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User Rating Comment Status
Mark Thomason
United States
Washington
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9
Dec 2008*
One of the most underrated and under-published games... it came with a special edition of the video game Civ III, and the price was worth it just for the card game. Sad they never published it on it's own... I'd love an expansion or second version that moves on into the next era of development...
2011-08-13
Owned
Warren Zdan
United States
Council Bluffs
Iowa
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9
Mar 2011
Surprisingly great game considering it comes as a video game collection free-be. It doesn't work well with 3 players, but 2 or 4 is perfect. The cards are low-quality, the rules are short, and some of the cards are ambiguous. We had to pencil in a lot of house rules to make the game play better. Everyone I've played with loves it, to the extent that my cards are falling apart now, and I'm mad I can't find another copy except ebay or buying the video game collection again (almost worth it just for the card game).
2011-03-03
Owned
Want To Buy
Paul Nomikos
Canada
Kingston
Ontario
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8
Sep 2008*
This is an underrated game. It is actually a very good game. Enough strategy, a lot of simplicity. It is a race to victory. Don't expect a deep game but it is a great diversion into something simple, fast, and fun with nice images on the cards. The 4-player (2 vs 2) is the best set up for the game.
2006-11-05*
Tim LochNESS
Netherlands
Leiden
Zuid-Holland
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8
May 2012
I Always seem to like this game. It is handy to take with you and play a nice emoire building game.mIts not deep, nor does it have elegant battle or building systems in it. Still, for a 'free' game it was a great surprise in how it worked. Call me crazy, but if anyone wants to play it, I'd happily spent the 30 to 45 minutes on this game.
2012-05-07
Owned
clemens kremer
Germany
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8
Oct 2011
a good game that is still getting played now and then
2011-10-13
Owned
Jonathan Doolin
United States
Illinois
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8
Sep 2012
Loaned
2011-01-26
Owned
Darryl Ferster
Canada
Saskatoon
Saskatchewan
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8
Jan 2015
I haven't seen this game for sale in a game store. I bought it as part of the Sid Meier's Civilization Chronicles set of computer games. I had played about 100 games of Civilization II, included in this set, and it includes Civ III (which I haven't played) and Civ IV (which I only looked at the tutorial). But I bought the set primarily to get this card game, and it's pretty good! The quality of the cards is poor, but it's a nice 1-hour civilization card game for up to 4 players. I need to play it again sometime.
2015-01-17
Owned
Yuval Bar
Israel
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8
May 2015
has more than a few issues, bit much better than a 6..
2015-05-29
Owned
Darren M
Canada
Fort Vermilion
AB
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7.5
Sep 2008*
We got this game with the Chronicles of Civilization computer game bundle. Actually quite a good game with a decent level of strategy and yes... there is even a general feel of building up a civilization as you play. Of course being a card game... things are abstracted out so that battles, tech advances, battle defenses etc are represented by various cards but certainly the game is quite good at what it does. We've only had one two player game so far but I can say it's not a game to play once and toss aside... which is somewhat surprising for a "freebie" card game included with a computer game. My rating could actually go up a bit if we play again and especially once we play with 3 or 4 to see if this has enough legs to stand up to some repeat play.
2008-04-24*
Owned
Wesley Williams
United States
Melrose (Rensselaer County)
New York
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7.5
Mar 2009*
Empire-building game with a euro feel. If it weren't for the cheap components and incomplete rules, this game would rate even higher. Imbalanced with 3 players.
2010-07-11
Owned
Dan
Australia
Melbourne
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7.5
Nov 2009*
A nice surprise - I didn't even know Civ: The card game existed until we played it. Good light fun with just enough of the basic Civ to scratch that itch.
2009-11-22
Birgit Vera Schmidt
Austria
Graz
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7.2
Feb 2010
The constant high risk of losing everything in one single move is a bit bothersome (but makes it more similar to wargames than most other board/card games). Otherwise a good game, and it's a shame it's only buyable bundled with all Civ computer games (which I already own).
2010-02-16
Owned
Dave Heberer
United States
Redmond
Washington
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7
Jun 2007*
I have only played 1 two player game of this. It was light and fun enough, but the components are shoddy and fiddly. This could be made as an actual board game, but I think it's too random for it to get great reviews. Given it's short playing time, I didn't mind the cards that could make or break you coming up.
2007-06-21*
Owned
Simon Harris
United Kingdom
Sutton
Surrey
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7
Sep 2007*
Played once, seems pretty good (note to self - must do a session report). Our group averages out at around 4.5 players so it probably won't get played as often as if it went to 5-6. Slightly disappointly cheap cards but I guess you get what you pay for - it being free!
2007-09-09*
Owned
Aitor Garcia
Spain
Bilbao
Bizkaia
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7
Sep 2007*
Keeps the spirit of Civ (and, more particularly Civ4, I guess), and as such is quite fun and expectation-fulfilling.

