$10.00

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User Rating Comment Status
Chris Farrell
United States
Cupertino
California
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10
Feb 2008*
UPDATE: Quick Take on the new edition: In general, I like the new edition. It's not perfect, and ultimately isn't overall as nice as the old AH edition, but it's very solid and excellent in some areas. What I like about the new edition: great box, good and attractive rules, the puzzle-board is great and gets you a hgh-quality board without the usual hazards of puzzle-boards (it's a vastly better solution than the "deluxe" GMT boards), and I love the Roman and Carthaginian dice. And assuming I get them at some point, I'll like the plastic generals. What's not so hot: CG graphics are over-used, there are a number of unattractive cards that belong in a computer game, not a board game; they might have been better sticking with the old line drawings. The battle cards aren't great; they're noisy and static, and the disruptive purple band breaks the color scheme of the game in my opinion (plus, as purple is a color associated with Rome, it seems to give the battle cards a bias). The important info on the strategy cards (the number) is too small. What I think was positively bone-headed: the numbers on the CUs are *way* too small. Come on, this is not rocket science. Even GMT got this right. And switching to hexagonal PCs (instead of round ones) boggles the mind; the Cartheginian PCs and tribe markers are graphically much too similar - I have absolutely no idea why this switch was made, the only rational answer I can come up with is that for some reason an appropriate circular die was unavailable or too expensive.

Overall the production is aggravating because where it's good, it's really good, but they dropped the ball in just enough ways to make the new edition not as good as the old one. The font problem with the CUs is the most glaring, but the overuse of CG and the hexagonal PCs are problematic as well. The old edition had its shortcomings, but it was more cohesive and much more usable. I vent about this becuase its always frustrating when a reprint, in which much was re-done and much was done extraordinarily well, is still actually overall inferior to the original because of a few obvious shortcomings. I am reminded of the Brazillian Modern Art, which was so nice in so many ways, but then for some bizarre reason dropped the wonderful, descriptive, internationalized auction symbols that every previous edition had used.
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Although only the second game in the genre of We The People-inspired games (as of 7/02, this numbers ~8 games!), Hannibal is really the system at its peak - most of the other games try to shoehorn the system into a game that doesn't quite fit it, to varying degrees of success (PoG is probably the best of the rest, althouh it is also the most significant overhaul of the basic game). Hannibal also represents, for me, a near-perfect design as a game; everything that is included has a significant purpose, the design is clean and coherent, the game has an ease of learning that belies the depth of the game, and the historical flavor is tremendous without dominating the game a la Richard Berg or acting as a straightjacket. This is a fairly complex game when compared to the modern, lighter multi-player fare, but anyone who is not too complexity-averse should try this game even if not generally into historical or simulation gaming.
2008-02-16*
Owned
Alessandro Bordin
Italy
Padova
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10
Apr 2003*
One of the games i like most.
2003-04-14*
Owned
Richard Vickery
Australia
Tempe (Sydney)
NSW
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10
Oct 2003*
Almost perfect strategic wargame playable in an evening. Captures the political feel very well. No good for PBEM because of battle cards.
2003-10-14*
Owned
Edwin Hui
Hong Kong
Stanley
Hong Kong
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10
Apr 2004*
Mark Simonitch had hit the bulleyes! The political game and battle resolution using cards are inherited from "We the People", but when Simonitch tied the Operation and Event elements into one Strategy card, than the card-driven mechanics is finally mature.
Now each card represent some resource from your empire, you can activate your general (supply troop), hire mercenaries, do some intrigues (spying, bribing enemy allies), diplomacies (naval reinforcement from other country), or even pray for gods (weather, luck, etc). Your hand management now represents resource management, and playing which card in which order may affect your initiative. As a result, every card played is a hard decision that require planning, bluff and of course some luck.
This game also excel that it has only 3 to 4 stacks of armies per side and can be completed under 4 hours, how many wargame can claim to have that many strong points?
2004-04-23*
Owned
Duncan Gibson
Lesotho
Maseru
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Will play any game... especially for wine or espresso.
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An Australian in Africa.
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10
Sep 2009*
A very early card-driven wargame, but still one of the best. A few minor modifications from "We the People" have cleaned up things like battle resolution a bit.
More significantly, the map layout and mechanisms for removing and changing political control markers give the game a more mobile and dynamic feel.
2004-06-21*
Owned
Roger Eriksen
United States
Monte Vista
Colorado
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10
Feb 2008*
One of the best designed games EVER. So many options with each turn. Simulates the politics as well as the warfare. I learned so much about the history of the period from this game. Worth getting the new edition.
2008-02-28*
Owned
Renaud Daulie
Belgium
Brussels
Unspecified
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10
Aug 2004*
The best strategy game ever, picturing the second punic war. I've always been found of Card Driven Games, it is a simple and elegant style I just like.

