1 , 2 , 3 , 4 , 5  Next »  [27]

User Rating Comment Status
enes kadioglu
Turkey
izmir
bayrakli
flag msg tools
mbmbmbmbmb
10
Apr 2009*
MY POINT SYSTEM V 1.0

FUN -9
INTERACTION----8
FOR MY GROUP---?
FOR ME---------10
QUALITY -9
COMPONENTS-----9
BOX------------8

RULES -8
EASY-----------7
DETAILS--------8
WEIGHT -10
FOR MY GROUP---?
FOR ME---------10
GAMER INTEREST -8
FOR MY GROUP---8
NEW POT.GROUP--6
FOR ME---------10
PREPARING TIME-------- -9
GAME LENGTH -9
FOR MY GROUP---7
FOR ME---------10
NEW IDEAS -10
REPLAYABLE -10

AVARAGE POINT------------9,1
2008-06-17*
Prev. Owned
Dave Heberer
United States
Redmond
Washington
flag msg tools
designer
mbmbmbmbmb
10
Jan 2008*
A great economy building game. Had a great time.
2008-01-30*
Prev. Owned
Scott Nelson
United States
Idaho Falls
Idaho
flag msg tools
designer
mbmbmb
10
Dec 2007*
Another must have from Wallace. Sounds exactly the game that should make the Age of Steam fans go crazy for it.

edit: Played it now and can now rate it. It is more forgiving than AoS, but the game lacks something that AoS has, but I have not pinpointed it. I enjoy both, but the shipping of goods in AoS, maybe because it was the first time I used the mechanism, was in a sense "cool". And I see new mechanisms and they don't wow me like they did before. That said, AoS and Brass are both 10's. I think grasping the rules of Brass is harder, but plays a tad lighter than AoS. I would play both willingly, but choosing one over the other would be difficult. I think I like Brass' way of not getting stuck if you end up building to a dead end. Brass doesn't give me the same feeling of a well-played game of AoS, but those are few and far between, anyways. Brass is a welcome game to my collection, and will get played more if I can get the time-table down to the 1.5 hours mark, instead of the 3 hours for the first 2 games.
2007-12-13*
Prev. Owned
Maciej Wereda
Poland
Olsztynek
flag msg tools
mbmbmbmbmb
10
Aug 2009*
Prev. Owned
Robert Jones
United Kingdom
Woodbridge
Suffolk
flag msg tools
mbmbmbmbmb
10
Nov 2008*
EDIT: After a few plays, now upgraded to 10. Not much to criticise here - tiles are fiddly to set up, but only take 60 seconds, virtual link is odd, but I don't build shipyards anyway, so no big deal. 2-player variant is excellent - I'm getting a much better feel for the game, and I really like it.

The rules aren't as bad as many portray - there are a few oddities, and missing/ignoring them for the first play or two isn't going to spoil the game.

And what a game! Ever-present delicious agony of wanting to perform at least 4 actions per turn, and usually in several different orders.

I'd prefer it to be slightly faster, so may well break out a timer next time, if only to encourage players on a bit.
2008-05-06*
Prev. Owned
Kurt R
United States
Philadelphia
Pennsylvania
flag msg tools
It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
mbmbmbmbmb
10
Dec 2011
Top 5 game for me. Desert island game. I absolutely love this game despite its rough edges. I played about two dozen online games against some real Brass sharks and honed my skills as well as gained a great appreciation for this design. I'm over 30 plays and still captivated by this one. Sure, I'd love a new Brass map but there's tremendous replayability right here; there are always surprises in a Brass game for me.

The first two players should always develop as their action, but after those openings, the gambits begin -- tactical and strategic gambits in terms of going for immediate market-refilling coal/iron works vs taking the tempo in terms of cotton and/or building rail lines. There's a wonderful asymmetry here in terms of industries, and you'll need to pick a path soon enough. That path will inevitably intertwine you with other players, and you'll have to find ways to benefit from each other. I always tell players that you get 31 actions in the game, never more, maybe less (if you combine two into one). One of the fun challenges is using other players' stuff to your advantage. As I love games that rely on reading player incentives, this is heaven for me. When you're ahead of the game, you feel like the smartest guy in your gaming world; when it's the other way 'round, it's a bitter pill but makes you all the more determined to come back the next time.

As to the game's weak points: the cards can feel like the wind behind you pushing you onward or in your face; the randomness of the foreign market can screw you; the rules are dense, and the Birkenhead exception is exceptionally fiddly. Still, I find it an engrossing play every single time because all those are true for everyone and you're all going to get slowed down in some way. Perhaps there's an odd play when one player benefits more than others, but griping about the cards is just an inexperienced player who hasn't figured out the creativity required to skin the cat a different way. Always have to leave yourself options, or better yet, plan out your turns in advance with the cards you have (admittedly easier done online than on table).