If there's anything bad to say about it it's the material - somewhat impractical (many cards should have been tokens) and of poor quality. But hey, it's a bonus!

All in all, everything about it screams "prototype we ended up not releasing, so let's print it in some glossy paper and give it away".

2007-09-29*
Owned
7
Aug 2010
A resource management game, where you produce 3 types of commodities (Food, Hammers, Coins). There are no dice, and the randomness of the card draws is somewhat mitigated by the fact that you draw 4 cards, then discard 2 from your entire hand. You can still end up with cards you can't really use.

The "terrain" system revolves around "Plot" cards, which produce 2 resources, or 1-2 types. You may allocate population on each resource, at the cost of 6,8, 10, etc. FOOD per population on the card, and they yield 1 additional resource this plot produces (your choice if there are 2).

Buildings and Wonders are built (Hammers) on the plots, 1 per card, 2 if you have 3 or more population on it. You may purchase additional plots at the cost of 15, 20, 25, etc. resources (of any kind) from the available ones (3 are always displayed/available).

You may also purchase any number of Tech cards, using coins, and they give you a bonus of some sort, as well as 1VP. The tech cards also act as the game clock; as soon as the last one is purchased, the game ends, and VPs are tallied up. Wonder cards are the only other unit which have a VP value.

Like Settlers of Catan, there are two cards which one may control over the course of the game, and those are for the most "Happy faces" and "Culture", and they provide a bonus to the current leading player.

Combat is simplistic but works. Cards are rated for Offensive and/or Defensive action, and act in a rock-paper-scissor fashion. As an example, Archers here are defensive only, but can counter any single opponent card.

You play 1 to n combat cards on your enemy, who then has the option to counter them one by one, as he/she chooses. Non countered units execute their "action", which can be anything from capturing a population to destroying a building (it returns to your hand). Wonders cannot be destroyed, and plots are never stolen.

When there is a choice, the defender chooses which population or building is affected.

Played two-player and liked it (final score was 23 to 21), but think this would be better with 3 or 4, and I would be interested in trying the Team variation.

On the negative side, the game is too long for what it is, but if you are looking for a quick playing "light" Civilization game, this one is good. After all, what's 1-2 hours compared to 12 for Advanced Civilization?
2011-06-05
Owned
Boris Langemark
Denmark
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7
Mar 2011
Best with 2 players.
2011-12-21
Owned
Andreas Burger
Italy
Bozen
Italy
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7
Aug 2008*
Play only one time
2008-08-07*
Peter R.
Italy
Bozen
Italy
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7
Aug 2008*
Preliminary vote after doing a testgame that was stopped because we run out of time. I will try this again! This seems to be a nice game!
2008-08-07*
Jordi Ferrer
Spain
Barcelona
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7
Aug 2009*
Quick and easy civilization game.
2009-08-20
Owned
Martin Windischer
Austria
Innsbruck
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7
Feb 2009*
Maybe the game would benefit from a hand card limit. Otherwise you can collect military power to destroy your opponent in one move.
2010-02-25
Owned
Nicholas DeBusk
United States
San Francisco
California
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Comes with great responsibility.
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7
Mar 2009*
Great to play with your partner, as long as they sit across from you.
2011-01-24
Owned
Want To Play
Kim B
United States
California
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7
Mar 2010
A much better version of Age of Empires II collectible card game. Fast is good in this case. I made mine look less like a card game by adding villagers and color cubes (gold, green, blue) from Age of Mythology - made the game more appealing.

Edit: rating went down after repeated plays, still trying to figure out why but for some reason dont feel like playing this one as much...
2010-03-29
Owned
Burke Glover
United States
Unspecified
Delaware
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7
Sep 2010
Not bad at all, though I worry that cheap VPs from population are really the way to go. If it turns out that's the one strategy to beat, the game won't have much staying power. For now, I'd be happy to play again.

The production is kind of bad, it seemed like the currency cards were printed on photo stock... the result is dozens of floppy, curly little cards that will never lay flat.