After a certain time playing you know all the cards and can then try to doubble guess what your opponent might have in it's hand.

There are many Card Driven Games these days and some of them are really good if not excellent. However I don't think any CD game has outmatched this one.
2012-07-25
Owned
Matteo Del Chicca
Italy
Unspecified
Unspecified
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10
Aug 2004*
The most exciting and realistic wargame that I ever played. Wonderful! The card-driven system is the best system to reproduce historical environments..
2004-08-11*
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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10
Aug 2004*
Is there anything wrong with this game?!?
A prolonged nail biting session only disturbed by nerve racking decisions to be made with each and every card you hold. Grand strategy and fortune for the bold.
2004-08-25*
Owned
Ciro Pernice
Netherlands
Ryswyk
Zuid Holland
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10
Aug 2004*
Yes, probably the best of the card-driven wargames, so far. Nice graphics and components too.
2004-08-31*
Owned
martin grundherr
Germany
griesstaett
bavaria
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10
Nov 2004*
My all-time favorite; best CDG and IMO best boardgame ever (besides the classics chess and Go).
2004-11-06*
Owned
David Coutts
Australia
Melbourne
Victoria
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10
Jan 2005*
Total classic
2010-06-16
Owned
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Oct 2010
This game is fantastic. It does all of the little things right. I particularly like how the game simulates the social consequences of a war that's not going well.
2006-10-14*
Owned
Tim Parker
United States
Richmond
Virginia
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Greatest one shot panel ever! The Amazing Spider Man Number 33
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10
Mar 2005*
Great system! Smooth play with many strategic options available to each player. The best card driven game available today.
2005-03-08*
Owned
Henry Rice
United States
Austin
Texas
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10
Mar 2005*
Fantastic, well balanced,2 player game.
Never the same game twice and always close at the end.
2005-03-19*
Owned
Neil Siddons-Smith
United Kingdom
derby
Unspecified
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10
May 2005*
a good fun game with a lot of thinking but not a lot of looking up of the rules and feels historical
2005-05-15*
Owned
James Crosfield
United Kingdom
Gillingham
Dorset
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10
May 2005*
Great still the best card driven war game IMHO.
2005-05-20*
Owned
Edward Woods
United States
New York
New York
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10
May 2005*
Fantastic game, playable, replayable and fairly quick for a wargame. One of the all time best.
2005-05-21*
Owned
Torbjörn Rander
Germany
Berlin
Berlin
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10
Jun 2005*
To my opinion, the best of the card-driven two-player games in the "We The People" series. Very well balanced, with high replayability.
2005-06-19*
Owned
Kevin McPartland
United States
Jessup
Maryland
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Name this Leader counter from Amateurs, To Arms! by Clash of Arms Games.
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Warrior Band counter for Conquest of Paradise by GMT Games.
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10
Jun 2005*
This is the best wargame of all. An excellent simulation with simple mechanics. I even like the card combat resolution; it quickly and simply gives insites to the tactical situation.
2005-06-19*
Owned
les dukakis
Australia
Unspecified
Unspecified
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10
Jul 2005*
One of the "greatest" wargames/boardgames ever published.The magnificent design of the game captures the essence of this epic conflict.This is the game that I play most
and study most.This is truly "MUST HAVE" "MUST PLAY" material!!!
2005-07-31*
Owned
Giorgos Michael
Australia
Unspecified
Unspecified
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10
Jul 2005*
I've played this game too many times to remember and yet I keep coming back for more!You need to PLAY this game to experience what all the rave in the boardgaming community is all about.Truly Unique.Truly Magnificent!
2005-07-31*
Owned
Jay Williamson
United States
Unspecified
Unspecified
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10
Aug 2005*
Perhaps the greatest 2-player wargame ever made!Truly exceptional!
2005-08-01*
Owned
john lagos
Australia
Unspecified
Unspecified
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10
Aug 2005*
I've played this game 6 times since purchasing it late June 05 and I have to say it is outstanding!A Great Game that plays in a short evening dealing with one of the most fascinating subjects in human history!
2005-08-11*
Owned
Joshua Miller
United States
Holland
Michigan
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10
Dec 2008*
If there's a better wargame than Hannibal, then I haven't played it. Everything in this game is so tightly integrated, balanced and tense. Hannibal is the game that rekindled my interest in wargames. Be sure to get the 2nd edition rules if you don't have them already.
2005-08-15*
Owned
john lago
United States
Unspecified
Unspecified
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10
Aug 2005*
A Magnificent game dealing with one of the most decisive and spectacular struggles in the history of the Western World - The Second Punic War or The Hannibalic War.
2005-08-26*
Owned
lars dourakin
New Zealand
Unspecified
Unspecified
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10
Aug 2005*
Simply the best in 2-player gaming
2005-08-30*
Owned
Daniel Rocchi
Canada
Toronto
Ontario
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10
Jun 2008*
Extremely enjoyable. Well balanced. Played this for six hours and it didn't feel like six hours. Came down to the last card. Very exciting.
2008-06-01*
Owned
Mike Haralambos
United States
Unspecified
Unspecified
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10
Sep 2005*
Elegant and Exciting game.I believe this is the best two-player boardgame/wargame ever!
2005-09-18*
Owned
Dwight Roberson
United States
Falmouth
Unspecified
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10
Sep 2005*
Best game EVER!
2005-09-25*
Owned
A.N. Onymous
Netherlands
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10
Oct 2005*
I own the German version. This game is tense from start to finish. It is also wonderfully thematic.
2005-10-02*
Owned
Don Schoemaker
United States
Belleville
Illinois
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10
Nov 2005*
Great game, lives up to its hype.
2005-11-01*
Owned
Willem Holthuis
Netherlands
Buitenpost
Unspecified
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10
Jan 2010*
Played it about 5 times until now with a friend of mine. At first overwhelming for a "Euro" guy like me.

