$10.00

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User Rating Comment Status
Double D
United States
New Orleans
Louisiana
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10
Jul 2009*
Despite what it seems from reading about it. Container is not a 'hard' game and would probably be a good step for new to moderately new gamers.

I doubt you have a game like this in your collection.

The first game was brain twisting as the three of us were just trying to gain our bearings.

We all loved it and are ready to play again.

Highly recommended.

*NEW* Played a second time. Even Better. This is the game Puerto Rico wants to be. Other games tremble with fear when Container enters the room. Age of Steam plays Container on its days off.
2008-07-12*
Owned
Olaf Sommer
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10
Oct 2007*
Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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10
Feb 2009*
Very good, streamlined design. Fast turns. I have increased my score to 9 since the game was released (it was 7.5 after the first playings of the prototype), I love it! Could end up being a 10 after a few more plays!

If you're not convinced of this game after your first play, I urge you to try it again with players who have played it before. It just gets so much better after each play, as people start seeing the different ways to advance to victory. Make sure to ship to the island often (not always with full ships) as it brings money in to the game, which is essential!
2009-03-29
Owned
Wallace E. Friedel II
United States
Toledo
Ohio
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10
Feb 2010
One of the best gamer's games.
2007-12-31*
Owned
Pete Grey
United States
Portland
Oregon
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10
Aug 2014
***MUST MUST MUST play with open money, disclosed at bidding time***.

This, ESPECIALLY with new players, keeps them chasing the correct dragon.

Proven to me time and again. But most recently at GS14

Keep in mind WILL lose most ABUNDANT resource on island. I kept forgetting this my first few games

This is a 9 if open money. I probably don't want to play otherwise.

*Expansions are in box. Crazy expensive this stupid expansion is. A bunch of tiny cards and a few more crates. Only time (and plays) will tell me if the expansion was worth it. Right now, I'm doubting it.
2014-04-27
Owned
brandon henriksen
United States
California
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10
Feb 2008*
Owned
Claudio Campuzano
United States
Portland
Oregon
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10
Oct 2009*
Update (8/21/09): After two more games with five players, this time with open money, I bumped this up to a 10. I don't know if I'd play any other way now. The decisions got tougher with more information. With open money you're playing the other players, not trying to get the most cash. It opens up a whole new pallette of choices in an already amazingly rich game. I am still always struck by how a limited set of options each turn can have such disparate consequences. The butterfly effects are a marvel to behold. And with open money you actually get to watch them with greater understanding.

Old comments: Midway through my first game, I turned to the guys sitting next to me (not in our game, a CCGer) and blurted, "I am deeply in love with this game." That is a good sign. And I am still in love. I see it going to a 10 soon.

I love the way the game flows. The dynamics of the player interaction make it a constantly shifting challenge. And it is beautiful. I can't stop thinking about it. Another good sign.
2010-02-02
Owned
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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10
Mar 2011
Economic simulation, perfectly player-driver without the added hassle of having to work out a deal. I price the goods, not some market, and you either buy them or you don't. No haggling, and it's my decision. The blind auction is a great mechanic, making people bid what the containers are worth to them instead of one more than what the containers are worth to someone else.
2008-02-25*
Owned
Sebastian Sohn
United States
culver city
CA
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Check out my class: https://www.canvas.net/courses/game-design-concepts
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How are you today?
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10
Aug 2008*
WOW! Container is late Franz-Benno Delonge's magnum opus. This is the one of the best, most realistic business games I have ever played. A great learning tool.

Interesting concepts:
* loans--you can get loans at 10% interest rate. Only game I have seen this is in Cashflow 101.

* play from production to distribution stages--you control manufacturing, whole sale, and distribution of goods.

In most games you buy raw materials from the game system, process them, then sell to the game system. In Container, you produce raw materials and sell it to other players at producer's price, who in turn then sells the goods others including you at wholesale mark up price. Then you sell it back to them to at distributor's mark up price. Finally other players load their ship to the destination market and sold to the highest bidder. Most cleverly and intricately crafted economic system.

