit number when attacking aliens one higher than the guns you have (other wise you won't win against those guys). and: also having two more "pathways" from Tera Prime to make it just a bit easier through out the game.Like I said easy and fast gameplay. GLYAASDI! --Nate--
2011-09-05
Want To Buy
Gil Hova
United States
Jersey City
New Jersey
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8
Nov 2009*
A pickup and deliver space game with just enough stuff going on to make things interesting, but streamlined enough that turns go lightning quick, even with 5 players. This is more of a 2-hour game than the 60 minutes advertised on the box, but it's quite fun.

I'm a huge Josh Cappel fan, but I kinda wish the artwork wasn't so Richard Scarry. Still, the gameplay is very good.

(Full disclosure: I was a playtester for this game.)
2009-11-29
Owned
Michael Matecha
United States
Florence
New Jersey
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8
Nov 2011
Great game. Best with 3+ IMO
2012-02-15
Owned
SQ
United States
Show Low
Arizona
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Check out Far Space Foundry - currently on Kickstarter!
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8
Mar 2010
Play-tested at RinCon '08 and '09.

2010-11-21
Owned
Dave Wilson
United States
Pleasanton
California
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8
Dec 2009*
Exploration, pick up and deliver, a little bit of combat (though not PvP). To me it has a bit of a Merchant of Venus feel, though there are also some obvious differences.
2009-12-04
Owned
Dave Parsons
United States
Lewisville
Texas
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8
Jun 2010
Won this at BGG.con 2009. I really like it so far. Multiple paths to victory
2011-07-24
Owned
Linda Baldwin
United States
White Plains
New York
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8
Nov 2010
Fun combo of exploration, combat, and trade, a bit reminiscent of Merchant of Venus. Shame about the production quality of the first batch, but mine's not awful.
2010-07-25
Prev. Owned
David Thomas
United States
Maryland
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8
Jan 2010
A fun game; a bit like Starfarers of Catan, but playable.
2010-01-24
Owned
BoB 3K
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8
Jun 2014
First game--pretty fun, the kind of exploring and economics I like.

But, the pieces in my copy were poorly made, and the rules were only okay.
2014-06-22
Owned
Brian Moore
United Kingdom
Bolton
Lancashire
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8
Nov 2010
Good game of exploration, pick up and deliver, combat and trade with several ways to victory.
2010-11-28
Owned
Craig Hargraves
Australia
Morayfield
Queensland
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8
Jun 2010
Quite enjoyed this one. Nice production quality and the gameplay offers a variety of ways of achieving victory. And it's science fiction! Based on one play.
2010-06-18
Owned
Andre Metelo
United States
Kennesaw
Georgia
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8
Jul 2010
Surprising deep game. Lots to consider, and steep learning curve.

1st game was so full of mistakes. I like that you need to play 2 or 3 turns to accomplish anything (I Love microactions).
2010-07-14
Owned
J T
Canada
London
Ontario
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8
Jan 2011
While I have only played this once my initial impression is very favourable. The gameplay is fasting and interesting and presents a variety of ways to victory. A tentative '8' for me with the possibility to go up or down on subsequent plays.
2011-01-26
Owned
Scott Almes
United States
Pittsburgh
Pennsylvania
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8
Jan 2011
Great game with tons of choices. Really gives the feel of galactic exploration with multiple paths to victory. Just the Space Game I was looking for. This also replaces my need for Lost Valley, as I feel they do similar things.

Also, I got a designer signed copy that was free of the majority of production problems. Very Cool.
2011-03-10
Kevin J
Canada
Toronto
Ontario
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8
Jul 2011
I like games with a simple pick up and deliver mechanism, and this contains that. The 2p game is kind of terrible since one player will go for the delivery route while the other will go for the alien-blasting and colonization route based on the upgrades you get for your early colonies. I find the colors a bit difficult to distinguish when you have your ship at an opponent's colony picking up a colored resource.