Reading and understanding the rules and then actually play it took quite some time. The first games were just a learning experience, making (rules) mistakes, learning to develop a strategy etc.

The last 2 plays were really exciting! We made little rules mistakes and we played more strategic. Even better, we were able to finish the game!

Playing the right cards on the right moment can be crucial. The battle system is fantastic, far more exciting than dice! We hope to play this game more...
2005-11-15*
Owned
Bobby Basa
Canada
Mississauga
Ontario
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10
Jan 2010
Finally got to play this (Dec-05). Wow! Now I know why this game is so highly regarded. Tense gameplay, and smooth mechanics. I was a little leery about the 'card-battle' system at first, but it works great! My huge investment was definitely worth it.
2010-09-30
For Trade
Xi Bi
China
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10
Jan 2006*
Simply great.
2006-01-21*
Owned
Thi Nguyen
United States
Salt Lake City
Utah
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10
Feb 2012
Woooowww...
2006-01-31*
Owned
Alexei Gartinski
Jordan
Amman
Unspecified
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10
Apr 2009*
Just excellent! It probably has a 4-5 games' learning curve, but after that you would really enjoy it.
2006-02-01*
Owned
Doug Adams
Australia
Oakleigh
Victoria
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NASA Dawn approaching Ceres
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10
Jun 2012
Players play either Rome or Carthage, and battle out the 2nd Punic War. Players play cards to move troops around the point to point mapboard, or to trigger events. The ultimate objective is to establish political control in the various provinces, and the use of force is simply a tool to achieve that end. We The People started it, Hannibal took it to the next step. In some ways this is my favorite of the "series" with the perfect mix of complexity and playability. The two sides play pleasantly differently, as the Carthage player frantically pulls every trick in the book to try and hold back the crushing power of Rome.
2006-03-11*
Rob Doupe
Canada
Calgary
Alberta
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10
Mar 2006*
Remains the undisputed champion of card-driven wargames. Attractive historical graphics married to a design that incorporates both strategy and tactics. Never tired of playing it.
2009-12-23
Owned
Karsten Engelmann
Germany
APO
AE
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10
Apr 2006*
the best game ever made. almost perfect in every way. an absolute must for most people to try. However, for me personally, this is a "1" - as I have played it sooooo many times that the thought of playing it again makes me physically ill!
2006-04-02*
Owned
John Storr
United States
Redondo Beach
California
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10
May 2006*
I've played this about 6 times, but in a every-other-month, distracted-Dads kind of way. My opponent is a Rome freak ("SQPR" tattoo on his ankle), so I almost always play Carthage.

