1 , 2 , 3 , 4 , 5  Next »  [45]

User Rating Comment Status
Duarte Conceicao
Portugal
Carcavelos
flag msg tools
mbmbmbmbmb
10
Feb 2009*
It took 3 plays to convince me (kind of captain slow I know ). In the first play I haven't read the rules and we played based only in a friend explanation (we miss 1 or 2 rules), so my first rate was a 6.5

In the second play, and after reading the rules I've looked at it and start seeing some beautiful and yet simple and efective mechanics. My rate went up to a very solid 7.5 since I hadn't found one suitable strategy.

On my 3rd play it went straight to an 8.5 and into my personal TOP 10.

The theme is very interesting and for a euro it fits very well in both canal and rail periods of the game.

4th play - Still very impressed!

After more than 100 plays online it really divides my heart with Age of Steam. Bravo Mr. Wallace! Bravo!
2010-01-06
Owned
Stewart Pilling
United Kingdom
Worsley
Manchester
flag msg tools
mbmbmbmbmb
10
Aug 2012
Martin Wallaces best game in my opinion. I really am loving this game.
2007-10-30*
Owned
Want To Play
Mark Salamon
United States
Escondido
California
flag msg tools
When did this overtext thing happen? Am I supposed to think of something clever to put here?
mbmbmbmbmb
10
Apr 2014
8 -> 9 ... Need to get this played more than biennially.

9 -> 10 ... My favorite game.
2014-04-02
Owned
For Trade
enes kadioglu
Turkey
izmir
bayrakli
flag msg tools
mbmbmbmbmb
10
Apr 2009*
MY POINT SYSTEM V 1.0

FUN -9
INTERACTION----8
FOR MY GROUP---?
FOR ME---------10
QUALITY -9
COMPONENTS-----9
BOX------------8

RULES -8
EASY-----------7
DETAILS--------8
WEIGHT -10
FOR MY GROUP---?
FOR ME---------10
GAMER INTEREST -8
FOR MY GROUP---8
NEW POT.GROUP--6
FOR ME---------10
PREPARING TIME-------- -9
GAME LENGTH -9
FOR MY GROUP---7
FOR ME---------10
NEW IDEAS -10
REPLAYABLE -10

AVARAGE POINT------------9,1
2008-06-17*
Prev. Owned
Dave Heberer
United States
Redmond
Washington
flag msg tools
designer
mbmbmbmbmb
10
Jan 2008*
A great economy building game. Had a great time.
2008-01-30*
Prev. Owned
Thomas Cauet
France
Paris
flag msg tools
designer
mbmbmbmbmb
10
Apr 2009*
Favorite design from Wallace. A good mix between hand management (that can lead to unexpected path of victory), tactical and strategic placement and the usual dealing with money. The idea about the money spent, that influence turn order the turn after is very good!
2012-09-06
Owned
Stephan Gauss
Germany
Hamburg
Unspecified
flag msg tools
mbmbmbmbmb
10
Jun 2015
Great theme, good game, though not quite as elegant as AoS. Rules are a bit fiddly, especially when you play it the first time. But I have the strong feeling, that it will definitely work better with more plays. Rating may go up then as well.

Edited after some dozend plays: Belongs to my top-five games!

It still is THE economy game.
2015-06-29
Owned
David Chappelle
United States
Atlanta
Georgia
flag msg tools
mbmbmbmbmb
10
Mar 2010
After 15 face to face plays and many plays online, this has become my favorite boardgame. I originally rated this a 9 due to a poor rulebook, but I've decided to overlook it. It's a heavy game, not for casual gamers, but has tremendous replay value.
2010-03-02
Owned
Flash Foxy
United Kingdom
norwich
flag msg tools
mbmbmbmbmb
10
Sep 2011
I've played this twice and it is my favourite Martin Wallace game. Excellent tension, difficult choices, superb.
2008-01-04*
Owned
Gil Hova
United States
Jersey City
New Jersey
flag msg tools
designer
publisher
mbmbmbmbmb
10
Sep 2014
An economic game that suddenly twists into a rail game in the second half. Brutally tough, incredibly fun. Only a fiddly ruleset keeps it from a 10, but who knows what the future brings?