I like the art style. I prefer the cartoony look to a more realistic one.
2011-06-04
Prev. Owned
Scott Lewis
United States
Thornton
Colorado
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Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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8
Apr 2011
I really like this one as a light space trading game. I think the 3-player game should probably be played on the same "map" as a 2-player game, to force increased interaction; without the interaction, it becomes more of a race, and there is little incentive to use each other's planets. I think this game would play best with 5 experienced players, as there wouldn't be a lot of downtime, and trying to manipulate the system in your favor can be very tense.
2011-08-10
Owned
For Trade
Betty Elsenheimer
United States
Howard City
Michigan
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8
Sep 2013
I love this game. It is great to play as 2 player, but best at 4. It can be "boring", but I find that is more of someones style of play verses the game itself. Yes, there is some mold & I store it way from the rest of my games. That is not the game but the pub. If there is a reprint I will get it for a replacement.
2012-10-01
Owned
Chad McCoy
United States
Vilonia
Arkansas
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8
Jun 2012
This game is Agricola in space, but with more strategic options and the theme is much more fun. Instead of a farm, you're upgrading a spaceship. Very nice economic-type game with some light fighting involved (between you and alien ships - not between players). This is one of those rare games that can be played very well with just two players.
2012-06-19
Owned
John
United Kingdom
Norwich
Norfolk
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8
Apr 2013
Surprisingly nice game. Doesn't look like much, but I thoroughly enjoyed playing this. Some complaints about limited player interaction - but I don't get this. There is a lot of interaction - you can't but help trip over each other and compete for orders. Apart from direct combat I am not sure it could be more interactive !
2013-04-15
Owned
B. Perry
United States
Colorado Springs
Colorado
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7.9
Aug 2013
I played several iterations of the game while it was in its playtesting phase. It's a delight to see the game progress from its humble beginnings to a full-fledged production.

As a pick-up-and-deliver game, Terra Prime performs quite well. Printing issues affect the physical board game to one degree on another and games tend to run a fair bit longer than I'd prefer, but it's enjoyable nonetheless.
2014-04-08
Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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7.8
Jul 2010
Upped my score, starting to enjoy this more and more as I play more!
2010-07-11
Owned
Kevin Felker
United States
Oxford
Mississippi
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7.5
Nov 2007*
Played a prototype a BGGCon07.

As space explorers on the outskirts of known space from the Terra Prime spacestation, one attempts to win by attaining the most victory points. The closer hexes are green, then yellow, then red. Green is mostly safe, with less hostile aliens and asteroids.

Your ship card has upgradable modules and starts with only a cargo hold/no weapons/no shields, so you'll have to earn some money to make your ship deep space worthy.

First, create some colonies by taking cryogenically frozen people to a planet (or asteroids which produce a unique good for the tech chart). These start producing goods. Pick up and deliver these goods back to Terra Prime to make money (or to go up on the tech chart for some special abilities like cloaking or increased revenue on deliveries). You'll have to weigh the options based on your strategy.

Combat is fairly forgiving as you roll again if your first roll is a failure, stripping of a ship component. There's even a political option to eject goods as an offering if your ship isn't combat worthy.

There are many ways to generate VPs. Money translates into VPs. The further out the created colony is, the more VPs generated. People picking up goods from your colony nets a VP. Being the first to defeat each Red tile nets 2 VPs.
I played the merchant strategy, and VPs were similar to someone on combat/colonize strategy.

Some tweaking is still needed as Seth noted to us in that by the time we got to the furthest Red hexes, the game basically ended.

Player interaction is distilled to being a race since all are on the same side (humanity), but the turns move very fast so there is little downtime.

As I typed this, I realized how multi-leveled this game is and kept bumping up my rating.
It feels like a Runebound in space, except better and more streamlined.

I would like to see this published, curious on how the final artwork would be...quirky/cartoony or serious.
2007-11-19*
Michael Schwerdtfeger
United States
Redondo Beach
California
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7.5
Dec 2009*
A fun space exploration game. This game requires a ton of risk management. If you don't think through what you are doing, and just assume that you'll get lucky, you will lose. Plan ahead!
2009-11-24
Owned
Kenny VenOsdel
United States
Saint Paul
Minnesota
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7.5
Dec 2012
This game has been growing on my mind lately and I'd like to get it to the table. I think it plays better with fewer players but the one thing keeping it from coming out as often is that it can be unforgiving if you make mistakes. There isn't much you can do to rebuild your tempo once you lose it.
2012-03-26
Owned
Alex Munger
United States
Harker Heights
Texas
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7.5
Aug 2010
Four players is the sweet spot for this one. Enjoyable title with some production issues. Ambitious design, nonetheless.
2012-04-28
Owned
William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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7.5
Jul 2010
Die-cutting sucks BADLY. Otherwise, good.
2010-07-31
Owned
Quentin Quek
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7.5
Apr 2012
Great game, if you can look past the horrible components quality! absolutely nightmare trying to punch the components out.
2011-06-15
Owned
Richard Young
Canada
Victoria
BC
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Check Six!
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7.5
Jun 2011
Space exploration and development. Cube delivery in space. The bits are poorly produced by modern standards - I found myself harking back to the '70s with the fiddly counter removal process needed to avoid spoiling the counters. Makes me appreciate how far game production values have come. Not a good start.

