$10.00

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User Rating Comment Status
Chris Esko
United States
Frederick
Maryland
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10
Mar 2007*
I've played the prototype many, many times and it is consistently fun, strategic and different every time. Add to this that it only lasts 30-60 minutes and you've got a winner. I can't wait for the published version.
2007-03-27*
Owned
Donald Wilbur III
United States
Sacramento
California
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10
Mar 2011
I just love this game. I'm not crazy about Brink of War but the other two expansions are equally amazing in my book.

Everything is so well thought out in this game. The balance and painful choices are excellent. It's what I thought San Juan was before I played this.
2011-03-04
Owned
United States
NJ
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10
Apr 2009*
After just 2 plays I think this is my new favorite game. I really like San Juan and RftG is better in almost every way. I can only see this game getting better after more games and exploring the vast number of card combos.

And then there will be expansions...
2008-03-01*
Owned
Terry Egan
United States
Waltham
MA
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10
Nov 2008*
A deeper offering than San Juan, but using some of the same basic mechanics. The added depth is a true enhancement rather than pasted-on extra complexity, and works seamlessly within the system. The theme and mechanics meld together far better here than in San Juan, and the new layers of strategy are a delight. The artwork is gorgeous. Now firmly ensconced in my pantheon of favorite card games.
2007-04-23*
Owned
John Harley
Canada
Toronto
Ontario
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10
Sep 2011
It's really unbelievable how well tuned the designer has made this game. Brilliant in 2 player, great in 3 and 4 player. Great choices. I have to dock a half point for the wonky iconography and icon color picking, but once you've learned it, it really does make the game play faster.
2010-05-30
Owned
Ben Clinger
United States
Rossford
OH
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10
Mar 2013
I love this game, if only I could find enough other people to share this love, but the symbol barrier is a bit high on this one, I tried to explain it to my group and I was so energetic and involved in my explanation that it wasn't until after I was done that I looked up and was greeted by a table full of black stares, perhaps next time.

Still play the 2 player game some with my little sister.
2008-04-05*
Owned
Scott Alden
United States
Dallas
Texas
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10
Nov 2007*
I played the prototype right before I left Meeplefest 2007 - and proceeded to think about it for many hours on the flight home. Can't wait to play again. Tom has a megahit on his hands here.

Update: Played again - I love the system and the final arwork and icons are great.
2007-11-28*
Owned
Aaron Lambert
United States
American Fork
Utah
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10
May 2013
I really enjoy this game. There is a lot of luck involved in what cards you get, but the game goes fairly quickly so you do not have a lot of time and effort tied up in each win or loss.
2009-10-12
Owned
Nicolas Dementen
Belgium
Sombreffe
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10
Dec 2010
Just the best game I own!! I love it, a score every time it hits the table! So rich and full of possibilities... too bad it's not an easy one to teach, but still... perfect... I always play it with all the expansions from the first arc... Games played with the second arc, will be reccorded under the alien artifact item and this one (for statistical reasons)... did I mention that I love this game yet?
2013-11-27
Owned
Jeremiah Lee
United States
San Francisco
CA
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But please don't call me Jerry.
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At one time, I didn't really like Power Grid so Ted made my piece a Power Grid piece.
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10
Apr 2010
Rating based on one play. Take San Juan, add a second building round, and give all of the players roles to choose simultaneously. Change the art to (admittedly very nice) outer space drawings and add a bunch of barely decipherable symbols to the cards. Now you have Race for the Galaxy.