Brilliant!
2009-05-18
Owned
Want In Trade
Christopher Bartlett
United States
Marietta
Georgia
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10
Jan 2015
Wow. Scratches the same deep itch as Chicago Express. Just love this game - it can go anywhere, you just have to be prepared.
2010-05-08
Owned
Nico Solitander
Finland
Helsinki
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10
Oct 2009*
Secret Santa 2008

Container is in many respects a near perfect economic game - it simulates the whole supply chain from production to warehousing to sales, it features subsidies and loans. It has great depth - very little analysis paralysis and fast turns. However, it's the kind of game you really need to give five or so games to shine, as the rewards are reaped once you master the rules.



Star sheet
Randomness
Strategy
Brainburn
Rules
Theme
Interaction
Gatewayability
Spouseliness
Analysisparalysis proness
Confrontation
Fun factor
Replayablity
3 players
4 players
5 players
2009-10-24
Owned
Ed James
England
Portsmouth
Hampshire
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10
Nov 2012
Valley Games pre-order. Recieved 06/01/2008. Components are all of good quality.Played once at BayCon 2008 with 4 players. I enjoyed my first play very much. The rules are very easy to read, understand and teach. The game models a cute supply and demand mechanic that prevents players from buying their own wares, so enforcing cooperation and some fun price setting of containers.

2009-03-19
Owned
Just call me Erik
United States
Waldorf
Maryland
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10
Dec 2010
Some of my favorite things here: A superb economic system that allows players almost total freedom, with a huge degree of player interaction. Almost all decisions you make are based on what other players may want, and nothing happens in the game that isn't the result of another player's decision.
2008-05-01*
Owned
Aaron Bauer
United States
Seattle
Washington
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10
Nov 2009*
Owned
Mike Horsepool
Canada
London
Ontario
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10
Jan 2011
I love Container. it's fantastic all around. I find every game a different social and economic experience. And you have to adapt to that on top of everything else there is to consider in the game.

To me this game is as close to sex with boardgames that you can get. Unfortunately, much like sex nobody wants to play with me.
2011-01-09
Owned
Joel Weeks
United States
Roswell
Georgia
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10
Jul 2010
Owned
Ken Shoda
Japan
Zushi
Kanagawa
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10
Jun 2011
[I always play "shorter game" i.e., remove as many containers as the number of players for each color. Then it is ideal 90-minute game]

It is a deceptively simple economic game with emphasis on making marginal profits, not on building infrastructures. It took me 3 games to start appreciating the system. I remember that my 2nd game was awful as everyone went to economical death spiral. However, it is easily avoided and once you know it, it is such a great game. Understanding the scoring system is a key to do correct bidding.

After 8 plays, now it is a 9. It is very very good.
2010-01-18
Owned
Want To Play
Pops TheNoos
Canada
Toronto
Ontario
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10
Jul 2009*
Owned
Sheldon
Canada
Burnaby
British Columbia
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10
Oct 2014
Fun economic game. Completely different game with different groups.
2012-08-04
Owned
Want To Play
John Rogers
United States
Union Gap
Washington
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10
Jul 2012
Purchased Fall 2007.

The short answer:

Mechanically easy yet tactically rich, Container is consistently great and largely ignored. It is a transcendent micro-economic experience in which players create the economy and determine the cost and value of everything within it. The game system is brutal to those who ignore others and go it alone and often rewards the individual brave enough to pave their own way while keeping tabs on other players' needs. The value others place on commodities can be quite opaque at the outset but a watchful player can start to see purchasing patterns as the game unfolds.

Container features everything I love about modern games: intense player interaction, emerging partnerships, tactical adjustments, variable sessions, and a unique experience each time out.

The long answer:

It's been mentioned that the game is fragile; I would say it is dynamic. It is true the game provides no protection or insurance against poor play, nor does it feature catch-up mechanics. However, what the game does provide is a foundation upon which players will build and police an economy all their own, an economy whereupon all values are fluid from play-to-play.