Update: It's a 10 now.
2014-09-10
Owned
Scott Nelson
United States
Idaho Falls
Idaho
flag msg tools
designer
mbmbmbmbmb
10
Dec 2007*
Another must have from Wallace. Sounds exactly the game that should make the Age of Steam fans go crazy for it.

edit: Played it now and can now rate it. It is more forgiving than AoS, but the game lacks something that AoS has, but I have not pinpointed it. I enjoy both, but the shipping of goods in AoS, maybe because it was the first time I used the mechanism, was in a sense "cool". And I see new mechanisms and they don't wow me like they did before. That said, AoS and Brass are both 10's. I think grasping the rules of Brass is harder, but plays a tad lighter than AoS. I would play both willingly, but choosing one over the other would be difficult. I think I like Brass' way of not getting stuck if you end up building to a dead end. Brass doesn't give me the same feeling of a well-played game of AoS, but those are few and far between, anyways. Brass is a welcome game to my collection, and will get played more if I can get the time-table down to the 1.5 hours mark, instead of the 3 hours for the first 2 games.
2007-12-13*
Prev. Owned
Andrea Doria
msg tools
10
Dec 2007*
Best 2007
2007-12-20*
Owned
Vito Pace
Italy
Castellana Grotte (Ba)
flag msg tools
mbmbmbmbmb
10
Jan 2008*
Heavy game very hard. The game-mechanism is perfect.
Wonderful economic theme but the components are very ugly. Best 2007 game.
2008-01-05*
Owned
Matt Davis
United States
New Concord
Ohio
flag msg tools
mbmbmbmbmb
10
May 2010
Really excellent game. The mixture of worrying about the economic side of things and the positional play on the board is fascinating.
2010-05-17
Owned
Chris Kelly
Malaysia
George Town
Penang
flag msg tools
mbmbmbmbmb
10
Oct 2008*
Wow, what a game! It doesn't make sense, then it does all of a sudden and becomes a very deep economic game that punishes lazy thinking.
2007-12-27*
Owned
Lord Kalbut
France
flag msg tools
mbmbmbmbmb
10
Dec 2007*
My favorire game with Steam
2011-12-30
Owned
koen verstraete
Belgium
ruddervoorde
flag msg tools
mbmbmbmbmb
10
Jul 2011
Martin Wallace made again a very good game. The game plays surprisingly fluent for a game with such a complex set of rules. As mostly you have to watch out for different things, do the right things at the right moment and there's variation in your actions. The only comment could be that your playing on your own, but that's no big issue for me. I have to play it more to change my score, but it might go up in rating.

My score is better now, because I find different ways to win.
2008-01-07*
Owned
Robert Markley
New Zealand
Auckland
Unspecified
flag msg tools
mbmbmbmbmb
10
Jul 2009*
One of the toughest games I've ever played - Martin Wallace's best! Everything works in this game - even the railroad network idea works thematically... but you do have to 'read' some aspects such as the once only aspect of flipping tiles.
2010-11-18
Owned
Stan Mamula
United States
Pittsburgh
Pennsylvania
flag msg tools
mbmbmbmbmb
10
Aug 2009*
Brilliant! Love it.

Last played: March 2015
2015-03-22
Owned
Patrick
United States
Orem
Utah
flag msg tools
mbmbmbmbmb
10
Feb 2009*
Addition: Played this 2-player variant:
http://www.boardgamegeek.com/filepage/30555
And it was great also! Good tension, close game.

Couple plays of this so far, both 4-player. What a fabulous game! Even with the horrible learning curve. Our first game took almost 5 hours w/ various kid-related interruptions and when I decided to review the Commonly Forgotten Rules section, we had broken like 5 of them. Our 2nd play clocked in at about 3 hrs and we only forgot a couple rules infrequently. In our group, we are having trouble remembering to always play a card for an action and to check the coal supply when building with a city card.

