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User Rating Comment Status
Mark Tyler
United States
Orem
Utah
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10
Jun 2007*
1841 is one of my favorite 18xx games so when I read that the game designer based much of his design for 1861 off of 1841 that was a real selling point for me. I really like the 16 minor companies and how they eventually merge or convert into a public company. I didn't realise the RSR would play as big a role in buying trains as it did, but our first game was probably atypical as seven minors were trainless when the 4 train was purchased.
2007-06-13*
Owned
Robert Osvalds
United States
Chicago
Illinois
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10
Sep 2014
It's unique among the 18XX system, because there is no forced train purchase. Because of this forgiving aspect, it might be a good game for newbies.

I applaud the mechanic (Russian State Railroad) which prevents train stagnation, and times out the game ending... brilliant!
2014-09-01
Owned
Gareth Madeley
United Kingdom
Wirral
Merseyside
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9.8
Apr 2012
An interesting twist on the Minor Company idea by having them have a changing value. The Russian State Railway means that players won't go bankrupt, however it also creates a timer on the game.
2011-11-18
Owned
Pontus Nilsson
Sweden
Gothenburg
Bohuslän
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9.7
Jun 2009*
Yes, the game is ugly but the game play sure is beautiful. Only played it once so far but it was amazingly fun and challanging. The only thing I didnt like where the stock market, it wasn´t evil enough.
2009-06-23
Owned
Roberto Bueno
Spain
Gijon
Asturias
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9.5
Nov 2013
Components: not bad, the tiles are too light and the Company boards are ok
Complex: hard to get, harder than 1830 to explain
Weight: heavy
Players: 4 or 5
Length: can take a bit long, but is ok for what you expect
Personal: my favourite 18XX so far. The Stock market does not move as in 1830 but you should keep an eye on it. As Companies can take loans it is hard that you come with a Company with no future. With the minor Companies, the merge and the Russian Railroad you have many more options each turn
2015-04-01
Owned
Kristjan Lennuk
Estonia
Tallinn
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9.5
Jul 2010
Really exciting 18xx, it has less activity on the share market side, but the minor companies and merging possibilities make it a lot of fun. Shorter playtime (compared to 1856 and 1870) is a plus.
2010-08-16
Dave Burn
United Kingdom
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9.5
Sep 2013
One of the best 18xx games to play gives a good around experience and not to long either. 4+ players gives you the best game.
This takes about 5/6 hours of playing time. Can be faster if thinking time is restricted.
If you get a chance to play this do so.
2013-09-12
Owned
koen verstraete
Belgium
ruddervoorde
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9
Oct 2006*
1861 is a very good variant on the known 18XX games. It has some changes that makes the game exciting and different. The game took us about 5 and 1/2 hours which is good for this kind of games.
2006-10-21*
Owned
Geert Lagrou
Belgium
Veldegem
Unspecified
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9
Oct 2006*
This is probaly the best produced 18xx game we have seen since 1830, 1856, 1870 and 1835 . I did like this variant a lot .
2006-10-30*
Owned
Franz Heidbuechel
Germany
Stolberg
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9
Mar 2007*
Wonderful 18xx variant with less brutal rules than the original
2007-03-14*
Owned
John Elbl
United States
Boston
Massachusetts
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9
May 2013
The minor company utilization is done very well. This game has a lot of playability to it and will take awhile to fully get my head around aspects of the design.
2007-08-03*
Owned
Blue Dragon
United States
Your Base
New York
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9
Aug 2007*
Liked it. It is a railroad dev game in the 18xx lineup, and it (probably over-) simplifies the stock market. You still have plenty of options on how to form corporations and the manipulation of minor companies makes for interesting strategy decisions. I would have to say this is more an engineers version of 18xx as opposed to a portfolio management game but I like it very much.
2007-08-07*
Chris Shaffer
United States
Portland
OR
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9
Jan 2008*
It's like 18EU with more going on. Highly recommended. Plays well with 3,4,5,6 players, which you can't say of every 18xx title.
2008-01-17*
Owned
Håkan König
Sweden
Linköping
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9
Nov 2007*
Got exactly what I was looking for in an 18xx game: simple stock market, interesting tile lays, many kinds of companies that evolve during the game and an endgame that is set by specific events in the game, not by money. Our first game of 5.5h didn't feel long at all except during the two last rounds before the 8-train was bought to trigger the end. It did feel like the 6 was the poisoned train this time because no-one wanted to buy it, because we didn't want to lose our 3-trains. In the end it was bought by a new company that had to get the 6 in order to reach Moscow & St. Petersburg. It felt like the best possible runs came from Ekaterinburg-Nishni Novgorod-Moscow-St.Petersburg-Poland, but that may have been just how our game played out.
2007-11-12*
Owned
Randall Nelson
United States
Gilberts
Illinois
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9
Nov 2007*
My second favorite 18xx game. Really enjoyed having SO many opening options. The game has excellent replay value. And, like so many other 18xx games, no luck involved at all. Pure strategy alone seperates winners from losers.
2007-11-24*
Owned
Brian Moore
United Kingdom
Bolton
Lancashire
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9
Mar 2009*
Played 3 player. Very good game in the 18xx series.
2009-03-20
Owned
David Siskin
United States
Playa Del Rey
California
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9
Jul 2008*
Really nice presentation and good 18xx variant.
2008-07-06*
Owned
Michael Milford
England
Nottingham
Nottinghamshire
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9
Aug 2008*
An excellent 18xx game.
2014-01-14
Owned
Want To Play
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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9
Jan 2014
Although the stock market is a bit weak, the merger rules are excellent, and make for many different paths you can take when playing this game.