I played my game of this at the RGG booth at Essen 2007, Scott Tepper taught. The other players seemed to love the game, but it's obviously not for me.
2008-03-12*
Owned
Mark Delano
United States
Stamford
Connecticut
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10
Oct 2007*
I own a copy now, its rating is easily moved to a 10. Excellent production.
2009-04-15
Owned
Stephen Cope
United States
Arlington
Massachusetts
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10
May 2008*
This is as close to a perfect game as I've experienced:

1) Depth to length ratio is amazing!
2) Scales perfectly from 2-5 players (w/ Storm)
3) Can play 2-3 games of this in the time it takes to play 1 game of most other Euros
4) Several paths to victory, all of them viable
5) Very high replayability

150+ plays and counting!
2008-05-13*
Prev. Owned
William Attia
France
Paris
Unspecified
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10
Jul 2008*
Played lots of times (with 2 to 4 players - or 5 with a prototype of an expansion). As a fan of San Juan, a former Magic player, and an occasional SF reader, I suppose that I am one of the main targets for this game. The simultaneous action selection makes a large difference with San Juan, although of course one still wants to benefit as much as possible from other players' actions. There is a fair number of strategies, or rather bits of strategies which have to be combined (depending of course on your card draws) in order to win the game. Replayability is very good, and scalability as well (the advanced variant for 2 players adding some more subtlety). Additionally, the artwork is great, which is certainly not needed to make a great game, but definitely doesn't hurt.
2008-07-05*
Owned
Dennis Leung
United States
Fanwood
New Jersey
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10
Mar 2013
Since we really liked San Juan, Race for the Galaxy seemed like it should have been a sure shot. However, we held off on getting it for quite a while. I was worried about the theme and the iconography not being appealing. However, we finally got this in a trade and once we tried it out, we were hooked! It's now one of our favorite games, and probably the second heaviest game that we have.

I shouldn't have worried. This game was an amped up San Juan---it took the same basic gameplay, but added so much more. It retained the feeling of building special cards, but in this case separated out Worlds and technology-oriented Developments. However, added to these card combos were so many more paths to victory---you could go military, you could go exploring valuable worlds, you could set up a production/consumption engine. All of this kept the game very fresh, although we're looking forward to trying the expansions.

The theme: I was initially afraid that she wouldn't like the theme, although in retrospect I wouldn't have thought that Spanish colonialism would have been an attractive theme anyway. She does put up with it, and she had a lot of fun with the art (especially cards like the Galactic Trendsetters or the Resort). On the other hand, I really like the theme as I was a big fan of the Davin Brin Uplift novels. Although abstracted, I do get the feeling of building a space empire. I think that the more routes here compared to San Juan makes the game a little more real---e.g., there's a gameplay and thematic difference to military or production strategies.

The icons: We had no problem with them. By the second or third game, it wasn't even an issue anymore. I was a little surprised by that, and thought that we would miss the text, but the icons producd a very clean result and lets you easily see what your opponent is building.

Interactivity: Although it's been called multiplayer solitaire, we find the game has quite a bit of interactivity. We're always looking at what each other is doing and we're constantly trying to guess and bluff what phase the other player will call that turn. It's an additional layer of optimization that you have to do to play well.

Complexity: I was worried about the complexity of the game, but it turned out to not be a problem. She quickly grasped the rules and by the fourth or fifth game she was already scoring up to 54 points. However, if we had not played San Juan before, it probably would have been very difficult to pick up. If you haven't played either, I would suggest picking San Juan up first. On the other hand, the added complexity adds a lot to the game. Having played Race for the Galaxy, I'm not sure if we'll ever go back...

So far, we've only played it with two, and mostly with the experienced two player rules. It works very well. This is another case where the two player game is different from the multiplayer game---you now call two phases each turn. This gives you more control and ease in executing card combos, making the game more strategic.
2009-11-10
Owned
Nicolas CAMPELLO
France
BELFORT
Unspecified
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10
Oct 2007*
Fantastic game.Played only one time, but I've seen how it's rich !!One the my favorite game... and for long I think.
2007-10-31*
Owned
Stavros G.
Belgium
Brussels
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10
Jun 2009*
Lot of richness and replay value. You need some plays to learn the cards, and then more plays to discover the various strategies. Bonus : the card names and the artwork is great if you like the sci-fi references (books and movies).
Note: first time that I see two sci-fi writers' names in the thanks' section of a game ruleset!
(Frederik POHL and David BRIN).