Our 2nd game really brought out the strategy and timing issues as all 4 of us had 1 or 2 unflipped cotton mills at the end. The foreign market was all tapped out and we realized it wasn't worth building another port just to have someone else gain even more points from immediately selling cotton through it. If I had gone heavy cotton mill while the others were still fighting over the level 2 shipyards (the other 3 all ended up w/ one spot), I maybe could have beat them to the rush. I ended up scoring 70 off of tracks and only lost by 5. 3rd place was only 3 pts behind me and the player burned the worst by the cotton mills was 13 behind 3rd place.

So great strategy still emerging. Lots of market timing and balancing $ vs. victory points. Great purchase although the learning curve and infrequency of playing partners with hours of time will sadly prevent this from getting played as much as I would like.
2008-06-23*
Owned
Dick Hunt
United States
Ovid
Michigan
flag msg tools
mbmbmbmbmb
10
Aug 2010
This one was love at first play for me.
2009-11-30
Owned
David Siskin
United States
Playa Del Rey
California
flag msg tools
mbmbmbmbmb
10
Feb 2015
Martin Wallace is my favorite game designer and this is one of his strongest works. Really good! What makes it so is that there are many strategies to explore.
2008-01-13*
Owned
Mark Tyler
United States
Orem
Utah
flag msg tools
mbmbmbmbmb
10
Dec 2008*
I just found my new favorite game. I can't think of a game I would rather play than Brass. Martin Wallace has many fine game designs which seem to offer much more than a standard Euro game with a pasted on theme. Even the pickiest gamers in our group have proclaimed Brass as one of their favorites. Repeated plays have shown that there are multiple paths to victory. I like to try a little something different each time I play. Some may say the cards make the game too lucky, but I find your cards in hand challenge you to adapt your strategy as you go. My only wish was that this game allowed for more than just four players.
2008-01-14*
Owned
Yodlaf Peterson
United States
Ohio and West Texas
Пиндостан
flag msg tools
mbmbmbmbmb
10
Jan 2008*
A masterpiece.
2011-07-22
Owned
Noah Kolman
United States
Lake Oswego
Oregon
flag msg tools
designer
mbmbmbmbmb
10
Oct 2008*
Brass is an all around excellent game. Very deep, with lots of rewarding strategies and important tactical decisions. There is a lot to wrap your head around in this game, and the fact that I feel that there is still much to learn really makes the game appealing. I like the way that you can specialize in what you build and produce, but that the game situation always seems to be such that you want to build everything.

