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User Rating Comment Status
Chris Farrell
United States
Cupertino
California
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10
Feb 2008*
UPDATE: Quick Take on the new edition: In general, I like the new edition. It's not perfect, and ultimately isn't overall as nice as the old AH edition, but it's very solid and excellent in some areas. What I like about the new edition: great box, good and attractive rules, the puzzle-board is great and gets you a hgh-quality board without the usual hazards of puzzle-boards (it's a vastly better solution than the "deluxe" GMT boards), and I love the Roman and Carthaginian dice. And assuming I get them at some point, I'll like the plastic generals. What's not so hot: CG graphics are over-used, there are a number of unattractive cards that belong in a computer game, not a board game; they might have been better sticking with the old line drawings. The battle cards aren't great; they're noisy and static, and the disruptive purple band breaks the color scheme of the game in my opinion (plus, as purple is a color associated with Rome, it seems to give the battle cards a bias). The important info on the strategy cards (the number) is too small. What I think was positively bone-headed: the numbers on the CUs are *way* too small. Come on, this is not rocket science. Even GMT got this right. And switching to hexagonal PCs (instead of round ones) boggles the mind; the Cartheginian PCs and tribe markers are graphically much too similar - I have absolutely no idea why this switch was made, the only rational answer I can come up with is that for some reason an appropriate circular die was unavailable or too expensive.

Overall the production is aggravating because where it's good, it's really good, but they dropped the ball in just enough ways to make the new edition not as good as the old one. The font problem with the CUs is the most glaring, but the overuse of CG and the hexagonal PCs are problematic as well. The old edition had its shortcomings, but it was more cohesive and much more usable. I vent about this becuase its always frustrating when a reprint, in which much was re-done and much was done extraordinarily well, is still actually overall inferior to the original because of a few obvious shortcomings. I am reminded of the Brazillian Modern Art, which was so nice in so many ways, but then for some bizarre reason dropped the wonderful, descriptive, internationalized auction symbols that every previous edition had used.
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Although only the second game in the genre of We The People-inspired games (as of 7/02, this numbers ~8 games!), Hannibal is really the system at its peak - most of the other games try to shoehorn the system into a game that doesn't quite fit it, to varying degrees of success (PoG is probably the best of the rest, althouh it is also the most significant overhaul of the basic game). Hannibal also represents, for me, a near-perfect design as a game; everything that is included has a significant purpose, the design is clean and coherent, the game has an ease of learning that belies the depth of the game, and the historical flavor is tremendous without dominating the game a la Richard Berg or acting as a straightjacket. This is a fairly complex game when compared to the modern, lighter multi-player fare, but anyone who is not too complexity-averse should try this game even if not generally into historical or simulation gaming.
2008-02-16*
Owned
Alessandro Bordin
Italy
Padova
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10
Apr 2003*
One of the games i like most.
2003-04-14*
Owned
Richard Vickery
Australia
Tempe (Sydney)
NSW
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10
Oct 2003*
Almost perfect strategic wargame playable in an evening. Captures the political feel very well. No good for PBEM because of battle cards.
2003-10-14*
Owned
Edwin Hui
Hong Kong
Stanley
Hong Kong
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10
Apr 2004*
Mark Simonitch had hit the bulleyes! The political game and battle resolution using cards are inherited from "We the People", but when Simonitch tied the Operation and Event elements into one Strategy card, than the card-driven mechanics is finally mature.
Now each card represent some resource from your empire, you can activate your general (supply troop), hire mercenaries, do some intrigues (spying, bribing enemy allies), diplomacies (naval reinforcement from other country), or even pray for gods (weather, luck, etc). Your hand management now represents resource management, and playing which card in which order may affect your initiative. As a result, every card played is a hard decision that require planning, bluff and of course some luck.
This game also excel that it has only 3 to 4 stacks of armies per side and can be completed under 4 hours, how many wargame can claim to have that many strong points?
2004-04-23*
Owned
Duncan Gibson
Lesotho
Maseru
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Will play any game... especially for wine or espresso.
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An Australian in Africa.
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10
Sep 2009*
A very early card-driven wargame, but still one of the best. A few minor modifications from "We the People" have cleaned up things like battle resolution a bit.
More significantly, the map layout and mechanisms for removing and changing political control markers give the game a more mobile and dynamic feel.
2004-06-21*
Owned
Roger Eriksen
United States
Monte Vista
Colorado
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10
Feb 2008*
One of the best designed games EVER. So many options with each turn. Simulates the politics as well as the warfare. I learned so much about the history of the period from this game. Worth getting the new edition.
2008-02-28*
Owned
Renaud Daulie
Belgium
Brussels
Unspecified
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10
Aug 2004*
The best strategy game ever, picturing the second punic war. I've always been found of Card Driven Games, it is a simple and elegant style I just like.