To accommodate a more active stock market we usually play with share price drops regardless of who's making the sale.

Have tried using 1860’s 1-4 "jump"-rule (Dividend Yield approach), and it works fine here as well and allows for a share price trashed company with decent earnings to recover easily.
2011-05-30
Owned
Chester Ogborn
United States
Temple
Texas
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9
Oct 2009*
I really enjoy 18xx in general.

This game has fabulous production values. I like the idea of the nationalization. The minor companies opportunity to merge or grown up into publics is the biggest place for thoughtful decision-making.

There is much less in the way of stock market shenanigans here than in 1830. It feels to me more like an offspring of the 1829 line.

I'd like to play more. Its not easy to get these games on the table, but I hope to get more playings in.
2009-12-04
Owned
Michael Shaver
China
Beijing
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9
Oct 2009*
I think there is less to this game than to some other 18xx. But the decisions that are there I find really interesting. The minors are really fun and I love the ability to either grow up or to merge and I love all the jostling for the trains around the rusting of the 2's. I think the game is pretty much decided at that point. The person who has managed the conversion to majors the best and who has the most stocks will probably go on to win. The stock market isn't that exciting, there isn't really a way to negatively affect other people's fortunes and the end of the game just sort of plays it self out. There's a bit more jostling around getting a permanent train but that's about it. When you can run a company with 2 shares and the rest are in the company, all the companies were flush with cash. Luckily I like all things 18xx and track development and token placement is fun. 2010/06/06
2010-06-06
Owned
Want To Play
Will Mellor
United Kingdom
London
ENGLAND
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9
Dec 2010
Initial Rating
2010-12-05
Owned
Peter Mumford
United States
Somerville
Massachusetts
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9
Mar 2011
I really like this game of merging minor RRs into major RRs. And the government RR drives the game.

There are a lot of tools and levers in this game that are not apparent at first. The key is that it is possible to rush the trains by taking a lot of loans. I want more of this.
2011-04-15
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Want To Buy
Ian Wilson
United Kingdom
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9
Dec 2011
1861 is still my favourite 18xx title, even after 10 years and well over 100 plays. There are two main reasons for this:
a) the game is different every time, and
b) I can see where I went wrong, so I can improve my game next time.

So why not give it a 10? The game does have two minor flaws:
a) sometimes the game is decided at the purchase of the first 4-train (i.e. halfway through), and
b) although route-building is important, the financial aspects of the game dominate.
2011-12-04
Owned
Rodrigo Alvarez
Spain
Gijon
Asturias
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9
Nov 2013
Even if I only played this with three players, and I don¡t recommend that, I have seen the potential for 4 or more people. I love the combination of mechanics in this 18xx title.
2014-01-11
Owned

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