Container is anti-solitaire. Each decision will effect the other players and there is no selfish action to be taken. If you want to produce you have to pay the union boss (player on your right). If you want to buy containers for your harbour you must do so from another player. If you want to buy containers for your ship you must do so from another player's harbour.

Container is dynamic with different paths to victory emerging each session. One session may find a shipper winning, the next someone who specializes in producing or in wharehouses. The person who does the best is often the one who doesn't follow the herd.

Container is brutally realistic. Supply and demand function how they would in a real enviorment. Not paying back your loans can kill you as the bank rightly siezes your assests. No negative VPs in this game (ahem Agricola). If you don't repay, the bank will gets its money.

If you like intense player interaction, fluid markets, variable sessions, and realistic micro-economics, then I can think of no better recommendation than Container.

WIFE RATING/Comments - 7
I like managing the different aspects of the game without feeling overwhelmed.
2014-08-11
Owned
Ingo Keiner
Germany
Oberhausen
NRW
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10
Mar 2009*
Awesome game, that can even NOT work, if the players don´t pay attention. I love the high level of interaction in this game.
2009-12-17
Owned
J A
United Kingdom
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10
Dec 2010
Owned
Aleš Matas
Czech Republic
Pilsen
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10
Jan 2009*
Owned
Lawrence Mak
Canada
Ontario
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10
Jan 2009*
Owned
David Hunter
United Kingdom
Newcastle-under-Lyme
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10
Mar 2009*
Lovely economic simulation game
2009-04-24
Owned
Patrick Darnell
United States
California
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10
Jan 2010*
Owned
rico manjaro
Netherlands
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10
Feb 2009*
Owned
Jeff Forbes

New Hampshire
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10
Jan 2012
After one play with three...

Reading the rules gave me a sense of intrigue, hope, and fear. Fear that this game would not live up to my expectations. Hope that it could exceed them, and intrigue as far as what exactly would transpire.

First, the ruleset is actually quite simple. It was very each to teach - I had read through the rules once before the game, taught the "outline" version of the rules to the other players, and referred to the book perhaps three times to confirm what we had already figured out. Not bad.

The game started awkwardly, as we didn't know what to look/plan for, or how to react to other peoples' actions, but this changed slowly through the game as we started figuring out where there was money to be made. As the light bulbs turned on, the game went from being an exploration of a strange, abstract, opaque game, to understanding enough of how the pieces fit together to push our agendas, even if still a bit randomly.

The end result was a thinky, convoluted, but not overwhelming game that plays lighter than it is, results in more fun banter than far more colorful games, and looks like it should be quite replayable.


Two plays...

This game could be a 9, which, for me, is as good as it gets. I'll give it a few more plays before I go there. I came in dead last in the second game because I pushed my "10" containers to being the most common right before the end of the game.

I am starting to see how to subtly control the market, at least in theory... other players have to take your bait! I am awful at bidding on containers. I always seem to bid 1-2 less than the winner if I really want something.
2009-11-17
Owned
Andrew MacLeod
Canada
London
Ontario
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10
Nov 2011
Economy in a box! As an economic game, it's the best I've ever played: realistic portrayal of the way an economy works with miraculously simple rules create an excellent game. There are all kinds of strategies one can employ, and a player must be quick to know when to change strategies....the economic situation is that fluid. You simply can't play this like any other game, since ruthless competition MUST be tempered by the fact that your opponents are also your customers and suppliers. Quite tense, and (in most cases) it is unclear until the very end who has actually won: looks can be deceiving! Thematically, Container has a very realistic feel to it, and [I come originally from a city with heavy container ship traffic: Halifax, Nova Scotia] the ships and the rest of the game have the RIGHT gritty and grimy feel. The only negative drawbacks production-wise are that the realistic colours are TOO realistic (hard to tell some of them apart); and that I have yet to hear of any copy of Container (including my own) whose player boards are not warped.
Play-wise, the only mild complaint that I have is that the conditions triggering game end aren't that great. But who cares? It's a glorious game otherwise!
2012-06-30
Owned
matthew midgley
United Kingdom
Huddersfield
Yorkshire
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10
Dec 2009*
Owned
Tim Schwarz
United States
Decatur
Georgia
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10
Sep 2009*
Owned
James Hemsley
United States
Palatine
Illinois
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10
Jun 2009*
Owned
Eric Rampson
United States
Chicago
Illinois
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10
Nov 2009*
Owned
Stephen Shaw
United States
Columbus
Ohio
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10
May 2010
Owned
Scott Armstrong
Canada
Edmonton
Alberta
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10
Mar 2010
This is THE BEST economic engine game ever. Supply and demand, market values, they are all there! You can send the game into a recession and actually crash the game! While some may see this as silly, I love the fact it completely mimics real economics.
2011-01-22
Owned
Pat D
Canada
North Vancouver
British Columbia
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10
Apr 2012
Owned
Bryan Maxwell
United States
Burtchville
Michigan
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10
May 2010
Fascinating game. It's like watching an isolated little economic system under glass. Very well balanced, you need to be so careful with your money. Just fascinating. Will need several plays to figure this out. I'm bad at games like this, but admire them (see also: Chicago Express.)

