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User Rating Comment Status
Dan Gilkey
United States
Eureka
California
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10
Mar 2008*
Another fine game from z-man games. My usual game group has been getting a lot of play on this recently and it continues to be a lot of fun. I have played the game with 2,3 and 4 players and it is about the same.
2008-03-19*
Owned
Krzysztof Piszcz
Poland
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10
Nov 2009*
never get attached to "your" civilisation - be ready to sacrifice Your faitfull
2010-01-07
Owned
Kai Price
United States
Monson
Massachusetts
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10
Jan 2015
This AWESOME game is sadly out of print, and that is your loss, not mine.
2015-01-29
Owned
Gabriel Sarikov
United States
Hillside
New Jersey
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9.5
Dec 2011
Great filler game!!
2011-12-14
Owned
Josh Cappel
Canada
Toronto
Ontario
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9
Oct 2006*
Well, I did the graphic design for this game so I am just a weeee bit biased, but I think the game itself is great. René did a beautiful job of balancing several mechanics to form a unified whole. I love that most of the "action" in the game is the result of civilizations' pre-programmed behaviour responding to tile-placement by the godlike players... it's an agonizing experience when a civ (that you have many followers of) migrates cheerfully to its own doom, but it's also very satisfying to lay the tile that forces someone else into the same situation. Many many tactical approaches to getting ahead/dragging others down available, and more tricks become apparent to me all the time. Great game. I'd love it even if I hadn't been involved in the production.
2006-10-24*
Owned
Lord Kalbut
France
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9
Jun 2009*
A very good surprise !A simple but very rich game.
2006-11-05*
Owned
Rene Wiersma
Netherlands
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9
Dec 2006*
This game is planned for release at Essen 2006 by Z-man Games. I designed this game for the "Doomed Civilization" contest held on the bgdf.com website, back in 2003, which it won. It was also a finalist in the 2005 Hippodice contest. Gheos will appeal to people who enjoy tile laying games rich with tactical possibilities, player interaction, tough decisions and a dash of luck.
2006-12-08*
Owned
Joseph Kopena
United States
Philadelphia
Pennsylvania
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9
Jan 2007*
Very quick to learn, rock solid production values, so far only great experiences w/2-player games.
2007-01-05*
Owned
Vitas Povilaitis
United States
Waltham
Massachusetts
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9
Feb 2007*
This is a tile-laying area-control game. It reminds me of the old computer game, Populous. Lay down tiles, and affect the size and location of a developing civilization, maybe even warring one out of existance.
2007-02-01*
Owned
Robin
United States
glennallen
Alaska
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9
Jun 2007*
A great and mean tile laying civilization building game loosely based on my favorite theme, mythology. It is a solid game with an in-depth strategy where timing and planning are everything. Some quick math skills would be good too.

This game has the most well written rules. Simple to follow with pictures and thorough explanations.
2007-06-07*
Prev. Owned
Stephen Scholtz
Canada
Toronto
Ontario
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9
Dec 2014
2008: 10. Very, very awesome game. Every time I play I'm surprised at how balanced everything is, from 2 up to 4 players. Takes a bit for new players to "get", but once they have it figured out, they almost immediate start playing like pros. Lots of group dynamics going on here. Great production values, colourful art and one of the best manuals I've seen, ever. Top notch!

UPDATE 2014-02: 9. Have not played in a long time now, new purchases have taken up my attention, but still hold this game in high regard. Need to bring it out more.
2014-12-25
Owned
Want To Play
Piotr Mielewczyk
Poland
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9
Jul 2007*
First game: i thought this would be better game. Second :If i can use this to make this so i can gain this ... Third game: Two people against me welll i must think a lot to win, my brain is melting GREAT game if you like to think a bit .
2007-07-22*
Owned
Jens Alfke
United States
San Jose
California
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9
Aug 2008*
Very interesting tile-laying game. Quite chaotic, but still takes a lot of thought. Great theme.
2007-11-27*
Owned
United States
Pittsburgh
Pennsylvania
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9
Dec 2007*
Seriously love the changeable landscape thing.
2007-12-06*
Owned
Seth Jaffee
United States
Tucson
Arizona
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9
Feb 2009*
1/30/09: 2nd/4
12/21/07: 1st/3
12/16/07: 2nd/4
12/16/07: 4th/4
5/13/07: 4th/4
3/25/07: 3rd/4
2/8/07: 1st/4


I finally got to play a game before it was "cool!" I playtested this back when Rene first designed it. It was about as good then as it will be now - as the final version is almost identical to the one I tested.