I love the way this game punishes sloppy play, especially for Carthage. That feels authentic. The risk for Carthgage of being lost at Sea is very sobering, as is the problem of supply.

I learned quickly that getting Hannibal across the Alps is only the beginning -- the real question is, can you keep him supplied with soldiers, while the Romans bring their superior regenerative ability to bear?

Unfortunately, the answer to that question for me has been "no." Every time I invade Italy, I lose. Every time I pick a smaller battle -- for Sardinia and Corsica, or for Sicilia -- I have much better results.

UPDATE 5/06: I finally managed a successful invasion on Italy -- what a rush! It came down to one thrilling battle as my Hannibal attempted to cross from northern to southern Italy to receive reinforcements. Memorable.
2006-05-22*
Owned
David Ebrey
United States
Los Angeles
California
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10
Jun 2006*
I've revised this up to a ten from 9. I used to find the lack of tactical troop movements made it less than perfect, but having played it three more times now I think this is fully made up for with the wonderful card combat. Every game has been different, epic, exciting, engaging... Wow, this really packs a punch. Read more of what I think about this at: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
2006-06-19*
Owned
Karel
Belgium
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10
Aug 2006*
Perfection (or as close as you can get).
2006-08-17*
Owned
John Gill
United States
Alexandria
Virginia
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10
Aug 2006*
Simply superb. Easy to learn, tense, always different. The card-driven play is intriguing and full of surprises (beneficial and malign). Fine graphics.
2006-08-26*
Elijah Lau
Singapore
Singapore
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10
Nov 2007*
Played my homemade copy before buying the VG edition. What can I say? It's without a doubt a 10. It's a 10 simply because although the game is 10 years old, no other CDG has yet come to match it. Tense, exciting, great theming and all packaged in a game with a reasonable playing time. It's not totally historical, and you can be screwed by a certain amount of randomness, but the most important thing is that it's very playable. 3 hours of H:RvC or 20 hours of Ancient World vol II: Carthage? You decide.
2007-11-05*
Owned
Alexander Meyer
Germany
Hamburg
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10
Dec 2012
It's elegant, it offers lots of decision making and the card-play for tactical battles is brillant, so much more fun than just rolling dice on a CRT. Takes severals plays to fully grasp the potential of cards and strategies, after that it is a very balanced game. As a simulation, it has its limits, as a game this one is superb.

2012-08-04
Owned
Michael Sosa
United States
Newark
Delaware
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I will break him.
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10
Dec 2009*
Awesome historical simulation of the second Punic War. Its a game of medium complexity but lots of fun for the history buffs and gamers. Probably my favorite competitive game. One of the early CDGs that is still great fun to play. Check out the annual competition at the World Boardgaming Championships.
2014-11-29
Owned
For Trade
Scott Moll
United States
Arlington
Virginia
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10
Dec 2006*
A classic CDG that is always fun to play. I like that both sides are fairly evenly matched and that the road to victory can be achieved in many different ways. They pretty much all include taking provinces, it is just nice that you never really know which provinces will matter by game end.
2006-12-28*
Owned
Donald Wilbur III
United States
Sacramento
California
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10
Dec 2006*
Meets and beats the hype surrounding it. The game is simple, yet the strategic options are boundless. I know some people hate the battle cards, but I can't imagine a better combat system for a game at this scale. (I don't want to throw in a game of CC:A just to settle the battles, yet a number on a CRT is just too cold for the Battle of Cannae). After I play a few more games I promise a full review.
2006-12-22*
Owned
D Clevenger
United States
Sunnyvale
Texas
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10
Jun 2010
This game is all that and a bag of chips.
2007-01-17*
Owned

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