$10.00

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User Rating Comment Status
De Waey Joeri
Belgium
Oostende
West-Vlaanderen
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10
Aug 2009*
What I good balanced game. Plays fast, a lot of options, looks great, ... can't find any negative comments.
2009-08-22
Owned
Rob Mortimer
United Kingdom
Leeds
West Yorkshire
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10
Dec 2008*
Wonderful game. Mostly great components, very nice game play, lots of potential strategies, well balanced and plays in around 2 hours. A winner.
2006-10-06*
Owned
Pat Braun
Germany
Konstanz
Baden-Württemberg
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10
Mar 2007*
Wonderfull deep game with depth... all playtesting groups in germany thought it is a blast....
2007-03-23*
Owned
Troy Adlington
Australia
Dallas
Texas
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10
Aug 2008*
Owned
Hugh G. Rection
United States
La Mesa
California
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10
Oct 2007*
Owned
Steve Stanton
United States
Paoli
Pennsylvania
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10
Jun 2007*
Played my first game Saturday with five players. As said before, you can't do everything but even when you're 'blocked' there are usually other quite good options available. The first go round of capital building purchases should 'urge' you into one of the strategies for victory. (1 free: captain/soldier/missionary/merchant/colonist per turn).Learn how to acquire money each and every turn in order to purchase capital buildings (CB) ideally at least every other turn IMO.I was able to win by getting the Privateer CB ($1/my ship/per other players/turn) and then the Navy CB (3 (?) VP/ship) and the Power CB (2 VP/soldier in the colonies) at the end (five ships and 6 or so soldiers in the colonies. (I started by getting the Inca CB ($20 immediately). None of my CBs had any end game VPs.I only even attempted discovery once in the entire game - in the last turn from the cards (successfully) - so I only received 6 or 7 (?) VPs from discovery.Others thought that the Navy CB was too powerful - of course I begged to differ ;-) - but no one seriously was attempting to win the ships each turn.The next game with experienced players may not permit such a path to victory.One player would prefer a 4 player game next time and tracking victory points on the scoring track as the CB's are purchased and colonies once there are at least 3 colonists. I liked doing it as in the rules - players can alway count 'em up as most everything is public knowledge.
2007-06-04*
Owned
Glenn Drover
United States
Plainfield
Illinois
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10
Jun 2007*
Designers shouldn't rate their own games. I just couldn't help it. I really like this game.
The theme is one of my favorites and permeates the game, making the mechanics very intuitive. The gameplay offers the players many deliciously hard decisions that seem small when taken individually, but add up to success or failure in the long run. The game rewards long-term planning, but rewards flexibility and adaptation to opponents' choices even more. There are many long-term strategies and combinations that can be tried (My favorites are: The Missionary/ Colonizer Strategy; The Captain/ Merchant/ Privateer Strategy; The Conquistador/ Discovery Strategy; The Merchant/ Trader Strategy). Some may work in one situation and not in others. All this adds up to a game that is extremely re-playable and fun.

Wooden cubes or meeples can always be substituted by the players who prefer them, but miniatures actually work best in this design!



2007-06-04*
Owned
Jeff Feuer
United States
Long Island
New York
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10
Jun 2007*
Owned
Nick Szegedi
United States
Las Vegas
Nevada
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10
Jun 2007*
WOW... this game is awesome! This may be a "Euro-style" game with cool looking bits in disguise but, this game has tons of strategy avenues and great replay value. This is one of Glenn's "Best" designs up there with CotE 2 in my opinion! Never expected anything less, Glenn! Great Job!!!!
2007-06-10*
Owned
Ken Just
United States
Yorba LInda
California
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10
Jan 2009*
Very fun game with lots of strategic chooses. I've play with several none gamers and they've enjoyed it too. One of the best games in my collection.
2007-06-11*
Owned
Michael Phebus
United States
Denver
Colorado
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10
Jun 2007*
Not as complex as Caylus, but with the same theme of utilizing "workers", in some cases specialized workers, to carry out game functions. Plays smoothly, except for virtually every decision is agonizing!
2007-06-12*
Owned
Dave Heberer
United States
Redmond
Washington
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10
Sep 2009*
Outstanding. A little mean with 5 players, but I could see some real potential and had a great time playing.
2007-06-14*
Owned
Kyle Holman
United States
Schenectady
New York
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10
Jun 2007*
Owned
Andrew Parks
United States
Somerset
New Jersey
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10
Jun 2007*
Great game. I've played twice (2 player and 4 player) and feel like I still have a lot more to explore and learn. I will be playing this many more times in the future.
2007-06-23*
Owned
JR Dundas
Canada
Unspecified
Unspecified
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10
Jun 2007*
An outstanding game. Multiple paths to victory ensure replayability, the theme matches game play and the game has excellent components. Glenn Drover's best game to date.
2007-06-24*
Owned
Paul Pontillo
Canada
LavaL
Quebec
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10
Jun 2007*
Excellent jeu.

