$10.00

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User Rating Comment Status
Double D
United States
New Orleans
Louisiana
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10
Jul 2009*
Despite what it seems from reading about it. Container is not a 'hard' game and would probably be a good step for new to moderately new gamers.

I doubt you have a game like this in your collection.

The first game was brain twisting as the three of us were just trying to gain our bearings.

We all loved it and are ready to play again.

Highly recommended.

*NEW* Played a second time. Even Better. This is the game Puerto Rico wants to be. Other games tremble with fear when Container enters the room. Age of Steam plays Container on its days off.
2008-07-12*
Owned
Olaf Sommer
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10
Oct 2007*
Owned
Lorenz Kabar
United States
Colorado
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10
Oct 2007*
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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10
Feb 2009*
Very good, streamlined design. Fast turns. I have increased my score to 9 since the game was released (it was 7.5 after the first playings of the prototype), I love it! Could end up being a 10 after a few more plays!

If you're not convinced of this game after your first play, I urge you to try it again with players who have played it before. It just gets so much better after each play, as people start seeing the different ways to advance to victory. Make sure to ship to the island often (not always with full ships) as it brings money in to the game, which is essential!
2009-03-29
Owned
Xi Bi
China
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10
Dec 2007*
Wallace E. Friedel II
United States
Toledo
Ohio
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10
Feb 2010
One of the best gamer's games.
2007-12-31*
Owned
Pete Grey
United States
Portland
Oregon
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10
Aug 2014
***MUST MUST MUST play with open money, disclosed at bidding time***.

This, ESPECIALLY with new players, keeps them chasing the correct dragon.

Proven to me time and again. But most recently at GS14

Keep in mind WILL lose most ABUNDANT resource on island. I kept forgetting this my first few games

This is a 9 if open money. I probably don't want to play otherwise.

*Expansions are in box. Crazy expensive this stupid expansion is. A bunch of tiny cards and a few more crates. Only time (and plays) will tell me if the expansion was worth it. Right now, I'm doubting it.
2014-04-27
Owned
brandon henriksen
United States
California
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10
Feb 2008*
Owned
Claudio Campuzano
United States
Portland
Oregon
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10
Oct 2009*
Update (8/21/09): After two more games with five players, this time with open money, I bumped this up to a 10. I don't know if I'd play any other way now. The decisions got tougher with more information. With open money you're playing the other players, not trying to get the most cash. It opens up a whole new pallette of choices in an already amazingly rich game. I am still always struck by how a limited set of options each turn can have such disparate consequences. The butterfly effects are a marvel to behold. And with open money you actually get to watch them with greater understanding.

Old comments: Midway through my first game, I turned to the guys sitting next to me (not in our game, a CCGer) and blurted, "I am deeply in love with this game." That is a good sign. And I am still in love. I see it going to a 10 soon.

I love the way the game flows. The dynamics of the player interaction make it a constantly shifting challenge. And it is beautiful. I can't stop thinking about it. Another good sign.
2010-02-02
Owned
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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10
Mar 2011
Economic simulation, perfectly player-driver without the added hassle of having to work out a deal. I price the goods, not some market, and you either buy them or you don't. No haggling, and it's my decision. The blind auction is a great mechanic, making people bid what the containers are worth to them instead of one more than what the containers are worth to someone else.
2008-02-25*
Owned
Sebastian Sohn
United States
culver city
CA
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Check out my class: https://www.canvas.net/courses/game-design-concepts
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How are you today?
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10
Aug 2008*
WOW! Container is late Franz-Benno Delonge's magnum opus. This is the one of the best, most realistic business games I have ever played. A great learning tool.

Interesting concepts:
* loans--you can get loans at 10% interest rate. Only game I have seen this is in Cashflow 101.

* play from production to distribution stages--you control manufacturing, whole sale, and distribution of goods.

In most games you buy raw materials from the game system, process them, then sell to the game system. In Container, you produce raw materials and sell it to other players at producer's price, who in turn then sells the goods others including you at wholesale mark up price. Then you sell it back to them to at distributor's mark up price. Finally other players load their ship to the destination market and sold to the highest bidder. Most cleverly and intricately crafted economic system.

Brilliant!
2009-05-18
Owned
Want In Trade
Marla

Washington
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10
Mar 2008*
Great game, but too expensive for what it is
2008-03-06*
Christopher Bartlett
United States
Marietta
Georgia
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10
Jan 2015
Wow. Scratches the same deep itch as Chicago Express. Just love this game - it can go anywhere, you just have to be prepared.
2010-05-08
Owned
Nico Solitander
Finland
Helsinki
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10
Oct 2009*
Secret Santa 2008

Container is in many respects a near perfect economic game - it simulates the whole supply chain from production to warehousing to sales, it features subsidies and loans. It has great depth - very little analysis paralysis and fast turns. However, it's the kind of game you really need to give five or so games to shine, as the rewards are reaped once you master the rules.