There are a few niggling issues, such as the weird Birkenhead rule, which are more annoying than anything else. It can also be frustrating when, through the way the cards come out, someone can completely lock up Barrow-In-Furness or Birkenhead, thus ensuring that they build the ship there. I have won once without building any ships, so we'll see if this is really an issue or not. If you like deep, heavy games, this is definitely one for you. An instant classic.
2008-02-01*
Owned
Randy Brown
United States
Manchester
New Hampshire
flag msg tools
mbmbmbmbmb
10
Oct 2009*
While I didn't much care for this game on my first play through, I have really come around after giving it another chance. This is not AoS, or even close. The interplay/interaction between the players has a unique feel that takes getting used to. There is an element of cooperation for mutual benefit, but it does not have to be played that way. It's hard to be cutthroat, since snaking someone's move likely helps them a bit anyway. However, the play does allow for different styles, which I really like. It takes some time to make the adjustments that really make this game enjoyable, so give it another chance if you didn't care for it on the first try.
2009-07-20
Owned
Paolo Ciardulli
Italy
Trento
TN
flag msg tools
May all beings be happy. Whatever beings there may be, whether they are weak or strong, without exception, long, big, medium, short or small, whether visible or invisible, those living near or far, those born or to-be-born, may all beings be happy!
mbmbmbmbmb
10
Sep 2008*
I like Wallace's games and this is my preferred one. This games needs to be played more to see the gem it is. Very recommended.
2008-01-25*
Owned
Shannon L
Canada
Vancouver
BC
flag msg tools
mbmbmbmbmb
10
Dec 2009*
Brass is Wallace's best yet. A lot of Strategy with plenty of routes to victory. Plays well with 3 or 4 players. i would play this game at a drop of a hat.
2009-09-01
David G. Cox Esq.
Australia
Port Macquarie
NSW
flag msg tools
Do what you can, with what you've got, where you are.
mbmbmbmbmb
10
Feb 2008*
This is a wonderful game. Highly tense with many options to achieve victory. It has an elegance typical of Francis Tresham design and a much shorter playing time. I feel that there is virtually randomness in the game and really enjoy that there are so many strategies available to players during the game.
2008-02-02*
Owned
ale sandra
Switzerland
Iowa
flag msg tools
10
Feb 2008*
Wow !
2008-02-03*
Owned
Robert van Dalen
Netherlands
Nieuwerkerk a/d IJssel
flag msg tools
mbmbmb
10
Jan 2009*
This game gives you the opportunity to think out a strategy, tweak it while playing and win or at least get a lesson learned to do better next time. Like it very much.
2009-08-30
Owned
Harro Pahl
Germany
Quarnbek-Strohbrück
Schleswig-Holstein
flag msg tools
mbmbmbmbmb
10
Feb 2008*
Pure fun for 3 and 4 players! Since Essen '07 this is the favourite game in our group.
2008-02-08*
Owned
Marc Frank
United States
Portsmouth
New Hampshire
flag msg tools
mbmbmbmbmb
10
Feb 2010
It took me over a year to get this to the table, but it was worth the wait. It's become our group's favorite game.

The theme is astonishingly well-integrated into the game. Along with Twilight Struggle and 1960 this hits just the right balance in that department. Everything in the game has a thematic reason for existing, but the gameplay was not sacrificed to strengthen the theme. Whether or not any given player will find the theme even remotely interesting is another question--personally I find it very interesting indeed.

This gets a 10 because not only do I love playing it but I actively try to get it to the table.
2011-12-19
Owned
James Cheevers
United Kingdom
Liverpool
flag msg tools
mbmbmbmbmb
10
Aug 2008*
MW's best game bar none. It has the longest learning curve but the most reward for taking the time to do so. Best with 4.
2009-11-03
Owned
John Brodin
United States
Plymouth
Massachusetts
flag msg tools
mbmbmbmbmb
10
Aug 2010
Brilliant.
2010-08-21
Owned
Larry Rice
United States
Irvine
California
flag msg tools
mbmbmbmbmb
10
May 2010
Another excellent economic engine from Martin Wallace, this time without implementing the auction mechanic. I both appreciated and was frustrated with the cards limiting where you can build your buildings, and it was even more aggravating when I chose to throw away cards to build track/canals that I should have kept for later use. In this game, its important to anticipate where you think much of the building will take place and save the appropriate cards for proper use while using junk cards to build track or develop. This was one game that I never thought I would be interested in trying when I saw a group of friends attempt to learn and play the game at the same time with no veterans of this game around midnight and just struggle with it but it goes very smoothly when you have someone who knows the game explain the process.
2008-02-24*
Owned
Javier Ribas
Spain
Toledo
flag msg tools
mbmbmbmbmb
10
Mar 2009*
Heavy game. Lots of strategics. Beautiful bits.
I want to play more times!
Not for newbies
2009-03-27
Owned
Robert Jones
United Kingdom
Woodbridge
Suffolk
flag msg tools
mbmbmbmbmb
10
Nov 2008*
EDIT: After a few plays, now upgraded to 10. Not much to criticise here - tiles are fiddly to set up, but only take 60 seconds, virtual link is odd, but I don't build shipyards anyway, so no big deal. 2-player variant is excellent - I'm getting a much better feel for the game, and I really like it.