The layout, exploration, action regulation and objectives seem well thought out - although it looks like it could be long and brutal experience to get going effectively.

Rules regarding movement are rather thin on the surface - I'll be looking for a FAQ for some aspects of this one. I'm a fan of the space exploration genre so I'm hoping play will improve my first impressions. Rating is very preliminary.
2011-06-13
Owned
Ben Smith
United States
Philadelphia
Pennsylvania
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7.5
Sep 2013
This game is surprisingly cool and has great mechanics. Lots of fun to fly around and try out different strategies.
2013-09-04
Owned
Michael Schulz
Germany
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7.4
Nov 2007*
Similar to Starship Catan and yet unique. Nice game. Try to get it published, Seth!
2007-11-10*
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Stephen Keller
Canada
Calgary
Alberta
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7.3
Mar 2012
Even though it's plagued by some production quality issues it's still a pretty neat game. Almost feels like a computer game of exploration and item delivery. My girlfriend absolutely loves it.

After playing some four player games I firmly believe that this game is best as a two player game.

*Submitted Video Review Aug 14, 2011*
2011-08-20
Prev. Owned
Keith Leonard
United States
Massillon
Ohio
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7.25
Nov 2013
Picked this up at Origins '10. Very good game and I love the theme
2012-09-14
Owned
Sterling Babcock
United States
Longmont
Colorado
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Winkles is here to help!
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Please let me know how I can help you.
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7.1
Jul 2013
Seth Jaffee
2009-11-24
Owned
For Trade
Rick Holzgrafe
United States
San Jose
California
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"the understandably frightening and chimeric semicolon" -- HiveGod
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7
May 2011
A very good game, with a nice mix of Ameritrash theme and alien combat, with Eurogame economic development. Lots of options and difficult choices, yet the game moves along at a brisk pace, and doesn't outlast its welcome.
2010-01-27
Owned
Drew Spencer
United States
Tucson
Arizona
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7
Dec 2009*
Played only the prototype so far, but look forward to seeing the published version! A very well put together, fairly light but still quite strategic game.
2009-04-08
Gláucio Reis
Brazil
Rio de Janeiro
RJ
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7
Jun 2010
Surprisingly good. The amount of theme is just right: not so much to interfere with playability and make the game too long, nor so little to make it too abstract. There is some luck in the exploration and dice rolls, but since the player may spend an action to peek at face-down tiles, it's up to him to decide what risks to take.
2010-06-21
Owned
Bruce Bullion
United States
N. Muskegon
Michigan
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7
Jul 2010
Definitely takes a game to understand some of the nuances. One problem our group sees is the random distribution of the reward tiles. You can be greatly helped by these or they could be completely worthless to you. Next play, I will recommend having some reward tiles face up to pick from so people have more strategic choices.

In our second game, we fixed two rule errors. One concerning the placement of tiles, and more importantly, the delivery of cubes to the demand tiles. This greatly improved everyone's opinion of the game and the random reward tiles were pretty much forgotten about.

Much more fun than Ad Astra.
2010-07-10
Owned
Greg Jackson
Canada
Calgary
Alberta
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7
Jun 2013
I enjoyed my first game of this but it was quite fiddly to play since there is a lot of flipping of tiles, balancing bits of cardboard and pieces on top of other pieces, etc. The gameplay itself was fun though and I see a few different strategies that I'd like to explore in more detail.
2010-03-28
Owned
Tom Hancock
United States
Charleston
West Virginia
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7
Oct 2009*
A good but not great pick up and deliver / space colonization game. Multiple paths to victory and a lot of cool moving parts. The ship upgrades and modules give it a variable player power feel which is very cool. The scoring is pretty balanced. My only gripe is that is feels like it should be a low luck game- turn optimization and vp engine games typically are- but it is not. There is a ton of luck, from die rolls to discovering new tiles. The game offers a lot of ways to mitigate that and avoid it if it isn't your cup of tea. In a lot of ways, this game can't decide if it wants to be a euro-ized merchant of Venus ripoff or a tightly designed economic euro. It doesn't really suceed at either, but the result is still a good game.

Update: I've played it a second time and I'm a little turned off by the turn order issues in a five player game. It plays better with 4. Whoever goes last is at a significant vp disadvantage because they won't get a colony on the way to prime,and to make up for this likely 5-10 vp swing you get the equivalent of one vp. The luck issues also still bother me- not because I dislike luck, but because it is frustrating to have so much luck in a game that is at it's core a pick up and deliver efficiency engine game where you carefully plan each turn for maximum efficiency. Luck doesn't belong there.
2010-04-06

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