Update : rating upgraded to 10, after one year of playing. The Draft variant found in the Gathering of Storm expansion is a great addition for the people who played the game a lot.
2007-11-04*
Owned
Dea Draper
United States
Boise
Idaho
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10
Nov 2008*
Played this with 4. Smacks of both Puerto Rico and San Juan, the card game version of Puerto Rico. I own all 3 and enjoy all three. Even though the games resemble each other, they play so differently that I am happy to own all 3 and feel I have no redundancies. Not bored with any of them.
I really like Race for the Galaxy and feel it is a solid game. 30 mins is an accurate and good length for the game. Also enjoy the graphics.
I rated San Juan a 10 because I enjoy it and have played it reapeatedly a few hundred times without getting bored. Initially I like this one better, and will bump it to a 10 if I feel it continues to play as well as its sibling.
1-17-2012 99 7/8/12 112
2012-07-08
Owned
Timo Tikkanen
Finland
Joensuu
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10
Jan 2008*
After 20 games I still find this very addictive and amazing game.

Only downside is that this isn't a easy game to learn. But once you have learnt it's pretty fast game to play. About 20 minutes / 2 player game.

My favourite game right now.
2008-01-04*
Teemu Salohalme
Finland
Imatra
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10
Jul 2010
RFTG may be the best card game, after Bridge, of course.
2010-01-06
Owned
steve perkins
United Kingdom
Telford
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10
May 2009*
San Juan on steroids, but a really good game.
2007-11-15*
Owned
Stephen Tavener
United Kingdom
London
England
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The overtext above is false.
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10
Nov 2007*
My rating has gone up every time I played. I'll be picking up a second copy at some point, since the first one is going to wear out eventually.

My one criticism: the icon system is a barrier for entry, and very intimidating for the first game. However, after a couple of games, it all makes sense. I do wish there was more text on the cards and less artwork, though. Lots of tough decisions, and the game seems to play out differently each time.

Note: the game is very, very similar to San Juan in many aspects, but Tom Lehmann was involved in making SJ, and has permission for this version - I reckon they should have put the design story in the manual, though, because it looks like blatanyt plagiarism without the context.
2007-11-16*
Owned
GANDON François
France
PARIS
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10
Jun 2008*
RFTG is not easy to get into in the first place, but once you get the idea (after 3/4 games), you realize how big its potential can be. After several dozens of games, you can tell RfTG is definitely one of the most attractive games, one that you will go back to very often to explore its seamingly seamless possibilities. Captain Kirk, here we come !
Updated May 2008 : never get bored of ths one. Eager to buying the first expansion which looks very promising
2008-06-15*
Owned
Rob Mortimer
United Kingdom
Leeds
West Yorkshire
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10
Apr 2008*
An excellent game. More complex sci fi version of San Juan. Slightly steep learning curve but very good game once you get into it. Very well designed and playtested. Can't wait for the expansions.
2008-04-24*
Owned
Giacomo Mangiarano
Italy
Castellana Grotte (BA)
BA
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Use the force
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Everything is proceeding as I have foreseen
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10
Nov 2009*
Better than S.Juan...
S. Juan has only 2 ways to win (pink palace and city hall or production and guild hall)
This game has probably more than 7-8 ways to win (military, alien, rare elements, novelty, all consume, developments genes and so on). Nice the bluffing part of the game. Expansions needed
2008-02-25*
Owned
Karl Bergström
Sweden
Stockholm
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10
Nov 2007*
Sharp, very, very sharp. I especially like how the combination of artwork and mechanics on the cards all tell a little story, even without fluff-text.
2007-11-21*
Owned
Matthew Gray
United States
Reading
Massachusetts
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10
Nov 2007*
I've been "seriously" gaming for 10+ years, played nearly 1000 different titles and for the first time, without equivocation, I can answer the "What's your favorite game?" question. An outstanding game in the style of San Juan (actually it's the other way around). The art is exceptional. The game is fast, but full of compelling tactical options, interesting combinations, engaging thematic elements and numerous strategies to pursue. In the less than a year since it's been out, it's become my 3rd most played game ever and I have no doubt it will be the most played before long.