The rules aren't as bad as many portray - there are a few oddities, and missing/ignoring them for the first play or two isn't going to spoil the game.

And what a game! Ever-present delicious agony of wanting to perform at least 4 actions per turn, and usually in several different orders.

I'd prefer it to be slightly faster, so may well break out a timer next time, if only to encourage players on a bit.
2008-05-06*
Prev. Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
10
Mar 2009*
Excellent!
2009-03-29
Owned
Krzysztof Stachnik
Poland
flag msg tools
10
Dec 2008*
Best one
2012-02-15
Owned
Kevin Teague
Canada
Vancouver
British Columbia
flag msg tools
mbmbmbmbmb
10
Mar 2008*
Wonderfully tense and exciting! The tension of playing to the strength of your cards, playing to your overall strategies, and playing to react to the economic opportunities that the other players create makes for interesting choices. Rating after the first 10 plays, looking forward to the next 10 plays!
2008-03-15*
Owned
Bob Rademaker
United States
The Colony
Texas
flag msg tools
mbmbmbmbmb
10
Jun 2012
Interesting mechanisms in this economic/connections gem. Cards are used, but they are used with such utility that the random factor is very low. Lots of replayability as every game unfolds differently. Agonizingly delicious choices for making the cards work with your strategy.
2012-06-24
Owned
Kurt R
United States
Philadelphia
Pennsylvania
flag msg tools
It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
mbmbmbmbmb
10
Dec 2011
Top 5 game for me. Desert island game. I absolutely love this game despite its rough edges. I played about two dozen online games against some real Brass sharks and honed my skills as well as gained a great appreciation for this design. I'm over 30 plays and still captivated by this one. Sure, I'd love a new Brass map but there's tremendous replayability right here; there are always surprises in a Brass game for me.

The first two players should always develop as their action, but after those openings, the gambits begin -- tactical and strategic gambits in terms of going for immediate market-refilling coal/iron works vs taking the tempo in terms of cotton and/or building rail lines. There's a wonderful asymmetry here in terms of industries, and you'll need to pick a path soon enough. That path will inevitably intertwine you with other players, and you'll have to find ways to benefit from each other. I always tell players that you get 31 actions in the game, never more, maybe less (if you combine two into one). One of the fun challenges is using other players' stuff to your advantage. As I love games that rely on reading player incentives, this is heaven for me. When you're ahead of the game, you feel like the smartest guy in your gaming world; when it's the other way 'round, it's a bitter pill but makes you all the more determined to come back the next time.

As to the game's weak points: the cards can feel like the wind behind you pushing you onward or in your face; the randomness of the foreign market can screw you; the rules are dense, and the Birkenhead exception is exceptionally fiddly. Still, I find it an engrossing play every single time because all those are true for everyone and you're all going to get slowed down in some way. Perhaps there's an odd play when one player benefits more than others, but griping about the cards is just an inexperienced player who hasn't figured out the creativity required to skin the cat a different way. Always have to leave yourself options, or better yet, plan out your turns in advance with the cards you have (admittedly easier done online than on table).

In addition to different paths for scoring, there's a nasty defensive aspect to the game in hemming players in with their rail networks. I've had more than one game where I couldn't take an action on the last turn of the game b/c I let myself get fenced in. A lot of the game's strategy is predicated on the brilliant turn-order mechanism whereby the player who spent the most amount of money (i.e., you know, did stuff goes last). So going last, spending the least, and then going first for two turns in a row is S.O.P. at least a couple times a game. Taking loans (described by one expert player as the pit stop of the Brass race) should be carefully planned as a refueling before getting back in the race. Every turn is so damn meaningful, and therein lies the brilliance of this game and its repeated allure. Can you coordinate your 31 better than the other guys?