(1 play)
2010-09-12
James Pinnion
United Kingdom
Peterborough
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7
Jan 2012
Feels like a cut down version of through the ages; my only real complaint is that the play deck didn't feel like it had quite been play-tested sufficiently (though I might revise this after playing more than one game!). Apart from that, the card stock means that I wont be tempted to introduce it to non-gamers.

The short and eventually simple rules ensure that I will be keeping it, for whenever I want some simple civ building fun.
2012-01-22
Owned
Bryon DeLaBarre
United States
Cincinnati
Ohio
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6.75
Jan 2014
Civilization (The Card Game) took me a little while get get the hand of. I was being stupid in the first part of the game trying to figure out how to get victory points. Once I got on track it was a lot more fun.
It did have a couple problems. It too long. And it took a little long to get your engine running...but maybe the engine problem was just me playing poorly.
I would be interesting in playing again to see if would improve...but it would need a house rule or two to shorten the playing time for me.
Very cool art on the cards. I like the look, and enjoyed the play over all.
2014-01-12
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Emmanuel Aquin
Canada
Mont-Saint-Hilaire
Quebec
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And D-Day Dice, too!
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6.5
Dec 2008*
Very long games, with a poor combat system, but the management aspect is OK. Good for long flights.
2009-07-24
Owned
Jonathan Harrison
United States
Fisher
Illinois
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So long ...
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... and thanks for all the fish.
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6.4
Oct 2013
mbadge = NONE
2013-11-04
Owned
Karl Deckard
United States
Seattle
Washington
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6
Jan 2008*
This is the poor man's Through the Ages: A Story of Civilization. That game doesn't have the luck of the draw problem that this game has, though. Through the Ages solves the problem with an elegant system in which a line of cards is formed, with differing purchase cost slots. Players early in the turn can buy cards first, but for a higher cost. This game simply has players draw four cards at the end of their turn and discard two.

It also has a rich get richer problem, in which the player with the most production can buy more cards, which in turn, provides them with more production cards. I haven't played enough to know how crippling these problems are, but it was enough find for me to want to find out, which is good. The game ends when all of the Technology cards have been purchased, which tends to make the game over-long.

Unfortunately, the only way to get this game is to buy the Civilization Anthology PC game (I already had them all, in fact, so I ended up paying $50 just for this card game, which probably seems not quite worth it for most people, but I'm a fan of the series). A side effect of this is that the production quality is sub-par; the cards are flimsy/warped and do not have rounded corners.

Even with its drawbacks, though, it does play like the computer game (same designer too) and I actually enjoy the game and am willing to play it more.
2008-01-17*
Owned
Eric Clark
United States
Holyoke
Massachusetts
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6
Jul 2008*
Considering it was sort of thrown together by a designer whose primary focus is computer games, and packaged as a nice little bonus instead of a stand-alone product, this is not bad at all. The graphics are visually appealing even if the cards on which they're printed are flimsy and lack rounded corners. There is definitely more luck here than I typically like, but in this particular case I don't feel my usual surge of righteousness when I complain about it.
2010-08-10
Owned
Christopher Taylor-Davies
United Kingdom
London
London
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6
Jul 2007*
The buildup of land and technologies is well done. Let down a little by slowing down a lot at the end where there is potential for downtime while players juggle large numbers of resources.
2007-07-25*
Owned
Sven Teuber
Germany
Langenfeld
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6
Jul 2007*
Was okay the first time we played it. My wife liked it better than me, some time I need to check out if she is correct and I simply wasn't in the right mood to really enjoy this.
2009-05-02
Owned
Dan Freedman
United States
Apex
North Carolina
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6
Jul 2007*
The components are really cheap as this was a throw in game with the Civilization computer game collection. However, the game is fun as a 2er game. Not sure how it would work with multiple players. It might have a little too much of the "take that" mechanic going on. Putting it at a 6 for right now as I see a few problems with it...but still fun to play.
2007-07-26*
Colin Hunter
New Zealand
Auckland
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6
Jan 2008*
Good for what it is (a free game that comes with a computer game). I think the military aspect doesn't quite work. It just doesn't fit in the same sort of power scale as the rest of the game. Other than that this game is really good. I suspect that if it were to be developed properly it would be an excellent game.
2008-01-06*
Paul Schulzetenberg
United States
Los Angeles
California
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6
Dec 2010
A damn sight better than I originally thought it would be. I didn't even realize that it was included in the Civilization Chronicles bundle I ordered until I actually received it in the mail. It's a little longer than it should be, a little more labor intensive than it should be, and a little more luck-driven than it should be. It is faithful to the computer game, which is a nice touch. It has a serious rich-get-richer problem that can spiral out of control if one player gets an early attack off at the expense of another player, or if one player gets lucky with the early draw. Food also seems disproportionately powerful, what with being able to get victory points very cheaply. The final straw is that it comes on flimsy card stock.