In addition to different paths for scoring, there's a nasty defensive aspect to the game in hemming players in with their rail networks. I've had more than one game where I couldn't take an action on the last turn of the game b/c I let myself get fenced in. A lot of the game's strategy is predicated on the brilliant turn-order mechanism whereby the player who spent the most amount of money (i.e., you know, did stuff goes last). So going last, spending the least, and then going first for two turns in a row is S.O.P. at least a couple times a game. Taking loans (described by one expert player as the pit stop of the Brass race) should be carefully planned as a refueling before getting back in the race. Every turn is so damn meaningful, and therein lies the brilliance of this game and its repeated allure. Can you coordinate your 31 better than the other guys?

Now, for me, it took several plays to get adept at it, but I stuck with it because something drew me on. I can easily see some players getting frustrated, blaming the cards and moving on. Alas for them. In summary, this game has a lot to teach a player if he commits himself to it, and rewards the player who's got an eye on what's going to happen next.
2012-12-21
Prev. Owned
Mauricio Arruga
Brazil
SAO PAULO
SP
flag msg tools
mbmbmbmbmb
10
May 2008*
As usual in MW's games you always need one more action per turn. Amazing is how different strategies the players take along the game, and how different strategy one player take between eras.
2008-05-02*
Prev. Owned
Seth Jaffee
United States
Tucson
Arizona
flag msg tools
designer
mbmbmbmbmb
10
Oct 2008*
Record: 12-14

Matches Railroad Tycoon in scope. It's by Martin Wallace, so the rulebook is poor and there's suddenly an odd rule that doesn't work the way you expect it should.

You really have to play Brass once through to learn the rules, then again before you really know what it is you want to be doing. So it's not until your third game that you can play "for real."
2010-07-25
Prev. Owned
Cristiano Oliveira
Brazil
Salvador
Bahia
flag msg tools
mbmbmbmbmb
10
Jul 2009*
Prev. Owned
Jody Webb
United States
Whitesburg
Kentucky
flag msg tools
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
mbmbmbmbmb
10
May 2011
Prev. Owned
Want In Trade
Juan Nadie
Spain
flag msg tools
mbmbmb
10
Apr 2009*
Owned
Prev. Owned
Sean Harris
United States
Texas
flag msg tools
mbmbmbmbmb
10
Aug 2009*
Prev. Owned
Keegan Hayes
United States
Hackettstown
New Jersey
flag msg tools
mbmbmbmbmb
10
Aug 2010
Prev. Owned
Want In Trade
Bermudez Jimenez Cesar /cesarmagala
Spain
Málaga
Málaga
flag msg tools
10
Apr 2011
Prev. Owned
Krzysztof Matusik
Poland
Andrychów
Małopolska
flag msg tools
designer
mbmbmbmbmb
10
Feb 2013
Prev. Owned
ilde arenas
Spain
flag msg tools
mbmbmbmbmb
10
Oct 2011
Prev. Owned
Brian Spieles
United States
Vandalia
Ohio
flag msg tools
mbmbmbmbmb
10
Jan 2012
Amazing game. If only the rules were a bit more streamlined (i.e. fewer exceptions) it would be a 10.

EDIT - Screw it. It's a 10.
2012-01-21
Prev. Owned
Want In Trade
siqi li
China
flag msg tools
mbmbmb
10
Dec 2012
Prev. Owned
Keeton Laidlaw
United States
Michigan
flag msg tools
10
Jan 2013
Prev. Owned
Justus Kelloniemi
Finland
Vaasa
flag msg tools
mbmbmbmbmb
9.5
May 2010
Owned
Prev. Owned
Rafael Luna
Spain
flag msg tools
mbmbmbmbmb
9.5
Nov 2014
Enfundado
2015-01-29
Owned
Prev. Owned
Anders Olin
Finland
Vasa
flag msg tools
Justice for the 96!
mbmbmbmbmb
9.5
Dec 2014
Great game. One of the best to come out 2007.
2008-06-11*
Prev. Owned
Southy
United Kingdom
Nuneaton
Warwickshire
flag msg tools
mbmbmbmbmb
9.5
Oct 2011
Awesome!
2009-11-29
Prev. Owned
Pedro Burgos
Brazil
São Paulo
SP
flag msg tools
mbmbmbmb
9.5
Jan 2009*
If it weren't for some bizarre and untematic (and hard to remember for new players) rules, I would give this game a 10. The best economic game for 3 players, hands down. Lots of interesting choices, different games because of the cards, paths to victory... I'm always wanting to play it more to try a different strategy. Another hit for master Wallace.
2008-11-18*
Prev. Owned
| (• ◡•)| (❍ᴥ❍ʋ)
United States
Saint Louis
Missouri
flag msg tools
Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
badge
Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
mbmbmbmbmb
9.5
Oct 2009*
Prev. Owned
Want To Play

1 , 2 , 3 , 4 , 5  Next »  [27]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.