Now, for me, it took several plays to get adept at it, but I stuck with it because something drew me on. I can easily see some players getting frustrated, blaming the cards and moving on. Alas for them. In summary, this game has a lot to teach a player if he commits himself to it, and rewards the player who's got an eye on what's going to happen next.
2012-12-21
Prev. Owned
Bálint Nagy
Hungary
Győr
flag msg tools
mbmbmbmb
10
Aug 2008*
Bár a kártyák minősége miatt le kellene vonnom egy pontot, de nem visz rá a lélek.
2008-03-23*
Owned
kisio
Poland
Gdynia
flag msg tools
mbmbmbmbmb
10
Aug 2008*
M: 10
K: 10
2008-03-24*
Owned
Brandon Tibbetts
United States
Oak Lawn
Illinois
flag msg tools
designer
mbmbmbmbmb
10
Apr 2015
So close to joining Caylus as my second 10-rated game. Might take a few more plays.
2014-03-07
Owned
Koert Debyser
Belgium
Brugge
flag msg tools
mbmbmbmbmb
10
Jul 2008*
Outstanding complex logistic and economic strategy game. Money management is crucial. When taking loans, take them early and consider taking the maximum of 30 to avoid wasting too much actions. Don't forget to develop at least a couple of times. Try to keep a presence on the board after the Canal Period. Player order can be important, keep an eye on this when timing certain actions (like building cotton mills and selling cotton). Play in function of the cards you get and adapt when necessary. Building rail track is a great source of victory points.
2008-07-12*
Owned
Richard G
United States
Santa Monica
California
flag msg tools
mbmbmb
10
Sep 2008*
I bumped this up to a 10 after playing more than 5 games and finding every game to be a nail-biter. The rules are unfortunately not easy to grasp, so keep the "Things Not To Forget" reference handy! Brass employs the concept of supply-and-demand better than any other economic board game I've played.
2008-04-01*
Owned
George Heintzelman
United States
Setauket
New York
flag msg tools
mbmbmbmbmb
10
Apr 2008*
Upgraded to a 10 after about 10 plays. Excellent, excellent game. Definitely my favorite of Essen 2007, even over the very good Agricola. The balance is superb, it feels thematic (to someone who knows only a smattering of the relevant history, anyway), there's plenty of interaction but it's indirect denial and making things difficult rather than in-your-face aggression, and skillful play is well-rewarded with victory points.

The randomness in the cards really hits a sweet point for me -- it constrains you just enough that you can't ignore what you have in your hand, but never so much that you feel like the cards are playing you instead, or that the luck of the draw was a big factor in the game result. Big kudos on a really ingenious mechanism there.

My only complaint is that there are enough exceptions and one-off rules and things that work this this one way and that the other that the game is hard to teach to new players. Three examples: To get coal somewhere, you need (anyone's) link; for iron, you don't. To play an industry card, you need your own link, plus resources; for location cards, you don't, but you still need resources. You can upgrade your own buildings, except that you can upgrade someone elses coal or iron when the supply is completely exhausted. Anyway, these problems go away when played with people who have played before, and they make sense when you think about them from a game-design perspective, but they do make the teaching of the game a bit exhausting and full of 'oh yeah, I forgot to mention...' moments.
2010-05-22
Owned
Corin A. Friesen
United States
California
flag msg tools
designer
mbmbmbmbmb
10
Apr 2009*
This is one of the "funnest" game I have ever played. Imagining myself playing this with 3 other dedicated people makes me have goose-pimples, as it were.
It's the system... I just don't notice time when I play this game; it's the system... it has limitless possibilities for future games.
The cards provide the replayability (helped along by the Distant Market tiles). They give a surprising amount of flexibility without determining your play (opposite in Race for the Galaxy).
The demand and space of the board changes with each game according to what, in what proportion, and when industry tiles are being played; every game has a different narrative.
And the "coopitition" is amazing!
Brass provides all of this and more with so few components. Brilliant game!!!
2012-07-13
Owned

1 , 2 , 3 , 4 , 5  Next »  [45]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.