Better to just play Sid Meier's Civilization: The Board Game or Through the Ages: A Story of Civilization instead. Even if they last longer, they're more rewarding variations on the same theme.
2013-02-06
Prev. Owned
Chris
United States
Huntington Station
New York
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6
Jan 2013
Fun and basic resource gathering and spending game.
2009-06-29
Owned
Jared
United States
Berthoud
Colorado
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6
Aug 2010
There's a real game here - more than one would expect from a a promotional bonus game. It still has some minor gameplay and relevant balance issues, though.
2015-01-22
Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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6
Jul 2008*
An unobjectionable Civ-lite game, but not terribly inspiring, and a bit long for what it is. Math traded.
2008-02-15*
Prev. Owned
Anthony Yuen
Canada
Alberta
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6
Jun 2008*
I had high hopes for it. The game takes too long to finish.
2008-06-01*
Owned
Ben Gander
United Kingdom
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6
Apr 2009*
Ok but very average. Feels like an incredibly stripped down Through the Ages.
2008-12-01*
Prev. Owned
Dr. Jimmy
United States
Los Angeles
California
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6
Nov 2011
A fun little bonus in the computer game box!. It can swing waaaay out of balance, but it's enjoyable.
2012-07-05
Owned
Alex DeGuy
Belarus
Gomel
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6
May 2010
adequate game, sh!tty cards
2010-10-18
Owned
Carl Patten
United States
St. Paul
Minnesota
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No, no, I'm fine. How are you?
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6
Sep 2011
Needs some more options and special powers for the civs, but for a freebie bonus game it is excellent!
2011-09-11
Antti Y
Finland
Jyväskylä
Keski-Suomi
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6
Aug 2013
Luck in draws plays a hugely important role.
2013-08-28
Brian Schlichting
United States
Elk River
Minnesota
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6
Jun 2014
(1 play) The three resources are Commerce (money), Production (work), and Food. You can explore land, from which you collect more resources. You can purchase Buildings and Wonders with Production that give you special powers, such as the Forge, which provides extra Production from a plot of land - or the Great Wall, which helps defend against attack cards. You can purchase population with Food, which allows you to collect more resource from plots of land. You can purchase Technology with Commerce, which will give additional special powers, such as drawing extra card.

You can also attack your opponents with drawn military unit cards such as Chariots and Axemen. Buildings such as Walls will help defend against the attack, and playing unit cards such as Archers will counter the attacks. A successful attack will destroy an opponent's Building, or steal some population.

The game is actually quite good, and we both enjoyed it. There were turns when each of us got to do many things that made the civilization building theme work. I built the Great Wall and the Great Library and went for a technology strategy, for example, and Sarah explored lots of land and built lots of Buildings going for a growth strategy. In the end, after 90 minutes of play, we tied the game 16 points to 16 points.

Given all of the similar building games that I have, this one doesn't really stack up - but only because it's up against some steep competition. It's actually a pretty good game.
2014-06-28
Prev. Owned
Alan Carter
United Kingdom
Oxford
Oxfordshire
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5.8
Jan 2007*
Hmm. There's a reasonable Civ-like game lurking in there somewhere, but in its current state, it's somewhat broken. Combat can totally unbalance the game, which may be appropriate but certainly isn't fun, and turns drag on for ages in the late game, due to the complexity of working out what your population can/should produce. Two further problems are the awful componant quality (the art is fine but the cards are very flimsy and poorly made) and the lack of availablity - if you already have most of the Civ games, you won't want to pay through the nose just to get this. Trust me.
2007-01-31*
Owned
John Holder
United States
Centennial
Colorado
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5.5
Aug 2011
Dad got the computer game and gave me the card game when I was, er, 'admiring' it.
2008-07-10*
Owned
Marshall Miller
United States
Malden
Massachusetts
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5
Jan 2007*
There could be a good game in here. I wish it was a little less conflict oriented. It was really good until everything got built and we had to attack each other. Then it just dragged on....
2007-01-17*
Ben Shanks
United States
Greenville
South Carolina
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5
Sep 2007*
Played 3 player and it was a little disappointing. Seems like there are not enough building to make the game work. Might be better as a 2 player. Other then this issue it played quickly and was a nice filler.
2007-09-04*
Owned
Jinksy _
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5
Mar 2009*
Meh.
2009-11-23
Owned

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