Plusieurs mécaniques empruntés à des succès allemands connus.
El Grande, Caylus ,Puerto rico, Rum et Pirates
2007-06-25*
Owned
Chris Edwards
United States
Iowa
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10
Jun 2007*
Owned
Simone Favero
Italy
TREVISO
TV
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10
Jul 2007*
Great game!!! Very good for 4-6 persons!!! So many possibilities and choices to win the game.
2007-07-02*
Owned
Doobermite
United States
East Fallowfield
Pennsylvania
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10
Aug 2007*
Unbelievable game from start to finish. It uses the placement mechanic without feeling mechanical. I have a few Eagle games that I just never got into, but this one is different...really different!

Excellent gameplay, great components, and finally a board that fits on the table.
2007-08-13*
Owned
(Chuck Singer)
United States
Pittsburgh
Pennsylvania
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10
Jun 2009*
Totally love this game on one play, so it can only go down but I hope it doesnt. It has elements of Leanadro Da Vinci, Puerto Rico and El Grande, but with some interesting and fun ways these elements mix with each other. You go around the table placing workers in areas that represent actions, and for most of them you want to be there first to get the best benefits. One of the actions is sending people to the New World, where the game suddenly feels like El Grande and you are trying to get majority or second majority to score points three times during the game. But you cant move guys into these new world regions until they are opened up by discovering them (another action) which is another way to score points. Lastly, you are also trying to build up an income infrastructure so that you can build buildings with special powers such as extra workers or big end game point getters. Its an exciting blend of three games but with extra elements like uprading your workers to have special abilities for the next turn. This one plays with little downtime and quick decisions, yet it offers a wonderful strategical backbone for scoring points combined with the tactical placement of workers. Add in too many things you want to do on your turn and this one shines with the brightest of them. Oh, and the bits are amazing.
2007-07-04*
Owned
Tommy Fung
Canada
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10
Jul 2007*
Owned
Jesse Miller
United States
Gettysburg
Pennsylvania
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10
Jan 2009*
Stands up very well to repeated plays. Probably one of my top ten.
2007-07-04*
Owned
Nele benz
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10
Jul 2007*
Owned
lis keck
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10
Jul 2007*
Owned
janina keck
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10
Jul 2007*
Owned
Jaca Slaby
Poland
Szczecin
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10
Jul 2007*
Inwestujesz w kolonizacje. Statki, kapitanowie, zolnierze, kupcy i misjonarze. Towary i starcia z tubylcami. Odkrywanie nowych zasobow. Wyprawy w nieznane. Rozne drogi do zwyciestwa.
2007-07-13*
Owned
Michael Brace
United States
Unspecified
Ohio
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10
Dec 2008*
Owned
Karl

Kansas City
Missouri
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10
Jun 2010
A good mix of strategy and slight randomness.
2007-08-22*
Owned
Richard Crosby
United States
New York
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10
Jul 2007*
Owned
Armin Brueckner
United States
Apple Valley
Minnesota
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10
Nov 2008*
Owned
Irgendn Gamer
Germany
Unspecified
Unspecified
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10
Jul 2007*
Owned
Eric Vogel
United States
Hayward
California
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10
Jul 2007*
Not entirely original, but more fun than all the games it is derivative of.
2007-07-22*
Owned
Ben Long
United States
Missouri
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10
Jul 2007*
Solid game of discovery and conquest. I like how the economics, exploration and conquest/colonization elements converge and interact.
2007-07-23*
Owned
Fred Frenay
Belgium
Huy
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10
Jul 2007*
Owned
John Dextraze
Canada
Ottawa
Ontario
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10
Jun 2013
My favorite exploration game. This is a fantastic game. It is a game that invokes so much tension that players are often unable to remain seated on the last turn. Smooth play. Several strategies. Excellent flavour.