EDIT/UPDATE: >5 years after I wrote this comment and all of the above remains true, and it's become my most played game. I mostly only play with the first two expansions, without takeover rules, but enjoy all of the expansions.
2012-12-29
Owned
Marshall Miller
United States
Malden
Massachusetts
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10
Aug 2008*
This is a great, medium-light game. There is a lot of information on the cards, but once you understand them (see the well organized reference cards that come with the game) the game flows very quickly. Simultaneous playing makes the games very quick but satisfying. Wonderful art work, good replayability, room for expansions and low price tag make this an obvious purchase. Was a 9, after a bunch more plays this is now a 10.
2008-02-10*
Owned
Sam Corwin
United States
Kansas
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10
Nov 2007*
Space exploration game.
2007-11-25*
Owned
Jean-Luc Simard
Canada
Longueuil
Quebec
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10
Nov 2007*
Wow. Quick playing, with enough depth to leave you with plenty of options each games and no forced path of action, I find this a major improvement over San Juan. Of course, I am a sucker for the theme, but the simultaneous selection of actions leads to great double thinking. Can't wait for the extensions.
2007-11-26*
Owned
Cathrine & Frank Carroll
United States
Overland Park
Kansas
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10
Nov 2007*
Good space card game.
2007-11-26*
Dave Peters
United States
Belmont
California
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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That's Tim Powers' fictional Samuel Coleridge "quoting" John Milton in _The Anubis Gates_.
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10
Apr 2010
--Feb2007-- Played a prototype a couple times a year ago. It's got great mechanics, but isn't particularly clear on first exposure: I suspect a card manifest would have made learning the game easier and more rewarding. My eldest son will likely be amused.
--Nov2007-- Production version is pretty nice; glad to have bought it.
2010-04-14
Owned
Daniel Freeman
United States
St Louis
Missouri
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Hi friend! :)
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10
Oct 2011
Excellent. There seems to be a lot more variety in strategy than San Juan. The symbols were difficult at first, but now they seem natural.
2007-11-30*
Owned
Bill K
United States
Unspecified
Maryland
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10
Feb 2011
This is a fantastic game! If you want a quick playing game with loads of strategy, this is it! (How rare of a combination is that?) Plus it takes hundreds of plays to really plumb the depth of it. So go buy it right now!

And don't be scared off by the icons: after you've played the game once or twice, the icons will all be clear to you. And you'll find them much quicker to read than text ever could be.

(When introducing new players, I've found it helpful to cover some rudiments of strategy: military strategy, development strategy, produce-consume strategy, trade-trade-trade strategy. And be sure that new players play a full game in less than 45 minutes: more games = more fun. It's not worth trying to optimize play your first several games--just enjoy the experience of exploring this new universe.)
2014-08-24
Owned
James Ludlow
United States
Saint Louis Park
Minnesota
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10
Jan 2008*
The moment my copy arrived, I sleeved all of the cards. These are identical in size to Magic cards, so there are plenty of sleeve choices. I went with the fairly expensive "Japanese" brand metallic sleeves for the main deck, and some heavy UltraPro for the role cards. This doubled the cost of my set, but in the long run it's going to pay off. I expect to play this game a lot.

I'm a huge fan of San Juan, and enjoy but rarely play PR. I'm also a long-time lover of Magic. Combining these becomes a no-brainer for me. Race is a ton of fun.