This game is said to be a sort of cross between Carcassonne and Tigris & Euphrates. That's definitly a valid comparison, but if you're making the comparison then you should compare the game more to T&E than to carc... this is not a simple, light game! The only similarity to Carc is that you're placing tiles to create the board, and sometimes you put dudes on the tiles. the similarity to T&E is mostly the war mechanism, which resembles External conflict from T&E. So really, Gheos is it's own game. If anything, it's more like a stock market game, as players gain interest in the different civilizations, and those civs are worth more or less over the course of the game. When you think your situation is 'good enough,' you cash in a scoring chip and take the points.

Gheos is very clever, and very original, even if some of the mechanics (Tile laying, stock, etc) have been seen before. I mean, there aren't a lot of mechanics that haven't been seen before.
2007-12-22*
Prev. Owned
Adam Daulton
United States
Indianapolis
Indiana
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9
Feb 2011
Interesting tile-laying game. I'd like to give it another go.
2008-04-18*
Owned
Stephen Falconer
United Kingdom
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9
Jan 2008*
like placing tiles to make the world

allows you to be very aggressive in wiping out civ's with war or starvation

liked how you don't have 'your' civ but get followers in any and how they were spent if you did aggressive actions

chooseing when to score most points but other scoring happens randomly

quick under 1 hour

2008-01-22*
Owned
Jacco Versteeg
United Kingdom
Crewe
Cheshire
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9
Feb 2008*
A relatively fast game, simple rules but a lot of depth. Carcassone with teeth.
2008-02-06*
Owned
Eric Leybourne
Canada
Toronto
Ontario
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9
Jan 2009*
Hellishly fun and addictive, but short.

One way we found to expand and make the game more confrontational was that replaced tiles would be thrown back into the pot to be drawn again. This causes much more fighting over resource-temples.
2008-05-11*
Owned
Ivo van der Horst
Netherlands
Capelle aan den IJssel
Zuid-Holland
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9
May 2008*
Nice game. Easy to teach, takes 10 - 15 minutes. Once familiar with the game it can be set up in 2 - 3 minutes. So far no two games have been the same, games have ranged from almost cooperative to cutthroat games in which civilizations had an average life expectancy of 1.5 turn.
2010-11-30
Owned
Scotland
Edinburgh
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9
Oct 2010
After a couple of games and playing with the correct rules, I'm upping this to a 9.
2010-10-27
Owned
michael zalter
Canada
Vancouver
British Columbia
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9
Sep 2011
One of my favorite games.
2012-03-12
Owned
Simon Hunt
United States
Roseville
California
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8.5
Nov 2006*
[Essen 2006 - ZMan GDW]
An excellent tile laying game.
2006-11-08*
Owned
Robert van Dalen
Netherlands
Nieuwerkerk a/d IJssel
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8.5
Nov 2006*
There's a lot to this game just started looking for point maximizing "strategies". You can play this game after a long day at work and still have fun. Like it a lot
2006-11-05*
Prev. Owned
Paul Schreiner
United States
California
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8.5
Dec 2006*
The first time I read about this game I was very intrigued, and I'm glad my gut-feeling paid off.

While some may have made comparisons to Carcassonne, Gheos isn't like it at all, besides laying down tiles next to each other.

It may look like very simple game at first glance, but it turns out to be much heftier strategy-wise, since one cannot just stick with one nation, and there is always the chance of another player upsetting the balance by reshaping the world.

A very good game!
2006-12-22*
Owned
JP LaChance
United States
Madison
Wisconsin
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8.5
Jan 2007*
Carcassonne meets T&E, Less brain burn than T&E and more game-ish than Carc. If you like T&T and you like Carcassonne you will like this game. Playable and winnable by a 7yr old.
2007-01-03*
Owned
Le Warpozio
Belgium
gent
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8.5
Mar 2008*
Play tested it at Essen and bought it.
Very nice game (A bit less with 2 players, very aggressive)
2008-03-15*
Owned
Josh Spinler
United States
Tucson
Arizona
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8.5
Nov 2008*
What's not to love about playing plate tectonics and God all in the same game?
2008-04-29*
Owned
Scott Nelson
United States
Idaho Falls
Idaho
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8.5
Jul 2009*
Lot of game in a little box. Supercedes Carc in strategy. Many ways to get VPs like T&E, but not near as long...nor as deep. But if you want a shorter T&E, or a deeper Carc, this is a good start. Plays better with 2 since when cut off, you can piece it back on your turn, whereas if 3 other people have time to wreck the world, you might not be able to piece back your continent that was sent asunder.
2008-05-04*
Prev. Owned
Dylan Kirk
Canada
Ottawa
Ontario
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8.5
Jun 2012
After two solo plays, I am quite enamoured with Gheos and I would like to play very soon. First play was justa bit of a wobbly read through the rules and an attempt to grok the strategy, but in the second play I could see numerous balancing factors come into play. I like the multiple dipping in the scoring method, my only problem is to find out how to pace the use of the scoring tokens. Pleased with my purchase overall.