Expansion: White soldiers.

FAQ: http://files.boardgamegeek.com/geekfile_view.php?fileid=2608...

Quick Ref: http://files.boardgamegeek.com/geekfile_view.php?fileid=2608...

Rules: http://files.boardgamegeek.com/geekfile_view.php?fileid=2247...
2008-07-05*
Owned
Steve Perucca
United States
Colorado Springs
Colorado
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10
Aug 2007*
Better than Caylus in terms of theme, depth, and bits. Only the scoring track lacks. Future expansions could make this the best game ever for hard-core games like me.
2007-08-01*
Owned
Eli Smith
United States
Hillsboro
Oregon
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10
Aug 2007*
Caylus meets Puerto Rico, with Guns!

Bumping this up to a ten, it's about the perfect resource management game, there are multiple paths to victory with no "obvious" choice and the more advantageous strategies change based on the number of players. Really just not enough good stuff to say about this game.
2007-08-02*
Owned
Jacky Yip
Hong Kong
Hong Kong
Hong Kong
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10
Aug 2007*
Fun with more players
2007-08-08*
Owned
Mark Raisin
New Zealand
Stokes Valley, Wellington
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10
Aug 2007*
Owned
Guido von TricTrac
Germany
Konstanz
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10
Oct 2008*
Owned
max pattacini
Brazil
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10
Sep 2007*
Owned
Tim Myers
United States
Salem
Wisconsin
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10
Sep 2007*
Great Game! Several tough choices to make on your turn. The games run about 2 - 3 hours but you are always involved so there is very little down time. The only down time is if you have a player with that has to think over every unit they place. If that becomes a problem I say break out the 30 second timer.
2007-09-09*
Owned
Bruce LeCompte
United States
Tucson
Arizona
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10
Aug 2007*
Outstanding game. Very interesting and challenging. Many decisions to be made with many possible outcomes. Good tactical game as well as strategic.
2007-08-14*
Owned
Michael Waters
United States
Eden Prairie
Minnesota
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10
Aug 2007*
4 plays - great game with both 2 and 6 players. Takes the best part of great games like PR and Caylus (multiple victory paths) with a better theme & excellent components. Tenor of game changes significantly with different game groups.
2007-08-18*
Owned
United States
Colorado
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10
Aug 2007*
Owned
Thierry Camprubi
France
Amanvillers
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Mage Knight est excellentissime !! > Mage Knight is a blast !!
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Mon rêve ?...Pouvoir enfin jouer à WotR > My dream?... for heaven's sake, play WotR
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10
Aug 2007*
Just to counterbalance the "6" and "5" given without any explanation...
A really excellent game, played 3 times with two and four players.
Everybody always ask for an extra play
2007-08-21*
Owned
sebastien waechter
France
strasbourg
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10
Aug 2007*
Owned
Jarom Higley
United States
Syracuse
Utah
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10
Aug 2007*
Incredibly fun game. Best fun I've had in a boardgame since I bought Power Grid. I expect this is one that will be played for a long time.
2007-08-22*
Owned
Rui Barata
Portugal
Torres Vedras
Unspecified
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10
May 2010
Owned
Tom Decker
United States
Foothill Ranch
California
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10
May 2010
My favorite of the worker placement games primarily because of a theme that I love. It's the first game since Conquistador to capture discovery of the New World effectively. It plays fast, but has lots of variety and a little luck thrown in.
2008-05-31*
Owned

1 , 2 , 3 , 4 , 5  Next »  [139]

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