After a certain time playing you know all the cards and can then try to doubble guess what your opponent might have in it's hand.

There are many Card Driven Games these days and some of them are really good if not excellent. However I don't think any CD game has outmatched this one.
2012-07-25
Owned
Matteo Del Chicca
Italy
Unspecified
Unspecified
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10
Aug 2004*
The most exciting and realistic wargame that I ever played. Wonderful! The card-driven system is the best system to reproduce historical environments..
2004-08-11*
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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10
Aug 2004*
Is there anything wrong with this game?!?
A prolonged nail biting session only disturbed by nerve racking decisions to be made with each and every card you hold. Grand strategy and fortune for the bold.
2004-08-25*
Owned
Ciro Pernice
Netherlands
Ryswyk
Zuid Holland
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10
Aug 2004*
Yes, probably the best of the card-driven wargames, so far. Nice graphics and components too.
2004-08-31*
Owned
martin grundherr
Germany
griesstaett
bavaria
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10
Nov 2004*
My all-time favorite; best CDG and IMO best boardgame ever (besides the classics chess and Go).
2004-11-06*
Owned
David Coutts
Australia
Melbourne
Victoria
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10
Jan 2005*
Total classic
2010-06-16
Owned
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Oct 2010
This game is fantastic. It does all of the little things right. I particularly like how the game simulates the social consequences of a war that's not going well.
2006-10-14*
Owned
Tim Parker
United States
Richmond
Virginia
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Greatest one shot panel ever! The Amazing Spider Man Number 33
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10
Mar 2005*
Great system! Smooth play with many strategic options available to each player. The best card driven game available today.
2005-03-08*
Owned
Henry Rice
United States
Austin
Texas
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10
Mar 2005*
Fantastic, well balanced,2 player game.
Never the same game twice and always close at the end.
2005-03-19*
Owned
Neil Siddons-Smith
United Kingdom
derby
Unspecified
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10
May 2005*
a good fun game with a lot of thinking but not a lot of looking up of the rules and feels historical
2005-05-15*
Owned
James Crosfield
United Kingdom
Gillingham
Dorset
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10
May 2005*
Great still the best card driven war game IMHO.
2005-05-20*
Owned
Edward Woods
United States
New York
New York
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10
May 2005*
Fantastic game, playable, replayable and fairly quick for a wargame. One of the all time best.
2005-05-21*
Owned
Torbjörn Rander
Germany
Berlin
Berlin
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10
Jun 2005*
To my opinion, the best of the card-driven two-player games in the "We The People" series. Very well balanced, with high replayability.
2005-06-19*
Owned
Kevin McPartland
United States
Jessup
Maryland
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Name this Leader counter from Amateurs, To Arms! by Clash of Arms Games.
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Warrior Band counter for Conquest of Paradise by GMT Games.
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10
Jun 2005*
This is the best wargame of all. An excellent simulation with simple mechanics. I even like the card combat resolution; it quickly and simply gives insites to the tactical situation.
2005-06-19*
Owned
les dukakis
Australia
Unspecified
Unspecified
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10
Jul 2005*
One of the "greatest" wargames/boardgames ever published.The magnificent design of the game captures the essence of this epic conflict.This is the game that I play most
and study most.This is truly "MUST HAVE" "MUST PLAY" material!!!
2005-07-31*
Owned
Giorgos Michael
Australia
Unspecified
Unspecified
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10
Jul 2005*
I've played this game too many times to remember and yet I keep coming back for more!You need to PLAY this game to experience what all the rave in the boardgaming community is all about.Truly Unique.Truly Magnificent!
2005-07-31*
Owned
Jay Williamson
United States
Unspecified
Unspecified
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10
Aug 2005*
Perhaps the greatest 2-player wargame ever made!Truly exceptional!
2005-08-01*
Owned
john lagos
Australia
Unspecified
Unspecified
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10
Aug 2005*
I've played this game 6 times since purchasing it late June 05 and I have to say it is outstanding!A Great Game that plays in a short evening dealing with one of the most fascinating subjects in human history!
2005-08-11*
Owned
Joshua Miller
United States
Holland
Michigan
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10
Dec 2008*
If there's a better wargame than Hannibal, then I haven't played it. Everything in this game is so tightly integrated, balanced and tense. Hannibal is the game that rekindled my interest in wargames. Be sure to get the 2nd edition rules if you don't have them already.
2005-08-15*
Owned

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