-After a first game where I got creamed, I am still wanting to play again. Three first time players plus me completed the game in under an hour, so this can also be a work lunchtime game.

-Played a couple times since, and won and lost one each. Love the game. We are using an eight-pile seeding method, where we divide up the deck into eight piles and put an epoch tile into each, then draw stack by stack. Works great. We had two new players today and they got the rules just fine. I think it helps if you explain it as an investment banker game rather than a God game... though the original theme is undeniably cooler.

-Lost with 82 points to a player with 85. Played with a forbidden 5th player and the game played fine. Gheos is a really solid game with the placing aided by spreading out the Epoch cards. I think the ratio should be around 6 regular cards to 1 Epoch card when dealing in 8 Epoch cards. The ending is unexpected but not anticlimactic, it's intense, and no culture is sacred. If you invest too much in one culture (and you don't profit-take with your scoring token) you lose, plain and simple. Still an awesome game.
2010-01-08
Owned
Want To Play
Francesco Turri
Switzerland
Neuchâtel
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8.5
Mar 2011
Very good little game.

Why people don't talk about this game anymore is beyond me.

Also, I don't get the critique regarding the game potentially ending too soon due to epoch tiles. That's actually one interesting aspect of the game! If 4 epoch tiles have already been drawn, and everybody still have their scoring chips you'll probably see a "scoring rush". On the other hand, if epoch tiles aren't drawn immediately, there's more careful planning involved (although in this game it's quite difficult), etc.
This has also an effect on how the continents are built.

The rulebook is quite bad. It's clear enough, but once your start playing, you see that there are too many details that have been left out.
2011-03-15
Owned
Loomis
United States
Akron
Ohio
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8.2
Nov 2007*
Took me a few plays to wrap my brain around this game even though it appears to be simple at first.
2007-11-27*
Owned
Koert Debyser
Belgium
Brugge
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8
Oct 2008*
Tactical tile placement game. Show no mercy when playing the hand of God and wiping out a whole civilisation! Try to gain the most profit (points) from your worshipers!
2006-10-20*
Owned
Patrik Strömer
Sweden
Lidingo
Unspecified
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8
Oct 2006*
A solid, but somewhat light mix of Carc and E&T. I liked it. Plays in 30-40 minutes and is always tense. Maybe too much luck at the end.
2006-10-22*
Peter Jones
United Kingdom
Wrexham
Wrexham
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8
Mar 2009*
Played at Essen with my 2 mates and we all bought a copy after the game. There's a lot going on with this game...and I beat the gentleman that demo'd it with us by 1 point!
2006-10-23*
Remo Rehder
Norway
Unspecified
Unspecified
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8
Feb 2007*
See www.brettspillguiden.no
(Norwegian only. Sorry!)
2007-02-14*
Owned
Bradley John
Canada
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8
Oct 2006*
This game is quite fun and offers a variety of strategies in amost any situation... I was expecting a Carcassone-ish play but it's hardly like Carcassone at all except fot the fact that you lay down tiles. The shared civilizations is a bit tricky to wrap your head around at first but once you get into a game it becomes second nature. The excellent rules covered any questions that came up regarding gameplay. Interesting how the merging and splitting of continents causes mighty societies to rise and fall. This one will see a lot of play from my group.
2006-10-25*
Owned
Oli Lind
Germany
Wiesbaden
Unspecified
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8
Oct 2006*
Very cool and engaging tile laying game. Played this 4 times with 2-players and 3 times with four players. Highly recommended.
2006-10-31*
Owned
Dave Kudzma
United States
Millsboro
Delaware
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8
Nov 2006*
This is a fast paced strategy game that encourages conflict. Since you aren't building features per say, and you can take any color resource cube you wish when you build, added to the fact that you can build over almost any existing tile, makes this game different from any I have seen before. This is NOTHING LIKE CARCASSONNE!