The multiplayer solitaire complaints are nonsense. Have those people play face up against experienced players and see if they still feel isolated and free to do whatever they want.
2008-01-01*
Owned
Joe Lee
United States
Milford
Connecticut
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10
Dec 2007*
Excellent game and I can really see the similarities to Puerto Rico when I play it. However, the way the game plays with the simultaneous role selection and the ordered phases of the roles is fantastic. There is a learning curve to the game but come on most of the games on this site require you to learn the intricacies of the game.

Is the game multi-player solitaire? No more so than Puerto Rico to me. Much like Puerto Rico you can look over the table to see what you opponents have going for them in their tableau and also see the number of cards in their hand. Based on that you can make a hunch as to what role they are selecting. Do you want to develop/settle? Is there anyone else at the table holding a lot of cards? If so it likely that player is going to call one of those actions and if you have no preference as which then choose a different type of action that you'd also like to get done this round.

Can people help out their opponents? Sure they can. However, unlike Puerto Rico where they tend to help out the player to their left, in RftG they could help any other player at the table. For instance if someone isn't paying attention to cards in play someone could play out a development/settle action that would allow another player to get to his twelfth card and end the game.

Okay, so I've compared it to PR because of the similarities how about the differences. In PR I feel that there are a few standard opening moves and several buildings that are far superior buys than others. In RftG I have not seen a standard opening move. You have to initially deal with what you're opening hand is and then modify your agenda as you receive more cards. In PR coins are currency while in RftG the cards in your hand are the currency so you must decide what you're planning on playing onto the table vs use as currency. And since you can only get 12 cards to the table you have to decide how important each card is to your objective. There are times where a card that looks cool just doesn't really fit in with your plans so walk away.

A deep, rich, rewarding game with plenty of decisions to make that plays in 30 minutes and leaves you with the desire to play just one more hand...amazing.
2010-01-03
Owned
Tapani Aulu
Finland
Turku
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10
Jan 2009*
Played about 150 games to date (29 April 08), most of which heads ups. Still just keeps getting better. The best game I have ever laid my hands on.

Lately played a little bit less, but still one of my most popular games with 35 plays in the last 10 months. Nowadays always with the expansion. Still a perfect ten. (13 Feb 09)

With the second expansion, more games lately. Still stays above my 10 bar, as one of the only games I never turn down. (17 Nov 09).

Still going strong, just passed the 250 game post. Absolutely a perfect 10 still. (23 Nov 10).

No reason to drop from 10, although haven't played too much with the 3rd expansion yet. (5 Dec 12).
2012-12-05
Owned
Want To Play
oskari
Finland
Helsinki
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Eat at Linda's
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10
Jan 2008*
Whoa. This game is incredible. And deep. But still really quick.

The theme has been built very carefully, and the mechanics fit the theme perfectly. The components aren't bad either: The cards are very sturdy, and the artwork is nice, and serious thought has been given to usability issues. Thanks to the graphic design, layout and the icon system, gameplay is really smooth and it is very easy to keep track of your special powers.

Lots of possibilies for ultimate killer combos, and for me the game feels more like a hand management game than a snowball engine optimization scheme. There is also quite the right amount of outguessing, which usually ends in me choosing the wrong phase anyway ;P

Success depends mostly on how good you are, but since the game only lasts about half an hour, and (unlike in most snowball engine games) gameplay and artwork don't suck astronomically at first sight, it is reasonably easy and fast to reach a comfortable skill level.

Raised the rating from 9 to 10 after 10 playings.

And just when you think you know the game, they'll give you the expansions...
2008-01-08*
Owned
Steve Chamberlin
United States
Stansbury Park
Utah
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10
Feb 2008*
Someday I'll actually beat my co-worker. This is a fantastic lunchtime, 2-player game that we have down to 45 minutes. I am continually learning and/or recognizing strategies and card combinations that keep this card game satisfying for me. Several times we both thought I had my opponent beat only to have him pull ahead in the last round or two with some insightful combination or clever play based on the role selections. It's just a cool game to play.