Container is like sex: even when it's bad, it's good.
2010-05-29
Owned
Want To Play
Greg Kotzas
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10
Jan 2010*
Owned
Kevin Black
United States
Washington
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10
Aug 2009*
Owned
Carl Patten
United States
St. Paul
Minnesota
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No, no, I'm fine. How are you?
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10
Nov 2011
Reminder of the good old days working at an intermodal container depot. Very different from any other game in my collection so that has delayed it reaching the table.

Finally played it and it is exactly as has been described. If you don't like dry games, you'll hate this, but if you're big on economics, it's thrilling. It also made for some of the most intriguing post-game analysis I've ever experienced.
2011-11-30
Owned
Want To Play
Aaron McPherson
United States
Newton
Massachusetts
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10
Sep 2009*
Owned
Germany
Reutlingen
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10
Oct 2009*
Owned
Lars Nilsson
Sweden
Lund
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10
Dec 2010
Great game! Finally, some interaction between players!
2010-01-06
Owned
P. Mihalarias
United States
Richardson
Texas
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10
Apr 2012
A great economic game no doubt, perhaps the greatest purely economic game. 'Container' not only offers wonderful decisions in terms of what to produce, how much to produce, how much to store, and what to buy--but also demands that players pay absolute attention to other players' decisions as they unfold, i.e. this game is highly meta-cognitive. To this effect, it is better in my opinion to play 'Container' with open money.

Friends of mine who are economists tell me that 'Container' does a pretty good job of modeling authentic decisions that have to be made in the world of international business. Which is to say, 'Container' can be unforgiving. It is possible in this game to more or less wreck the economy for everyone. Learning how to evaluate what other people think something is worth can be tricky.

But to me, just as with other games that reward multiple plays, this is a plus, not a detraction.
2011-11-13
Owned
Roman Konoval
Ukraine
Kiev
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10
Nov 2010
Owned
Daniel R
United States
New York
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10
Feb 2010
Owned
Canada
Toronto
Ontario
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10
Feb 2013
Owned
Matt Thiessen
Canada
Abbotsford
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10
Sep 2011
Owned
Jonathan Hildenbrand
United States
Portland
Oregon
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10
Nov 2010
The best economic game, period.
2011-10-11
Owned
Zack Stackurski
United States
Mankato
Minnesota
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I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
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10
Feb 2015
Its a gamey lesson in economics! I read that it is fun to watch the money "slosh around" in this one and that certainly is how this feels to play. The rules seem relatively simple but it take a bit of actual playing to see how to make money. The only negative for me is the blind bid auction but with experience its easier to figure out a good amount to bid (and like other auction games this can be broken by someone making screwy bids). Container has just gotten better and better for me with more plays (even the broken ones) and it is not only my favorite economic game... but one of my favorite games period.
2015-02-21
Owned

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