Update: Another play and even more ways this game can play out. Tile luck is minimal as you have to gamble if what you've done will last another turn or whether to score now! Another interesting element is that you always have a stock of two tiles in front of you, so you can always hold onto a tile for the right moment. This is definately a quality game, but stay away if you don't enjoy conflict.

On another side bar, David Fair told me he had made 3o some odd points in one go, and I thought that was outrageous...until I scored 42 in one shot!

Fun, fast,....oh yeah, and fun.
2006-11-15*
Prev. Owned
William Attia
France
Paris
Unspecified
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8
Nov 2006*
Played twice (with 3 players). An interesting tile-laying game with very nice components. The rules seem a bit overwhelming at first (although they are clearly written and illustrated, with nice examples), but playing the game is not really difficult after all. Playing it well, however, seems less easy. My second playing confirmed my good opinion on that game (and the fact that experience helps evaluating the war and migration possibilities).
2006-11-19*
Owned
Michael McCall
United States
New York
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8
Dec 2006*
Triangles fit in any space. This is a conflict between gods over a little world of struggling civilizations. It reminds me of acquire because of how players share followers in these civs, and how one destroys the other.
2006-12-08*
Brian Moore
United Kingdom
Bolton
Lancashire
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8
Nov 2008*
Great tile laying game with straightforward rules.
2006-12-16*
Owned
Michael Waters
United States
Eden Prairie
Minnesota
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8
Dec 2006*
2 plays. Excellent game. Reminds me of 3rd-person Carcassonne, with more self-determination. Not as much chance to be screwed by 1 terrible draw as you can always change the landscape. Can't run away with the game either - can always be toppled.
2006-12-31*
Owned
Paul Nomikos
Canada
Kingston
Ontario
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8
Jan 2007*
Excellent game of simple rules and a complex concept. If you want something more intelligent than Carcassone, look no further. It takes one play to get the game mechanics, but after that you can be a very nasty God!
2007-01-08*
Eric Clark
United States
Holyoke
Massachusetts
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8
Jan 2007*
Very appealing in terms of gameplay, graphics, and theme. Two concerns: a player whose favored civilizations are constantly being weakened or wiped out by disruptive (as opposed to competitive) players may never have the cubes to properly retaliate, and the game can end far too abruptly due to the Epoch tiles. If the first player technically wins because he pulls X of those things in a row after his very first turn, the fact that everyone knows it's BS doesn't change the fact that it's BS. Oh yeah, and I'm liable to get in trouble for yelling at people who say Gheos is like Carcassonne, because it SO isn't.

I'll try and stay mostly positive the next time I rate a game an 8.
2007-01-10*
Owned
Brian Darnell
United States
Davis
California
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8
Jan 2007*
initial rating
2007-01-24*
Owned
Tiago Luchini
Finland
Oulu
Oulu
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8
Jan 2007*
Very good tile-placement game. A little bit chaotic but quite fun without loosing a strategy based on color influence. Very good.
2007-01-29*
Want In Trade
:C.h.r.i.s. M.c.G.o.w.a.n:
United States
Arlington Heights
Illinois
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8
Feb 2007*
Triangular tile laying game with a lot of conflict. Quick and smooth gameplay results in me wanting to play this one more.
2007-02-06*
Alex G
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8
Feb 2007*
Interesting game though endgame phase seemed too unpredictable; may be I should play more sessions.
2007-02-11*
Rusty McFisticuffs
United States
Arcata
California
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8
Mar 2012
I like this game. Still not sure whether the "broken 2-player" claims are valid; it seems like, when things get to the point where one civilization has eaten all the others, and one player has 4 or 5 of that civ's followers, the other player can split that continent with wheat on one side and swords on the other, start a new civ on the swords side, and rejoin the continent on their next turn, wiping out the previously dominant civ.

Update: still only a couple of 4-player games, but I think it might be best with 3, as there's less down time. And it's easier to get everyone else at the table muttering about what a bastard you are. You can make some horribly mean moves in this game!

Update: it's bad-ass with 2.

Update: raising this from an 8 to a 10. And it's not just because I usually win, really!

Update: after 30+ plays (mostly 3-player), I'm still loving this game. It's so mean!

Update: after 70+ plays, dropping this back to an 8.
2012-03-24
Owned

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