Star sheet
Randomness
Strategy
Brainburn
Rules
Theme
Interaction
Gatewayability
Spouseliness
Analysisparalysis proness
Confrontation
Fun factor
Replayablity
3 players
4 players
5 players
2009-10-24
Owned
Ed James
England
Portsmouth
Hampshire
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10
Nov 2012
Valley Games pre-order. Recieved 06/01/2008. Components are all of good quality.Played once at BayCon 2008 with 4 players. I enjoyed my first play very much. The rules are very easy to read, understand and teach. The game models a cute supply and demand mechanic that prevents players from buying their own wares, so enforcing cooperation and some fun price setting of containers.

2009-03-19
Owned
Brian Barnes
United States
Layton
Utah
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10
Feb 2013
Just call me Erik
United States
Waldorf
Maryland
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10
Dec 2010
Some of my favorite things here: A superb economic system that allows players almost total freedom, with a huge degree of player interaction. Almost all decisions you make are based on what other players may want, and nothing happens in the game that isn't the result of another player's decision.
2008-05-01*
Owned
Aaron Bauer
United States
Seattle
Washington
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10
Nov 2009*
Owned
Mike Horsepool
Canada
London
Ontario
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10
Jan 2011
I love Container. it's fantastic all around. I find every game a different social and economic experience. And you have to adapt to that on top of everything else there is to consider in the game.

To me this game is as close to sex with boardgames that you can get. Unfortunately, much like sex nobody wants to play with me.
2011-01-09
Owned
Joel Weeks
United States
Roswell
Georgia
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10
Jul 2010
Owned
Ken Shoda
Japan
Zushi
Kanagawa
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10
Jun 2011
[I always play "shorter game" i.e., remove as many containers as the number of players for each color. Then it is ideal 90-minute game]

It is a deceptively simple economic game with emphasis on making marginal profits, not on building infrastructures. It took me 3 games to start appreciating the system. I remember that my 2nd game was awful as everyone went to economical death spiral. However, it is easily avoided and once you know it, it is such a great game. Understanding the scoring system is a key to do correct bidding.

After 8 plays, now it is a 9. It is very very good.
2010-01-18
Owned
Want To Play
Pops TheNoos
Canada
Toronto
Ontario
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10
Jul 2009*
Owned
Sheldon
Canada
Burnaby
British Columbia
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10
Oct 2014
Fun economic game. Completely different game with different groups.
2012-08-04
Owned
Want To Play
John Rogers
United States
Union Gap
Washington
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10
Jul 2012
Purchased Fall 2007.

The short answer:

Mechanically easy yet tactically rich, Container is consistently great and largely ignored. It is a transcendent micro-economic experience in which players create the economy and determine the cost and value of everything within it. The game system is brutal to those who ignore others and go it alone and often rewards the individual brave enough to pave their own way while keeping tabs on other players' needs. The value others place on commodities can be quite opaque at the outset but a watchful player can start to see purchasing patterns as the game unfolds.

Container features everything I love about modern games: intense player interaction, emerging partnerships, tactical adjustments, variable sessions, and a unique experience each time out.

The long answer:

It's been mentioned that the game is fragile; I would say it is dynamic. It is true the game provides no protection or insurance against poor play, nor does it feature catch-up mechanics. However, what the game does provide is a foundation upon which players will build and police an economy all their own, an economy whereupon all values are fluid from play-to-play.

Container is anti-solitaire. Each decision will effect the other players and there is no selfish action to be taken. If you want to produce you have to pay the union boss (player on your right). If you want to buy containers for your harbour you must do so from another player. If you want to buy containers for your ship you must do so from another player's harbour.

Container is dynamic with different paths to victory emerging each session. One session may find a shipper winning, the next someone who specializes in producing or in wharehouses. The person who does the best is often the one who doesn't follow the herd.

Container is brutally realistic. Supply and demand function how they would in a real enviorment. Not paying back your loans can kill you as the bank rightly siezes your assests. No negative VPs in this game (ahem Agricola). If you don't repay, the bank will gets its money.

If you like intense player interaction, fluid markets, variable sessions, and realistic micro-economics, then I can think of no better recommendation than Container.

WIFE RATING/Comments - 7
I like managing the different aspects of the game without feeling overwhelmed.
2014-08-11
Owned
Ingo Keiner
Germany
Oberhausen
NRW
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10
Mar 2009*
Awesome game, that can even NOT work, if the players don´t pay attention. I love the high level of interaction in this game.
2009-12-17
Owned

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