EDIT: And the day came that I finally beat my co-worker. I'm going to Disneyland!
2008-02-12*
Owned
Brian Boyle
Australia
Sydney
NSW
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Proud Balmain Board Gamer
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10
Sep 2009*
Didn't want to like this game. Didn't want to get hooked. Didn't want to like the nerdy theme. Love the game.. I am hooked ... love the nerdy theme
2008-04-25*
Owned
Tim Taylor
United States
under surveillance
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10
Feb 2010
First play felt like learning a foreign language. I like learning foreign languages. Initial rating 7.

By the third play I upped my rating to 8. Great game.

My fifth game I actually won... raised to a 9.

My seventh game was solitaire against that cheatin' robot because I just could not get enough of this game. Increased rating to 10.

Wow, have I really played over 100 times in less than a year?!

Just keeps getting better and better.

After more than 300 plays, the game developed some type of mold and had to be thrown out. That's right, I played this game to death!
2012-08-10
Owned
Don Sutherland
United States
Connecticut
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10
Jan 2014
I've been hooked on this game since my first play, and still haven't turned down. No games have been the same, and even though at this point more than 50% have been two-player i keep seeing something new each time.
2007-12-09*
Owned
Jonathan Summers
United States
Lansing
Michigan
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10
Dec 2007*
The only game I have given a 10 so far. Highly recommended.
2007-12-10*
Owned
Todd Derscheid
United States
Houston
Texas
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10
Nov 2011
Solid, and I can get the wife to play it.
2010-01-05
Owned
Chee Beng Teo
Singapore
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10
Apr 2008*
Dec '07
2008-04-03*
Owned
Canada
Burlington
Ontario
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10
Jun 2011
We play this a lot (2-player, 2 actions each) and love it. It's also really compact, so it travels with us. Play all the expansions and will get AA.
2011-06-14
Owned
Henry Allen
United States
Longwood
FLORIDA
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10
Jan 2008*
Multiple action options each turn combined with so many card combinations and multiple uses per card make for interesting and difficult decisions on every single turn and a huge variety of viable strategies and tactics. This combined with the fast pace and quick play time (once you’ve had a couple of games to learn the cards) make for a superb game that keeps you coming back for more.
2011-01-09
Owned
Pedro
Portugal
Lisbon
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10
Jun 2010
My favorite game of all time.

It got its inspiration from Puerto Rico, but it turned it completely around and is, in my opinion, a much better game. And I like Puerto Rico a lot.

It's Puerto Rico the card game with simultaneous role selection. It's super San Juan on steroids with a space theme. It's infinitely replayable. It's complex and challenging. It's deep. It's interactive. It's quick. It's flawless.

It's perfect!
2014-01-08
Owned
Jon Willesen
United States
Midvale
Utah
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10
Dec 2007*
This isn't just San Juan in space. It's better than San Juan. AND it's in space!

It has a steep learning curve, but it's well worth the climb once you get there.
2007-12-31*
Owned
Jeffrey Owens
United States
Williamsburg
Virginia
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10
Dec 2007*
Recently upped this puppy from a 9 to a 10. I have played it over 20 times and still love every game. I was initially demoed this at BGG con and had to get a copy right away. I am not a fan of PR but I love SJ, but this to me is a better version of SJ. Admittedly the first play of the game is rough, but give it a few more and I think you will realize that there IS player interaction...maybe not directly but there is a certain aspect of trying to anticipate your opponents next play.

A lot of people call it "multiplayer solitaire" but not looking at an opponents strategy/cards is the fastest way to a loss...

This game plays great with all players from 2p(advanced rules), 3p and 4p
2007-12-12*
Owned
B
United States
Kittanning
Pennsylvania
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10
Dec 2011
Cool sci-fi themed card game. Lots of options and it's fun choosing a direction building your empire into a well oiled machine. Once you grok the iconography and become familiar with the cards it's an elegant game too.
2014-03-19
Owned

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